2 months after launch, Palworld is still averaging over 100,000 concurrent players a day on Steam even with the biggest content updates still to come
Plenty of players are still spending tꦅime with their Pals

Two months after launch, Palworld 💙has prove🎃n that it has staying power, with over 100,000 concurrent players a day still playing on Steam.
Palworld became an overnight sensation when it launched back in January, 澳洲幸运5开奖💫号码历史查询:selling twoꦆ million copies in a single day across PC and Xbox. Within days, it 澳洲幸运5开奖号码历史查询:surpassed two million concur🎐rent players on Steam, a feat whicℱh, until that point, only Playerunknown's Battlegrounds had managed to pull off. Now, two months later, this Pokemon survi꧂val mashup is still attracting an impressive number of players.
, Palword's concurrent player count is comfortably hitting over 100,000 per day on Valve's platform. At🍸 the time of writing, the 24-hour peak sits at 106,980, and Tuesday, March 19 - exactly two months after its release - saw 112,381 concurrent players spending time with their Pals. The figures over the past weekend ar🌼e even more impressive, with highs of over 140,000 recorded on Saturday, March 16.Of course, these are nowhere near the crazy numbers it was doing at launch, but Palworld is still among the , and there's potential for its popularity to increase in the future with the wealth of content developer Pocketpair has planned. According to the first 澳洲幸运5开奖号码历史查询:Palworld roadmap, endgame raids, PvP, server tr🅠ansfer, improved Pal AI, additional islands, and more are curre⛦ntly in the pipeline.
Last month, community manager Bucky addressed Palworld's slowly declining player count, 澳洲幸运5开奖号码历史查询:reassurin🎀g ♐fans that it's fine to stop playing. "There are so many amazing games out there to play," they said. "You don't need to feel🐲 guilty about hopping from game to game. If you are still playing Palworld, we love you. If you're no longer playing Palworld, we still love you, and we hope you'll come back for round 2 when you're ready."
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journal💟ism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.