Baldur's Gate 3 devs were worried the game would be so buggy it'd get 6/10 reviews

Baldur's Gate 3
(Image credit: Larian Studios)

澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Baldur's Gate 3 is the definiā™”tion of a universally acclaimed game. Even if there is the odd outlier, the vast majority of reviews both from critics and players are highly positive. And yet, before the reviešŸ”œw embargo lifted, Larian Studios worried the game would get middling reviews from critics due to bugs.

In an išŸ“nterview on the , Larian founder and CEO Swen Vincke said the deš”‰velopers weren't expecting such a stellar reaction to Baldur's Gate 3.

"We were worried it was going to score 6/10, 7/10, there's going to be a bug, somethšŸŽing's going to happen, it's going to break down, everyone's going to hate it," he said. "So that was literally our mental♉ity going in, knowing that the content was good."

"But we were afraid of that, that was the thing that frighteną± ed us the most. Because it's a very big game, and so we know that stuff can go wrong. Although the game usually has a way of settling back on its feet. So we didn't expect it to go this well, we didn't expšŸ…°ect that players were going to react so strongly to it."

It is somewhat staggering to think that the team behind arguably the frontrunner for 2023's gamešŸ™ˆ of the year thought it wouldn't be received well, though Vincke does make clear that's only because they worried there was some unknown, monstrous bug they hadšŸøn't caught.

It's true that, like most big games, Baldur's Gate 3 launched with its fair share of bugs, with its very first patch packing i♐n more tha🐈n 1,000 hotfixes and tweaks. Fortunately, very few of them are significant enough to hamper the game experience, and although we have seen issues with 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:crashing, saving, 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:cross-saving, ꦬand more, Larian's latest RPG is just so damn good most are mšŸŒžore than willing to forgive those instances of silliness.

Baldur's Gate 3 was already a hit when it landed on PC last month, but it's reviewing even better on PS5.

After earning an English degree from✤ ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regionašŸŽƒl executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.