Dark Souls II 'more straightforward'
New co-director says 💎he likes to "be more direct than subtle"
Players who love fighting their games for every last bit of satisfaction squealed with delight when 澳洲幸运5开奖号码历史查询:Dark Souls II was revealed at Spike's Video Game Awards Frida🦩y night. But an altered course for the , mentioned in an with new directors Tomohiro Shibuya and Yui Tanimura, may worry those⛎ tenacious few.
“I personally am the sort of person who likes to be more direct than subtle🌟,” Shibuya said. “[Dark Souls II] will be more straightforward and morඣe understandable.”
The From Software directors, who are taking over from Hidetaka Miyazaki, said they hope to make the next game more approachable for newcomers than its notoriously convoluted predecessors. 澳洲幸运5开奖号码历史查询:Demon's Souls and 澳洲幸运5开奖号码历史查询:Dark Souls incorporated whole systems which even moderately experienced players may never realize they're inte⛄racting with. In terms of depth versus accessibility, they definitely favoꦗred the former.
Keep in mind that there's a difference between ဣbeing understandable🌱 and being easy--perhaps Dark Soul II will just have better documentation and a friendlier user interface to keep you informed as some giant horror beast smears you against the wall. Or it may mean a more fundamental difference in the game's design.
What do you think, could the Souls series🍬 use a little bit of user-friendliness or do you prefer 𓃲it ornery and obtuse?
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.