GamesRadar+ Verdict
Dying Light 2 offers a great open worꦬld playground for zombie survival, but lacks an impactful sಞtory or meaningful choices.
Pros
- +
A great world to explore
- +
Loads to find and do
- +
Great movement and freedom
Cons
- -
Disconnected story and characters
- -
You have no real impact in the world
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史查询:Find out more about our reviews pol🅰icy.
You could easily spend 30 odd hours in Dying Light༒ 2's opening area and walk away satisfied, without even re🔯alising there's another larger map to find and explore. So, yeah, it's big. Techland may have panicked at the bad reaction to their promise of 500 hours to 100% everything but it's absolutely that game. The studio quickly backtracked, saying you could clear the story and side missions in about 80 hours, which matches my final completion time for the campaign and a range of side stuff. Even completing it with a varied chunk of stuff under my belt, and having seen plenty, I still feel like I barely dented it in places. As I continue to mop up and explore, there are bits of foggy map I've barely touched.
Release date: February 4, 2022
Platform: PS5, PS4, Xbox Series X, Xbox Series 1, PC
Developer: Techland
Publisher: Techland
It's a ♔big game then and, for the most part, a good one. There are some issues I'll get to later but nothing that puts me off recommending it. It's an enjoyable open world zombie game that realises that core fantasy well as you try to survive its corpse infested city: exploring, seeing what you can find, picking up missions at random, and - when all hell breaks loose - making split second fight or flight decisions as you run through streets full of undead. When the tools and skills you unlock click you can enter a total flow state - pivoting on a footfall to avoid danger or leaping from rooftops without looking down, confident you can fix the issue before it's too late. Things like a paraglider let you soar across buildings, while a grapple hook can be flung out in a heartbeat to swing across gaps with barely a thought. When it all falls into place you can just sort of wake up blinking at the end of a mission not entirely sure how you got through it.
Combat can have moments like these too, especially when you nail dodges and blocks. But the system is muddied in the mid-to-late story by too many enemies layering too many attacks. At the start it's all about using blocks to stun opponents and vault over them to unleash a devastating two-footed kick that gives 澳洲幸运5开奖号码历史查询:Deathloop some competition - enemies crunch into walls or fly from rooftops, to soar for a few beautiful parabolic seconds until the ground gets involved. The entire first half's fighting is shaped by waiting for the perfect moment to hoof enemies into oblivion. Later, though, human opponents increase in numbers and they start to feint attacks, add in unblockable strikes, and attack at range with bows. These layers quickly overwhelm in larger encounters and the beautiful precision of smaller street scuffles becomes more of a desperate mash to gain control. Where your increasing freerunning skills constantly ꦉfeel more empowering, I oddly found combat against the living frustrating the further I got in, despite growing power and skills.