Donkey Kong got his original Game Boy spin-off because it was too hard to port Donkey Kong Country

Donkey Kong Land
(Image credit: Rare/Nintendo)

Donkey Kong Land owes its existence to Battletoads and the challenges of trying to port Donkey Kongꦉ Country to Game Bo𒁏y.

Rare cofounder Tim Stamꦿper approached programmer Paul Machacek about creating a Game Boy port of Battletoads in 1991. As Machacek explains in issue 235 of Retro Gamer, "he actually asked me to port the in-pro🌌duction NES game. I suggested that, as I’d have to write everything from scratch anyway, if we did some extra design work, we could have a new sibling title for limited extra effort."

That experiment paid off, leading to solid sales for Battletoads on Game Boy. But if conver▨ting an NES game to the portable basically required starting over to make a whole new game, that would be doubly true for Donkey Kong Country, a technologically advanced game release꧟d years later on the superior SNES hardware.

As Machecek explains, "in 1994 when Tim asked if I’d do a DKC port, I argued the same case and he🌺 agreed, although the ‘bit of extra design work’ would clearly be more substantial here."

So Donkey Kong Land became its own, new title, built out of the artwork rendered for the original SNES game. Of course, the new game still suffered some cutbacks - only one character on screen at a time, limited bonus areas, and fewer ri🅰dable animals - but it expanded on the previous game's level design and introduced some stages, like Gangplank Galleon, that would be furtheꦯr explored in the proper numbered sequels.

Nintendo's portab🎃le would eventually get its own complete port of DKC when the game hit Game Boy Color in 2000, bu💧t technical limitations meant that we got a much more interesting follow-up years earlier.

There's much more on the creation of Donkey Kong Land and the world of classic gaming in issue 235 of Retro Gamer - .

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wr꧙estling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.