Dead Rising walkthrough
Dead Rising
Walkthrough/FAQ
Probester/Sam C.
Probeprobe407@Hotmail.com
AIM:FishyProbe
Xbox 360
====================
1. Controls
2. Basics
3. Opening Segment
4. Case 1-1
5. Case 1-2
6. Case 1-3
7. Case 1-4
8. Intermission
9. Case 2-1
10. Case 2-2
11. Case 2-3
12. Intermission
13. Case 3-1
14. Intermission
15. Case 4-1
16. Case 4-2
17. Intermission
18. Case 5-1
19. Case 5-2
20. Intermission
21. Case 6-1
22. Intermission
23. Case 7-1
24. Case 7-2
25. Intermission
26. Case 8-1
27. Case 8-2
28. Case 8-3
29. Case 8-4
30. The Facts
31. Overtime Mode
32. Infinity Mode
33. Downloadable Costumes
34. Unlockables
35. Bosses/Psychopaths
36. Closing
=====================
===========
1. Controls
============
Left Bumper/Right Bumper = Scroll through inventory left or ﷽right,respectively
L൲eft Trigger &n🏅bsp; = Hold down for camera view
Right Trigger &nb🍬sp; = Manual Aim for guns, throw aim for melee weapons
Left Analog Stick  ﷺ; = Move Frank around, steer vehicles,shဣake off zombie
Right Analog Stick &n🌊bsp; = Aim camera ♍viewfinder,rotate camera around Frank
Ri🔯g🎃ht Analog Stick(Click)= Center the camera behind Frank
Left D-Pad = Check Frank's Watch
Right D-Pad = Answer transciever calls
Down D-Pad = Drop equipped item
Up D-Pad = Put away equipped item (Drop item if inventꦡory full)
Back Button = Brings up Mall Map
Start Button ▨= Pauses game, allows access to notebook and status
B Button = Action button, cancel button in menus, shake off zomb൩ies
A Button = Jump button
X Button = Attack Button
Y Button = call to survivors, used to mark locationౠ if 💟RT is held down
==================
2. Basics
==================
In order 🧸to survive Frank West's adventures in the Willamette Parkvieဣw
Mall, there are some basic things the player 🍷should 💙learn and know well.
Watch
------
The watch plays a very important role in both the 72 Hour🐭 Mode, as well as
Overtime Mode. The watch can be used ✱to set guide arrows to tell Frank where
to go on story cases an💛d side scoops, as well as check the time. The ti🎃me
remaining and o♏pen cases and scoops are also displayed on the watch screen.
Look at Frank's watc🐠h by pressing the left button on the drectional pad.
Healing Items
--------------
F🔯rank will constantly be attacked and damaged, and that means in order to 𝕴stay
alive, Frank will need to cꦜonsume healing items occasionally. It is
recommended that the player fi🐽nds a spot wheꦑre they know they can constantly
replenish their🤪 food supply if needed, and know the layout of the area.
Heali🧸ng items can be taken from the Security Room before the end of case 2,
after which the items start disappearing. The Columbian Roastm♏asters o🅰n the
seco꧒nd floor of the Paradise Plaza is also ano⛄ther excellent place to find
some healing items, especiall🔯y since Orange Juice(an item that ♒restores a high
amoun🎃tও of health) can be found in infinite quantities there.
Firearms
---------
Frank will need 𓆉to defend himself from zombies and hum༺ans throughout his
travels. Firearms should generally be saved for ജboss fights and psychopath
scoops. Pistols can be found on zombie cops wa𒁏ndering ൩around, if they do not
drop 🍌nightsticks instead. It seems that ▨the zombie cops tend to drop pistols
when they are attacked when it is still daylight, as opposed to night 🅰tim🥀e,
when they o💧fte🎉n drop the nightsticks. Pistols can also be found in infinite
quantites in the displays of the Hunt🐎in' Shack gun store. 3 shotguns and 2
sniper riflꦡes can also be found ꧟in the Huntin' Shack each time the player
enters the North Plaza.💟 Submachine G🎉uns can be found on top of a store display
in the Paradise Plaza, a🦋nd inside the water fountain in the Al Fresca Plaza.
Machineguns can b♓e found when Frank kills a Special Forces solider later in
the game, or if you kill the survivor named Brett on the thi🎉rd day for the
gun. The heavy machine gun♓ mounted on top of the truck the convicts
drive around can not be put💖 i🍬n your inventory, but Frank can rip it off
the stand a💜ndﷺ use it as long as the ammo lasts, or if he drops it. This gun
is useful for killi💞ng the stronger psychopaths and for the boss fights in the
main Case story.
Camera
-------
Frank is a ꦛphotojournalist, and carries his trusty camera everywhere. The
camera is an excellent way to gain PP points, to help Frank lev💝el up. The
better the photo, the more PP points you will gain. 𓆏The camera Frank carries
has a charge of 30 bat⭕teries. When these run out, you will have to find a
camera store﷽ and recharge𒈔 the batteries at a battery display. To view your
photos, press the start but💛ton to access the pause menu, and൲ go into photo
viewer. You can choosꦏe to keep up to 29 of the pictures you take.
==================
3. Opening Segment
==================
The opening seౠgment of the game is meant to teach you
how to take photo🐼s and control the camera properly. The
main shot attractions 🅘are the zombies attacking the man on top of the car,
the z꧂ombies crowdin🧸g around the school bus, the gas station exploding, and
th🍬e woman trying to escape zombies💧 on the roof. You can take multiple shots
of each. You can get ex❀tra points if you take a photo while the woman on the
ro🐟of is shooting at a zombie, or after she ꦍhas fallen off the roof. The
counter on th💟e bottom right corner of the camera screen is your battery
indicꦑator. You probably won't run out of batteries during this segment.
After the 🐻cutscene where Frank jumps out of the helicopter, tal⛦k
to Carlito o𒐪n the roof, then go through the door he is leaning beside.
You will enter the🍰 Security Room. This will be a place you will
frequently visit throughout the game. Head dow🀅n the metal stairs and straight
through the red door ahead of you. Open the red door and exam theᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ security
monitors by presಞsing B. After the cutscene, head through the yellow door
on y🐭our r💖ight side. Head through the metal grey door that says
"Staff Only"on it, and run down the hall unti🧜l you reach the exit. ཧ;
When you ꧟exit the door, you will get a cutscene showing the plaza 🌜;
that Frank has emerged in. Jump into the water and take a photo of the&♕nbsp;
three survivors🐠 at t♏he barricade in front of the main entrance.
You will probably also get some zombies in the pic𝔉ture.
Take a picture of Lindsay, the old lady look fo🌃r her dog, Maddona.
Turn around and take a photo𝔉 of Brian and Todd talkingᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ.
Do the same for the two women sitt🦄ing on the ground near the
sporting goods store. Take a p༺icture of Mark, the man wandering around
with his🍌 baseball bat. Finally, take a picture of Alan and Kathy,
the couple arguin𓆏g near the metal gate, before wal🍸king over
to the pile of benches and garbage cans. You should reciev𒐪e
an achievement for takin♈g photos of these 10 survivors. As soon as you
walk over to the pi🌺le, you will trigger a cutscene.
The zombies will start𒈔 attacking the suꦅrvivors. There is no way to save them,
so don't bother trying. To your right, near the pillar 🐎is a bag of snacks.
Take it. To your left is the scrap pile. Grab a 🍃2 X 4 and another bag of
snacks, then run toward the stairs. Change weapons/items by hittingꦇ the left
and right bumper to scroll throug𓆏h your inventory. If you are grabbed,
presಌs B and quickly rotating your left analog stick to push the grabbing&🍷nbsp;
zombie off. I🐎f 𒐪you get knocked onto the ground, you will see a button come
on screen with a ♒time bar quickly draining. You must hit this key in time to
push the zombie off of you. If zombies get in your way, press X once to🤡
hit them with the 2 X 4. They should go down
in one hit, but don't waste too much time🅠 st🐈anding around attacking zombies.
Move up the stairs to trigger another cutscene.
=============
5. Case 1-1
=============
Back in the se🐟curity room, go to where Jessie is sitt🌱ing and grab some food.
Use the apples first, as they feel only o💎ne block of health. Take at least on♔e
coffee creamer♒ with you in your inventory. Talk to Otis near the vent
where Brad left. He will give you a map of the m📖all and a tran𓃲sciever so that
you can talk to the people back at the security room. Go through 🅷the vent
after Otis is done talking. On the𓄧 right side of the roof🌳, you will
hear a survivor, Jeff yelling. Go over to him and ta🍒lk𓆉 to him until he
joins Frank. With Jeff now follo✨wing you, move to the other side of the roof
to find his wife Natalie🎐. When they get close enough to one another, t🧸hey
will call out e𝄹ach other's name and run toward each other. When they h🐭ug,
take a picture of it. You will get two ಞgi🀅ant PP signs above their heads
on the camera screen. When ﷽you have finished taking the shot, go over to them
and talk. ⛄Frank will get Natalie to follow him as well, and you will havඣe to
lead both of them back to the security room. Simply go b🎃ack vent, and make
sure both ar🐽e beside you before you go through the vent. After they are saᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚfely
in the security room, you will get a 20,000 PP bonus, and lik🐻ely a level up.
Head back through the ve𓆉nt and𒉰 move to where Natalie was standing earlier. Go
through the door here and enter the warehouse. Ot𝐆is will call 𒁏you on the
transcꦏiever here. Answer it by pressing the right🌃 button on the d-pad. Jump
down the ladder onto the top of the shelves. Jump straight d🔥own onto the
ground for an achievment. If yꦐou lose a health block, pick up one of
the cardboard boxes on the ground and throw it against a wall. One🍰 of them
will likely contain Frozen Vegetables that y💛ou can eat to restore your health.
Head down the lighted p𓃲ath that has a sign that says "Paradise Plaza" beside
it. Halfway d♌own the path, you will get a cutscene.
============
5. Case 1-2
============
൲After the cutscene, you will have a handgun in your inventory, and 💜Case 1-2
will start. Your objective for th🍌is case is to go help Brad. You will
automatically have൲ the case marker arrow seওt for you. Head through the door.
Ignore the zombies 🔥as best as you can run through the plaza following the
🎶a💃rrow. The water on the left side will be free of zombies, for the most part,
so use this to avoid zombies if needed. When you 🤪reach the water foundtain,
head through the door๊s on the left to enter Leisure Park. Again, ignore the
zombies here and make your way through🐲 🦩the park following your guide arrow.
When you se𓆏e the doors of the plaza you need to enter, you will see a crowd
of zombies clawing at the door. To the right of the cr🃏owd is a lawn mower.
Move over to the lawnmower and use it. Move foward by holding the𒅌 X button.
Steer with the left analog stick. Mow throu༺gh the zombies until you see the
icon that tells you to press B to𒉰 enter the food court. When you s🍒ee the icon,
stop usi♏n✃g the lawn mower and enter the food court.
After the cut💫scene here, run towards the stairs under the giant WELCOME sign.
From here, you will be behind Carlito. Use manual aim 🐭wit♕h the pistol (Right
trigger) to shoot h𒉰im, When he is hit, he will run off and shoot at you from
anotheꦰr window. Repeat this process. He will occasionally lob a gre♔nade at
you, so be ready to run out of the way when he does this. Onl🗹y shoot
at Carlito when he is standing st𝔍ill. If Otis calls during
the gun fight, ignore h♊im. If you start to run l🦋ow on health, use a healing
item in your inventory, or 🏅simply look behind one of ꦿthe food court counters
for food. If you run out of ammo, gཧo back to Brad and t💮alk to him for a new
gun. When his health bar is down𓆉 to halfway, Carlito ꦉwill relocate to the rear
of the food court, but he will perform the same attacks. Keep attack🎃ing him
the same way. Brad will move up𝓡 and start🔯 fighting alongside you. When
Carlito's health ba💯r runs out, a cutscene will be♔ triggered.
=================
6. Case 1-3
=================
Du𝓡ring the cutscene, we learn that Brad and Jessie are DHS 🎃agents. When the
cutscene ends, Case 1-3 will be engaged. You will gain 20,000 PP for defeat💞ing
Carlito. Answer Otis' call now if you wish.🐬 H❀eal before you follow Brad
through the🎐 doors to Paradise Plaza. Move to the Food Court store named Fro💎zen
Dreams😼. Jump over the counter and take a Yogourt. While Frank has it in his
hand, us༒e the blender. Frank will put the container inside the blender. Take
another Yogourt and repeat the proces🍎s. The blender will make 🔯a drink and pop
out a container called "Quickstep." DO NOT use this ♏item yet. Move over to
where Brad is wa🅘iting by the door. Ignore the zombies attacking him and go
through the glass doors.
You will emerge in꧒ the Al Fresca. Drink your Quicks😼tep and follow the guide
arrow to the end of the plaza, during yoꦡur best to avཧoid getting hit by the
zombies. You will notice that Quickstep allows Frank to travel𝔉 at a much
higher spe🍷ed then normal. When you arꦉrive at the doors that the arrow leads
you to, be enter the glass doors.𝓰 When you emerge inside, move towards the
gate control panel on the wall to trigger a short cutscene. Move towa🐎rds the
gated store n🌱amed "Everyone Luvs Bo🥀oks". This will trigger yet another
cutscene.
==================
7. Case 1-4
==================
Follow the guide arrow back to the Al Fresca plaza door. ဣIgnore the zombies
that now crowd 🌄around the door. Whe𒈔n you enter the Al Fresca, move past the
fountain towards the cafe on the other side💮. You will see a bike leaning
against the wall. Get on the back and rapidly tap X to 🦄accelerate. Use the
bike to plow th🍌rough the swarm of zombies back to the doors leading to the
food court. Note that you cannot bring the bike with you, 🅺so you have to
get off the bike and go through the dooꩵrs on foot. Going🐷 up the stairs on your
righ🐈t will lead you to a restaurant where you 🥂can take multiple bottles
of wine, if you wish. Heal before going throu🌺gh the doors to the park.
Follow the arrow to 🍷find your way back to the entrance to the Paradise Plaza.
If it🐲 is nighttime in your game, you will recieve a cut🤪scene where 3 convicts
on a Hummvee try to attack Frank, a🦩nd then attempt to attack a girl named
Sophie. Assumin🌳g this is your first time through the g𒈔ame and you are low
level, ignore both t𒅌he convicts and their machine gun. If they attempt t♛o
attack you, ru🐻n behind a tree so that their vehicle will get stuck. Enter the
Paradise Plaza when you get to the doors.
In t🐠he Paradise Plaza, follow the guidꦐe arrow back to the Warehouse entrance
door. When you enter𝓰 the warehouse, you may recieve a sꦺcene if you were late.
If you do re🅘cieve the scene, capture a Queen for later use. If youꦦ don't
recieve t𒆙he scene, head back to the ro🌳of by either climbing the shelves by
jumping over the TVs and onto the crates, or take the eleva﷽tor. On the roof,
head back into the Sec𝕴urity Room through the vent. Open the yellow door
and enter the monitor room to see a cutscene.
==================
8. Intermission
==================
When the 🍬scene ends, you will get a message that they next case wi♏ll occur
at 6:00 AM. You can now s🧜ave in the Sec༒urity Room if you wish. Frank now has
a couple of hours to kill before t𝕴he next case. It is recommended that you
spend this time gaining experience for Frank. Kiꦰll some zombies, take some
photos, or do 𒀰some of the Scoop missons to rescue some surv🦩ivors. The
important thing is gaining some experience and leveli♔ng up. When you 💃think
you are ready, attack 2 zombie cops for 2 pistols💜, and find some healing
💯items in preperation for the next cas﷽e. Remeber, Frank has to be in the
security ⭕room, in the monitor room by 🌊6:00 A.M. Do not miss the time or
you will either fail the story completly, or make the rest of Case 2 much 🦂more
difficult.
=================
9. Case 2-1
=================
✱You will get a chance to save as the case starts. SAVE YOU𒅌R GAME.
At 6:00 AM in the S🔥ecurity Room,𓃲 Jessie will see Carlito on the monitor. Time
to rush out with Brad♌ and fight Carlito yet again.
=================
10. Case 2-2
=================
Instead of taking the
elevator dow𝐆n to the bottom of the warehouse, use the shelves and ladder
instead, as the elevator will start filling up with zombies for some reaso🐓n.
Otis will call you. Answer it, and he'll tell you that the shut𒈔ter blocking
Paradise Plaza from the Entranc♐e Plaza has been lifted. When you exit the
W🦹arehouse, take the path on Frank's left to 🐈quickly head into the Entrance
Plaza. A cut𒉰scene will play. Apparen🍷tly this time, Carlito brought a bigger
gun. A lot bigger. Carlito will stick to the second floor and take shot𝔍s
atꦦ Frank and Brad, so your plan should be to rush up the escaltors. Head over
to the sporting goods store and take cover there. Brad will�🌠� also run up to the
second floꦇor. He will exchange fire with Carliꩲto. Be aware that Brad CAN die,
and that you'rꦺe also on a time limit, so don't let Bra🐼d do all the work. If
Carlito rushes near you, shoot him🦋 as much as you can. Grab a skဣateboard from
the sporting goods store before you kill Carlito.🍨 Another strategy is to
move Frank behind the pil♌lar so that he can aim at Carlito and rapidly shoot
Carlito with your gun. He will run around, but if yo🍒u shoot him enough he will
become stunned. Keep shooting at him until all your ammo runs out, or if th🌳e
battle endsꦓ. If you need to heal, use your healing items inside t♑he sporting
goods store.
During the cutscene afꦐter the battle, Carlito and Brad will exhchange
pistol fire, 🐻and both will be๊come injured. Frank will carry Barnaby back to
the security room.
=================
11. Case 2-3
=================
After the cutscene, we learn that Brad needs 🏅medicine. We need t⛎o get to
the supermarket in the North Plaza and g𓆉et a fi🀅rst aid kit from the
pharmacy. On this case, w𒐪e are on a strict time limit. Check Frank's
watch and set the guide arrow for the case "M꧑edicine Run". On your way
out of the P𒐪aradise Plaza, attack two zombie cops and take th😼eir guns.
There will most likel🌜y to be two of the cops standing around near the
exit doors in the wat💦er area, if you can't💦 find any.
Head out of the plazaꦓ and go through Leisure Park to th🍬e North Plaza.
Equip the skateboard in the park area and ෴mash X to increase speed. Try
to avoid hitting zombies while𝓰 on the skateboard, as it breaks𒐪 easily.
In the North Plaza,🌌 while heading towards the supermarket, try to climb
on top of the contruction platforms to avoid the massive sw✱arms of zombies.
Avoid using your pistols, a🌞s we have to co𝕴nserve the ammo for the upcoming
psychopath battle. There will occasionally be food on these𝔉 platform👍s. Take
and eat it instantly if you are in need of health. ✤If you still have your
skateboard, avoid using it in this area. Enter the supermarket through ꧑the
glass doors. If you got hit while trying to ent🎶er the supermar🍸ket, grab food
off of the shelv🍎es to eat before you enter the ไpharmacy. Make sure you have
all the hꩵealing items you can carry, then enter the door marked
by the arrow. You will start a cutscene.
Immediately after th🔜e cutscene, jump and climb on top of the shelf to the left
of you, as Steven wil🌳lꦦ charge you. Jump down on the other side of the shelf,
as Steve🌟n will proceed to pull his shotgun on you if you are out of reach of
hi💞s cart. Mo🐎ve as fast as you can towards the checkout counters, and get
behind themꦦ.ꦦ Steven will have trouble hitting with his cart here. If he pulls
out his gun agai༺n, quickly shoot him in the head before he can fire. If he
hits you, he will put hඣis gun away and cart off behind the aisle. Do 🍌not
follow him. He will try to tak꧒e🌌 a shoot at you, and miss. Wait for him to
come near the chec꧅kout counters again, and repeat the process. Watch out for
the zombies that start 🎃appearing from the direction of the entrance. If
ಌyou need food at anytime during the fight and you don't have any in your
inventory, run into an aisle and take some food off of the shelf. Be caref💙ul
though, as one of the aisle contains cooking oil an♏d other 🧜non-healing items.
If you ru🐈n out of ammo, head 𝓀over to the fish counter and grab the broom. You
can 🔥use this to melee 🎃him when he is trying to make a turn with the cart. When
the broom head breaks off, it turns🙈 into a quicker, deadlier weapon. While it
may be hard to hit him w🀅ith either of these weapons♚, once you hit him, rapidly
tap the atta❀ck button🧜, as Frank will follow up with an attack before Steven
recovers from the previous one. After t💜he cutscene,💜 quickly grab some items
and heal. Go to the pharm🅠acy and take the fir🥃st aid kit, then quickly
head over to the m꧃ilk se🧸ction and take as many as you can. Now exit the
superma🦂rket and mak✤e your way back to the Security Room. If you still have
the skateboard, use it in Leisure Park and Paradise Plaza to save some ti𒈔me.
When yo♔u enter the security room, talk to Jessie๊ to give her the First Aid
Kit.
=================
12. Intermission
=================
The next case will occur at 11:00 AM. By the time you get back from 𓄧the
supermark🐬et, this should only be an hour or two h𒊎ours away. You can just go
into the mall and kill some zombies until then for s⭕ome PP, or take some
photos. There is probably not enough t🦄ime t෴o rescue some survivors. There is
no need to equip yourself for the next case.
=================
13. Case 3-1
=================
This is a cutscene case. All we do is⛦ watch a cutscene, then we can save
our game.
=================
14. Intermission
=================
We have a fඣew hours to waste before 3:00 PM, so we can pre𒊎pare for the next
case. A good i♛dea would be to complete some more Scoop missions and other
tasks to gain some more PP. When you'r🎐e almost out of time, gather 3 pis⛄tols
and healing items to fill the rest of yo🐼ur inventory for your next case.
=================
15. Case 4-1
=================
Be at the Security 💮Room at 3:00 PM to get a cutscene showing Isabela entering
the Supermarket. Case 4-2 will start.
=================
16. Case 4-2
=================
Head over to the North Plaza through Leisure Pa🐭rk. If you get a cutscene
showin𓆏g a wierd culܫt, ignore the cult members. Avoid fighting the people
in the yellow raincoat at 🎉close range, as they do a𒆙 lot of damage with their
knives, and they can spray gas at ꧑Frank which w♌ill knock him out.
Like last time, avoid the crowd of zombies 🧸by walking on the construction
platforms. A cutscene will play when you reach the area i𝔉n front
of Seon's, and Isabela will try to ru🧜n you over. Immediately dodge, then take
a shot at her with your pistol. Move up the ramp beh♉ind you, then climb to the
highest level. She will attempt to r🍒each you, and you will have some chances
to shoot her when she pauses. If she drives off into the d🍌istance, then jump
off the higest level onto the rais🥂ed platform. This will prevent her from
taking a jump and hitꦬting you. Occasionally, Isabela will pause,𝄹 and raise her
pistol. Shooꦗt her to prevent her from shooting back. She will then go back
to her normal 🅷pattern of trying to run you over. If you do not miss often,
she ꦚshould be defeated 🧸with two pistols. You should gain 30,000 PP for
defeating Is✅abela. A cutscene will play after the battle.
=================
17. Intermission
=================
The next case wil♓l occur at꧟ 12:00 AM. There is no need to prepare
for the next case, other then to grab a 𒉰few healing itemsꦜ and a 2 X 4.
T🥂his is yet another good opportunity toꦓ do some Scoops and gain some more
PP points. You have to be at a store in construction near the camera stoওre
in the N😼orth Plaza at ꩲ12. Pick up the nail gun on the ground here
before the case starts.
=================
18. Case 5-1
=================
A cutscene will play a 12, showing Frank waಞitiღng for Isabela. When she
arrives, a zombie attempts to attack her. Use the nailgun and shoo𝕴t the zombie
off of her.
=================
19. Case 5-2
=================
The whole point of this case is to transport Isabela bac🃏k to the securꦛity
room. The zombies 🌜appear to have a hard time hitting Frank while he is
carrying someone on his back. If you were quick to shoot🅠 off the zombie
that attacked Isabela earlier, a survivor with a shotgun named🍒 Kindell
will join you after you leave the stꦡore. Talk to him until he joins to,
then he﷽ will assist in clearing the path for you. You will get 💦bonus PP
if you manage to keep him alive with you all the🐻 way back t🎉o the security
room. At ܫthe warehouse, t🦂ake the elevator up, as Frank cannot jump while he
has Isabela on ꧑his back, and Kindell would not be able to follow. B♚asically,
cal𓄧l the elevator and ⛄rush in for the button, as they have a really difficult
time hitting Frank while I൩sabela is on his back. When you get Isabela to the
rooftop area where you hav♔e to൩ climb to reach the vent, you will trigger
a cutscene.
=================
20. Intermission
=================
The next case will occur at 3:00 AM. Now i🀅s a good time to save your game
and kill some zombies. Do not worry about preparing༺ for the next
Case.
=================
21. Case 6-1
=================
Isabela wakes up and reveals that there was no 📖drug trade in Santa Cabeza.
It was a cover-up don🍌e by the government, and that Dr. Barnaby was
part of the research that took place on𓆉 an insect﷽ that turned living
things into zombies.
=================
22. Intermission
=================
After the cutscene, you will get a chance t🦩o save your game. The next case
will occur at 11:00 AM. With Barnaby's brains splattered al🌠l over the security
room, you now havꦛe a fair bit of time to pursu𒐪e Scoops and gain some more PP
to level up. To prepare for the next case, it would bไe 🦩a good idea to get a
good wea♏pon or two, and some large healing items. A goo🌱d idea would be to get
some guns from the gun store, but survivors now occup๊y that area. If you would
like to get🃏 the guns, take a pict🎶ure of the vent from the rooftop. When you
enter the gun store, they'll shoot at you🐻. Dive out of the store, and they'll
talk to you and ask for proof of the vent. Show the pictureಞ, and they'll join
you. Break the glass in one of the counters for a handgun, and g♚ive it to
Brett. He'll drop his assault rifle and take the handgun. Now you can🍸♑ pick
up his assaultꦐ rifle and the shotguns in the s😼tore. It is up to you whether
ꦆor not you want to save them, though I would suggest saving them for the PP.
=================
23. Case 7-1
=================
ꦫA cutscene w♎ill occur. Carlito wants to blow up the mall
with a bun🦩ch of bombs under t🧸he mall in the tunnels.
=================
24. Case 7-2
=================
Head for the parking garage where you will 💧find a motorcycle and
a car. Take th❀e motorcycle and head down into the tunnels through
the🐼 barricade. As soon as you are past the barric💟ades, turn to the left and
follow the road until you see two milk tru🃏cks. Open the back door of the
farther truck and collect the bomb from the back. Enter and dri🔯ve the other
truck. Follow the arrows to each bomb's location. The bombs arꦬe always in the
bacꩵk of the trucks. Open the doors and collect them all. Carlito w💜ill appear
in an identical truck𝔍 and attempt to stop you from colle🅷cting all the bombs.
When on f🥃oot, he will try his best to either 🐼throw grenades at you, or to run
you over. If you do notဣ want Carlito hampering your effo𝔍rts to collect all
the bombs, 💫uꦇnload the guns you got from the Huntin' Shack earlier onto his
truck. While dura💎ble, the truck you are driving can be destroyed, so it is
in your bes♓t interests to avoid 🐲hitting as many zombies as you can. When your
truck eventaully br🐈eaks down, you♍'ll have to run to the zombies. Shopping
carts can be pushed for a speed boost, ꧅but they do not last very long.
Once all the boms have been🍷 collected, f𝄹ollow your guide arrow to get to
the exit. Frank will toss the bombs into the shopping cart, and🙈 whe🐻el it to
the surface.
=================
25. Intermission
=================
When you arrive at the top, you will get the case screen again. The nextಞ case
willไ occur at 5:00 PM. You have to get ꧂back to the Security Room before then.
This i🌠s anothe꧃r good opportunity to finish up some Scoops. Plenty of them
should be availible. You can also go back into 🌳the tunnels and find Brad
for a cutscene. Take his p𝄹icture for an achievement.
=================
26. Case 8-1
=================
A cutscene will occur. We find out from Isabela that Car❀lito had a secret
🔴hideout and that he had a ♈computer full of information. Frank wants Isabela
to take him there.
=================
27. Case 8-2
=================
Frank has ꦍto follow Isabela to Carlito's North Plaza hideout. She doesn'🔴t
count as a survivor, so you can't give her any healing items or 🦂weღapons.
Just stay close to her and make sure she doe🥂sn't get mobbed, or that y💮ou don't
accidently kill her. All you have to do is follow her as she make♛s a beeꦕline
through Paradise Plaza, then thro꧃ugh the park. She will stop at the base of
a stack of cardboard boxes 🥀near the Huntin' Shack in the North🃏 Plaza. Note
that you can save🔯 your game at Carlito's hideout after this point.
=================
28. Case 8-3
=================
A cutscene wi🎃ll occur once yo✱u talk to Isabela inside Carlito's hideout.
Jessie will call Frank on the 🎃transceiver, and ask him to come back to ch🧸eck
out something she found on the security monওitors inside a store. After leaving
Carlito's hid🦹eout, go iไnto the hunting shack and grab some shotguns to make
the upco🌃ming psychopath 𒀰battle much, much easier. Head back through the North
Plaza, and into Leisure Park. Head into the Parad💯ise Plaza, and into🍬 the
warehouse. In the Security Room, head into the Security Mon🌜itor room, and a
cutscene will start. It appears that someone has captured Carlito i🌺n the
basement of the North Plaza, right beneath the butcher shop. Frank s🥂ets off
to find out what has happened with Carlito.
=================
29. Case 8-4
=================
🌄Since we already equipped ourselves with shotguns, grab some healing items,
then head out of the Paradise Pl꧃aza and into Leisure Park. Follow the guide
arrow to the par𒊎king garage again, and take either vehicle of your choice.
Drive down the ramp a🎐nd back into the tunnels. After y﷽ou emerge in the tunnels
after the loading screen, drive to the left side and foll🅰ow the road to where
the two trucks we saw earlier were. Get out ꦚof your car and head over to the
do𝔍uble doors beside the single door. A cutscene will occ🔯ur as soon as
you enter the meat processing plant. A crazy butch🍌er named Larry has Carlito
strung up like meat. He is about to t♌u🐎rn Carlito into ground beef. After the
c๊utscene ends, pull out your shotgun and blast Larry in the head. He will try
to slash you. Shoot him again. If he goes ov𒐪er to one of the pieces of meat
strung u🌸p on hooks, get ready to jump or dive out of the way when he throws
it at you.🐭 He may try to charge at you head on, then slash you. Jump ♏out of
the way when he does this, and shoot him. His most devas𒈔tating attack is when
he leans all his weight on his cleaveꦦr and perfo🅺rms a downward slash. Try not
to be hit by this attack. Heal when you need to, but do not sta🅘rt eating when
he is about to throw a piece of meat, as you will 🌳not be able to heal ღin time,
and the m♏eat will cause damage to you w༒hile you are standing still. It is best
to remain a fair distance away 🌸and blast ﷽at him with your shotguns. There are
two cartons of milk on a co🅠unter in the corner if you run out of heal🍌ing items
during this battle. If he is sharpening his knife, shoot him if you 🐠would like
to get in a free hit, or use a healing it♑em yourself if you are lo💟w on health.
When he is low on health, he will run over to the corner of the roo🍃m and drꦿink
from a bucket. ⭕Shoot him before he drinks from the bucket, or he will regain
some of his hওealth. When he finally dies, a cutscen💦e will occur. Carlito
ౠponders why meat was moꦿre important then human life while life slowly
seeps away from him. Fra🌺nk attempts to press the computer's password out of
the dying👍 te🦂rrorist, but instead, Carlito hands Frank a locket he kept around
his neck. He asks Fran𒀰k to give the locket to Isabela, then dꦿies. When you
exit the meat processing plant, get into the truck on Frank'🀅s left, and
drive out of the tunnels the way you𝓀 came. The next "case" wi🌟ll occur
at 🎉10:00 PM. You should get 50,000 PP for def💃eating Larry. His giant meat
cleaver should also be on the ground beside him, availible for use i♏f you
wish to take it with you. The m🌺ilk on the counter sh💟ould also have respawned,
i🅘f you want to heal before exiting the meat processing pla✤nt.
=================
30. The Facts
=================
All there is left to do is go back to Carlito's hideoꦆut and talk to I🉐sabela.
Frank will give he🏅r the locket that Carlito handed over 💯before he died.
Wait until the timer on "Memories"ꦬ expires to give her the locket.
NOTE: You musꦬt wait beside Is💝abela to properly give her the locket. Thanks
to Jason Trzewieczy𒀰nski for reminding me to be specific about this. Jessie
would like you to come back to the Security Roomܫ for a chat. Before leaving
the North Plaza, grab some feelin๊g items and some guns. You will recieve a
number of ctuscenඣes as you make your way back to the security room. When you
finally reach there, you will find✃ 2 special forces soliders dead on the floor
with blood everywhere. Open the door that l๊eads to💙 the save game couch, and
Frank will encounter a zombified Jessie. Take a picture of her f☂or an
achie🎉vement, then dispaꦬtch her if you wish to do so. Save here, and head
back to the ꧟hideout. Along the way, you may encoun𒁃ter a cutscene that shows
special forces soliders entering the mal♐l. If you do not, make your way back
to Carlito's hideout as f🎀ast as you can. Talk to Isabela there, and save your
game. The safest way to pass the time is to simply let Frank stand arou๊nd for
the time remaining. At 10 AM, the miltary will leavไe the 🐓mall. Talk to Isabela
again, and leave the hideout. She will ♑tell Frank that is is almost time for
him to leave. You will now have nothing to do f💫or the rest o🌳f
the time until the helicopter a✨rrives, as the zombies and the special forces
are all gღone from the mall. Grab shotguns if you need it, and large health
restoring items. Move to the helipad♕ and stand on it until the time runs
out. 🐻If you talked to Isab💝ela properly, you should recieve Ending A.
ENDING SPOILERS*
Yes, Ed is suppos🍷ed to be killed, and Frank just kneels down like that.
After the credits, you will rec♚ieve yet another cutscene. This leads
into Overtime Mode, the 4th day. T꧅his is the "best" ending.
=================
31. Overtime Mode
=================
The ܫobjective of Overtime Mode is to stop Frank from turn🅠ing into a zombie,
then escaping ꦍthe Willamette Mall. While zombies are no longer much of a
proble♛m, th🔯e special forces return, as well as their helicopter. The only
area in the mall that zombies still roam is ๊Leisure Park.
Move over ✱to the Paradise Plꦯaza and up the stairs, after disposing of
the Special F🍬orces in you🎃r way. You will find the COLD SPRAY on the shelf
in the Sporting Goods store next to the skateboards. Run over to C𒁏olumbian
Roastmasters and grab the BLENꦡDER, and orange juiceಌ if you need it. Move down
the opposite set of stairs and go🦄 to Cam's Camera. Go behind the🌃 counter
and get the DEVELOPIඣNG SOLUTION. Charge your camera if you want to. Head into
the Entrance Plaza. When you arrive, head up theꦅ escalator and kill the
Special Forces solid𝓀er 🃏in the cosmetic shop. Grab the PERFUME BOTTLE from the
back of the store. Head o꧅ver to the sporting goods store and graဣb a skateboard.
Skate over to the ܫSecurity Room entrance on the second floor, and enter. Go
over to the security monitors and grab the COFFEEꦅ FILTERS. Leave the way you
came. Head down the sta♓irs and into the sporting goods store for th🍰e CAMP
STOVE. Drop your skateboard andꦍ take the bike here. Bike all the way to the
Al Fresca doors, and💫 go through. Again, take the bike✨ here, and ride all the
way ove⛄r to the Fo🌼od Court entrance before getting off of the bike. Run up
and grab ꦦsome wine if you need the health or some healing items, then run
for the Wonderland Pla🦩za entrance. Head past the ride to the jewlery store,
and kill the Special Force soli🦩der waiting in here for you. Take the
MAGNIFYING GLASS here. Make ♐sure to take his gun if you have l✃ess then 2
machineguns.꧑ Run up the steps and into the North Plaza. Head past the
peoplemovers and into Seon's. Shoot the Special Forces as🍰 they swarm you.
When they stop appearing, replace ♐your guns with theirs, and heal with
food off of the fruit shelf. Grab ♌some for your inventory if you need some
hea🐽ling items. Head into the Pharmacy and take the FIRST AIDꦰ SPRAY. If you
missed any Special Forces, they will attack you on the way out. Run out 🌺of the
store, and jump o﷽nto Isabela's motorcycle. Ride past anything that
tries to attack you, and st🅷op at Ca🥀rlito's hideout. Talk to Isabela to give
her your items. She will now need a 🍨generator. Go into the park and take it
🐼from the back of t🎃he clocktower after the cutscene.
Now head back to Isabela and give her t🍸he ♍generator. She will now need 10
Queens. There𒅌 are numerous ways to complete this segment, but the safest
w༺ay is to simply run around the area near Carlito's hideout. If you do not
find any Queen Zombies after✨ a while, simply ꦉenter and exit Carlito's
hideout to spawn a new batch of zomibes. You can graduꦦally gi▨ve them to
Isabela, so you do not have to carry all of th🌜em at once. When yo🍷u finish
giving her all the Queens, a cutscene will occur.
After the scene, saꦚve your game at the steps. Hold Isabela's hand and move
to the first gate. T🐷here are numerous gates in this segment whi𒉰ch require
you to send Isabela through a trapdoor on the side of the wall to t🧸he other
side of th𝐆e gate to open it. While she does this,your best method of avoiding
the zombies is to simply clim🔜b on top of them with the Zombie Ride ablility.
Eventually🥀, you will get to a point ꦜwhere you will get a cutscene. You can
save your game, then carry 𒀰Isabela on your back. open up the gate, and rush
towards t🔯he truck. When both yo💖u and Isabela are near, you will be able to
get in the truck. 𝄹When you do so, a cutscene will occur.&nb💙sp;
You will have to fight aဣ laser sighted tank. Keep holding down the fire
button, and try your best to🉐 hit the l😼ights on the left and right sides
of the tan⛦k. Keep shooting those poꦿints until a small turret pops up out of
the top of the tank and shoots a las🍒er beam towards you.♒ Shoot the laser sight
before it can allow the ta🐷nk to fire on 🌺you. Halfway through the fight, the
tank will start𓃲 launching small missles at you. These will often hit some
obstruction in the way,🌃🃏 but shoot them down if it looks like the missle will
hit you. Keep repeating this strategy, and the tank will eventually bไe
defeated, triggering a cutscene.
The fight Brock on ♐top of the tanl, simply keep s𓆉pamming Double Lariats at
him. If he knocks you off thꦕe top of the tank, simply cl🔯imb back onto it
and repeat the Double Lariat attack▨s. He will be defeated quickly tꦍhis way.
N💃ote that the zombies around the tank are worth bonus PP.
After the fight, the game will truly be over, with the best endin𒀰g.
=================
32. Infinity Mode
=================
Infinity Mode is the mode ಌunlocked after the Overtim🅺e mode is beaten. Infinity
Mode puts Frank back in the mall at 𝓀0 days♊, 0 hours, 0 minutes. The only goal
o🎃f this mode is to survive as long as possible. There are no scoops or cases
in this mode. You cannot even check your watch. Sounds easy, ri🌌ght? Frank's
PP bar will now be replaced with a "food bar". This bar♒ will constantly
deplete regardless of wh♑at Frank is doing. When the bar completly runs out,
Fra𒁃nk loses one of his life bars. That means tha🔴t Frank will need a constant
su💜pply of food and drinks to stay alive. In this mood, all survivors
are immedia🎃tely enemies. Some of the psychopaths from the main stor꧂y as well
as the 🐓side scoops appear ꦚin infinity mood, but instead of being in a set
location with a cutscene, these characters will appear purely t𒁏o fight zombies
and Frank. Wಌhen Frank kills a survivor ꧋or psychopath, they will drop rotating
cardbo🐟ard box beside their body. Walk into these boﷺxes to make the contents
spill out nearby. What makes it worthwhile to attack and kill th🐈ese characters
is that they might drop 🐼food items. The more food Frank can gather, th♓e longer
he can survive. Places in the 🅷mall with "infinite" supplies of food are
disabled, such as Columbian Roa𒊎stmaster's orange juice shelf. Inste🧔ad, small
quantites of food are placed next to thesꦰe areas instead. It is ideal to kill
characte𒐪rs and take their food to use before having to resort the the mall
food. Two a﷽chievements that can be obtained through Infinity Mode are the
5 Day and 7 Day Survivor awards. These achievements 🅷come with rewards such
as a new costume for Frank, and a laser sword.
To survive 7 days, the player must sཧurvive for 14 hours. This means that the
player cannot save the game or turn🔜 off the Xbox f✤or 14 hours. Frank needs to
eat a regular intervals too, so many players hoa🐲rde all the food in one area,
then💛 find a safespot in the plaza they are in and let the game sit until Frank
ne🧔eds to eat again, at which point the player will feed Frank and walk away
again. This is the easies๊t way to do 7 day survivor. Many people use the books
that boost the healing power of some foods, such a🧜s the book found in the
Spor🍷ts High store, or the empty store with doors besi𒁃de Crislips in the
North Plaza.
"Safe" locations are any store with doors that zombies cannot get throug𒆙h,
any store with counters behiꦰn💧d which zombies cannot attack Frank, or any high
places where Frank cannot be attacked or grabb𓂃ed by zombies.
There are no real requirements for Infin𝕴ity Mode other then finishing the
Overtime mode, but it is highly recommended that Fr﷽an🃏k is level 50 (top),
and t🍬hat the player has achieved the Zombie Genocider achievement so that the
player has aﷺccess to the Real Mega Blaster weapon, which would severly aid
Frank in battling the more difficult survivors and psy💎chopaths.
=================
33. Downloadable Costumes
=================
Capcom has released a few downloadable costum༺es on the Xbox Live
marketplace for use in Dead Rising. Below is꧑ a list of th♐em:
Casual Key  ꦺ;  𝓡;
Coldhearted Snake Key
Grandpa𒐪 Key &nb🐭sp;
Pink Paparazzi Key
Round Shades 💛Key &n♑bsp;
Miami Nights Key 🍸
Weekender Key  💧; &nbs♚p;
===================
34. Unlockables
===================
Real Mega Blaster
-----------------
You get the Real Mega Blaster for completing the🔜 Zombie Genocider
ach❀ievement. The qui⭕ckest way to complete this achievement is to drive up and
down the undergrou൩nd tunnels in a car, occasional⛦ly going back up to the
abovꦑe ground parking garage fo🥃r a new car. This would take the average person
3.5 to 4.5 hours. *NOTE* YOU MUST GET൩ AN ENDING FOR THE REALꩲ MEGABLASTER
TO SPAWN inside the Security Room.
Laser Sword
------------
🌜To unlock the laser sword, you have to get the 5 day survivor achievement.
Note that after you pass 5 day𒁃s on Infinity mode, ♋you can immediately go to
the Security Room and use the Laser Sword.
Ammo Belt
---------
Th🌼e easiest way to get this is to get the machinegun from Brett, then drive
down into the tunnels and into the m⛦eat pr♈ocessing plant. Clear out the room
with m🌞ele⛄e weapons, then aim the machinegun at a piece of meat hanging on the
hooks and fire a🍃ll 150 bullets into it. Wh🌱en the gun is empty, you will get
the achievement.
Arthur's Boxers
----------------
To get this costume, survive for 7 day🐈s in In🌼finity Mode.
Cop Hat
--------
To get this hat for Fran🎀k, you must get the Saint achievement. Frank must
rescue all the survivors in the mall🉐, as well as Brad and Jessie to get this
achievement and costume.
Hockey Mask
------------
To get this mask, you must collect all t🌜he PP stickers in the game. This does
not have to be done in one playthrough꧋. Simply photograph all of the PP
stickers in total t𓆉o get the ac🌄hievement, and the hockey mask will be
unlocked.
Mall Employee Uniform
----------------------
To get th🔴is costume, Frank must answer every single call from Otis to
recieve the Transmissionary achievement.
Mega Man Boots
---------------
To get these bo🍌ots, beat the game without getting captured by 💃the cult
𓆉or the special forces.🌼 UPDATE: Apparently if you die in the first section
of the game, Otis w🦋ill rescue you and carry you into the security room. If
this happens to you, you ♔will not get the achievemen🐎t on that game.
Thanks to Link DuG🌜anon for the Otis knockout information.
Mega Man Tights
---------------
You get these tights f🍨or achieving the Punisher achievement. You will have
ﷺto kill some of the side sc♏oop psychopaths, as well as some of the story ones
✤to finish this achievem🦄ent. Note that Carlito and Isabela do not count as
psychopaths towards the count. The conv൩icts and the raincoat cultists dꦡo
not count toward this number, either.
Prisoner Garb
--------------
To get this costume, simply defeat the convicts,☂ then get into their truck
for a moment. You will get the achievement aꩵs soon as you enter t🙈he vehicle,
but the costume will not spawn in the Security R🉐oom until you get an ending
in that same playthrough.
Pro Wrestling Boots
--------------------
To get this a𒁏chievement, all you have to do is brea🌳k lot of objects. Note that
this apparently does not have to be done in one playthrough, so you 𒈔will get
this eventually, even if you do not try.
Pro Wrestling Briefs
----------------------
To get these briefs, you🐬 must kill 100𒀰0 zombies with Frank's hands. Note that
jump💦ing kicking and throwing zombies do not count toward this ඣnumber. Kills
literally using Frank's fist count only. Spamming𓂃 Double𒐪 Lariat attacks
in the maintanance tunnels are the fastes𒁏t way to finish this achievement.
Special Forces Boots
--------------------
You must kill 10 Special Forces solidꩵers and get an ending to get this
achievement. This is💧 eas❀iest to do in Overtime mode, as you do not have to
play through all of the main story in 72 hour mꩵode to wait for the Special
Forces to invade the mall.
Special Forces Uniform
-----------------------
To get this ♛costume for Frank, yo𒊎u must shoot down the helicopter that roams
Leisure Park at t🏅he end of 72 Hou꧟r mode, or Overtime mode. The only way to
stop 🐓the helicopter is to shoot the pilot in the cockpit, o✨r to shoot out
the helicop🌺ter's rear rotor. This is easiest standing on top of the picnic
bench covering roof, and♛ aiming at the helicopter with a mac🎃hinegun or
a sniper rifle.
Overtime Mode
--------------
Overtime mode is unlocked by finish 72 Hour mode 💟💃with the "best" ending.
Infinity Mode
--------------
Infinity Mode is unlocked by co🌺mpleting Overtime mode.
===============
35. Bosses/Psychopaths
===============
Carlito
--------
Carlito is the mastermind behind the entire♏ Willamette incident. You will see
him many times throughout the ga🦄me. The first time Frꦏank encounters Carlito
is on the helipad where Frank first arrives. He would later a♚ppear in the food
c🍰ourt with an FN P90, attempt♈ing to gun down Brad and Frank. A later attempt
had Carlito tie up ღDrꦓ. Barnaby and suspended above a crowd of zombies as bait,
while he took potshots at Fꦬrank and ꧟Brad with a .50 sniper rifle. The battle
would end in both Brad and Ca🐷rlito being shot. Carlito then attempts to blow
up the mall by planting bombs in the tunnels under🅺neath the mall.🐠 Failing that
and trapping Brad with a crowd of zombies, Carlito ♕gets captured by an insane
butcher named Larry, hell bent on serving Carlito as meat🌼. After Frank defeats
Larry and rescues Carl🍸ito, Carlito hands Frank his locket to givಌe to Isabela
before finally dying.
Isabela
--------
Isabel🌳a is꧑ Carlito's little sister, and only appears as an enemy once in the
entire game. Shꦉe attemtps to run over Frank🧸 with her motorcycle, and Frank
avoids her, taking 🌟shots at Isabela♒ until she crashes. Frank then pins her
to the ground and f🍌orces her to converse with him. Frank promises to meet
Isa൲b꧂ela later that night. When she arrives, Frank finds that Carlito has
shot Isabela, and Frank carries her baꦓck to the Security room. From t𝕴hen on,
Isabela aids Frank iꦬn the attempt to stop Carlito.
Steven
-------
A supermarket manager 𒊎gone insane after the zombie outbreak, Frank encounters
Steven in Seon's Supermarket, with Isabel♕a ridiing in the front of his deadly
shopping cart equipped with man🐼y different types of blades. Steven also makes
deadly use of a shotgun whenever Frank is not wi💦thin reac♊h of the deadly
shopping cart. 𒆙After Frank defeats Steven, a cutscene occurs where Steven
probably recalls that all of his customers have turn𝕴ed into z♏ombies. He then
drops a pha♏rmacy k💫ey, allowing Frank access to a first aid kit that he
requires to aid Brad.
Adam
-----
Adam is a perfꦺormance clown that supposedlyও went crazy after he witnessed
his audience🐠 being eaten alive by zombies during the♔ outbreak. He turns on a
ride in Wonderland Plaza in an attempt to "keep the zombies a🅷way". He
threatens Frank with a chainsaw when Frankꦫ attempts to turn the ride off. A
battle then insues between Franไk and Adam, who ꦡdual wields chainsaws equipped
with handles bꦅehind them. After Frank defeats Adam, the clown falls
on top of his own chainsaws an๊d dies a violent death. Frank 𝓡then turns
off the ride to find that a mal🃏l emplo🧜yee was stuck on the ride.
Cletus
-------
Cletus is the owꦡner of the Huntin' Shack gun store in t𒈔he North Plaza.
When Fran💝k first enters the Huntin' Shack, he finds that another survivor
named James is tryi𒐪ng to reason with Cletus, who is standing behind the
cou♕nter of his store with wine and a shotgun♛. When Cletus refuses to let James
enter the store for guns, James persists, and Cletus opens ✤fire with his gun.
Frank then b𓆉attles Cletus inside the gun store. When Cletus is def🔴eated, he
accuses Frank of being crazy, that Frank would kill for som𓄧e guns. Frank
expresses♛ guilt, and Cletus is attacked by a zombie right outside the store.
Larry
------
Larry is the crazy butcher Frank encoun🐽ters in case 8-4 of the main storꦉy.
Larry has kidnapp🤡ed Carlito, and has dragged him back to the meat processing
plant in the underground tunnels. When Frank t🍒ries t🎃o reason with Larry about
Carlito, Larry declares that zombie💛s are not good as meat, and that Carlito
would be the finest ground meat Frank🐭 has ever tasted. When Frank protests
this, Larry screams that his reputation as𝓀 a butcher is on the line. A
battle in🐷sues where Frank kills Larry, then rescues Carlito, only
to have Carlito die moment🌌s after giving Frank a locket to give to Isabela.
Brock
------
Brock is the commander of the special forces that invade th🎐e mall near the end
of the 72 hour mode, assuming the main story💃 cases are completed. Fr𝔉ank
encounters Brock at the end of Overtime mode, on t🥂he 4th day. Frank anꦰd
Isabela defeat Brock's laser sighted tank, and Brock emer🎃ges to kill
Frank and Isabela, only 🉐to have Frank atta🐭ck him instead. The final
co🧸nfrontation of the game occurs between Frank and Brock on top of the
destroyed tank;Fra🍸nk ulitmately winning the battle.
Paul
-----
Paul is a young man who thinks that people are alwaysꦑ laughing at him a🧸nd
mocking himℱ. He appears in the Scoop "Long Haired Punk", where Frank
encounters Paul threatening two womꦓen hiding in a women's clothing store
with a ღmolotov cocktail. Frank tries to reason w🍷ith Paul, but Paul believe
that Frank is mocking him. P💦aul and Frank figh𓃲t, and Frank wins. Paul lights
himself on fire, and Frank can choose whether or nꦫot to use a fire
extinguisher to save Paul's life. If Frank does so, he can escort the ♔two
women and 🍷Paul back to the security room. Otis will later call Frank and
inform him that Pauౠl would like to speak to him. If Frank goes back to the
security room and talks to Paul, Frank can recieve an infinite num🌌ber of
molotv cocktails from Paul.
Kent
----
Kent is a coc🌟ky young photographer Otis Washington spots on a security
monitor. Otis informs Frank of this, and Frank goes to Coܫlumbian Roastmasters
in Paradis⭕e Plaza to investigate. H🧜e encounters Frank,and challenges him to a
variety of photographer chaღllegnes. If Frank wins all of these challenges,
Kent will appear for a third time, with a captured sur♋vivor. Frank fights
Kent at this point📖, and saves the survivor Kent had captured.
Jo
---
Jo is a large, overweight and ugly polic🔥e officer th🅠at Otis spots on
the security monitor entering a 🏅women's clothing store in Wonderland
Plaza along with another woman. Frank can find a total 💛of ♏4 women
in the store tied up and held p🔜risoner by Joඣ, presumedly torturing
them with her nightstick. Frank challen🌞ges Jo, and Jo attempts to kill
Frank. When Frank ๊finally defeats Jo, he🌺 recieves the handcuff keys, and
🌜can release all the women held prisioner and escort them to the
security room.
Cliff
-------
Cliff is a Vietnam veteran hiding out in ꦓthe Crislips hard🔯ware store. When
Fr꧙ank🌠 goes to investigate a man hiding from the security monitors, he
finds bloody bodies with severed heads hanging from the ceilingღ. Frဣank
is then startled by Clifꩲf, holding a blood soaked machete, asking him fo🌺r
h𝔍is name and rank. Cliff believes that Frank is ꧙a member of the Vietcong, and
attempts to kill him. Frank d💙efeats Cliff, and Cliff tells Fra🔴nk that he saw
his granddaughter being eaten alive by zꦉombies, and that he had a flꩲashback
toꦑ the Vietnam War. Frank closes Cliff's eyes after he dies, and heads next
door to a vacant store, to free 3 suꦉrvivors that Cliff had held captive.
Sean
-----
Sean is the leader o𓂃f the "e🌺ye" cult that Frank encounters on the afternoon
oꦆf the second day. Sean is seen about to sacrifice a girl ꩵin a box
with a ceremonial swo𒊎rd when he spots Frank taking p❀ictures of the cult
meeting. Sean then or𒈔ders his cult to kill Frank. Frank can𝓀 then later
recieve a call from Otis telling him about the cꦫult hiding out in the movie
theather in Paradise Plaza🦹. If Frank goes to kill Sean, he can free 5
survivors that Sean had held prisioner.
Convicts
---------
3 convits thatജ probably escaped prison during the chaos of the z👍ombie
outbreak, and stole a military Humꦺmvee with machine gun mounted on top.
Frank first encounters these convict𝓡s on the first night, when𝓀 they
attempt to attack Frank with a baseball bat, before at⛦t🉐acking two survivors
they see in the distance. Frank can save o𒁃ne of these survivors, named
Sophie, if he defeats the convicsts. The Convict vehicle can♕ then be driven,
and the machine gun can be dismounted from🅠 t🎃he truck for hand held usage.
===============
36. Closing
===============
Dead Rising
Walkthrough/FAQ
Probester/Sam C.
Probeprobe407@Hotmail.com
AIM:FishyProbe
Xbox 360
This may be not be reproduced under any circumstan▨ces except for
personal, private use.It may not be placed on any web site or otherwi๊se
distribut🌺ed publicly without advance written permission. Use of this
gꦑuide on ඣany other web site or as a part of any public display is
strictly prohibited, and 🌳a violation of copyright. All trademarks and names
belong to their respecti🗹ve owners. Copyright 2007, Probester.
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Iain originally joined Future in 20ꦯ12 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is ꦜbetter known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 800 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.