GamesRadar+ Verdict
Pros
- +
Brilliant ideas balance boring fetch quests
- +
Setting things on fire
- +
The first six hours of the game
Cons
- -
The not-so-mysterious mystery of Central Park
- -
Setting yourself on fire
- -
The last six hours of the game
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲🅺幸运5开奖号码历史查询:Find out more about our reviews policy.
... they lied. There comes a point in Alone in the Dark, about 80% in, where Eden Studios pulls a very cheap trick. It artificially boosts the longevity of a game perilously🥃 close to the wrong side of the six hour mark by featuring a root-killing collect-a-thon, similar to Zelda: Wind Waker's T🐻riforce shard hunt. For one brief moment we caught sight of the game we were promised. Then, after a quick spell, it was all over.
Normally we'd find collection quests of this 🦹ilk frustrating; but the tedium of driving around Central Park to burn the 'roots of evil' is more than balanced out by some brilliant ideas. For one, the location of every root is marked on your map, so you always know where to go. Once there you'll find one of two things: a small root (in which case you burn it, yawn, and move on) or something to think about. It's these second instances which makes the cumbe🐼rsome controls and inventory system all worth it.
Arriving at one location, we had to blow a door off its hinges (nꦉearby alcohol bottles meant we didn't have to look far for a bomb) and then descend into an underground tunnel system. A box of glowsticks saved our life when we used it to illuminate the bottom of a shaft and scare off the black, instant-kill goo that hides in the shadows. We soon found our root, hidden behind a wall on the other side ꦜof a subterranean factory. The problem? All the walkways had been destroyed. The solution? Combining a bottle of flammable liquid, some sticky tape, a few bandages and a cigarette lighter.
Hurling our impromptu Molotov cocktail onto a hanging tank we activated a nearby conveyor belt which moved our explosive nearer to the root. Ten seconds later, as it burned to death, we resumed our search for Central Park's other roots, having fallen in love with Alone In The Dark a little bit more.
These moments of genius aren't just confined to the collection quest, but their impact𒈔 is greater than that of the puzzles forced upon you. For the majority of AITD's short lifespan, you'll be following a carefully scripted path. The episodic structure pushes the action forward at an impressive pace, tying together otherwise incoherent strands of story. And while it🐠's rare you'll ever want to skip ahead, it's nice to have the option to do so.
But the much touted storyline isn't quite as impressive as we were led to believe. The mystery is certainly intriguing, but half of the plot development is forced upon you - randomly arriving as a series of text messages from your companion. As subtle as a sledgehammer, this ham-fisted attempt at revealing the story shatters the illusion the rest of the game tries so hard to conjure up. And the least said about the utterly damp squib of an ending the better...
Thankfully some of the issues we fretted over in previews have been addressed. Not all of them - we experienced one crash and a few 🀅glitchy areas - but the majority are sorted. Br♕eathe a sigh of relief, for there's nothing actually game-breaking to be found here. Silly bugs that shouldn't have gotten past the testers? Undoubtedly, but on reflection they're generally pretty minor.