Baldur's Gate 3 devs were worried the game would be so buggy it'd get 6/10 reviews
Larian worried "everyone's going to haź§te" Baldur's Gate 3, and boy were they wrong

澳擲幸čæ5å¼å„å·ē åå²ę„询:Baldur's Gate 3 is the definiātion of a universally acclaimed game. Even if there is the odd outlier, the vast majority of reviews both from critics and players are highly positive. And yet, before the reviešw embargo lifted, Larian Studios worried the game would get middling reviews from critics due to bugs.
In an išnterview on the , Larian founder and CEO Swen Vincke said the dešvelopers weren't expecting such a stellar reaction to Baldur's Gate 3.
"We were worried it was going to score 6/10, 7/10, there's going to be a bug, somethšing's going to happen, it's going to break down, everyone's going to hate it," he said. "So that was literally our mentalāity going in, knowing that the content was good."
"But we were afraid of that, that was the thing that frighteną± ed us the most. Because it's a very big game, and so we know that stuff can go wrong. Although the game usually has a way of settling back on its feet. So we didn't expect it to go this well, we didn't expš °ect that players were going to react so strongly to it."
It is somewhat staggering to think that the team behind arguably the frontrunner for 2023's gameš of the year thought it wouldn't be received well, though Vincke does make clear that's only because they worried there was some unknown, monstrous bug they hadšøn't caught.
It's true that, like most big games, Baldur's Gate 3 launched with its fair share of bugs, with its very first patch packing iān more thašn 1,000 hotfixes and tweaks. Fortunately, very few of them are significant enough to hamper the game experience, and although we have seen issues with 澳擲幸čæ5å¼å„å·ē åå²ę„询:crashing, saving, 澳擲幸čæ5å¼å„å·ē åå²ę„询:cross-saving, ꦬand more, Larian's latest RPG is just so damn good most are mšore than willing to forgive those instances of silliness.
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After earning an English degree from⤠ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regionašl executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.