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8 difficult games that would greatly benefit from an Easy mode

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By 澳洲幸运5开奖号码历史查询:Lucas Sullivan published 17 April 2013

Not everyone loves a challenge

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Have mercy

Have mercy

The original Donkey Kong Country Returns on the Wii did a great job of emulating the challenge of the classic DKC trilogy on SNES--in that they were way too difficult for a good 70% of the people who played them. So when Returns hits the 3DS in May, itll include New Mode, which increases the number of hits you can take before y🐠ou die, and adds items that offer a lifeline when your partially clothed simian leaps straight into a pit.

Dont worry--the original difficulty mode will be left intact in DKCR 3D, for those who want to experience brutal platforming while holding a delicate handheld system in their increasingly sweaty and agitated hands. But New Mode sounds like it could be a godsend for those who want to play a great game without going all-in on conquering its laborious trials. Come to think of it, too many amazing games have been glossed over by the general populace, simply because they were just too damn punishing to enjoy. These are some classic games that, if re-released or ported, will absolutely need to cate💙r ꦇto the non-hardcore with some kind of Easy mode.

Page 1 of 10
Page 1 of 10
Maximo: Ghosts to Glory

Maximo: Ghosts to Glory

As the spiritual successor to the revered (and equally reviled) Ghosts n Goblins series, it was a given that Maximo on the PS2 would be demanding. But even if you had mentally steeled yourself for a challenge, few were ꧅prepared for the titanium-coated brick wall of difficulty that arose halfway through the game. This spike in toughness was coupled with a save system that, if you werent preparing for it, could leave you broke and stranded late in the game.

The bait-and-switch was the paid save system. The cost to save required the same coins that bought abilities and lives--and you could only access savepoints on the second level of each world. If you couldnt pass the first level, sucks to be you--because continues also cost money, and the price increased substantially every time you continued. All that a hypothetica𝔉l Easy mode would have ꦚto do is remove this godforsaken save system--and just like that, the game would go from grueling to tough-but-fun.

Page 2 of 10
Page 2 of 10
F-Zero GX

F-Zero GX

F-Zero GX had it all--the spirit of the classic SNES racer, a huge assortment of characters and vehicles, and retina-searing visuals and framerates that made the GameCube seem like an unmatched graphical powerhouse. What it couldnt offer, though, was the will to continue playing even after you came in last place on yo⛄ur seventeenth tournament attempt. Also, if youre prone to dry eyes, forget it--blinking for even a moment during a race would ensure much crashing, burning, and sobbing into your controller.

Trust us, we know what its like--because we were dumbfounded when we couldnt beat the second stageꦏ in the games Story Mode. And you know that sensation of racing cups in games like Mario Kart and Gran Turismo, when youre in too deep to quit, but theres no way youre taking home a trophy? Cups in FZGX are like that, and they span five or more tracks, not the typical four. If only Nintendo had made the games AI less cutthroat, or ensured that a single crash wouldnt derail your entire attempt, maybe we couldve gotten our moneys worth, instead of quitting for good after six hours of mind-numbing frustration (five hours and fifty minutes of which were repeating 🦹the same track over and over again).

Page 3 of 10
Page 3 of 10
Hotline Miami

Hotline Miami

OK, show of hands. Who h🤡ere loves Hotline Miami? Excellent, us too. Now, who here beat the final boss as Jacket and cleared all of the Bikers missions? Yikes. With those numbers, theres no point in even asking who collected all the purple pixels and revealed the true ending. Yes, even with unl𒁏imited lives, ample checkpoints, and infinite chances to conquer an army of armed guards, many players neared the end of this action-packed acid trip and simply gave up. You know who you are.

Thats a shame, because some of the most mind-blowing bits of story happen when you see your murderous mission all the way through to the end. Not to mention the fact that, if youre not determined to beat the game, youll never get to t꧟ry out all the cool animal masks and experiment killing stuff with their unique effects. A save-anywhere system is all thats needed to make hordes of Hotline Miami players stick with it through the tough sections--though we're guessing that wont be a feature in the games upcoming PS3 and Vita port.

Page 4 of 10
Page 4 of 10
God Hand

God Hand

But wait! you scream. God Hand did have an Easy mode! Ah, but what was Easy in name was nothing remotely close to it in function. Think of God Hands Easy as the haꦅrdcore gamers Normal, and the everymans Very Hard, to the point that it feels like Capcom is punishing you for a past transgression you're unaware of. There was no blocking or shields to be had in God Hands abundant fist fights; evasion was the only way to ensu🌳re that you would live long enough to damage your opponents.

Those who did t🧔ake the time to master the controls were rewarded with an awesome brawler, one as over-the-top as Bayonetta and as satisfying as TMNT: Turtles in Time. Like any bitter challenge, its an acquired taste--but if you think youre a beat-em-up stud, youd do well to pick it up on the PlayStation Network.

Page 5 of 10
Page 5 of 10
Aban Hawkins & the 1,001 Spikes

Aban Hawkins & the 1,001 Spikes

This XBL Indie/soon-to-be Nintendo eShop game is a test of your self-respect--and ashamedly, thats exactly why it needs an Easy mode. See, when the game starts, youre given a literal 1,000-life reserve to make your way through an ancient temple riddled with booby traps. Within minutes, it will become apparent that your one thousand chances (plus 100 more when you clear a chapter) may not be enough. When youve reached the lowest lows of self-pity after your hundredth death on the same screen, youll discover that you can actually skip any level you like. But should you?

Weve lived through this tempting situation, and it isnt pretty. Once you know you can skip anything, you skip everything, refusing to put the slightest bit of effort into making your way through a tough stage. Once youve ꦉskipped til you can skip no more, youll face the final boss--but any victory you claim will be the definition of hollow. Instead of inducing self-loathing in players looking for some respite, an Easy mode could simply remove some particularly tricky deathtraps, or make the tempo of incoming blowdarts a tad slower. Better that than having us hate ourselves for caving.

Page 6 of 10
Page 6 of 10
Dustforce

Dustforce

At first, Dustforce doesn't seem so hard. The dreamy, janitorial platformer eases you into the swing of things, where sweeping up every last particle of dust is just as important as nailing a jump. But as you play, you start to realize that nothing less than perfection will do. See𒁃, to obtain the keys that unlock later levels, youll need to achieve an S/S grading--which requires a spotless level with nary a single death. Thats not so bad in the early stages, but later levels will have you restarting runs until youve reached yo♏ur wits end.

And yet, Dustforce is a game that, in our humble opinion, everyone should play. Its music is uplifting yet soothing, its graphics are oh-so-stylish, and its level design is superb. Its just that, yknow, maybe you dont have to perfect every level before you can move on. You may not get top billing on the leaderboards, but at least then youd have the♒ satisfacꦇtion of completing an amazing game.

Page 7 of 10
Page 7 of 10
Battletoads

Battletoads

Donkey Kong Country wasnt Rares first punishingly difficult rodeo. Before the Kongs, there were toads--and the trials and tribulations they🐲 faced would haunt NES gamers for years. Given the cartoony nature of the character designs, youd think that Battletoads was aimed at kids. Then you play it, and you realize that Rare was apparently trying to corner the market for vicious masochists who also🔯 enjoy video games. If your eight-year-old self thought you could blow through this in a weekend, all that awaited was cruel disappointment.

An Easy mode for Battletoads wouldnt be a one-step process. For starters, infinite lives and continues would be a must. Also, include the option to skip the snake-ride platforming and the infamous Turbo Tunnel--because, after all, this is a a beat-em-up game. And for the love of all that is holy, remove friendly fire from two-player co-op. Nobody askedඣ for that, Rare. Nobody.

Page 8 of 10
Page 8 of 10
Shinobi

Shinobi

Two years before Ninja Gaiden made Xbox owners drop to their knees and weep, Shinobi taught PS2 players that life as a ninja is no cakewalk. In this instance, no cakewalk translates to a ruthless gauntlet of tenacious enemies and blood-curdling platforming sections. If you dont believe us, go download the Classics rerelease on PSN and tell us how it goes. Five bucks says that, within the fir🥃st five levels, you start to question your values and what it is youre doing with your life.

And thats too bad, because those that stuck with it got to experience a stellar action platformer, exploring a near-future Tokyo overrun by demons and slashing ninjas and zombie dogs by the dozen in spectacularly violent and stylish fashion. Hotsuma was a downright cool protagonist, made all the more so by the physics of his bold red scarf. Because even when youre cursing your creator after falling to your death for the umpteenth time, theres always time to appreciate a t꧋rendy scarf.

Page 9 of 10
Page 9 of 10
Please go Easy on us

Please go Easy on us

So which grea🐭t games have you pining for an Easy mode? Which worthwhile purchases did you have to put down when the difficulty was just too much? It's OK to share; we won🐲't judge you or call you a sissy. We can't say the same for the Internet at large--but who really cares what those fools think, anyway?

If you're looking for more tales of tremendous challenge, check out the 澳洲幸运5开奖号码历史查询:most ruthlessly punishཧing indie games and 澳洲幸运5开奖号码历史查询:Why do we love the games that hate🤪 us?

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Page 10 of 10
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♉Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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