BioWare focusing more on story-based Flashpoints for The Old Republic moving forward

Recently we had a chat with Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic, about the 澳洲幸运5开奖号码历史查询:upcoming 1.1 patch, which is due out next week. During the conversation we talked about the different between the Flashpoints - namely, that some were very story-based, while others were typical MMO instances. As fans of the more narrative-driven Flashpoints we asked about the future of the missions, wondering if BioWare was planning on focusing on one type over the other. Am🐼atangelo's answer made us very, very excited to try out the new content.

Above: Kaon Under Siege takes place in an underground, power-less city

“Do you think, moving forward, you’ll be focusing on the story-based flashpoints mꩲore than the traditional MMO-style instances?&rdquᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚo; we asked Amatangelo.

“Well, there’s definitely people who are vo🍷cal about that. The reality is a little tougher to decipher𝓰," he told us. "We’re taking a look at metrics, but we’re inclined to do more of the story ones."

He went on to explain that there were plenty of gamers who prefer the old-school feel of the non-story-based missions, citing Colicoid War Games, which is a very prototypical dungeon crawl, as the type of Flashpoint that divides The Old Republic’s fans. “Some people absolutely love it, and they’re on fire about it, and there’s other people who were not, an🤡d liked the story ones. So we wanted to ha🃏ve a suite – to have various things available.”

&ldquo💧;But the story ones are a majority of the Flashpoints and they are the new ones coming up as well,” Amatangelo explained. While we're sure BioWare will eventually come out with some typical dungeon delves in the future, hearing about its commitment to story is exciting, especially for thos✱e who prefer to further their characters' narrative instead of simply killing bad guys for loot.

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Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Aไpple as an organic social lead for the App Store and Apple Arcade.