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Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game
By Retro Gamer Team, Nick Thorpe, Luke Albiges published
Feature Industry icons join Retro Gamer to look back at the N64 launch tit𝐆le that changed 3D gaming forever: "Mario 64 showed the way forward for the whole industry!"

Sonic the Hedgehog turns 30: How Sega transformed 'Mr Needlemouse' into one of gaming's most enduring icons
By Retro Gamer Team published
Feature Former head of Sonic Team Yuji Naka reflects on the ma🤪king of So༒nic the Hedgehog

"Yes, we did go to the zoo and observe the gorillas": The making of Donkey Kong Country
By Stuart Hunt published
Feature How Rare 🎃and Nintendo came together to reinvent Donkey Kong and create one of the most iconic games of the '90s

GOG Summer Sale partners with Retro Gamer to highlight 17 retro games going cheap
By Ben Bayliss published
News Three classic Tomb Raider games, Metal Gear Solid, and Diablo are one a few from the ♎list

From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions
By Retro Gamer Team, Robert Zak published
Feature The story of Monolith Productions is on🌊e of eclectic games and technological trailblazing

"The outrage was ridiculous": How Raven Software made one of the most controversial shooters of its time with Soldier of Fortune
By Retro Gamer Team, Paul Walker-Emig published
Feature Discover how Call of Duty: Warzon🍸e devel♓oper Raven Software created an FPS that would become embroiled in controversy

Looking back at R-Type 2, the arcade sequel that struggled to escape the shadow of its own legacy
By Retro Gamer Team, Martyn Carroll published
Feature Retro Gamer charts developer Irem's difficulties in following up on its arcade ౠmega hit

R-Type Final 2 is the star of this month's Retro Gamer
By Retro Gamer Team published
News R-Type Fin♚al 2’s Kazuma Kujo reflects on his new game and the long-running franchise

The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos"
By Retro Gamer Team, Adam Barnes published
Feature Retro Gamer looks back (or forward?) at the cult FPS from the t🌠eam that once reinvented t𝄹he genre on console

The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller
By Retro Gamer Team, Luke Albiges published
Feature As Animal Cr✅ossing turns 20, we ref🍬lect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons

The making of Clock Tower: "The most important thing for me was the stillness"
By Retro Gamer Team, Sara Elsam published
Feature A ﷽Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Cloc💛k Tower

Retro Gamer celebrates Capcom's arcade legacy with 8 collectible covers
By Retro Gamer Team published
News Exclusive🐬 ar🦄twork highlights the best of the arcade juggernaut

Annelid antics: How Worms made an art of refining a timeless genre
By Retro Gamer Team, Nick Thorpe published
Feature For 25 years, Team🧸17’s warmongering invertebrates have battled on computers, consoles, and phones around the world

The making of Hitman: Codename 47 – "We were asked to prove ourselves with a simple shooter first"
By Edward Love, Retro Gamer Team published
Feature With Hit🍸man 3 now available, Retro Gamer explores the origins story of Agent 47's first covert operation

Retro Gamer reveals how the Wachowski sisters were an instrumental part of Enter the Matrix
By Ali Jones published
News Enter The Matrix director Dave Peಌrry talks to Retro Gamer aboutꦰ what a future Matrix game would need

Let's get physical: Meet the companies reissuing retro classics for audiences new and old
By Nick Thorpe, Retro Gamer Team published
Feature Expanding your retro collection used to necessitate hunting𝓰 for used games, but reissues are bucking that trend

"We wanted as much gore and blood as possible": The Making of Robocop Versus The Terminator
By Graeme Mason, Retro Gamer Team published
Feature Retro Gamer🅠 takes a look back at a 1993 cult ꧟classic

"We were basically trying to keep Harmonix afloat": The making of Guitar Hero
By Retro Gamer Team, Ed Nightingale published
Feature The story of how Harmonix converted iconic rock songs into an accessible gaming experie✨nce