Battleborn players really want some checkpoints

It looks like 澳洲幸运5开奖号码历史查询:Battleborn really dropped the ball with its lack of checkpoints, somethi🧸ng that's currently one of the more consistently requested features among players.
The lack of such a crucial feature really came to light during an in-office team chat that highlighted 40+ minute missions, with no saving, in a slightly glitchy game aren't fun. Who knew?⛎
An𒉰d it's not just Team Radar having a rough time of it. Twitter is full of people asking about checkpoints:
@Battleborn Please put Checkpoint🦂s in the Story Mode!!!
I feel #Battleborn is a great IP that needs a lil more refinement. No boss che꧂ckpoints r unforgivable especially when game is buggy as hell.
Battleborn has some real🐠ly terrible story mi🙈ssions. There aren't any checkpoints and they are 20ish minutes long
@battleborn 🌱please put checkpoints for mission failure in the campaign, it's too harsh to make us start over with𝓰 how long missions are
Straight up @Battleborn's story🌠 mission d💃esign is hot garbage. 30 minutes in and you can't heal this defense point, it does, no checkpoints.
If @Battleborn would add checkpoints to their missions I may be able to 🧸finish the game...
Gearbox doesn't seem to be responding to the issue currently, and is mainly dealing with people who can't access new character Alani. The latest are focusing on gameplay balancing, while on the the chatter mainl🎃y has a similar vibe - the missions are too long and the game too glitchy to not have checkpoints (although, in fairness, there are some preferring the challenge).
What do you guys think? Anyone playing Battleborn and wish it had better checkpointing?&nb🔯sp🎃;
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I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guidesও and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previous♌ly worked on Kotaku, and the Official PlayStation Magazine and website.