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Bungie re-balances Destiny's entire weapon roster. Here are the 10 biggest nerfs and buffs

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By 澳洲幸运5开奖号码历史查询:David Houghton published 17 July 2015
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Time for something new and improved...

Time for something new and improved...

What's changed in Destiny's 2ཧ.0.0 re-balance? Rather a lot, actually. A hell of a lot, in fact. But these are 🐎the big 10 adjustments you should be aware of first.

Page 1 of 11
Page 1 of 11
Auto rifles

Auto rifles

Increased base damage.

Damage falloff starts closer to the player to emphasize the AR's role as a close to medium-rang🌺e weapon.

Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control toﷺ land consistent💯ly.

Boost damage by 10% against AI combatants.

Page 2 of 11
Page 2 of 11
Hand cannons

Hand cannons

Damage falloff starts closer to the player to ♚limit long range lethality.

Small reduction in ADS accuracy, targeted at making long range s⛦nap-shღooting less reliable.

Reduction in final accuracy when firing 😼from hip. Fast firing from hip is less reliable.

Reducܫtion in magazine size for all base inventory stats.

Reduction in base Optics (zoom) for all Hand Cannons. ADS now grants more wꦗidth in favor of depth.

Page 3 of 11
Page 3 of 11
Scout rifles

Scout rifles

♛Increased base damage f𝓡or medium to high rate of fire scout rifles. Does not affect time-to-kill in PvP on a Guardian with full health.

Increased magazin🧸e si🌠ze for all base inventory stats.

Reduced Final Accuracy when firing 🎀from hip. Fast firing outside of ADS will be 🅠less accurate.

Damage bosted by 5% against AI combatants.

Page 4 of 11
Page 4 of 11
Shotguns

Shotguns

Shotgun perks that enhaꦡnce lethality at range should be less effective when combined with a high initial Range stat. Shot Package accuracy b൩uff decreased by 30%. Rangefinder adds a 5% base Range increase on ADS (was 20%).

Reduced Precision Damage m🐻ultiplier on Shotguns by 10%.

Reduced damage against AI combatants by 10%.

Page 5 of 11
Page 5 of 11
Gjallarhorn

Gjallarhorn

Damage of Wolfpack rounds reduced. Intent is to reduce Gjallarhorn's status as 'the one true weapon', and thusly avoid situations in which Raid parties will not entertain players without it. W💖hich is nice.

Page 6 of 11
Page 6 of 11
The Last Word

The Last Word

Range stat reduced to 10🤪 (was 20), Stability reduced to 20 (was 30).

Reduced effective range while in ADS.

Increased accuracy and precision damage aim assist scale when f𝄹iring from🌱 the hip.

Fixed bugs with Hipfire damage bonus applying i🍰ncorrectly.

Page 7 of 11
Page 7 of 11
Thorn

Thorn

Reduced base damage of Thorns Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was ඣin PVP and PV🧜E.

DoT can now sta🍎ck up to 5x across multiple landed projectile𒀰s.

This is a net buff for Thorns DꦕoT, but reduces the lethಌality of the weapon in PVP.

Page 8 of 11
Page 8 of 11
Ice Breaker

Ice Breaker

Recharge time for Ice Breaker's self-replenishing rounds increased to 1 every 8 seconds. Was previously 1 round every 5 seconds. The intent here is to add extrﷺa tension to those moments when Ice Breaker will utterly destroy the problem in front of you, but you're still waiting for that one.. bullet... to reload...

Page 9 of 11
Page 9 of 11
Hawkmoon

Hawkmoon

Added a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one rouꩵnd. This should prevent Hawkmoon 𒈔from 1-hit killing full health players in PvP.

A𝄹dd 2 rounds to Hawkmoons magazine when🍷 Holding Aces is unlocked.

Luck in the Chamber damage bonus reduced by 3%.

Page 10 of 11
Page 10 of 11
Necrochasm

Necrochasm

Base Stability increased to 60 (was 40).

Magazine size increased.

Cursebringer perk w♐ill always trigger on a precision kill.

Cursebringer explosion has increased radius and deals more damaꦜge.

In other wor🍷ds, Necrochasm isn't the total, blistering disappointment it used to be. Hooray!

Page 11 of 11
Page 11 of 11
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Categories
澳洲幸运5开奖号码历史查询:PlayStation PS4 Xbox Xbox One 澳洲幸运5开奖号码历史查询:Platforms
David Houghton
澳洲幸运5开奖号码历史查询:David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Balancing Destiny’s weapon roster is a lot like patching up a punctured bouncy castle, while standing on said fully inflated dirigible fortress, and wearing track spikes while you do so. Every time you take a step forward to repair or improve something, you’ll turn around to find something else busted up directly behind you. Alongside, no doubt, an unhappy child and a long, deathly ‘prhprhrphrhrrp’ noise. That’s just the nature of a massi♒ve, malleable shooter with eight billion guns (give or take), a ton of stat variants, and a huge PvP element. And when you have the same weapons and gear shared across a rich suite of vs. and co-op modes? Eg🙈ad. Egad indeed.

The best approach to dealing with that unwieldy, inconsistently⭕ buoyant beast? Every so often you’re going to have to take the whole thing down, submerge it in a bowl of water (you have very large bowls), see where the bubbles come out, and deal with them all in one fell swoop.

Today is one of those days. With update version 2.0.0, Bungie has dropped a major, across-the-board rework of its wea෴pon balancing, making notable changes to basically everything. Every class of gun has had fundamental changes made, and for the first time we have a raft of tweaks addressing specific, popular, but rather problematic Exotics. Thorn and Gjallarhorn, your great reckoning is finally at hand.

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The broad overview? Auto rifles have been pitched yet further into the medium-range comfort zone, shotguns have had a reduction in the effectiveness of their range-boosting perks, scout rifles are now resolutely long-range weapons, and hand cannons are no longer pocket sඣnipers. And you’re going to have to work 💎a bit harder to get the best out of snipers and fusion rifles too. So hurrah.

In all, it sounds like a very sensible, well thought𒆙 out, and long-needed set of changes that is inevitably going to make a lot of crybabies go purple with impotent ꦆrange because they think that the removal of their unfair advantages is itself unfair. But who cares? Destiny is going to be even better in the long-run, and that’s what counts.

And even more excitingly, Bungie is teasing t﷽hat the released notes only relate to the guns and systems we know about. Apparently there’s more being tweaked and reworked to take into account September’s major Taken King expansion. With the sheer amount of content also set to come along with that adജd-on, in a couple of months we should be playing a Destiny almost unrecognisable evolved from its form at original release.

You can get the (many) complete details over at Buᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚngie’s full blog post on the update, but the 10 biggest changes are handily laid out ൲in the gallery above. Enjoy!

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