GamesRadar+ Verdict
Pros
- +
Crazily addictive puzzling
- +
Wonderful mesh of sound and gameplay
- +
Great music overall
Cons
- -
Graphics are merely functional
- -
Some less-than-stellar music pieces
- -
May cause sleep deprivation
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 𝄹澳洲幸运5开奖号码历史查询:Find out more about our reviews policy.
There comes a point with some games where your mastery has gone so far beyond conventional thought and hand-eye coordination that you’re like Neo in The Matrix – only able to see things in cascading green code and responding by instinct rather than anything you could describe as an actual intention. Being good at Chime is like that, but with great music by Phillip G🀅lass and Orbital, rather than rubbish music by Rob Zombie.
In Chime, the background track is ‘built’ by placing tiles on a grid. Build a four by four ‘quad’ and the shape locks down, activating the Lumines-style sweep bar as it passes over, filling in pieces of the song. Where Lumines and Tetris are all about clearing s𒉰pace, Chime is about filling it and achieving as much coverage as you possibly can – completing the soundtrack and racking up a huge score along the way. It’s a beautiful, perfect concept at a pint-of-fancy-beer price.
If you’re being super-critical it’s easy to question the plain look of proceedings – Lumines has proven that it&rsquꦬo;s possible to make squares and grids pretty – but function trumps form and Chi🎃me is proving to be just as fun on our hundredth play as it was on our very first.
Like a melodious Rubik’s Cube, it’s something to toy with even when you’ve seen it,💟 played it and finished it again and again and again.