
Jordan Gerblick
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like🐎 SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home officಞe, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

"Games that get 19% user score do not generally recover": Helldivers 2 CEO reflects on Arrowhead's "summer of pain" and No Man's Sky-inspired redemption arc
By Jordan Gerblick published
News Helldivers 2 was at such a low point that Arrowhead CEO Shams Jorjani had to tell PlayStation boss Hermen Hulst ℱ"there is nothing we can do in the short term"

"If it can run on Steam Deck, it can probably run on Switch 2": Ex Nintendo marketing leads say Baldur's Gate 3 and Elden Ring prove there's a market for big AAA games on Switch 2
By Jordan Gerblick published
news The Switch 2 could be a🌳 home for big AAA third-party ⛄games

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure
By Jordan Gerblick published
News "Players don't realize how many🗹 happy and sometimes unhappy accidents" happen in gamesꦿ

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"
By Jordan Gerblick published
news Sღome people online called Atlus's battle planners "sadists or the devil hims𝓀elf"

Former Nintendo marketing leads say the Wii U flopped so bad that getting third-party support on Switch was "really hard," but the Switch 2 marks a new era: "There's no more proving yourself"
By Jordan Gerblick published
news "The transition from Wii U to Switch 1 was pretty tough🌱 from the Nintendo third-party side"

Inzoi dev says "highly inappropriate" bug that let you kill kids with your car has been patched out: "We are strengthening our internal review processes"
By Jordan Gerblick published
news "These depictions are highly inappropriate and do not reflect𒐪 theꦏ intent and values of inZOI"

The other big Soulslike out this week has some Bloodborne and Dark Souls 3 in its combat, dev says, but "we would rather call AI Limit an action RPG"
By Jordan Gerblick published
news "AI Limit possesses many unique traits"

It's not just your favorite JRPGs, Clair Obscur: Expedition 33 takes notes from Studio Ghibli movies like Spirited Away and Howl's Moving Castle too
By Jordan Gerblick published
News Clair Obscur dev Sandfall hopes to capture the same "sense of won🍨der" as the best Studio Ghibli films

Famed Silent Hill artist Masahiro Ito, creator of Pyramid Head, says scrapped concepts of freaky creatures "still exist in my mind" and "their children may be" used in future titles
By Jordan Gerblick published
news Ito isn't currently involved with Silent Hill f

The actors behind Split Fiction's main characters nearly botched their first auditions because they didn't know the script had two sides: "We were just stood there, sweating"
By Jordan Gerblick published
news Zoe and Mio almost sounded very different

Baldur's Gate 3 director Swen Vincke says indie poker roguelike Balatro was his 2024 GOTY, beating out Final Fantasy 7 Rebirth, Astro Bot, and Elden Ring: Shadow of the Erdtree
By Jordan Gerblick published
News Balatro racks up yet another accolade

Devil May Cry and Dragon's Dogma director Hideaki Itsuno says he's working on a new AAA action game that'll make you say "'I've never seen that in a game before'"
By Jordan Gerblick published
news Itsuno's new st𒈔udio LightSpeed Japan is hard at work on a new original IP

Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
By Jordan Gerblick published
News Brother ain't it the truth

The Last of Us 2 Remastered finally gives the most underrated character from Part 1 the love he deserves by making him one of two new playable heroes in the roguelike mode No Return
By Jordan Gerblick published
news Bill and Marlene are playable for theℱ first time

Assassin's Creed Shadows channels the MCU with an intro that celebrates Ezio, Altair, and other heroes from the series' 17-year history
By Jordan Gerblick published
news Assassiཧn's Creed Shadows 🤪doesn't forget its roots

Blizzard came up with Diablo 4's most powerful item modifiers at the last minute: "Literally, we had 2 weeks left in the development schedule"
By Jordan Gerblick published
News Great🌺er Affixes were apparently not really a thing until the very end of Diablo 4's Loot Reborn development

One of the oldest action MMOs around gets its first level cap update in years: "The main focus of this update is to emphasize the core RPG experience - the fun of farming"
By Jordan Gerblick published
news Sunken Depths is Dunge🦋on Fighter Online's first level cap expansion since July 2022

Helldivers 2 director says "balance is a myth," and devs shouldn't spend more than 5% of their time on it: "If you balance out all the chaos, you've made an uninteresting game"
By Jordan Gerblick published
News Arrowhead's Johan Pilestedt says if you spend all of your ti🐲me on game balance, "you'r𒁃e an idiot"

Monster Hunter Wilds beat Monster Hunter World, Capcom's previous defining mega-hit, by 40% in US launch month sales
By Jordan Gerblick published
News Monster Hunter Wilds' retaiꦆl price 🍨is also $10 higher than Monster Hunter World's was

Baldur's Gate 3's corporate overlord says news on the future of the RPG series is coming "in pretty short order"
By Jordan Gerblick published
News "We're kind of w♏orking out our plans for the future and what we'reꩲ going to be doing with that"

Silent Hill 2 Remake devs spent many hours "watching, reading, discussing" fan theories about the iconic Labyrinth level and wanted to "incorporate as many" of them as possible
By Jordan Gerblick published
News "I don't like everything I found" on the internet, says one S🦩ilent Hill 2 Remake dev

Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
By Jordan Gerblick published
News "And then they post on Twitter saying, 'Bucky called me a loser,' and I'm like, 'yeah, you're a loser, du༺de'"

"We hit this disgusting number that makes me feel sick": Palworld devs don't know why their survival game was so successful - "If we knew how to do it, we'd do it again"
By Jordan Gerblick published
News "Again, why did we get this ma💧ny players? I don't know, please don't ask me"

For 30 years, PC gamers have been keeping this cult classic horror game based on a 58-year-old short story to themselves, but next week it's finally coming to consoles
By Jordan Gerblick published
news I Have No Mouth, and I Must Scream hits PlayStation, Xbox, aꦓnd Switch on March 27ꦰ

Saber Interactive CEO says Saints Row had to die because the games were too expensive: "The days of throwing money at games other than the GTAs of the world is over"
By Jordan Gerblick published
news "They didn't know what they were building♛. They didn't have any real direction. It couldn't last"
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