<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> //344567.top Fri, 04 Jul 2025 15:20:47 +0000 en <![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I don't know about you, but I love breaking out some travel board games in the evening when I'm on vacation. You've been out for 𒅌the day at the beach or pool, and now you're settling down around the table with a glass of wine in hand. It becomes a little tradition as you try to outdo each other's high score over the course of the break.

So, what are the best travel board games? I've been reviewing board games on GamesRadar+ for well over six years now and have run our tabletop coverage since 2021, so I've got my fair share of suggestions. Whenever I'm heading on vacation, a weekend away, or a day trip, there are a handful of options I usually bring with me. I've also included a couple recommended by our team of experts, just to round things out. They think these are some of the best board games overall, so they've clearly got the goods.

I've also triedไ to find the cheapest possible prices for each of these recommendations, so you should be able to save a little cash on them if you decide to take the plunge.

Best for families: Scout

Scout cover and box contents

(Image credit: Future)

Scout |
So many people (including our writers) swear by this one, and it's hard to argue; Scout is an award-winner. Indeed, it secured the industry's most prestigious gong, the Spiel des Jahres (game of the year), back in 2022. Thanks to accessible but moreish gameplay, the ability to play over and over again without getting bored, and a short but sweet run time, I can see why. The board game community usually recommends it for travel as well, on the likes of Reddit, so it's a very safe option.

Buy it if:
✅ You want a game you can keep coming back to
✅ You want something short but sweet
✅ You want to travel light

Don't buy it if:
❌ You can't cope with a new obsession

UK price:

If there's one thing the board gaming community can agree o🍒n, it's that Scout rꦓocks. This moreish title took the hugely respected Spiel des Jahres awards by storm back in 2022 (walking away as overall game of the year) and has earned widespread fan acclaim since then... particularly as a travel game.

For starters, it's a breeze to transport thanks to a small, co🤪mpact box. In addition, it's played with cards and just a few tokens that won't take up much space on a table. That mᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚeans you can use it pretty much anywhere.

When combined with Scout's easy-to-understand rules, short matches that only take 15 to 20 minutes, and hidden depth that should intrigue players of all skill levels. Like our 澳洲幸运5开奖号码历史查询:Scout review says, "its emphasis on speed and uncertainty make for an addictive 'just one more match' feeling t♛hat's hard to beat."

Ratings

Criteria

Notes

Score

Game mechanics

It may seem simple at first glance, bu🧔t you'll be dying to play again by the end of your first match.

5/5

Accessibility

Scout is pretty straightforwaꦍrd on the whole, and most peoꦡple should ease into it without much trouble.

4/5

Replayability

Becไaus𒊎e the game will change drastically based on which cards you draw and the ones that are available, you'll keep coming back for more.

5/5

Setup and pack-down

Seeing as there just some numbered cards and tokens to organize, Scout isn't difficult to lay out or put away again𝕴.

4/5

Component quality

A h෴andsome, 🌃minimalist design gives a sense of flair without becoming overpowering, and everything is of a high quality.

4/5

Best for couples: Jaipur

The box, tokens, and cards of Jaipur laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

Jaipur |
Of all the games on this list, Jaipur is my personal favorite. I was introduced to it a few years ago on my birthday when we visited our local board game cafe, and it says a lot about how much I enjoyed the experience that I wanted to get it myself immediately. It's an easy-breezy trading game with plenty of nuance in terms of how you approach it, so it's been in my rotation for ages.

Buy it if:
✅ You're travelling as a couple
✅ You want an accessible but engrossing game
✅ You value replayability

Don't buy it if:
❌ You want more in-depth tactics

UK price:

I've been recommending this game for years, and I don't think I'll stop anytime soon. I gave it five stars in my 澳洲幸运5开奖号码历史查询:Jaipur review🌺, and I stand by that now; this two-player masterpiece has won plenty of awards in numerous countries (from the USA to Germany and Spain) since its release for good reason🐟.

Putting you in the shoes of rival traders who are competing to earn the favor of the Maharaja, it's all about taking and then selling goods to earn points. If you have more points than your opponent by the time the round is over🥃, you get a seal of approval - and if you earn two seals of approval, victory is yours.

How you get to that point is entirely up to you. Should you collect cheaper items and sell them quickly? Or is it better to focus on a handful of more premium goods to sell at a much higher price? Will you focus on gathering camel cards to earn an end-of-round bonus? There's no right answer, and your approach will likely change based on what's available in the market and what your opponent chooses to prioritize. Fo🌃r want of a better word, that complex simplicity is why Jaipur excels.

Honestly? I'd say it's one of the 澳洲幸运5开奖号码历史查询:best card games around.

Criteria

Notes

Score

Game mechanics

The game's core loop is straightforward, but it'⛎s absolutely riveting none🌌theless.

4/5

Accessibility

Because it's so simple to play, anyone can get into Jaipur with minim🐷um effort.

5/5

Replayability

While ther𒊎e are deeper games, Jaipur is varied enough 🐻to keep you coming back over and over again.

4/5

Setup and pack-down

Because it just uses a deck of cards and a small number of tokens, setting up or putting Jaipꦅur away is a doddle.

5/5

Component quality

A warm, inviting art-stylꦬe pairs nicely with well-made cards and tokens that should stand the test of ti💧me.

4/5

Best on the go: Hive

Hive tiles laid out on a wooden table

(Image credit: Benjamin Abbott)

Hive |
Much like Scout, Hive (which is made for 2 players) is the sort of game you'll always see recommended on forums as an excellent travel option. That says a lot about its quality.

Buy it if:
✅ You want a head-to-head game
✅ You're looking for something small
✅ You want to play anywhere

Don't buy it if:
❌ You'd prefer a game for more players

UK price:

You won't get far talking about the 澳洲幸运5开奖号码历史查询:best 2-player board games without Hive coming up. It's a stone-cold cla🐲ssic and has been delighting fans since 2001, even on the go; because gameplay involves placing tiles straight onto a surface, you don't need lots of room (an airplane tray will do, even). Those tiles are also carried in a small bag, allowing you to sling it in a backpack or suitcase with no trouble.

Think of it a bit like chess, only more abs𒆙tract. The game ends when someone's bug Queen gets surrounded by pieces of any color, and you'll vie for dominance by placing a plethora of insect tiles across the board. Each one of these has to touch another, so you must cunningly build up the pattern as you go. Considering how each bug type has a different movement style or ability, you can also shake things up for your rival with unexpected placements.

Do you enjoy more tactical games, or ones where you can outwit your foes? Hive will go down very well wit෴h you. Just remember, it's only for two players!

Criteria

Notes

Score

Game mechanics

Hive is like a more ab🦄stract version of chess, and it's utterly engrossiไng as a result.

5/5

Accessibility

T✅here may be a lot to take in at first, but once you have the hang of it you'll be♎ away.

4/5

Replayability

Thanks to ജnumerous bug types and an infinite number of ways you can place pieces, you 🔯never have to play the same way twice.

5/5

Setup and pack-down

Things start with 𒈔just one tile and graduate to a small battalion of them, so it's not t♐oo much of a headache to organize.

4/5

Component quality

These tiles are incredibly sturdy, and are stored in a bag for easy transpor🎀tation.

5/5

For large groups: Traitors Aboard

Traitors Aboard box and cards laid out on a wooden table

(Image credit: Benjamin Abbott)

Traitors Aboard |
Save $5 - This is a pretty recent addition to my collection, but I fell in love with it almost immediately. It's a fast-paced, accessible deception game with hidden roles where one team is trying to build up your treasure chest... while another attempts to empty it. It's currently 20% off.

Buy it if:
✅ You love hidden role games
✅ You want something easy to set up
✅ You're looking for fast-paced games

Don't buy it if:
❌ You aren't a fan of deception games
❌ There aren't many of you in a group

UK price:

There's nothing better than a hidden role game, if you ask me - and this one streamlines the mechanics of my favorites, including Unfathomable (which I said was brilliant but took too long to play in my 澳洲幸运5开奖号码历史查询:Unfathomable review).

The aim is to take the gameplay excellence of those fan-favorites and condense them down into a 20-minute experience that's easy to understand and even easier to play. One side are pirates, while a small number take on the role of mutineers (the number of which varies depending on how many players there are). The pirates are trying to build up the value of their treasure chest and meet a specific goal, like 11 points in total. Meanwhile, the mutineers are trying to reduce that chest's value. To do this, everyone places a card fro🍃m their hand into the chest each turn - and these cards have a value of +1, 0, or -2. If you're a pirate, you'll want to add as many +1s or 0s as possible. If you're a mutineer, it's all about those 0s or -2s. Once a pirate thinks the required goal has been met, the game ends and you check the chest... but you won't know if you've succeeded until you flip the cards over.

Things get interesting because you're encouraged to play fast and loose with the truth as a mut🎉ineer. You're meant to discuss what you've put into the chest each round, and mutineers can obviously lie. "Oh," they say after slapping down a -2 in secret, "me? I put in a +1. Definitely, yes sir." A pirate's only defence is to give anyone they're suspicious of three 'walk the plank' cards and banish them from the game, though they can also use ability cards to turn the tide.

Criteria

Notes

Score

Game mechanics

Traitors Aboard mixes a wealth of different systems together for the perꦓfect deception cocktail.

5/5

Accessibility

Unless you can'ꦐt keep a straight face to save your life, you sh💃ould get to grips with this game very easily.

4/5

Replayability

This one will vary a lot depending on whether y🤡ou're a pirate or mutineer, who you're playing with, and how many people arဣe joining in.

5/5

Setup and pack-down

There's really not much sওetup involved in Trait🍌ors Aboard.

5/5

Component quality

While🃏 I don't know if the💧y'd survive years of punishment, the cards are more than strong enough for travel. The art style is compelling, too.

4/5

Best for kids: Sushi Go

Sushi Go! cards and tin laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

Sushi Go |
While it's not just for kids (anyone can have a blast with this game), Sushi Go is an especially great option if you're going on vacation with your children. Friendly, fun cartoon art and a simple structure that'll keep them guessing put it one step ahead of the crowd.

Buy it if:
✅ You want something quick
✅ You want a very replayable game
✅ You don't have much space

Don't buy it if:
❌ Your kids aren't fond of basic math

UK price:

Sus𒈔hi Go is another of my ride-or-dies when it comes to travel games. It's just so easy to get into, and you can return to that well over and over without growing tired.

What makes Sush🎃i Go an especially good choice as a travel board game is its little tin case, alongside the fact that it doesn't require much space at all in use; you'll have most of the cards in your hand, with just a few laid out on the table in front of you. That allows you to play on trains, planes, or down the pub.

Your aim is to earn the most points by collecting the most delicious sushi cards (each one with a different score or ability) over the course of three rounds, but beware: you'll be drawing from a shared deck that's passed between you, allowing other playe🦩rs to see what you're prioritizing. They can then scupper your plans by grabbing the cards you need themselves, or challenge you for dominance if the f🌜ood type you want requires you to have the most of that card to win any points for it.

Criteria

Notes

Score

Game mechanics

The combination of closed draft, trying to outdo𝔍 your opponents, and setting ꦕup points modifiers is a compelling one.

4/5

Accessibility

Whil🌸e those who struggle with math might not be so keen, there's no denying how easy Sushi Go is to get into.

5/5

Replayability

There are a lot of different sushi varieties at play, all🧸 with diff♛erent abilities, so your approach will change based on what's drawn.

4/5

Setup and pack-down

Sushi Go is a deck of cards contained in a tin, so it's as easy to set up and ♚put away as possible.

5/5

Component quality

An adorable art 🐲style blends nicely with a very sturdy metal case that can be taken anywhere.

5/5

Best word game: Bananagrams

A selection of word tiles beside the Bananagrams bag and 5 Second Rule box, all on a wooden table

(Image credit: Benjamin Abbott)

Bananagrams |
If you're a fan of word games, this is an absolutely essential purchase. It's ideal for travel as well; it's all contained in a banana-shaped bag and, even though it can sprawl in the later game, doesn't require a massive board.

Buy it if:
✅ Word games are your favorite
✅ Skill-based
✅ So easy to transport

Don't buy it if:
❌ You don't like pressure

UK price:

This is one of my 'old faithfuls' that almost always comes on vacation with me, and I'm still not sick of it after 🍸close to a decade. Think of it like a make-your-own crossword puzzle; you get given a set of tiles and must use them all up as words. However, these have to all connect. The first one to get rid of all their tiles (and not be able to draw more) is the winner.

It sounds as if that'd take a while, but don't worry. Bananagrams moves fast. Once someone is on a roll, it becomes a race to the finish. However, that doesn't mean everyone else is left in the dust. It's more than possible to catch up, and fortunes can change quickly. You can watch your lead evaporate if you're unlucky enough💮 to draw a Q or X and have nowhere to put them without restarti🌳ng your crossword, for instance.

It's an excellent choice for competitive players too, because this really is a test of speed and skill. Can you make words faster than your rivals? Will you be able to think on your feet and rearrange your crossword when necessary? While there's an element of luck thanks to the tiles you draw, success is down to brainpower rather than random chance. Want one of the 澳洲幸运5开奖号码历史查询:best family board games? This is it.

Criteria

Notes

Score

Game mechanics

There's a surprising amount🍃 of ten💧sion for a game about making words.

3/5

Accessibility

So long as you can sp𝓰ell, you can get involved with this game.

4/5

Replayability

Because you draw d🎃ifferent letters each time you play, there's no end to possible combinations.

5/5

Setup and pack-down

Although packin✃g away involves scooping up a massive pile of tiles, getting ready to play is easy. Just dump them faceꦇ down on a table, take a few, and away you go.

4/5

Component quality

The sturdy plastic tiles♐ would survive a🌄 bomb being dropped on them, and the zip case looks like a banana. What more do you need?

5/5

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//344567.top/games/board-games/going-on-vacation-here-are-the-best-travel-board-games-to-take-with-you/ zHtMMAx6FJPYin5cYfwRVb Fri, 04 Jul 2025 15:20:47 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It felt as if I was recreating that 'sickos' meme when my D&D party sauntered down a mysterious corridor in the latest book, Dragon Delves. A few moments later, I got what they wanted – our resident Paladin took a step forward, heard a strange click as the tile underfoot lowered, and saw a giant rolling pin pop out of the ceiling like a Jack in the box. This did its best impression of the boulder fr✃om Raiders of the Lost Ark and careened toward the group… only they were less successful than Indiana Jones. When the dust (well, flour) had settled, the group's Paladin was squashed flat. And I don't mean that metaphorically; he was quite literally flat. Upon getting up, he discovered that he'd been turned into a gingerbread man.

This bonkers creativity did more than give my party a hurdle we could all laugh about; it made me excited for a book I hadn't been too fussed about beforehand. Yes, Dragon Delves is the first major published adventure/s we've had since D&D got an overhaul last year. (I appreciate that Uni and the Hunt for the Lost Horn/Hold Back the Dead also launched over the last few months, but they were digital one-offs released for free on D&D Beyond, so aren't quite the same.) I'm always partial to oneshots as well, as evidenced by the fact I have some in our list of the 澳洲幸运5开奖号码历史查询:best D&D books. But judging by the synopses that had been revealed in advance, I was worried some of its stories would be standard fantasy fare. I'm glad to b🎐e wrong.

A dragon's hoard of adventure

A black dragon roars in a monochromatic cave in artwork from Dragon Delves

(Image credit: Wizards of the Coast)

Dragon Delves is the first full, published adventure – or collection of adventures, anyway – for the new D&D core rulꦬes. To be precise, it's an anthology with 10 one-shot stories that can be slotted into almost any world or campaign. They can be played separately or as a connected, dragon-themed narrative.

Much like previous anthologies (such as 澳洲幸运5开奖号码历史查询:Candlekeep Mysteries or the heist-themed 澳洲幸运5开奖号码历史查询:Keys from the Golden Vault), this clutch of quests revolves around a single theme. As you can probably guess, this time it's 'dragons.' Indeed, every adventure features a different kind of dragon from red to gold to black. These stories all boast a variety of tones and art styles by differen𒊎t illustrators, too.

A dragon-worthy discount

Dragon Delves book on a plain background

(Image credit: Wizards of the Coast)

You can currently slash a healthy amount from the anthology's MSRP, bringing it down to instead of the usual $50. As for the UK, the best price I've seen is rather than the £30+ I'm getting everywhere else.

However🃏, Dragon Delves stands apart by beginning every adventure with a look at how those dragons evolved over the years – from the very first edition of D&D to today. It's a fascinating exploration of how their signature designs have changed and what specific colors🎀 are known for, so Dungeon Masters are getting a fun appetizer before running these adventures.

That's because eไach missionꦜ borrows from its dragons' nature. The one featuring a poisonous green dragon, Death at Sunset, features a mysterious plague rampaging through the forest. The Will of Orcus emphasizes the cunning trickery of silver dragons, meanwhile.

It's true that not all of these plots are created equal, and some are a little too familiar for my liking. But then yo💃u stumble across an adventure like Baker's Doesn't, ♒and things go off the rails in the best way.

Treasure trove of ideas

A gumdrop candy cottage in a dark forest

(Image credit: Wizards of the Coast)

The best words I can use to describe Baker's Doesn't are "bloody weird." I may have been attracted to it because of the pun, but I stayed thanks to its offbeat sense of humor and ♒fairytale artwork.

Basically, your adventurers turn up in a quaint village called Hubbleton (ah, I can practically smell the "nostalgically c⛎ozy" from here) where they find an old dear's sweet shop on fire. So far, so traditional. But then you learn that the cause may be a tiny, domesticated gold dragon used by a rival baker to fire his pastries. You follow this dragon – called Briochebane – into the woods, find a candy house, and… well, that'd be telling. What comes next is equal parts ☂hilarious, eerie, and oddball. It's exactly the kind of story your party will keep referencing in the years to come.

A change of pace

Photo of Daggerheart Core Set opened up to showcase the various decks next to the core rulebook

(Image credit: Rollin Bishop)

If you're not feeling this new book, why not try a different system? I've been playing D&D for years🌠, but I may switch to Daggerheart thanks to one simple yet brilliant mechanic.

I'm running my group through 澳洲幸运5开奖号码历史查询:Curse of Strahd at the moment, so this mission served as a reprieve from all that gothic horror (I used it as a shared dream brought on by hag-cursed liquor they swigged at the t💞avern after celebrating a hard-won victory, if you're curious). Even though they're all in on the vampire epic, they became increasingly more invested in Baker's Doesn't the further we went. Cockatrices made of chocolate (Chocotrices, naturally) were a big hit. They loved a giant toy ogre called Wub-Wub who demands treats and wields a massive wowwy-pop as a mace. Traps that turn you into candy went down very well. In short, I'd say it was a hit – and I'd recommend it to any DMs looking for something they can run last minute, or as a palate cleanser between campaigns.

Although it's the w🍬eirdest of the available quests, a few of the others have their own twists to keep players on their toes. Fo🌟r Whom the Void Calls sidesteps your expectations brilliantly, for instance, while Before the Storm is about rip-roaring pirate shenanigans.

When combined with each adventure's unique art (a particular favorite of mine📖 would be the '80s-style Fighting Fantasy illustrations fr🅘om The Forbidden Vale that are all black and white dots), this book shines brighter than a dragon's hoard.

Seeing as it's the f🍌irst major adventure published since Fifth Edition Dungeons & Dragons had a revamp, it's a great start – and an encouraging sign of what may be to come.

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For more adventure, why not check out the 澳洲幸运5开奖号码历史查询:best board games or the 澳洲幸运5开奖号码历史查询:best card games?

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//344567.top/tabletop-gaming/i-didnt-expect-to-like-the-latest-d-and-d-book-but-after-an-utterly-stupid-adventure-im-all-in-on-dragon-delves/ xfqJ4AVsZh6eCC8PmaYdAH Fri, 04 Jul 2025 13:29:01 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I worry what it says about me that I love deception and hidden role board games. Don't get me wrong, I'm terrible at lying. I can't bluff without grinning like a maniac e🌠ither if someone's onto m💟e, either. But sniffing out traitors? Yeah, that's a bit of me.

The trouble is, a lot of those - despite being amongst the 澳洲幸运5开奖号码历史查询:best board games - can take a while to get going. I adore the Cthulhu-themed Unfathomable, for example, and it's a masterclass of backstabbing mixed with a 1920s cosmic horror vibe. But my goodness does it last for ages. Traitors Aboard, though? Here's a board game you can dive straight into after a 60-second ജelevator pitch of the rules, and be finished with in around 20 minutes. More importantly, it combinꦫes my favorite mechanics from the likes of Unfathomable into a glorious cocktail of duplicity. Delicious.

Traitors Aboard |
Save $5 - This game has been taking the tabletop world by storm, and it's currently 20% less than normal. While that's not a record low price, it brings Traitors Aboard into impulse-purchase territory.

Buy it if:
✅ You enjoy hidden role/deception games
✅ You want something quick

Don't buy it if:
❌ You don't have many players

UK price:

It's quite telling that the rules of Traitors Aboard are summed up nice and clearly on the back of the box - you could avoid looking at the instructions at all, if you wanted.ꦜ This is a game you can dive straight into with minimal fuss, and there aren't complex if-but mechanics to get your head around.

In short, you're divided into two groups when play begins: pirates and mutineers. (The number of mutineers is decided based on the amount of people playing, but they're always kept secret.) Like all good yellow-bellied scallywags, the pirates must build 💜up their treasure chest to a points-value determined by the number of players around the table.⛦ Meanwhile, those dastardly mutineers must undo that hard work and make sure the chest doesn't meet its goal.

Traitors Aboard box and cards laid out on a wooden table

(Image credit: Benjamin Abbott)

Each turn, players must put one of the cards in their hand facedown onto the chest. These all have a value of +1, 0, and -2. If you're a pirate, you'll obviously want to place +1s or 0s at a pinch to get the nu🎉mber up, or keep it stable. Mutineers, on the other hand, should add as many -2s or 0s as possible to lower the overall number.

Either way, you can tell the rest of the group what you played... or you can lie about it to throw them off the scent. Did you plonk your second lovely -2 card down in a row? Say it was a 0, because you ran out of +1s. Because the contents of the chest are only re♐vealed.

Well, almost. Yo▨u can get a sneak peek by using special ability cards, and these can turn the tide. If there's someone you're then suspicious of, the group can team up to give them three 'walk the plank' cards - they're then banished from the game. Just bear in mind that mutineers can do the same thing after casting suspicion on someone innocent.

It's all a delightful head-scratcher, suffice to say - and it's quick. You don't need to strongarm friends into playing because it's so꧑ easy to set up and explain, anꦅd getting to the end won't take ages like some other hidden role games.

Anyway, I'm taking any excuse I can to play Traitors Aboard right now (𝕴it's a pirate's life for me, I suppose), and I'd urge you to give it a go too. You may end up feeling the same way.

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//344567.top/tabletop-gaming/the-traitors-is-out-but-this-pirate-game-combines-all-my-favorite-board-games-into-one-deceptive-pocket-sized-package/ CGngeDPJeFAUXwqV2hgbM5 Thu, 03 Jul 2025 16:17:32 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Dragon Ball Super CG Fusion World has always been on my radar, but as a collector of some of the 澳洲幸运5开奖号码历史查询:best card games they n෴ever stood out enough to find their way into one of many binders - that was, until I feasted my eyes on the Manga Booster 01 release.

Launched just last month on June 27 (June 28 in Japan), the latest Fusion World set harkens back to the classic original manga by legend Akira Toriyama. Even common cards are breathtakingly beautiful, as every single card in this set is a foil version and features intricate reprinted renditions of the famous manga art.

Grabbing a $171.99 MSRP (£143.76 here inไ the UK) booster box didn't come cheap, but that was to be expected with how unique these cards looked compared to previous sets. What wasn't expected was just how badly they'd unlock the Dragon Ball 🍸fangirl within me, as it's only been days since launch, and I've already ordered another box.

Dragon Ball Super CG: Fusion World - Manga Booster Box 01 (SB-01) | 
This booster box is densely packed with 24 packs of stunning foil Fusion World cards, featuring iconic manga art by Dragon Ball creator and anime legend Akira Toriyama. It launched on June 27 so stock may start to dwindle, but any Dragon Ball die-hard fan will get a thrill from these gorgeous new Fusion World cards.

UK:
 

Photo by Rosalie Newcombe of a card from the Dragon Ball Super CG Fusion World - Manga Booster (SB01) box sitting in a display cabinet.

(Image credit: Future/Rosalie Newcombe)

Ever since Toonami graced my TV screen growing up, I've been a Dragon Ball fan. In the decades since, I've gone on to do everything from cosplaying from the series m💦ultiple times, to turning my living room into what is essentially a shrine to the classic shonen series.

This adoration for everything super Saiyan only heightenꦚed once I met my now-fiancé, who lives and breaths everything Akira Toriyama - which is why we ha♏d to get our hands on these new Fusion World cards.

Sure, 🍸buying not one, but two booster boxes has put a dent in our plans to pay off the mortgage, but I knew it was entirely worth it once we had them in our hands for the first time. On💦e box entitles you to 24 packs in total, with 12 cards to a pack. In total, this entire set contains 5 leader cards, 37 commons, 32 uncommons, 25 rare cards, 10 super rare cards, 1 secret rare, and 21 energy maker cards.

Photo by Rosalie Newcombe of a gold foil card from the Dragon Ball Super CG Fusion World - Manga Booster (SB01) box.

(Image credit: Future/Rosalie Newcombe)

Of course, like with any popular TCG, you aren't going to get every ca🐬rd in the set in one booster box. Instead, you have the chance to find 4 leader cards, 2 alt art cards, 2 energy markers, and 12 SR cards if you care about your rarities.

Luck was on my side when I opened up the first box with my fiancé, but to be honest, the cards are that gorgeous that every single one gave me a rush of anime-fueled serotonin. From that one box, we manag🏅ed to pull everything from a gold foil energy marker card, featuring Kid Goku taken from the manga while he's standing on a green car, to the alt art version of the Son Goku card, where he's riding on the back of a dinosaur.

One of the best from the bunch was undoubtedly the card featuring the ending panel from the manga, which even has a tiny version of Akira Toriyama's signature to the side. Of all of them, any card featuring Bulma, especially with her original purple hair, stood out to me the most, but the wedding ꦇGoku and Chi Chi card was an extra thrill to pull, especially as the art is already featured elsewhere in our Dragon Ball-themed figure cabinets.

Photo by Rosalie Newcombe of the Goku and Chi Chi card from the Dragon Ball Super CG Fusion World - Manga Booster (SB01) box.

(Image credit: Future/Rosalie Newcombe)

If you're curious about what cards are best for your Fusion World decks, I couldn't tell you. Annoyingly, I'm one of those people who collects cards rather than play them, so all the best pulls from the first🐓 box are now sitting in a binder waiting to be stared at lovingly and then stored away again.

On the plus side, similar to the Pokémon Trading Card Game, the Manga Booster card packs come with codes you can redeem for the digital Dragon Ball Super Card Game Fusion World game, so you can actuall♑y test them out for yourself.

I'd wholeheartedly recommen♓d these cards to anyone with a passing interest in Akira Toriyama's masterpiece, as the cards are so stunning that they make a great display piece, whether yꦅou care about card games or not.

It's a 🅠perfect time to start collecting, too, as the second set, Manga Booster set SB02, is planned for release this November. So far, none of the new cards in this upcoming set have been unveiled online, but I don't have to make a wish with Shenron to know they'll be just as incredible-looking as the last.

Want an idea of what you should play next? Be sure to drop in on the 澳洲幸运5开奖号码历史查询:best board games and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/the-new-dragon-ball-super-cg-fusion-world-manga-cards-are-so-incredible-ive-already-ordered-a-second-box/ buxgasSwANcZFuac7nXt53 Wed, 02 Jul 2025 11:46:36 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> How would you like a widespread ban on MTG cards with your eggs and bacon this morning? Publisher Wizards of the Coast thinks you would, so has swung its ban-hammer hard at the game – and fans can't seem to believe it.

As a long-running hobby game (and one of the 澳洲幸运5开奖号码历史查询:best card games for the past 30 years), Magic: The Gathering is no stranger to bans or balance changes. However, its June 30 slate has completely upended the meta of a major match type – Standard – by killing off a plethora of cards including the likes of Cori-Steel Cutter and Abuelo's Awakening. These have begun to dominate the meta recently, and Wizards itself on its MTG card ban list that "the Izzet Prowess deck is having a negative effect on the Standard metagame […] The combination of sheer strength and re🎉silience has let Cori-Steel Cutter run rampant" because there's no way to combat it right now. Meanwhile, Abuelo's Awake♚ning has allowed Omniscience decks to become "too powerful and consistent." Thus, they've got the axe.

Here's a full look at the Standard MꦡTG card 🍸bans announced by Wizards of the Coast:

  • Cori-Steel Cutter
  • Abuelo's Awakening
  • Monstrous Rage
  • Heartfire Hero
  • Up the Beanstalk
  • Hopeless Nightmare
  • This Town Ain't Big Enough

In the world of Alchemy, Cori-Steel Cutter is suspended pending a rebalance. Additionally, Pioneer Best-of-One mꩲatches for the digital MTG Arena has banned Tibalt's♒ Trickery.

The community has absolutely exploded in response to these changes. I mean, just look at this with its 200+ comments in 20 or so minutes, as of writing. Most fans seem to be in disbelief, while others (like Garrut) are c🏅elebrating and claiming that "STANDARD IS SAVED." Compleat-Ish observes that this is an "absolutely scorched earth" approach, and others question when a ban of this scale last happened.

In other words, it fee﷽ls as though this is go꧃ing to be a hot topic for quite some time.

Mourning the loss of these cards? Check out the 澳洲幸运5开奖号码历史查询:best board games to take your mind off it.

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//344567.top/tabletop-gaming/standard-is-saved-massive-mtg-card-ban-stuns-the-community-while-completely-upending-the-metagame/ kQuUuNDnebKYdoQkVVTBC Mon, 30 Jun 2025 16:02:40 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Welcome to the halls of Fenris, fellow Space Wolves enthusiasts! The best Space Marine boys finally have their Warhammer 40K 10th Edition Codex suppl🌺ement, alongside a stunning array of new models to build, paint꧒, and play with on the tabletop.

To celebrate their arri𒅌val, we sat down in the great halls and perused the three detachments contained within this weighty tome. We've ranked them all from worst to best in terms of how competitively viabl🐼e they'll be in-game, but also how fun and flavorful each one is for fans of the Sons of Fenris.

It's also impossible to look at these rules in isolation, so we'll be referencing some of the 澳洲幸运5开奖号码历史查询:new Space Wolves models and datasheets to see which units live their best 🐷lives in which det🌳achments.

There are three detachments in Codex Supplement: Space Wolves, and each one is named after a different heroic saga: Saga of the Hunter, Saga of the Bold, and Saga of the Beastslayer. Each offers a rule as standard, and an extr☂a buff to that rule if you complete your saga, with each detachment serving up a different task for players to contend with.

3. Saga of the Beastslayer

All bark, not enough bite

If you want help bringing down larger prey, then the Saga of the Beastslayer is the detachment for you. All Adeptus Astartes units in your army gain the Lethal Hits ability when targetin🧜g an enemy character, monster, or vehicle unit, and if you kill half of your opponent's character, monster, or vehicle units, you'll get Lethal Hits against everything. It's a great damage buff that helps your anti-infantry profiles punch up into hard targets.

Actually completing your saga is academic here too, ꦯas you only really care about 🌠getting Lethal Hits against tough targets, and tough targets are almost always characters, monsters, or vehicles.

The enhancements are all decent, if not exceptional. Wolf-Touched lets a character join a unit of Wulfen, which will be great for attaching a Wolf Priest to Thunder Hammer Wulfen to create a mini tank-cracking missile unit. Elder's Guidance gives a unit of Blood Claws extra AP once per game — seems quite limited, but could be very useful on your go turn. Helm of the beastslayer is the opposite effect, reducing the AP of incoming attacks by one. This wo♔uld be amazing on a unit of Wolf Guard Terminators, but they have no generic characters who can carry it, so it's relegated to just OK.

Space Wolves Codex open on an image of a hero with a pack of wolves

(Image credit: Benjamin Abbott)

Rounding things out, the stratagem𒆙s are… weird. The detachment has a ton of movement tricks, but none of the ones you need. Impetuosity gives a unit a reactive move after they've been shot, Thunderous Pursuit gives a regular reacti💯ve move when enemies come close, Coordinates Strike lets a unit jump back into strategic reserves, and Shock Cavalry lets Thunderwolves move through enemy units… all great, but where's my advance and charge? Or fall back and charge? These abilities are key to melee armies, and this detachment really feels their absence.

Despite hꦇaving the best detachment rule of the three, I think, sadly, Saga of the Beastslayer is the weakest of the three. It has a lot of tricks, but it forgoes the ability to actꦑually reach your opponent, which is the death knell of a melee army. It certainly still has some play, though, especially if you lean into units like Blood Claws, who have advance and charge natively.

2. Saga of the Hunter

Dogpile detachments

They may be wolves, but this one might as well 🐻be called the dogpile detachment.ꦰ Space Wolves units get +1 to hit if two or more units are in combat with an enemy unit, or if a single attacking unit contains more models than the enemy unit. So, outnumber your enemy and you hit better. What a bunch of bullies!

To complete the Saga of the Hunter and unlock the🐼 second half of your rule, you simply need to destroy a certain number of enemy units in melee combat, depending on the battle size. At 2,000pts, aka Strike Force, that magic number is 3 units. This is, to be frank, going to be hilariously ea🅷sy to achieve for a melee-focused army most of the time, and the benefit is huge — + 1 to wound for Space Wolves units too.

This is an extremely powerful detachment rule that wil🧸l help your wolfy boys smash even harder, and the restrictions on it are pretty easy to play around with. Outnumbering your opponent is easy, either by running a lot of MSU squads or just jamming a 20-man Blood Claw unit at someone.

Space Wolves Codex open on a Saga of the Hunter page

(Image credit: Benjamin Abbott)

To balance th📖ings out, the stratagems are on the tamer side, offering movement utility rather than even further damage buffs. Access to fall back, shoot, and charge is always greatly appreciated, and movement shenanigans like a 6-inch pile-in and consolidate, or the ability to move through enemy models, will help you to deliver your feral troops where they're needed, but there aren't any stratagems here that you're going to be spamming every turn. Still, movement wins games, and these tools are sure to come in handy.

Speaking of movement tools, the best of the four enhancements is undoubtedly Swift Hunter, which gives the bearer'🐬s unit the ability to make a scout move 7 inches up the board before the game begins — hugely powerful for an army that wants to hit you in melee. Beyond that, Fenrisian Grit offers a 4+ feel no pain save to the bearer, and importantly, it's not locked to Space Wolves specific models, which means you can jam it on a damage-halving Gravis Captain and hey presto, you've got a Temu C'tan. Of the other two enhancements, the Wolf Master is absolute pants, and you'll never bring it, and Feral Rage is a nice attack boost if you have points left over.

1. Saga of the Bold

The brave and the bold

This detachment is all about the heroic characters of 🎃the Space Wolves. The detachment ability is called "heroes all," and it allows each of your character units to reroll a hit, wound, or damage roll per activation. Not bad for giving characters some reliability, but not a huge buff to their output overall.

You can fix th🌸at, though, by completing three boasts and unlocking the Saga of the Bold. You have four different boasts to choose from, and you need to complete thꦕree of them with Space Wolves character units (note that means specifically units from this supplement, not characters from Codex: Space Marines).

Killing your Oath of Moment target and holding a mid-field object🤪ive with a character unit are two🐻 gimmies, but you'll potentially struggle with that last one. Your remaining options are to kill a second Oath of Moment target with a unit that already killed one, or get a character unit into your opponent's deployment zone. Neither of these is an easy feat, as your opponent can screen you out of their deployment zone, and is likely to kill (or avoid) any character units that have already come out to kill their first oath target.

Space Wolves Saga of the Bold entry on a wooden table

(Image credit: Benjamin Abbott)

If you do manage to pull it off, though, you unlock a hit, wound, and damage reroll for all Adeptus Astartes units in your army (not just Space Wolves). That's a much spiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚcier damage buff, but truthfully, you're unlikely to be activating this until turn 3, which means you're playing half the game with a very lackluster detachment rule.

Fortunately, the enhancements and stratagems are where this detachment shines. On the enhancements front, Braggart's Steel is a healthy damage boost, offering +2 strength AND +1 damage if your unit completes a boast, which should be very easy to trigger. Skjald gives you some command point generation, which is very welcome if you're not bringing Bjorn the Fellhanded along, and Thunderwolf's Fortune lets a chaꦅracter get back u🅘p after death on a 2+. That last one is very tasty on either a tanky Gravis Captain or, even better, a reactive-moving Phobos Lieutenant.

The stratagems offer some welcome damage buffs with options for lethal hits and reroll hits in combat, but it's the shenanigans that stand out here. Countercharge gives you the ability to charge your opponent in their turn, provided they're up within 6" of you. This makes stealing objectives from the wolves very difficult, as they'll jump out and eat you if you try it. You also get the hilariously named Alpha Strike, which gives you advance and charge… There is very little a melee army wants more than this in all of Warhammer 40K. Rounding all that ou꧒t, you also get a -1 damage in the shooting phase stratagem that can protect your units from heavy firepower.

It's a tale (or should that be 🔯saga) of two halves with this one. The detachment rule is nice, but nothing special here, but those stratagems and enhancements are tasty, and they're strong enough to carry the detachment to the top of the rankings for me. Well… almost to the top.

Bonus round: Gladius taskforce / Stormlance

The best of the best

Come on now, you knew this was coming!. The Space Wolves detachments are all decent, and they're ce🙈rtainly very flavorful. Still, like almost all of the other Space Marine supplements that came before it, the sad truth is that the Space Wolves will probably be at their most competitive when played with the strongest detachments from the base codex — namely the Gladius Strike Force and Stormlance Task Force.

The Gladius Strike Force still offers unparalleled flexibility, with a full turn of advance and charge, and a full turn of fall back and charge for your entire army, thanks to the Combat Doctrines detachment rule. On top of that, you get amazing stratagems like Honour The Chapter and Only in Death Does Duty End that allow your units to hit harder, and fight aft𝔉er death if they get hit first.

A Space Wolves detachment shown in the Space Wolves Codex, lying on a wooden table

(Image credit: Benjamin Abbott)

🃏And the Stormlance Task Force is even better for the Sons of Fenris. Army-wide fall back and charge, and advance and charge for the whole game. What more could an aggressive combat army want? And unlike vanilla Space Marines, Space Wolves have the hard-hitting melee units needed to make the most of this ability.

Overall, Space Wolves look like they're going to be a force to be🐓 reckoned with in Warhammer 40k 10th Edition. They have some stunning models, some fantastic datasheets, and all three of their detachments offer some unique tricks… but for now, once again, the base detachments are probably going to reign supreme.

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//344567.top/tabletop-gaming/codex-supplement-space-wolves-detachments-ranked-worst-to-best/ ovzydMpMjqHbToHCzsV5jb Sat, 28 Jun 2025 09:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I🌱t seems as if everyone's favorite hedgehog is sprinting straight for your MTG deck, because Sonic is coming to Magic: The Gathering.

The blue blur is joining one of the 澳洲幸运5开奖号码历史查询:best card games as a Secret Lair drop (AKA a limited collector series) with three waves of cards spanning the en🍌tire Sonic saga. These will go up for pre-order via the on July 14 at 9am PT, so you'll want to hustle over there sharpish if you'd like to grab them.

Revealed by our friends over at , theღ blue blur's three Secret Lair drops focus on different parts of his mythos. The first is called 'Friends & Foes,' and it focuses on the core cast of characters ranging from Sonic himself to Shadow and Dr. Eggman. The second is titled 'Chasing Adventure' and reinvents classic MTG cards, while the third ('Turbo Gear') brings a load of artefacts into play.

Here's a breakdown of everything heading our way.

Secret Lair x Sonic: Friends & Foes
The first wave brings us Sonic and co as Magic cards with "original art, including some from fan-favorite Sonic artists doing their first-ever work for Magic: The Gathering cards."

- 1x Super State 
- 1x Knuckles the Echidna 
- 1x Amy Rose 
- 1x Dr. Eggman 
- 1x Miles ‘Tails’ Prower 
- 1x Shadow the Hedgehog 
- 1x Sonic the Hedgehog 

Secret Lair x Sonic: Chasing Adventure
The second drop is all about giving classic MTG cards a Sonic-style spin. This includes "a new Sol Ring to a charming new Treasure token."

- 1x Generous Gift 
- 1x Open the Armory 
- 1x Fabricate 
- 1x Deadly Dispute 
- 1x Unexpected Windfall 
- 1x Sol Ring 
- 1x Treasure token

Secret Lair x Sonic: Turbo Gear
This wave adds a Sonic twist on MTG artifacts, and "this drop is designed to seamlessly pair with the Secret Lair x Sonic: Friends & Foes drop. Want to pair the Knuckles card with The Reaver Cleaver as “Knuckles’s Gloves” for the ultimate knockout punch? Well, this drop unlocks that possibility!"

- 1x The Reaver Cleaver as "Knuckles’s Gloves" 
- 1x Swiftfoot Boots as "Air Shoes"
- 1x Myr Battlesphere as "Egg Hammer" 
- 1x Hammer of Nazahn as "Piko Piko Hammer" 
- 1x Lightning Greaves as "Power Sneakers" 
- 1x Weatherlight as "Tornado, Sonic’s Biplane" 
- 1x Myr token as "Egg Pawn"

Becaus☂e Secret Lair are only sold while stocks last, I have a strong suspicion these are going to be snapped up faster than Sonic grabs golden rings.🐈 Still, at least there will be two versions to choose between, giving you double the opportunity; you can get regular cards ($29.99) and foil ($39.99) editions of Turbo Gear and Chasing Adventures while Friends and Foes starts at $39.99 and goes up to $49.99 for the foil treatments.

Wondering what to play next? Don't miss the 澳洲幸运5开奖号码历史查询:best board games. It's also worth checking out the next set, 澳洲幸运5开奖号码历史查询:MTG Edge of Eternities.

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//344567.top/tabletop-gaming/sonic-races-into-magic-the-gathering-with-a-surprise-limited-run-and-you-can-guarantee-theyre-gonna-sell-out-fast/ Muc5vM3icKJ7fTos48hDKa Fri, 27 Jun 2025 16:57:28 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Coming up with a review score for the Kill Team Starter Se🐠t has given me a headache. On the one hand, itꦿ's a great introduction to the game's mechanics. It also does a sterling job of bringing newcomers into the fold. And in so many ways, that's all it needs to be. Mission accomplished – right?

Not quite. Unfortunately, I don't think it's a good intro to the theme. This game isn't just a smaller, faster version of Warhammer 40K; it revolves around elite specialists duking it out on thematic battlefields that'd make '80s action movies proud. The Kill Team Starter Set do🦋esn't do that, if you ask me. I'd argue the Hivestorm box is better at all of the above, and provides superior value too.

Plus, the Kill Team Starter Set doesn't set you up for full matches. Not truly. Although you'll be able to get the ball rolling well enough because the core mechanic𓂃s are covered here, it omits a few key elements (like activation orders and ploys) that are pre✱tty darn important.

Still, there are reasons to drop into this particular warzone in spite of all that. It just 💛depends on your experience level.

Kill Team Starter Set (2024) features & design

Price

$112 / £67.50

Ages

12+

Players

1 - 2

System

Kill Team (2024)

Complexity

Moderate

Lasts

20-40mins per session

  • Short tutorial missions show the ropes
  • Push-fit Space Marines & Plague Marines
  • Has MDF terrain & a game board

As you'd expect from a starter set, thไis beginner box includes everything you need to get going in Kill Team: two squads (provided unpainted and unassembled), the rules, a battlemat, dice, and tokens. You even get old-school MDF terrain that's slotted together like a cardboard puzzle.

However, it's not necessarily the 'complete' package. Much like Warhammer 40K's starter sets, it eases you into Kill Team whilst skipping over the game's more complex concepts. The tutorial booklet drip-feeds new elements chapter by chapter (complete with blow-by-blow descriptions of what to do next) until players are finally let loose in an open, no-holds-barred battle. But even then, you're still missing certain elements. That's not nece🐻ssarily a bad thing, but this is definitely an introduction rather than the whole kit and kaboodle.

Kill Team Starter Set models, unpainted, on a wooden table beside MDF terrain

(Image credit: Benjamin Abbott)

I can't argue with how it's all laid out, though. The tutorials are cleanly presented and carry clear instructions that'll get🤪 you rolling fast with some added narrative to provide atmosphere.

As for the models, they're predictably impressive. Even though we've seen both teams before (they were released separately as a collectible blind-box series), there's no getting around how characterful and well-posed they are. The Space Marine Angels of Death are likely to get more attent🤪ion because they're Warhammer's poster children, but for me, the Plague Marines steal the spotlight. They're layered with detail and therefore more interesting to look at, though this does mean they can be a pain to paint.

Here's a quick breakdown of how the teams work.

Angels of Death (Space Marines)
These iconic warriors are the face of Warhammer, and they're reliable jack-of-all-trades who'll get the job done no matter what that job is. In the rules as presented here, they're not overly complicated; their unique ability is usually shooting or fighting in melee twice per round instead of once as usual.

So far as the miniatures are concerned, they're repackaged versions of the old 'Kill Team Justian' squad from Warhammer Heroes blister packs. They're pretty easy to paint too, so they're great for total beginners.

If yꦯou use the full Kill Team rules, you'll get access to some helpful Ploys that buff your abilities, enhance shooting𝓡, or allow you to shrug off certain attacks.

Plague Marines (Chaos Space Marines)
These followers of the dark gods are a twisted reflection of Space Marines, so they're also capable all-rounders. As written though, they come with the 'Disgustingly Resilient' special rule that helps them shrug off wounds. For my money, these are the more interesting of the two factions to paint and use. Still, we've seen this faction before in the Space Marine Heroes blister packs.

Although I'm a fan of them, it should be noted that these are trickier to paint as well. While Contrast or Speed Paints will serve you well, I'd say they're more advanced.

Much like the Space Marines above, the Plague Maꩵrines are a lot more interesting when used with the full rules; their various Ploys are incredibly nasty.

Gameplay

Plague Marines in a line on an orange battlefield

(Image credit: Benjamin Abbott)
  • Excellent at easing in newcomers
  • Doesn't include all mechanics
  • Thematic missions

Ideally, a starter set should ease you into a game with minimal headaches – it drip feeds ideas bit by bit to avoid overwhelming newcomers. And in that regard, this introduction to Kill Team is a roaring success. While some may be frustrated by the hand-holding of early missions, they do hammer home core concepts𝓀 pain🉐lessly and in an easy-to-follow fashion. The added fluff of narrative descriptions gets you into the drama of it all too, side-stepping what could otherwise be a dry cavalcade of "do this, then roll that."

Yes, there are some issues. Occasionally, woolly language and the odd mistake can confuse, for example. The end of the book also leaves you with full access to the toybox and says "have at it," yet doesn't provide the Strategy/Firefight Ploys, Faction Rules, and full operative selection that is required for a 'normal' game. You're given a QR code to access this via the Kill Team app, true, but I would have preferred a deck of cards (or even a booklet, a la the datasheets included here) like we get in other Kill Team boxes. I'm not actually sure you're set up to tackle standard games as a result; these crucial elements aren't mentioned in the Starter Handbook at all, so beginners will rock up to their first session and be blindsided by a significant chunk of the game they didn't know about. What' here does a great job of onboarding greenhorns, and that's the whole point. I🃏 just would have preferred an 'advanced rules' section ꧟that could take them the rest of the way.

The featured missions do leave you plenty to sink your teeth into as well. Alongside the handful of named scenarios, you get alternative setups and different objectives to try – 'Loot' and 'Initiate ꦛTransmission' – that give you something else to focus on.

Parade the colors

A Space Marine wielding a chainsword charges toward a Plague Marine with a heavy weapon and numerous fungus growths, both on an industrial platform with other warriors in the background

(Image credit: Benjamin Abbott)

I painted my Plague Marines in the standard green and bronze (achieved by drybrushing the plate from Castellan Green to Death Guard Green, and adding Snakebite Leather Contrast to Balthazar Gold), whilst my Space Marines were dolled up in Dark Angels livery. This was done by starting with Caliban Green and drybrushing up to Warboss Green, with edge highlights of Warpstone Green. I called this team '🔥The Clerics' because I liked the idea of using scripture transfers I had lying around on their shoulder pads and weapons.

Both teams handle well too, and I can't argue with their inclusion as 'starter' factions. Besides being downright iconic, they're by-the-numbers warbands that don't rely on confusing or strategic combos that require a careful hand to use effectively. They can deal damage and take it too, while the group's smaller size limits the amount of painting you🐻've got to do.

Are they the factions I would have chosen for a Kill Team Starter Set, though? No. This is a game about ultra-specialist operatives who are (normally) very good at something in particular. The hobbit-esque Ratlings are consummate snipers and trappers, for instance, while the Goremonger cultists are all about close-combat. I appreciate that Space Marines are supposed to be humanity's finest troops in-universe, but the fact they're so ubiquitous across Warhammer makes them feel like⛎ rank and file. That isn't what Kill Team is about, so I don't think this box introduces the central concept very well.

Nonetheless, I shouldn't complain too much. The Angels of Death and Plague Marines are excellent Kill Teams, and they're more than capable of holding their own in competitive matches. Once you're ready to graduate to the fꦺull game, they'll be rock-s🙈olid go-tos.

Should you buy the Kill Team Starter Set (2024)?

Kill Team Starter Set rulebook and datasheets on a wooden table

(Image credit: Benjamin Abbott)

If you're totally new to wargaming and Kill Team, I'd have no trouble recommending this Starter Set. For those who are more experienced or would prefer the 'complete' package, I'd suggest opting for Kill Team: Hivestorm instead. That's a far better beginner box in my opinion, and one I've 澳洲幸运5开奖号码历史查询:talked about at length; besides including the full rules, it's crammed with gorgeous terrain, two thematic a🎐nd compelling factions that exemplify what the game is all about, accessories, and more.

Ratings

Category

Notes

Score

Game mechanics

They may not have be🐼en shown off in full here, but the excellent Kill Team system still impresses n༺onetheless.

4/5

Accessibility

If you're new to Kill Team, Warhammer, or wargaming in🔴 general, this is the ideal starting point.

5/5

Replayability

Because some of Kill Team's best elements aren't included here, y💦our games may soon become ov🐠erfamiliar.

2/5

Build & painting

The push-fit models are easy to constr🗹uct, and while the Plague Marines are trickier, both🍷 squads are a pleasure to paint.

5/5

Component quality

You're supplied with sturdy car💯dboard tokens, Datacard booklets, dice, and a hard-wearing mat.

5/5

Buy it if...

✅ You're a complete Kill Team/Warhammer beginner
Never played wargames before, a🐬nd want a painless intro to the hobby? This is a great place to start.

✅ You aren't sure you want to commit
This set is a cheapꦇer, more manageable route into the game than alternative boxes like Hivestorm. If you aren't sure you're going to stick with Kill Team, grab this pack.

Don't buy it if...

❌ You want a primer on the full game
Somewhat annoyingly, the starter set doesn't tell you ever🐓ything you need to play 'normal' matches of Kill Team – you'll have to grab the core rulebook for that.

❌ You have experience with wargames
If you've played Warhammer 40K or older editions of Kill Team before, this may be a little too entry-level for you – g☂et Hivestorm instead.

How we tested the Kill Team Starter Set (2024)

A hand places a model onto an orange battlemat with tokens, terrain, and dice

(Image credit: Benjamin Abbott)

Thi🉐s review was conducted using a sample provided by the publisher.

I spent a few weeks with both Kill Teams, played through every scenario, and also took some troops into a full match using Ploys from the app (I called on the Plague Marines, if you're curious). I also made sure to paint up both squads for the 'full' 🦄experience, and so I could report back on how easy or hard that was.

Want some recommendations of what to play next? Don't miss the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/kill-team-starter-set-2024-review/ Sr9RM796ymWzomsytFSR2Y Fri, 27 Jun 2025 16:51:43 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> One of the very many pleasures of attending Britain’s biggest board games convention, the UK Games Expo, is the chance of bumping into some of your favourite designers. But there was a special, unexpected treat this year: the arrival of superstar creative Matt Leacock all the way from the USA. He’s the mind behind Pandemic, the title that launched the 澳洲幸运5开奖号码历史查询:best board games into mainstream stores ♊and launched a wave of imitators that’s still washing up fresh n𝓡ew titles today.

The success of Pandemic has made him the closest thing the board games hobby has to a household name. But he’s characteristically modest about his success, saying in a quiet, consꦚidered tone that he was "famous to about 15 peoplꦜe. There was one convention where someone ran across a ballroom to say hi, but generally speaking, I can merge into the crowd without too much trouble. I can only say I feel very lucky, and it's very satisfying. I am blessed that I now have the opportunity to pick the projects I want to work on, and I don't take that lightly.”

Of course, it became a doubly noteworthy game when we were all unexpectedly confined to quarters during an actual pandemic. Leacock is relieved he chose to present the challenge from humanity’s point of view, saying, "if I’d designed a game about the pandemic where you're the disease, trying to wipe out humanity, I would have very different feelings. I am relieved. A lot of the ܫhealth care providers played𒆙 the game and they're shown as heroes. Plus, it’s cooperative and it shows how working together is bigger than the individual."

"A different story every time"

The box, board, cards, and tokens of Fate of the Fellowship set up on a slate-gray surface, against a volcanic background

(Image credit: Z-Man Games)

His latest twist on the Pandemic formula is his biggest yet, in every sense. Fate of the Fellowship uses the same cooperative, card-draw system as the original board game but buries it under layers of Tolkienian theme to retell the story of Lord of the Rings🔥.

"It really puts♓ you i🦹n the shoes of the Fellowship of the Ring," he enthuses. "You need to help guide Frodo to Mount Doom to destroy the ring."

If the game unfolded along the same lines every play, it’d likely get old fast, but Leacock has made sure you can retell your own version of the plot in each game. "It’s like a story generator," he explains. "You have to complete a total of four objectives, or more at higher difficulty levels, while lots of other things are going down. The shadow troops might march on different havens and strongholds of t♋he free peoples. And the various routes that you can take with Frodo will influence the way the 💧story unfolds."

Finding the Fellowship

Dice fall to the base of a tower shaped like Barad-dur, with cards and tokens visible nearby on a slate-gray surface

(Image credit: Z-Man Games)

If you're sold on the idea of Fate of the Feꩵllowship, you can pre-order it for . However, UK fans can actually grab it for less- it's actually instead of the usual £70.

Long-time fans of the source material will be relieved to hear that you can also stick to the original plot line if desired. "You can play the canonical story, of course," Leacock says. "The introductory game uses four objectives. One of them is obtaining the blessing of the elves, so you go to Rivendell and discard some frien🅷dship cards to bring the elves on board. The next is to capture Isengard and the third is challenging Sauron with a show of force outside the gates of Mordor. Then you have to have Frodo throw the ring into the fire to win."

Once you’ve managed that - and it’s no easy feat, the game feels tougher than🃏 its predecessor - you can start to varyꦛ things.

"You can mix up any one of the 24 objectives," Leacock explains. "Some of those are events from the book, like confronting the Balrog, or Shelob, but others might have you going down to Umbar, or making peace with the Dunlendings. You can also see what might have happened if the dwarves got more involved, or the Shire was captured early. So you get a different st♈ory every time you play."

"...a struggle between hope and despair"

A selection of tokens, miniatures, and cards on the Fate of the Fellowship board

(Image credit: Z-Man Games)

Carrying all that narrative weight required some very significant changes to the Pandemic system, yet "it still undergirds it," says Leacock. "You actually play two characters instead of one,🔜 and you take four actions with one, and one with the other. But more similar to the original you then draw two player cards and then draw a threat card. In this case, though, these are shadow cards and instead of adding random armies to the board they gradually accumulate troops into armies and have those armies march out 💜on different battle lines and threaten the different havens."

Naturally, while you can win by defending 𓆉these important map points as Frodo makes his way to Mount Doom, there are also lots of ways you can lose.

"The whole game is a struggle between hope and despair," Leacock says. "If you can destroy the ring before Fr⛎odo succumbs to despair and loses all hope then you win."

Hope is reduced through various means, including losing havens to enemy armies, and drawing certain cards while the Eye of Saur🥃on token is in Frodo’s region. But there’s a third, more nefarious means of losing hope that’s staring at us from the demo board of the game next to where we talk: Ringwraith miniatures on flying stands.

A solid foundation

Pandemic board, cards, and tokens on a wooden table

(Image credit: Future)

As we mentioned in our five-star 澳洲幸运5开奖号码历史查询:Pandemic review, we think it "deserves a place on everyone's shelf" thanks to ever-changing challenges, endless replayabilitꦉy, and tense, water-cooler moments you won't soon forget.

"Ringwraiths inhabit an entire region and th🦄ey're always looking for Frodo and the 🔥ring," Leacock continues. "The Nazgul are always sent toward where the Eye of Sauron marker is, but you can distract the Eye by battling the shadow troops in other regions of the world. So you can manage Sauron's attention to keep him off the ring bearer." If Frodo moves inside a region where there are Ringwraiths, the players must roll dice to see if he’s spotted, potentially losing more hope.

With the release of his ga𓆉me pencilled in for late June, Leacock is starting to look at other pro☂jects.

"I’ve go𒅌t Animal Rescue Team coming out this fall, and the dexterity game Flickering Stars should be out some time this year," he says. "Plus I’m working on a couple of legacy games right now that are unannounced, and they’re keeping me very busy."

But he’s very satisfied with what he’s achieved with his time in Midd♎le-Earth. "It's definitely the most thematically and mechanically rich game I’ve worked oﷺn," he continues. And given the popularity of his output so far, that’s quite a promise for the quality of the game.

Want something new to play while you wait for Fate of the Fellowship? Check out the 澳洲幸运5开奖号码历史查询:best adult board games or the 澳洲幸运5开奖号码历史查询:best 2-player board games.

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//344567.top/games/board-games/legendary-board-game-designer-says-his-upcoming-lord-of-the-rings-project-is-definitely-the-most-thematically-and-mechanically-rich-game-ive-worked-on/ Hx9SCsiYBgJn94NN8X55xf Fri, 27 Jun 2025 14:59:21 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]>
Menu

MTG Edge of Eternities is the next set for this long-running card game, and it does s🦋omething new for Magic - it takes us to the stars.

Yep, we're taking a detour into sci-fi this time around. Or, more specifically, science fantasy; MTG Edge of Eternities is more Star Wars than Star Trek. Either way, it marks a big change for one of the 澳洲幸运5开奖号码历史查询:best card games. Magic is better known for swords 'n' sorcery, so it feels li💫ke a big ܫswing.

Want the full lowdown on how it'll work, what it brings to the table, and when the set is coming out? Here's everything you need to know about Edge of Eterniඣties.

MTG Edge of Eternities essential info

A man with a robotic body and glowing eyes holds his hands out against a backdrop of collapsing planets in space

(Image credit: Wizards of the Coast)

At a glance:

- It's science fantasy, like Star Wars
- Takes place in an all-new, cosmic world
- It's a mainline, Standard-legal set

What is MTG Edge of Eternities?

What's new in MTG Edge of Eternities?

This set marks the first time Magic has properly tackled sci-fi as a🌸 setting, and it's a major departure from the game's usual swords 'n' sorcery🎐. This means we'll see fantasy staples being given a futuristic twist, not to mention a whole cast of characters we've never met before.

That means a fresh batch of mechanics are on the way too. I've gone into more detail in the 'mechanics' section below, but the biggest takeaway is the addition of 'Spacecra𓂃ft.' These aren't just glorified vehicles; you tap a creature to build up their charge, and this turns them into powerful artefact creatures. You can use them to lead your Commander deck, too.

Are there serialized cards in MTG Edge of Eternities?

As usual for a mainline set, Edge of Eternities does indeed feature a special, serialized card.🅺 More specifically, the 'Headliner' for this set (e.g. the most hard-to-find and highly sought-after card) is Sothera, the Supervoid. This will only be available in Collector Booster packs.

Is MTG Edge of Eternities Standard legal?

Yes, MℱTG Edge of Eternities is Standard legal. In other words, you can use its ca🔴rds in competitive games.

MTG Edge of Eternities release date

An electrified, white robot in artwork from MTG Edge of Eternities

(Image credit: Wizards of the Coast)

At a glance:

- Tabletop launch is August 1, '25
- Arena launch is July 29, '25

MTG Edge of Eternities is due to launch on August 1, 2025, but that🤪 doesn't𝓡 mean you'll need to wait until then for the fun to begin. The set's story has already begun, and a full debut will follow shortly.

Indeed, it feels as if this set is gettiꩲng a far bigger fuss made of it than usual; there's a host of tournaments and activities being run in its honor. This promises to keep Edge of Eternities on fans' minds long after release day.

Here's a full rundown of what's happening.

  • Story & audiobooks: June 20 – July 7
  • Debut: July 8
  • Full card gallery: July 18
  • Prerelease events: July 25 – 31
  • Commander Box League: July 25 – 31
  • MTG Arena release: July 29
  • Tabletop release: August 1
  • Magic Academy: August 1 – September 18
  • Two-Headed Giant Commander Night: August 1 – September 18
  • Standard Showdown: August 1 – September 18
  • Commander Party, Round 1: August 15 – 21
  • Store Championships: August 23 – September 14
  • Commander Party, Round 2: September 5 – 11
  • Pro Tour at MagicCon Atlanta: September 26 – 28

MTG Edge of Eternities products

The full Edge of Eternities lineup on a cosmic, green background, as shown at MagicCon Las Vegas

(Image credit: Wizards of the Coast)

At a glance:

- Two Commander decks
- Play & Collector Boosters
- Bundle & Prerelease

Because MTG Edge of Eternities is a mainline, Standard-legal set, pub🌜▨lisher Wizards of the Coast is throwing its full weight behind the launch. That means Play and Collector Boosters are dropping alongside a couple of Commander Decks, bundles, and a prerelease box.

Here's a better look at what's on the way.

Commander decks

In direct contrast to sets like 澳洲幸运5开奖号码历史查询:MTG Tarkir: Dragonstorm, Edge of Eternities has just two Commander Decks. Although that's a little disappointing, it keeps things simple - particularly if you're just learning 澳洲幸运5开奖号码历史查询:how to play MTG Commander.

World Shaper | This black, green, and red deck is all about getting rid of your lands to grow back stronger, with assistance from the seedship Hearthhull. If you're a more defensi𓆏ve player that likes to bide their time, this is probably going to suit you.

Counter Intelligence | As the title's play on words would suggest, this blue, red, and white deck favors sees you proliferating counters and buffing artefacts with the help of the starship Inspirit and its senಌtient computer navigator, Kilo.

Play boosters

As per usual, the backbone of this set is the Pla🌱y Booster range𝐆. There are two ways to get them here; individually, or in a larger box.

Play Booster | Each pack you get for MTG Edge of Eternities features 14 ca🐓rds and a guaranteed Shining Foil. You also get between 1 and 4 cards of rarity Rare or higher.

Play Booster Box | If you want to build up ꦗyour own Edge of Eternities decks or would simply like the most efficient way of gathering Play Boosters, this is the way to go. There are 30 of them here.

Collector boosters

As with most sets, MTG Edge of Eternitiesꦆ includes Collector Booster packs with special card art you won't be able to get anywhere else. Like the Play equivalent, you can grab Collector Boosters by themsel🥃ves or in a box.

Collector Booster | Each individual pack contains a total of 15 cards, 5 of which are rarity Rare or higher. You can also get between 0 and 3 Galaxy Foil cards, though that's not ไa guarantee.

Collector Booster Box | You're getting 12 Collector Booster packs in each bo𒆙x, and as usual, every pack has 5 cards of rarity Rare or higher alongside a chance of up to 3 Galaxy Foil c♚ards (though you might not get any, so bear that in mind).

Bundles and prerelease

Looking to get started on your galaxy-dominating deck as quickly as possible? You can pick up prerelease boxes at special prerelease events, follo❀wed by bundles that provide players with a handful of Play Boosters and access🌞ories.

Bundle | As per usual for Magic, the MTG Edge of Eternities Bundle include 9 Play Booster packs, 5 Tradition🧸al Foil and 15 nonfoil Basic Land cards, a die, and themed storage box.

Prerelease |
If you attend a prerelease event for MTG Edge of Eternities (or get lucky browsing certain retailers online like Walmart), you can get your hands on the prerelease box with its 6 Play Boosters, a Traditional Foil Rare/Mythic card, and a spindown life 🤡counter.

MTG Final Fantasy mechanics

A spacecraft flies through the cosmos in art from MTG Edge of Eternities

(Image credit: Wizards of the Coast)

At a glance:

- 'Spacecraft' cards being introduced
- Shock lands are back
- Restrictions lifted on Commanders

We don't have loads of detail yet on what's new for MTG Edge of Eternities, but seeing as it introduces a radically different𓄧 setting, I suspect more than a 🥂few new gameplay options are going to be available. Here's what we know so far.

  1. Spacecraft: As is only right for a set concerning space, vessels to traverse the cosmos play a big part of this set. These act a bit like vehicles but use the 'station' rule, wherein you tap a creature to charge up your ship. The Spacecraft then becomes a powerful artefact creature... which can also lead your Commander deck.
  2. Commander changes: With the addition of Spacecraft and their ability to head up your Commander deck, you can now choose any legendary card with a printed power and toughness to lead.
  3. Shock lands return: We got our first glimpse of shock lands decades ago, and they're being given a fresh spin for Edge of Eternities. You can pay 2 life when they enter, or they must be put down tapped.

MTG Edge of Eternities story

A young person smiles at the foreground whilst repairing a smiling robot, with a cat beside them and a viewport showing a planet in the background

(Image credit: Wizards of the Coast)

At a glance:

- Features a vast new universe
- Incredibly in-depth worldbuilding
- A world of space travel & technology

As a vast new MTG setting, there's a lot t🍃o dive into when it comes to the Edge of Eternities story. To translate: prepare yourself for all-new planets, all-new factions to fight over them, and all-new characters we can fall in love with.

ꦚYou can catch up with the official narrative via , but get your popcorn first. This is an exhaustive trip through exposition and world-building that gives us the barest hint of a vast unive🧸rse. In terms of scale and tone, it reminds me of the Destiny video game series; it's very cerebral and interactive (you'll see what I mean when you visit episode 1) with just a whiff of humor. One of the main characters Sami, is on the hunt for their cat, for example.

In terms of a broad overview, the Sothera system's sun has gone supernova after the meddling of a black hole cult. This leaves Pinnacle - an alliance of spacefaring ꦍspecies, a bit like Star Trek's Federation - to pick up the pieces.

So far as familiar faces go, the only confirmed one so far is the villainous Tezzeret. He's somehow found his way to this unive♑rse (called 'the Edge' because it sits on the border of the multiverse), but his motivatꦰions are unknown.

MTG Edge of Eternities expert opinion

Ships engage in a firefight on a jungle planet in art from Edge of Eternities

(Image credit: Wizards of the Coast)

Even though we've not had the full lowdown from MTG Edge of Eternities yet, it's already clear that this is a big shakeup for the game. If nothing else, look at publisher Wizards of the Coast ripping up the rules on who can be your deck's Commander; it will totally upend how Commander decks are made, and opens the meta for new, previously impossible combinations. Almost as much as those 澳洲幸运5开奖号码历史查询:recent MTG card bans...

The set is doing a great job of combining theme with mechanics, too. Take shock lands as an example. These lands (which cost you two life unless you want them to enter tapped) represent the volatile planets of the Sothera system, providing world-building that's intrinsically and, most importantly, logically tied to gameplay.

The thing I'm happiest about is the fact that w🍨e're going back to good old-fashioned world-bu൩ilding

It's a similar story with Spacecraft. I'd honestly expected these to be glorified vehicles, but they feel like character🌄s in their own right. I suppose that's only fitting; besides being treated as a member of the cast most of the time, ships in𒁏 sci-fi are often festooned with all sorts of weaponry, shielding, autopilot, and more that allows them to hold their own. As such, it makes sense that they can come roaring onto the battlefield as artefact creatures once powered up and are able to lead your Commander deck.

Still, the thing I'm happiest about is the fact that we're going back to good old-fashioned world-building. Recent releases were criticized for being light on narrative substance, and many dubbed them 'hat sets' as a result (where existing characters basically put on different hats and costumes to play in a new genre, rather than establishing the Plane in any significant way). Edge of Ete♌rnities goes in the opposite direction for a setting that's incredibly dense, rich with lore, and brimming with possible conflicts. Welcome back, OG Magic storytelling; I've missed you.

MTG Edge of Eternities deals

Stylized artwork of Sothera, the Supervoid from MTG Edge of Eternities

(Image credit: Wizards of the Coast)

We're still a ways out from launch, so significant discounts are unlikely at this point. Still, there is the possibility of pre-order price cuts ahead of release. I've set our price-matching software the task of watching out for discounts, and you'll find the results below. For a better look at the latest savings, don't miss our guide to the 澳洲幸运5开奖号码历史查询:best MTG deals.

Looking for something new you can play? It's worth dropping in on our guides to the 澳洲幸运5开奖号码历史查询:best board games and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/everything-you-need-to-know-about-mtg-edge-of-eternities/ AG2CABweArnmxVkFKDWrPM Thu, 26 Jun 2025 16:21:19 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> The League of Legends trading card game, Riftbound, is finally gearing up for its English release later this year and previews for the first set – Riftbound: Origins – have kicked off across th🃏e internet. And GamesRadar+ can exclusively reveal a pair of League of Legends Champions from the upcoming set that, frankly, I wouldn't want to meet in a dark alleyway. Or in Riftbound terms, a dark battlefield.

Given that Riftbound has, you know, yet to actually release, these are some of the first cards you might get exposed to. With that in mind, we're prepared to give a bit of context to each one so that folks with only passing knowledge might better understand how th𒈔ese fit into the game.

Malzahar, Fanatic

Malzahar card from Riftbound on background

(Image credit: Riot Games)

First up? Rare Champion Unit Malzahar, Fanatic. Notably, our pal from the Void costs 4 energy (upper right) but does not include a Power cost. That means you're just exhausting runes rather than recycling them,꧒ which can be useful. He's also a bit on the weak side with just 3 Might, meaning our buddy here is middling in a fight at best.

But it's his ability here that's particularly noteworthy. As an Action, you can exhaust Malzahar and kill a friendly unit or gear in order to add two powe🦄r. In addition to generally being useful by adding power (which you can then use to p🐎lay cards or for other abilities that might require it) sometimes it is actually in your best interest to kill a friendly unit. Deathknell is a keyword that specifically triggers whatever the text states when, for example, the unit with it dies – and those abilities can be powerful. All told, this Malzahar seems like maybe a good Champion to hang out in your base rather than duke it out in a given battlefield.

Nocturne, Horrifying

Nocturne Riftbound card on background

(Image credit: Riot Games)

On the other hand, this Nocturne♚ is basically built to fight. Yes, there's a single Power cost in addition to the 4 energy, but 4 Might is enough to be a contender on any battlefield. Add in the fact that the card includes Ganking, letting it move from battlefield to battlefield, and you'veไ got a nimble Champion on your hands.

Where Nocturne really shines, however, is the additional ability that if the card is revealed when looking at the top of your deck witജhout drawing, it can be played for a single energy. This makes for some nice potential synergy, and I'd be surprised if the Origins set didn't include several ways to take♔ advantage of this within the appropriate colors.

More Riftbound cards from the Origins set are expected to be revealed through July 18, so be sure to keep an eye on . Riftbound: Origins itself is currently scheduled to release in Engli๊sh in October 2025. We'll keep you updated as and when more information is available like what date, exactly, Riftbound will be released on – and where to buy it.

Want something new to play until Riftbound arrives? Don't miss the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best card games.

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//344567.top/tabletop-gaming/exclusive-riftbound-card-reveals-give-nightmarish-league-of-legends-champions-deadly-adaptations/ 4Q6ZdLNq5xZZyKrTtEeQgM Wed, 25 Jun 2025 16:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]>
Menu

MTG Final Fantasy is what happens when you combine one of the world's 澳洲幸运5开奖号码历史查询:best card games with absolute💯ly beloved JRPGs. Throw in a splash of limited stock for (justified) fan hysteria. Bon appetite!

Naturally, there's more to this new Magiꦜc: The Gathering set than that. MTG Final Fantasy is one of the biggest launches for the game in🌱 2025, and it's proven to be wildly popular so far.

With that in mind, here's a full lowdown of everything you need to know about this enormous, wide-ranging set. That means everything from the product lineup an𓄧d mechanics to where you can get it all for less.

What is MTG Final Fantasy?

Cloud MTG card lying on top of a host of other MTG Final Fantasy cards

(Image credit: Rollin Bishop)
  • A massive crossover set
  • Covers every Final Fantasy game
  • Features Commander decks and boosters

MTG Final Fantasy is a grand crossover between the two franchises; it translates the worlds, characters, items, spells, monsters, and stories of every single FF game into Magic: The Gathering. That means there will be representation from your favorite entry in the series, be it Final Fantasy VII or Final Fa🌸ntasy XIII.

These ca😼rds don't use screeജngrabs or existing concept art, though. Aside from a few collector throwbacks, they're filled with original artwork from a range of creators.

Practically speaking, this is the fourth Magic: The Gathering set to launch in 2025 (or third, when you consider how 澳洲幸运5开奖号码历史查询:MTG Innistrad Remastered was a reprint). It follows on from the dragon-laden 澳洲幸运5开奖号码历史查询:MTG Tarkir: Dragonstorm and racing-themed 澳洲幸运5开奖号码历史查询:MTG Aetherdrift. Like both of 🌱them, it's fully 🔯Standard-legal. Unlike some previous collaborations, it's featured on the digital MTG Arena as well.

In short, this isn't just a blink and you'll miss it tie-in; MTG Final Fantasy is a full, major set. There are actually 309 cards in total, and each Commander deck contains 25 cards that haven't been s🦹een in Magic: The Gathering before. What's more, there are 16 basic lands in total - one for every main game in the Final Fantasy series. These draw from iconic locations fans shouldn't have much trouble recognizing.

MTG Final Fantasy release date

Emet Selch art from MTG Final Fantasy showing him looking menacing

(Image c꧅redit: Wizards of the Coast / Square Enix)

MTG Final Fantasy is out now, meaning you can pick up your fill of boosters or Commander decks as we speak. Well, in theory. Stock can be hard to come by, and knowing 澳洲幸运5开奖号码历史查询:where to buy MTG Final Fantasy is tricky.

Still, it should be available wherever♋ Magic: The Gathering is sold. Here's the exact release schedule.

  • Prerelease events: June 6-12
  • MTG Arena release date: June 10
  • Tabletop release: June 13

MTG Final Fantasy products

Cloud Commander card and MTG Final Fantasy Commander deck

(Image credit: Wizards of the Coast)
  • Four Commander decks (normal/collector editions)
  • Play Boosters & Collector Boosters
  • Booster display boxes & bundles

Even though MTG Fin♓al Fanꦛtasy is better described as a crossover (e.g. part of Magic's 'Universes Beyond' initiative), it's still a fully Standard-legal set. That means it's enjoying the full complement of products, along with some added collector editions to take advantage of hype.

Let's take a full rundown of what's on offer.

Starter Set

Like Lord of the Rings and B🌞loomburrow before it, MTG Final Fantasy is one of the rare few sets to get a Starter Kit. This one has Cloud and Sephiroth from Final Fantasy VII headlining it.

Starter Kit | This starter set serves to introduceꩵ new players to MTG, but also the Final Fantasy range as a whole. It features two decks (with💃 Cloud and Sephiroth) with 60 cards each, a couple of deck boxes to store them in, and Arena codes for both decks so that you can use them in the digital game.

Commander decks

There are four precon Commander decks to collect in MTG Final Fantasy, and they all revolve around a specific game in the franchise. As an added wrinkle, there are also two editions of each precon - normal and collect꧒or. These obviously vary in price, and the latter contains Surge foil versions of the cards. That makes them incredibly sought-after.

If you're curious about using these decks, don't miss our guide on 澳洲幸运5开奖号码历史查询:how to play MTG Commander. As for the ones we think are most worthy of your time, expert Magic play Abigail Shannon has the lowdown in her write-up on the 澳洲幸运5开奖号码历史查询:best MTGඣ Final Fantasy Commander decks.

Counter Blitz | This green, white, and blue deck focuses on Final Fantasy 10, and it emphasizes counters as a key part of gameplay. We ranked it as the set's top deꦏck, and the one we'd recomm💫end getting.

Limit Break | As the inclusion of Cloud would suggest, this red, green, and white Commander deck is all about Final Fantasy VIꦫI. It's a weapons-heavy deck that focuses on buffing your characters.

Revival Trance | Pack your graveyard and bring back fallen heroes with this red, white, and black deck that spotlights Final Fantasy VI. We weren't as keen on this deck because the secondary face commander, Celes,🐬 can be awkward toܫ use.

Scions & Spellcraft | 𝔉The Fin🐓al Fantasy XIV white, blue, and black combo is our least favorite of the range's Commander Decks because it's a bit unfocused, but its spotlight on advantage and control could be effective with some changes.

Play boosters

Like most Magic sets, MTG Final Fantasy includes Play Boosters꧅. These can be purchased individually or as part of the Play Booster Box.

Play Booster | Every pack contains 14 MTG Final Fantasy cards randoml♔y selected from the entire range, but you're guaranteed to get 1–4 cards of rarity Rare or higher along with a Shining Foil c💞ard.

Play Booster Box | Happy to go all in on MTG Final Fantasy? Luckily for you, Play Booster Boxes get you 30 of the 14-card Play Boosters at once. That's a lot of Shining Foil and Rare cards.

Collector boosters

As always, MTG Final Fantasy includes a Collector Booster line with special art treatments and effects that aren't available anywhere🙈𒅌 else. As a result of this, they tend to be a lot more expensive than Play Boosters.

Collector Booster | Every single Collector Booster pack contains 15 cards, 5-6 of which are rarity Rare or higher. You can pick up special treatments, borderless cards, and more here as🍸 well.

Collector Booster Box | Much like the🌠 Play Booster Box, this one contains a mass of Collector Boosters for yo𒁏u to maximize your chances of getting something good. Indeed, there are 12 packs included in this roundup.

Bundles and prerelease

If you want to ♕bulk up your collection without spending a small fortune on booster boxes, set bundles and prerelease boxes are your best bet. While you can ༺normally get just one prerelease box, this time there are five to represent each faction on Tarkir.

Bundle | Here's another product that's incredibly difficult to get hold of. It contains 9 Play Boosters and t✃wo foil extended-art cards along with 32 fullꦏ-art Lands.

Gift Bundle | I've not seen these since the set launched, and it's e🍸asy to see why; the box co🅠ntains 9 Play Boosters, a Collector Booster, a special die, a storage box, extended-art foil promo cards, and more.

Prerelease |
It seems a bit harder to get hold of the Prereleas🍰e pack for Final Fantasy, certainly more so than previous sets. As per usual, this included a collection of Play Boosters to go with a die.

MTG Final Fantasy mechanics

MTG Final Fantasy cards arranged in a spray, with Sephiroth at the center

(Image credit: Rollin Bishop)
  • A lot of returning mechanics
  • Job select is a fun nod to an FF staple
  • Brings back Sagas, Adventures, and more

Because it's such a massive set, MTG Final Fantasy brings a lot of gamꩵeplay changes along for the ride. Luckily, long-time 🥀players will have seen most of these before (aside from a couple of name changes). Here's what you can expect to come up against.

  1. Adventures: This concept came about as a result of the D&D set, and it returns in honor of the Final Fantasy series. You can either play the instant or sorcery side of your card, or the permanent half.
  2. Job select: Like so many of the games, MTG Final Fantasy features Jobs. Certain Equipment cards ask you to create a 1/1 colorless Hero creature token this will be attached to.
  3. Saga creatures: You can summon monsters in certain Final Fantasy games, and MTG recreates this with Saga cards. These are stepped cards that provide greater benefits as you complete more of their criteria.
  4. Landcycling: Want a specific land type? This mechanic allows you to find exactly that, cycling through your deck for a land type of your choice after discarding a card.
  5. Double-sided cards: If you've been playing since Innistrad, this will be a familiar mechanic. Once certain conditions have been met, your card flips over to reveal a (usually nastier) alternate form.
  6. Tiered: We've seen this mechanic before, but now it has a new name. Basically, a spell becomes more powerful the more mana you use.

MTG Final Fantasy story

MTG Final Fantasy art of Kefka Palazzo from Final Fantasy VI dropping potions into water

(Image credit: Wizards of the Coast / Square E💝nix)
  • There isn't a story this time
  • Every mainline FF game is featured, though

Much like the Tales of Middle-earth set, MTG Final Fantasy does not include a story. This is a marked difference to mainline sets such as Tarkir, which drop expensive lore via a series of short🐬 stories posted on the Magic website.

Instead, this release focuses on celebrating characters and ♔stories we love from the 16 primary Final Fantasy games. No matter which entry you like best, you'll find a nod to it here.

MTG Final Fantasy deals

MTG Final Fantasy products in a pile of Gil

(Ima💎ge credit: Wizards of the Coast / Square Enix)

Hoping to get your hands on Final Fantasy cards for as little as possible? Although doing so will be difficult, we hunt down the 澳洲幸运5开奖号码历史查询:best MTG deals each and every week so can help. Indeed, we've s♍et our price-matching software on a 24/7 search for the latest price cuts. If any exist, you'll find these below.

Want an idea of what you should play next? Be sure to drop in on the 澳洲幸运5开奖号码历史查询:best board games and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/everything-you-need-to-know-about-mtg-final-fantasy/ cGyfMbsBE6bpTghqhVpQ33 Tue, 24 Jun 2025 15:07:42 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Steampunk dwarves (ღAKA the best faction) are coming back to Warhammer: Age of Sigmar, 🌠and I'm pumped.

Following a blink-and-you'll-miss-it tease toward the beginning of this year, the Kharadon Overlords have finally returned to the battlefield with shiny new models and a fresh Battletome. These guys have been absent from the fantasy-themed Warhammer: Age of Sigmar for years, so this comeback is one of the more seismic changes to the game for a while. It's certainly enough to tear me away from my beloved 澳洲幸运5开奖号码历史查询:best board games, and I'm already dreaming up color-schemes 🦩for them.

To be precise, the first wave of minis shown off in the Warhammer Community are glorified sky pirates – cutlass and flintlock-weilding brigands who are strapped to mini hot air balloons. Two units were shown off in the initial reveal and it looks as though they're variants made from the same kit thanks to a few similarities. The first is the Vongrim Salvagers, a group that wouldn't look out of place on the deck of a Treasure Planet galleon careening through the cosmos (right down to one clutching a knife between his teeth, presumably while he says "arrrr"). Judging by their pistols and swords, it feels as if they're good close-to-mid range fighters. Meanwhile, the second is the melee-focuseﷺd Vongrim Harpoon Crew. These guys were apparently stranded and set upon by monsters, so are a bit more rough and ready than their fellows.

This kind of frontierism is reflected by the two other models unveiled in the announcement. The Jules Verne-esque Zontari Endrin Dock should be able to nullify magic and keep your troops safe with defensive measures, while the Null-Khemist may as well be an anti-wizard solution in a biohazard suit designed to tackle the most dangerous 𝔉environments. They've got a 'null-gas extinguisher' they can fire at magic-users and pri🐈ests, allowing them to thoroughly annoy foes who prioritize sorcery in their battleplans.

While we haven't had any word about the other new models we're getting, or even an Army Set, I suspect one will be on the way purely based on how many new minis are floating toward ཧus already. Based on the sky pirate artwork on the Battletome and the numerous r𒉰eferences to the mercenary Vongrim Guild, I'd put money on them being the focus of any upcoming army box.

A variety of Kharadron Overlords equipment on a plain background, with a Warhammer Community Logo in the top right-hand corner of the frame

(Image credit: Warhammer Community)

Eit🅘her way, I'm happy. I've adored these steampunk dwarves since they first drifted into sight on their balloons, and they were one of the reasons I wanted to try Age of Sigmar in the first place. They're so unique in terms of gameplay and style compared to the other factions, and to my mind, serve as a great example of how this is one of Warhammer's most creative game systems.

Do you agree? Which faction would you prefer to see next? Sound off in the comments, friends. And if you're looking to build up a foundation for your Kharadron a✃rmy, don't worry, I've got you cover💛ed.

Kharadron Overlord Spearhead |
Want to start building an army ahead of the new models' release? You can grab a Spearhead force for around 15% less right now. While that's not a record low, it's better than anything I'm seeing elsewhere.

UK price:

For recommendations on what to play while we wait, why not check out the 澳洲幸运5开奖号码历史查询:best adult board games or the 澳洲幸运5开奖号码历史查询:best 2-player board games?

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//344567.top/tabletop-gaming/this-fan-favorite-but-forgotten-warhammer-army-is-finally-getting-a-revamp/ StfUECfjbNKWyjwXYVpdoF Mon, 23 Jun 2025 16:22:17 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It's a bad day for Lꦬara Croft stans, because the upcoming Tomb Raider tabletop RPG has been canned.

According to the official announcement by publisher Evil Hat Productions, the project's cancellation is due to "creative differences" because "we couldn’t get our vision to gel with the licensor’s." However, even though the Tomb Raider tabletop RPG is dead, its mechanics aren't. Evil Hat goes on to note that the project is going to be reworked in a standalone setting. If you were excited at the idea of a TTRPG that 澳洲幸运5开奖号码历史查询:lets youജ beat Lara Croft♈ at her own game, that may come as a relief – even if the bran🐽ding won't be there, the same kind of tomb-robbing hijinks will be. Hey, standing on your own two feet didn't work out so bad for Unchar🍎ted, did it?

Revealed with little fanfare on publisher Evil Hat's (well spotted, ), the announcement praised the Tomb Raider RPG's "stellar" 🌊developꦛment team for putting "their hearts into making this an exciting, dynamic RPG of adventure and exploration." Here's the full quote for context:

"Sad news: we are canceling the Tomb Raider RPG project. Due to creative differences we couldn’t get our vision to gel with the licensor’s, so we’ve chosen to part ways.

The stellar team designing this game put their hearts into making this an exciting, dynamic RPG of adventure and exploration.

We’re proud of the work they’ve done and we plan to retool the project as a standalone game with a fresh, original setting. You haven’t seen the last of it."

It's good to see that all the hard work isn't going to waste. The industry surrounding the 澳洲幸运5开奖号码历史查询:best tabletop RPGs (not to mention the 澳洲幸运5开奖号码历史查询:best board games) is shaky at the moment for a whole mess of reasons, so the project living beyond its license is a small ray of hope. And w𝓀hat we've already seen certainly held promise… even if its characters were in serious need of a hug. As an example, the 'Companion' class is a serial people-pleaser whose "self-sacrifice may be all consuming" with a leaning toward "self-inflicted martyrdom." Meanwhile, the Hunter is apparently in danger of losing themselves to an abyss of mindless violence. Ouch.

There's nothing else �ꦚ�to go on right now, but hopefully Evil Hat will be able to reveal more on what the Tomb Raider RPG is turning into in the not so distant future.

Want something to take your mind off all this? Don't miss the 澳洲幸运5开奖号码历史查询:best 2-player board games, or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/tabletop-gaming/the-tomb-raider-tabletop-rpg-is-dead-due-to-creative-differences-with-licensor/ 4FQg8T2mYUJiW2KMux2wCG Mon, 23 Jun 2025 11:24:32 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> For more than three decades, I have played Magic: The Gathering. I was there at the Phyrexian invasion of Dominaria when the Nine Titans gave their lives, and I was there when the planeswalkers lost their sparks, and I was there when outside IP began slowly creeping its way into the classic trading card game – so it is with some confidence and experience that I say Wizards of the Coast has finally figured it out with the 澳洲幸运5开奖号码历史查询:MTG Final Fantasy set. And it's going to financially ruin me.

This might sound like hyperbole, but please understand: it is not. There is a very real danger to my wallet here. For now, I've managed to contain myself to a single prerelease ($45, where I came in 5th place and got another five boosters for my trouble) and a Starter Kit ($20) to play with my partner. Thankfully, much of my sudden hyperfixation has been focused on Magic Arena, the digital platform, where I've been absolutely dominating with a Tifa Brawl deck that I was able to throw together out of spare🍒 parts to the point that I already have to wait another 138 hours just to get more rewards from my weekly wins track.

In ot🔴her words, I 🥃maybe like the set just a little bit.

The perfect subject

MTG Final Fantasy Starter Kit on a wooden surface, against a white wall

(Image credit: Rollin Bishop)

The various different franchises that have made their way into one of the 澳洲幸运5开奖号码历史查询:best card games over the years – Fallout, Assassin's Creed, Doctor Who, to name a few – outside of the one-off Secret Lair treatments have had their ups and downs. This isn't a particularly unusual circumstance; Magic didn't always knock it out of the park every set even before it ꦐbecame card-based Fortnite by inviting so many different collaborations.

For all its struggles, Magic has had a couple of noteworthy successes when it comes to translating source ꧃material into Magic cards. The Dungeons & Dragons set Adventures in the Forgotten Realms is technically an in-house IP, so it should come as no surprise that the Magic set was largely a great implementation aesthetically and mechanically. Another example would be The Lord of the Rings: Tales of Middle-earth, which was a mighty swing at a massive franchise that made fascinating, captivating design decisions from how to portray characters artistically to how it represented Tolkien's story mechanically.

The road goes ever on

Three cards on a wooden table from the MTG Lord of the Rings Starter Set

(Image credit: Future / Benjamin Abbott)

Speaking of other Universes Beyond releases, Lord of the Rings really was something special - as we noted back at launch, it helped us 澳洲幸运5开奖号码历史✤查询:rediscover the wonder of Middle-earth.

Both of those sets, however, pale in comparison to how above and beyond the Final Fantasy set goes. The fact that all three are steeped in fantasy, and D&D and Final Fantasy are both role-playing games, and that Final Fantasy is the laജtest set are all solid reasons for why the quality here is by and large improved, but I'd actually argue there's a far simpler explanation.

Final Fantasy, by its very nature, is the perfect subject for a Magic: The Gathering crossover. There are so many different Final Fantasy games from across four decades that are important to a wide swath of people for different reasons that the designers at Wizards had to have been absolutely swamped with pos🌊sibilities. The fact that it was, as just an example, never narrowed down to a single Final Fanta𝄹sy game makes the potential number of cards about different moments and characters… well, not endless, but I certainly wouldn't want to count that high.

Dedication to the cause

MTG Final Fantasy cards arranged in a spray, with Sephiroth at the center

(Image credit: Rollin Bishop)

There are plenty of examples I could use to emphasize my point about fully embracing Final Fantasy successfully from the large number of cards featuring illustrations by Japanese artists (including classic Y♌oshitaka Amano treatments) to Aerith gaining +1/+1 counters whenever yoꩵu gain life and distributing those to all other legendary creatures you control when she dies. Or that Triple Triad essentially creates its own card game on top of the normal card game. But if there's one single decision that feels emblematic of Wizards really going the extra mile, it has to be Cid.

Cid, if you're not familiar, is a character that appears across all the mainline Final Fantasy games. Importantly, however, he's never quite the same. His character has morphed and evolved and shifted and changed over the years, and the one constant is typically that he tinkers on stuff. He's often a mechanic of sorts or deals with airships. Sometimes he's part of the playable party, but most o🐬ften he's not.

It would have been simple for Magic tꦇo go the easy route; Cid from Final Fantasy 7 is arguably the definitive version for a lot of people that play the card game, right? Print that man and be done with it. But no, that is not what Wizards has done. The Final Fantasy set . That, to me, is dedication.

Struggling to get your hands on these cards? Here's all the 澳洲幸运5开奖号码历史查询:MTG Final Fantasy stock we've managed to find so far.

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//344567.top/tabletop-gaming/magic-the-gathering-really-understood-the-assignment-with-its-final-fantasy-set-and-its-going-to-financially-ruin-me/ 2uBzbkRfqhPNdKn2oX6hQB Thu, 19 Jun 2025 11:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> MTG Final Fantasy cards aren’t just delivering a heaped🗹 he𒁃lping of JRPG nostalgia, they also happen to include some really solid additions to your deck.

If you’re one of the lucky ones that have managed to get their hands on 澳洲幸运5开奖号码历史查询:MTG Final Fantasy stock, you might be wondering which cards to keep an eye out for while cracking the packs, or which singles you should add to your collectiܫon directly. There are plenty of valuable cards to choose from depending on your preferred archetype, game format, and color 🍒identity, but there are a few MTG Final Fantasy cards that stand out regardless.

Here are some of the top cards from 澳洲幸运5开奖号码历史查询:MTG Final Fantasy to look out for, so you can bring your best to one of the 澳洲幸运5开奖号码历史查询:best card games.

1. Vivi Ornitier

Vivi Ornitier card on a colorful background

(Image credit: Wizards of the Coast)
  • Boosts spell-heavy decks with bonus mana
  • Tough enough to hold its own
  • Good to pair with 'storm' effects

Vivi Ortnitier is a powerful card that obviously lends itself well to inclusion in spell-slinger decks. Constantly dealing instants and sorceries not only provides you with a great opportunity to buff Vivi with +1/+1 counters (and chip away at your opponents’ health total), but also provides you a boost to your mana pool – meaning you can a꧒fford to cast even m🐎ore spells.

However, Vivi Ortnitier would be right at home in an enchantment or artifact-heavy deck too. It’s a super versatile card in that respect; once you get any strea♍m of noncreature spells aflowing, your opponents are in for a bad time.

Alongside being a valuable mana-production engine, Vivi Ornitier delivers a solid win con once you up its power and start swinging for damage. Also, thanks to its increased toughꦆness, Vivi should be able to hold its own in plenty of combat encounters. It’s worth pairing Vivi Ornitier w𒉰ith cards that have storm – to create copies of your casted spells – so you can provide even more triggers for its self-buffing ability.


US |

UK |

You can get𝓰 your mitts on this delightful creature easily at TCGplayer or Magic Madhouse if you're a UK reader, but bear in mind that its usefulness has skyrocketed the꧑ price of individual cards. I'm seeing costs of over $50 or £60+ for the standard version.

2. Eye of Nidhogg

Eye of Nidhogg card against a colorful background

(Image credit: Wizards of the Coast)
  • Transforms creatures into a dragon...
  • ...which has flying and deathtouch
  • Pair with Accorder's Shield for max chaos

Eye of Nidhogg is an enchantment that transforms ♊a target enchanted creature into a 4/2 black Dragon with flying and deathtouch. It also gives this creature goaded, meaning♌ that it attacks each combat and attacks a player other than you if able.

Flying and deathtouch 🌳is a pretty killer combin♔ation; either your opponent finds themselves unable to block due to a lack of flyers on their board, or they get their flyers wiped out one by one by deathtouch. Not a fun time for them at all.

The only real downside is the enchanted creature’s low toughness; you’ll likely want to buff it to ensure it stays on the board for as long as possible. Accorder’s Shield is worth pa🌃iring with Eye of Nidhogg, as it not only gives your creature +0/+3 but also gives it vigilance — allowing your creature to be just as valuable defensively as it is offensively.

If your Eye of Nidhogg-enchanted creature is killed in combat (or it’s hit with some targeted removal), you can thankfully return the aura from the graveyard and back into your hand. Simply pick anoth🌌er creature to enchant and begin your reign of terror again!


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UK |

Despite this being a powerful card, it's still fairly easy to get hold of at a lower rate. I'm seeing it for less thanꦑ a dollar in the US right now, and roughly £1.50 in the UK.

3. Battle Menu

Battle Menu card against a colorful background

(Image credit: Wizards of the Coast)
  • Offers a variety of buffs or benefits
  • Very versatile
  • Cheap to use

Battle Menu is a modal instant spell that can be of use to you no matter what you’re looking for. For two mana, you can choose between: flashing out a creature; buffing a creature’s toughness; targeted removal; or gaining life. While none of these effects are likely to entirely turn the 𓄧tide in any of your games, Battle Menu is such a reliable, versatile car♕d that’s also impressively low-cost.

💯Well worth popping into your deck, in other words.


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UK |

Here's aﷺnother card that's hovering at way under a dollar in the US, and around £1 for UK gamers. Considering Battle Menu's versatility, that's an absolute steal.

4. Buster Sword

Buster Sword card against a dark background

(Image credit: Wizards of the Coast)
  • Buffs and cheats out a spell
  • Attach to a creature with unblockable/trample
  • Pair with Tifa for best results

Not only does Buster Sword offer a tasty little b🍌uff to your creature’s power and toughness, but it also provides card draw and the opportunity to cheat out a spell.

The crucial thing to remember about the spell-cheating element of Buster Sword’s trigger is the mana value limit is dictated by combat damage d𝕴ealt to a player, not their creatures. To facilitate that, you’ll prob🍸ably want to pop Buster Sword onto an unblockable creature or one with trample, which will allow any unblocked damage to be passed onto your opponent.

Tifa Lockhart is one of a couple of go⛎od candidates for the Buster Sword, and you can have her on the board pretty early in the game too. This two-mana 1/2 has a landfall trigger that doubles her damage every turn you play a lan💃d card, allowing you to increase the value you get from Buster Sword’s trigger.


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UK |

As expected for something so powerful, this card's slightly more expensive than the others on the list. Indeed, I've notᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ been able to track it down for less than $60 or £40.

5. Jumbo Cactuar

Jumbo Cactuar card against a colorful background

(Image credit: Wizards of the Coast)
  • Basically a 'win the game' card
  • Deals 10K damage
  • Pair with indestructible/hexproof

Jumbo Cactuar’s 10ไ,000 Needles ability is not only a total flavor win but is also one of the wildest pieces of rules text I’ve ever seen on a Magic card. With a creature capable of 10,000 fire-power, there’s plenty of room to experiment with adding abilities like lifelink or trample to really maximize the value of each swing. When played right, this card is an automatic ‘win the game’ button.

Of course, Jumbo Cactuar will have a big ol’ target on its spikey back as soon as it hits the battlefield, so it’s worth attaching indestructible or hexproof to it to prevent it from reaching an early grave. Alternatively, you could use a card like Il❀lusionist’s Bracers to copy the 10,000 Needles ability onto another cr𝔍eature, giving your opponent 20,000 needles to try to avoid instead.

Whatever happens, just hop🍸e your opponent 𓆏doesn’t respond to Jumbo Cactuar’s attack with something like Deflecting Palm; you really don’t want those needles pointed back at you.


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UK |

Considering how wildly overpowered it is, I'm honestly amazed that this card isn't more expensive. You can pick it up reliably for less than $5, or around £1꧒0 in the UK.

Looking to save money on your Magic collection? It's worth dropping in on the latest 澳洲幸运5开奖号码历史查询:MTG deals.

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//344567.top/tabletop-gaming/the-best-cards-in-mtg-final-fantasy/ 3KDMn6quRu33uH8G46Hcgb Thu, 19 Jun 2025 10:11:59 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> MTG Final Fantasy Commander deck precons are here, bringing the beloved JRPG to one of the 澳洲幸运5开奖号码历史查询:best card games🤡 for the first time. There are four to choose from, so which is best for you and your playstyle?

Unfortunately, this crossover comes with a difficult question: how am I even going to be able to buy one of these decks? In rare cases when you can get your hands on 澳洲幸运5开奖号码历史查询:MTG Final Fantasy stock, the precons are still pretty prohibitively expensive. So, if you’re splashing the cash on MTG Final Fantasy Commander decks, you’ll really want to make sure you’re picking the most worthy of the bunch. Choosing which deck you’re buying based on your favorite entry to the Final Fantasy series can really only get you so far.

To help you on your quest for the best MTG Final Fantasy Commander precon, I’ve ranked all four decks from the set. By considering everything from power level to upgrade potential, that's allowed me to figure out exactly which precons from 澳洲幸运5开奖号码历史查询:MTG Final Fantasy are worth adding to your party.

Best MTG Final Fantasy Commander decks

Tidus and Yuna Commander MTG cards against a colorful background

(Image credit: Wizards of the Coast)

1. Counter Blitz

Best overall

Mana type: Bant (green-white-blue) | Face Commanders: Tidus, Yuna’s Guardian + Yuna, Grand Summoner

Engaging focus on proliferation/counters
Great out of the box
Could do with some polishing

Count🅷er Blitz is focused on Final Fantasy X, and is🍬 a Bant deck (green-white-blue). This deck is led by face commander, Tidus, Yuna’s Guardian: a three-mana 3/3 that allows you move counters across your creatures, and to draw a card and proliferate (add additional counters) when your counter-enhanced creature deals combat damage to a player.

Meanwhile, the alternate commander, Yuna, Grand Summoner serves a different but complementary role. Yuna is a four-mana 1/5 that can be tapped to generate mana and give your next creature cast that turn two additional +1/+1 counters. As if that’s not enough, Yuna also makes it so your other creatures can inherit the counters of their fallen friends instead of them fizzling when they hit the graveyard.

This deck is a banger out of the box, but like any precon, it could do with a little polishing through upgrades. Branching Evolution is a top-notch choice thanks to the enchantment’s counter-doubling effect, but ༒Freed from the Real is helpful in how it allows you to continually untap Yuna and spam her tap-activated ability.

Cloud and Tifa Commander MTG cards on a colorful background

(Image credit: Wizards of the Coast)

2. Limit Break

Equipment overload

Mana type: Naya (red-green-white) | Face Commanders: Cloud, Ex-SOLDIER + Tifa, Martial Artist

Equipment-heavy
Fitting for patient planners
Pretty good but not great out of the box

Limit Break is a Naya (red-green-white) deck based on Final Fantasy VII. The face commander is Cloud, Ex-SOLDIER: a five-mana 4/4 with haste and three🦋 triggered abilities. When Cloud enters the battlefield, you can attach a piece of equipment to him for free, which is helpful given how costly Cloud himself is and how you’ll want to have him swinging the same turn he’s cast. If you do have Cloud attack, you can benefit from his card draw ability. Finally, Cloud also has the capacity to generate Treasure tokens, helping to offset the cost of casting/attaching more equipment.

This is a heavily equipment-focused deck (as if having 16 equipment cards didn’t give that fact away already). However, it’s not a deck that benefits all that much from being played like a Voltron deck – that’s to say, you probably want to spread your equipment across your board to get the most benefit. Not only does Cloud, Ex-SOLDIER incentivize this "everybody gets some equipment" approach, but other legendaries like Barret Wallace and Sephiroth, Fallen Hero reward having multiple equipped creatures on the field.

There are a couple of uꦯpgrades you can pop on Limit Break to quickly transform it from a pretty good deck to a pretty gr💛eat deck. For example, Forge Anew is a gamechanger for this and all equipment decks; you being able to equip and unequip at instant speed spells a total nightmare for your opponents. That once-a-turn free equip is great to see too.

Terra and Celes MTG Commander cards on a colorful background

(Image credit: Wizards of the Coast)

3. Revival Trance

Rising from the dead

Mana type: Mardu (red-white-black) | Face Commanders: Terra, Herald of Hope + Celes, Ruin Knight

Emphasizes milling & reanimation
Using it correctly will make you feel clever
Celes can be awkward to use

Revival Trance is a Mardu (red-white-black) deck that features characters from Final Fantasy VI. Among these characters is the face commander, Terra, Herald of Hope. Both she and the alternate commander, Celes, Rune Knight focus on milling cards to the graveyard and then reanimating creatures to fill your battlefield.

While Terra provides a continual means of milling and a mana-activated ability that brings creatures back from the graveyard, Celes only offers milling as her enter-the-battlefield effect. Celes also opts to buff reanimated creatures instead of actually reanimating them herself. In this regard, Terra needs less support from the 99 than Celes does, and is an easier commander to pilot.

However, no matter which legendary creature from Revival Trance you decide to pop in 🌳the command zone, you’d benefit from adding some upgrades. Unless you fancy leaning into the (fairly random) vehicle subtheme that Revival Trance is sporting with cards like Setzer, Wandering Gambler, I’d recommend cutting that fat and adding some more solid reanimation-focused picks like Ales൩ha, Who Laughs at Fate or Caesar, Legion’s Emperor.

Y'shtola and G'raha MTG Commander cards side by side on a colorful background

(Image credit: Wizards of the Coast)

4. Scions & Spellcraft

Unfocused and unsatisfying

Mana type: Esper (black-blue-white) | Face Commanders: Y'shtola, Night's Blessಌed + G'raha Tia, Scion Reborn

Could be good with some chopping & changing
Unfocused
Needs more cost-reduction to work well

Scions & Spellcraft is an ﷺEsper (black-blue-white) deck centred around Final Fantasy XIV. Its focus is casting non-creatures spells but it also carries plenty of secondary subthemes that just aren’t as fully realised.

Unfortunately, Scions & Spellcraft is one of the most unfocused precons in the set, and as a result, it could do with a good bit of chopping and changing. For one, there are a good variety of noncreature spells worth 3 mana or more but to support all that big spending, the deck requires a little more cost-reduction than what is offered here.

When consi𓆉dering upgrades for this deck, Grand Arbiter Augustine IV is worth a look-in owing to how it reduces the cost of your blue and white spells, and (rather cruelly) taxes your opponents for every spell they cast. Tidal Barracuda is another card that’s great for making your flashy spell-slinging a little easier while simultaneously giving any control-focused opponents a hard time. Slaughter is a perfect card to pop in the deck too – it not only delivers some really targeted removal but also triggers Y’shtola’s damage-dealing ability thanks to its mana-cost and allows you to draw a card when you decide to buy it back for 4 life.

Want to try something a little different? Don't miss the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/mtg-final-fantasy-commander-decks-ranked-and-compared/ DgW5XY3ecUZ4BbbEQPJeSd Tue, 17 Jun 2025 10:52:15 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Two major D&D designers who shape🐠d the game for well over a decade have jumped ship ♛to join the publishing arm of Critical Role.

Following their retirement from Dungeons & Dragons-maker Wizards of the Coast earlier this year, Chris Perkins and Jeremy Crawford (both of whom were driving forces behind the game's most recent editions) have been revealed today as creative director and game director respectively for Darrington Press - the Critical Role company responsible for Daggerheart, Candela Obscura, and more. It seems as though these roles will allow them to continue the kind of work that made them titans in this industry; the official press release notes that th✨ey'll be "developing new game concepts, innovative mechanics, and future iterations, including upcoming expansions involving the entire slate of Darrington Press products."

Despite having been involved with many of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs from Star Wars Roleplaying to the Warhammer Fantasy Roleplay game over the course of their careers, the pair is most commonly connected with Wizards of the Coast. Crawford had been with the company since 2007, whilst Perkins started working there in 19𓂃97. They were heavily involved in the design and direction of D&D during that time, leading the charge for Fourth and Fifth Edition alongside the 2024 revamp. With that in mind, it's a significant coup for Critical Role.

The team certainly seems to think sඣo. Critical Role CEO and co-founder Travis Willingham says that the pair are "visionaries," noting that they have "guided much of this golden age of TTRPG design and philosophy, helping shape the way we play, connect, and imagine together. Their creativity, passion, and heart will only elevate everything we do at Darrington Press, and we couldn’t be more ex෴cited for what this means for the Critters and the stories we continue to tell."

Dungeons & Daggerheart?

Photo of Daggerheart Core Set opened up to showcase the various decks next to the core rulebook

(Image credit: Rollin Bishop)

Is Critical Role's fantasy RPG worth a look? Here's my two cents; I've been playing D&D for years, but I may switch to Daggerhea⛄rt thanks to ꧋one simple yet brilliant mechanic. If you wanted to give it a go yourself, you can currently grab the core rulebook for . It's a tiny bit cheaper in the UK, sitting ﷽at rather than £52.99.

"Storytelling has always be🗹en at the heart of everything I do, and joining Darrington Press feels a bit like coming home," says Perkins. "I've loved being a part of the extended Critical Role family as a regular guest over the years and I’m beyond excited to help create new worlds full of adventure."

Meanwhile, Crawford notes that "I’ve always believed that great games invite everyone to the table, and that’s exactly what excites me about joining Darrington Press. This team is passionate, wildly creative, and committed to building welcoming, connected, amazing story-driven experiences - I can’t wait to expand on wꦯhat Critical Role has already created to develop some really fun🍷 and unique games."

Although I'm probably reading into things too much, it struck me as inꦰteresting that Perkins sees this as "coming ﷺhome" to storytelling, while Crawford is hyped about the inclusivity of Darrington Press products. Is that a hint at what pushed them away simultaneously from D&D and a company they'd spent decades at? Possibly not, but it set my Spidey-Sense tingling nonetheless.

No matter what, it's an exciting development. The pair are giants in a world of tabletop RPGs, so the thought of theܫm "retiring" (as they'd previously phrased it) was a little disheartening. Plus, their move to Critical Role makes it feel as though Darrington Press is rocketing inไto the zeitgeist more than ever. Watch this space, basically.

Want something new to play? Try the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best 2-player board games.

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//344567.top/tabletop-gaming/legendary-designers-ditch-d-and-d-for-critical-roles-with-critical-role-in-major-coup/ tgBpS4QN8bUKZe5aNfAaRh Mon, 16 Jun 2025 16:27:58 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It isn't hard to find card games, but the best card ga♒mes? Now, that's a different matte🐈r. The shelves creak beneath the weight of choice, and that's before we've gotten anywhere near trading card games.

That's why the GamesRadar+ team and I are here to help. We've spent years testing and playing the best card games, so have rounded up some suggestions here to suit any budget, age, or skill-level. These recommendations have been decided by personal experience as well, so you'll never find us recommending something we wouldn't want to 💟spend money on ourselves. In our opinion, these really are the best card games.

Quick list

Best card game overall

Jaipur box, cards, and tokens laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

澳洲幸运5开奖号码历史查询:1. Jaipur

Pretty much essential

Players: 2 | Ages: 10+ | Complexity: Low | Lasts: 30 mins

Easy to learn
Moreish gameplay
Compelling push-your-luck mechanics
Only for 2 players
Not tremendously deep

If you ask us, Jaipur is one of the best card games ever made. Accessible, vibrant🦩, and wonderfully moreish, this award-winner should be in everyone's collection.

Players take on the role of traders in the Indian city of Jaipur, and their cha🐷llenge is to earn themselves an invite to the maharaja's court. The only wa൲y to do this is by becoming the best businessperson in all the land, so leave your compassion at the door - cutthroat tactics are the order of the day. However, there's no set way to go about winning. Want to buy and trade cheap items quickly? Knock yourself out. Would you prefer to collect high-ticket goods for a larger payout at the end? That's OK too - you've got room to experiment, and there are plenty of strategies to try out.

Just keep an eye on your opponent. Trading wins you chips from a limited stack, and these are worth points. Unfortunately, those points decreas൩e as you go further down the pile. That means your efforts may be wasted if your rival beats you to the punch. The result is an engrossing balancing act, so Jaipur will grab you by the scruff of the neck and refuse to let go.

Best card games - for adults

The Starter Set and a Commander deck for MTG Lord of the Rings on a wooden table, beside a plant and a brass object

(Image credit: Future / Benjamin Abbott)

2. Magic: The Gathering

One set to rule them all

Players: 2 | Ages: 13+ | Complexity: Moderate | Lasts: 30 mins

More accessible than normal MTG
Cohesive, thematic decks
Decks can be used in digital Arena
Still a lot to take in
Playing in Arena is more convenient

With more than 30 years under its belt, Magic: The Gathering (or MTG) is practically a household name when it comes to trading card games. It's arguably one of the be💫st, too; the old timer's blend of strategy and worldbuilding has earned it a dedicated fanbase since the 1990s. However, it's got something of a starter set problem. The official beginner boxes aren't e𝕴asy to get your head around, and they often feel rather hodgepodge as well – each deck is made up of cards drawn from across the last few sets.

That's why MTG's Lord of the Rings starter kit is the one we'd recommend getting first. To be honest, it's not even a contest; the instructions are much clearer, the theme is an easy elevator pitch (everyone has some understanding of Tolkien's story at🔯 the🎶 very least), and the decks are more coherent because they bring together the Free Peoples or Sauron's armies.

While the former is a welcome change (last year's official MTG starter set was oddly vague), it's the latter that makes this a contender for inclusion with the best card games. Besid𝓡es utterly gorgeous artwork that provides a unique spin on iconic characters, those cards don't appear anywhere else; these versions are exclusive. That makes the decks feel more considered, and special.

If you♑'re new tꦯo Magic, we'd recommend trying this as a result.

Best card games - for kids

The Pokemon Battle Academy box on a dark wooden table

(Image credit: The Pokemon Company)

3. Pokemon Battle Academy

Gotta catch 'em all

Players: 2 | Ages: 6+ | Complexity: Moderate | Lasts: 60 mins

Accessible
Steady drip-feed of rules
Compatible with the full TCG
Potential for uneven matches
Decks aren't the most exciting

For many of us, Pokemon Battle Academy will be a time capsule of our childhood. As an entry-point to the classic Pokemon Trading Card Game, it thrives on nostalgia for a hobby that's been enjoyed worldwide since 1996. And to ♛be honest, it's never been easier to get into than via this starter set – particularly if you're a younger fan.

Providing everything you need to get going with easy-to-follow rules and fan-favorite Pokemon, Battle Academy is the perfect way of easing yourself into the TCG no matter whether you're a lapsed fan or a greenhorn. More specifically, it drip-feeds rules exactly when you're re꧋ady to hear them, so kids and adults both won't be overwhelmed.

If this is your first time battling Pokemon, here's how it works; you start by choosing an active monster who'll be attacking your opponent, while others stay in reserve. You'll then attach Energy cards to your Pokemon each turn, powering their list of moves. But beware: certain attacks need different amounts of Energy, so you've got to judge when and where to use them 📖before your Pokemon is knocked out. Can you save up enough Energy ahead of your rival's assault? Either way, the winner is the first person to defeat a certain number of Pokemon.

It's a compelling, uncomplicated formula that supports one of the best card games of the last few decades. After a few matches, you – like us – will be rushing out to build your own Pokemon TCG dec🌠ks🤡.

Best card games - for families

Disney Lorcana Gateway box alongside other board games

(Image credit: Benjamin Abbott)

4. Disney Lorcana

A magical new game

Players: 2 | Ages: 8+ | Complexity: Low | Lasts: 30 mins

A great way to learn the ropes
Doesn't require lots of strategizing
Beautiful artwork
Not as deep as MTG or Pokemon
If you don't like Disney, it won't appeal

It's a tough sell b♛reaking into the tra🦂ding card game market, particularly with the likes of Magic: The Gathering and Pokemon out there... but Disney Lorcana managed it.

That in itself explains why this should be considered as one of the best card game𒈔s. Having exploded onto the scene a couple of years back in 2023, it obliterated expectations and b🐬ecame wildly popular with TCG players and Disney fans alike. Now we're on the latest set of many, and that hype train isn't slowing down.

I understand the hype, honestly. This game sits in the Goldilocks zone of being incredibly accessible (instead of piling changes on top of the core rules until it's borde❀rline incomprehensible, any wrinkles are introduced via the cards themselves), yet deep enough to keep veterans hooked.

Natu🧸rally, Lorcana starring some of the world's most beloved characters doesn't hurt its appeal. Mickey Mouse, Moana, and the rest are here with original artwork pulled from their stories… or with a fresh twist. These 𝐆are downright beautiful, so the game will appeal even if you just want to collect those cards.

Although you ca🦂n kick off via the single-person starter decks and battle with family or friends that way, I'🅷d recommend grabbing the Gateway box set instead. This is designed for two and will walk you through the rules step by step.

Best card games - bluffing

The Skull game box with its array of cards laid out on the table

(Image credit: Asmodee)

5. Skull

A ghoulishly good time

Players: 3 - 6 | Ages: 14+ | Complexity: Low | Lasts: 30 mins

Easy to get into
Simple but elegant rules
Doesn't take ages to play
Doesn't have loads of depth
Players can be knocked out of the game

Skull is remarkably simple… and remarkably moreish. This game of deception has quickly become one of our go-tos when friends come round, largely because it's easy to꧟ explain but still gripping. While it's not a traditional card game (its cards are circular, for a start), it can rival the very best in terms of appeal.

Each player begins with what is essentially a fancy coaster and a handful of cards. Most of these depict a flower, but the final one? That's a skull, illustrated in different styles from around the world. At the beginning of every turn, you secretly plaꦚce a facedown card – either a flower or skull – onto your coaster or make a 'bid.' Bidding sees you make a guess at how many cards around the table you can turn over without getting a skull. Unless someone ups that bid, you then reveal your own facedown cards before deciding which of your rivals' cards you'll pick. Did you guess that there were five flower cards around the table? Reveal five flowers and you've won that round. Get two bids correct? You win the entire game.

Yes, it sounds straightforward. Reaching that point is much harder than it seems, though. Players will usualꦏly sneak a skull into their pile (or on top of it, if they're feeling spicy) to catch you out, all while trying to seem as innocent as possible. Being able to see through their bluff, or bluffing yourself to catch another player out, is where the real fun begins.

Best card games - best horror

Arkham Horror: The Card Game promo image with cards on a wooden surface

(Image credit: Fantasy Flight)

6. Arkham Horror: The Card Game

Stop the end of the world

Players: 1 - 4 | Ages: 14+ | Comeplexity: High | Lasts: 60 mins

Streamlines the board game
Great atmosphere
Long-lasting consequences
Two sets needed for four-player games
Can be hard to understand

Bad news, everyone - cosmic terrors that defy all logic are trying to break into our world, and their very presence thr💙eatens insanity. More importantly, you're the only thing standing between them and humanity. (Just ano🦄ther day at the office, then.) Want the best horror card game? Here it is.

Rooted in H.P. Lovecraft's Cthulhu Mythos, this is a streamlined adaptation of the classic Arkham Horror board game that simplifies gameplay for a snappier – yet still engrossing – experience. Challenging players to investigate and solve eldritch mysteries in a backwater US town, they're armed with n𝄹othing but cards that represent their character's talents, tools, and flaws which need to be overcome during the course of the campaign.

That's because the consequences of your actions will carry from one game to another – this is a 'living' experience that ಞbuilds over time. The result is a light-touch roleplaying experience, and you can really immerse yourself in Arkham's setting due to that depth.

Best card games - for parties

Someone places a card down on a table with a deck and the Joking Hazard box

(Image credit: Cyanide and Happiness)

7. Joking Hazard

Want a laugh?

Players: 3 - 10 | Ages: 18+ | Complexity: Low | Lasts: 30 mins

Hysterical
Opportunity for bizarre stories
Great cartoons
Definitely an 18+ game
A bit juvenile

If you're a fan of Cards Against Humanity, this devilish and NSFW alternative will be right up your street. J🐎oking Hazard follows a similar formula of filling in the blanks with the funniest response, but it shakes things up by using pictures instead of words. Cue absolute chaos.

Modelled after the tong💞ue-in-cheek cartoons of Cyanide and Happin𝔉ess, two cards – one random, the other chosen by a player from their hand – begin a story. Everyone else has to finish it with a card of their own, and the most amusing response gets a point.

Luckily enough for those of us who don't enjoy being put on the ✤spot, finding something to crack up your opponents isn't hard. Most of the cards in Joking Hazard have a laugh-out-loud quality to them, and they're all absurd. Perhaps your character will opt out of a conversation by fl🐼ying away using nothing but the power of their farts. Maybe they'll eat the other person whole. Either way, it's ridiculous.

While this provides an 18+ product with one twisted sense of humor, it never feels vindictive. Joking Hazard is crude and silly, but it never d🥀oesn't punchജ down.

Best card game - travel

Sushi Go! cards and tin laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

8. Sushi Go

Quick and cheerful

Players: 2 - 5 | Ages: 8+ | Complexity: Low | Lasts: 15 mins

Fast-paced
Very moreish
Easy to grasp
Very young kids may struggle
Emphasis on chance

Sushi Go is a bizarre little game that's suitable for everyone, but children in particular; it's🧔 easy to understand and incredibly quick to play. In fact, we've found ourselves coming back time and again because each match can be wrapped up in under 15 minutes flat. That gives it a shot at being one of the best card games for kids or adults who don't want to sit about for long periods of time.

Your aim? To create the most appetizing 'meal' from a deck being passed between players. You do this by collecting food cards featuring the likes of cartoon dumplings, and each item's got a different points value attached to it. Some are worth more than others, while certain cards only pay up if you've gatheꦛred the most of them.

As an added spanner in the works, you can't see what cards are left in circulation until it's your turn – you never really know what dishes you’ll be able to choose from. While that might sound like it would get confusing, you quickly become used to it and will soon be stea✱ling cards your opponeꦑnts need to finish their set. Because what tastes better than getting the upper hand?

Best quick card game

A group of people hold Exploding Kittens cards, with a pile between them on a wooden table

(Image credit: Exploding Kittens)

9. Exploding Kittens

Prepare to get weird

Players: 2 - 5 | Ages: 12+ | Complexity: Low | Lasts: 15 mins

Quick to play
Straight-up bonkers
Easy to understand
Simplistic
Really weird

If you’re looking for a quick and quirky game to enjoy with friends, Exploding Kittens is calling your name. The premise is simple: each player needs to draw a single card from the deck and hope they don’t get an exploding kitten. If t🍃hat happens, you’re out of the game. More specifically, you've blown up. (Sorry.) As you'd expect, the winner is the person who doesn't end up being blasted to smithereens.

How do you avoid meeting an explosive end? Don't worry, you've got a hand of cards that will help you turn the tables. Some contain ways to ski🎃p your turn or 'defuse' kittens. Others let you know what card is going to be drawn next. Learning how to use these special abilities – and being cheeky with them at every opportunity – is key to your survival. For example, you might see that an exploding kitten is on its way. You'll then rearrange the deck to ensure your opponent draws it, blowin🎀g them to kingdom come while you ride off into the proverbial sunset. It's wonderfully devious.

Because you can get through a game in about 10-15 minutes, Exploding Kittens is also ideal as a palette cleanser between bigger board or card game sessions. That means it's practically made for parties, especially due to the fact𝄹 that its sense of humor is straight-up bonkers.

Best card games: FAQ

What is the number one card game?

- Miniature Market:
- Target:
- Walmart:

UK
- Amazon:

- Magic Madhouse:
- Zatu:
- Argos:

Should I wait until Black Friday to buy card games?

Even though we see some of the most tempting offers during the sales period in November, I wouldn't suggest waiting until then to pick up the best card games. They tend to ♍get discounts throughout the year, and while these price cuts might not be as deep, the reductions are still very good on the whole.

Want more suggestions? Looking for something new? Don't forget to check out the 澳洲幸运5开奖号码历史查询:Best board games, or even the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/best-card-games-compared/ ndjP72LGoqje3hV4JjEZq9 Mon, 16 Jun 2025 16:04:06 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> The Kill Team: Typhon expansion feels li𝓡ke those Tyranid aliens it stars. The skirmish game has evolved here – grown into something new. Yes, it's still got the recognisable teeth and claws and fast-paced fury. But just as the box꧋'s Ravener squad has grown beyond the aging models that inspired them, Typhon takes Kill Team off-road and into new territory.

Basically, this set puts most of its eggs in the basket of co-op or solo play. While there are still two fresh squads to master and a load of narrative-based lore propping them up, the majority of its missions are 'Joint Ops' rather than the usual player-vs-player match-ups. Kill Team: Typhon also has PVP options, of course, but even these scenarios introduce an added complication I didn't expect – non-playable enemies that make life difficult for everyone.

I wasn't sure how to feel about thꦬis at first, but the more I think about it? Well, the more I dig what Kill Team: Typhon is selling.

Breaking new ground

Typhon book open on a wooden table displaying the Adversary Ops page, with cards for NPOs nearby

(Image credit: Benjamin Abbott)

If you're out of the loop, Typhon is the latest expansion for Warhammer 40K's faster-paced sibling, Kill Team. (I love this scrappy little bastard; bite-size combat blends beautifully with competitive, premade squadsꦓ.) It's also the fourth release for this current 'season,' which is focused on the Imperial world of Volkus. That means it ups the complexity with more strategic squads who'll require a deft hand to use correctly, not to mention Tyranid scenery to make your board 100% more gribbly.

Those two sides couldn't be more different; you've got lobotomized slave Servitors on one end (known as the 'Battleclade' Kill Team) and tunnelling, snake-like Tyranids on the other (Raveners). Both are a prime example of why this game has such a chokehold on m꧟y heart, because they employ imaginative tactics that 🌱set them apart from what came before. The Battleclade are able to transfer control between themselves like cogs in a machine, making it harder to know where the next blow is coming from. Meanwhile, the Raveners are able to vanish beneath the surface and spring up to attack before disappearing again. They seem like an absolute bastard to fight against, and I love them very much.

Faction focus: Raveners

Three painted Tyranid Ravener models on a wooden surface, lined up against a purple background

(Image credit: Will Salmon)

My colleague Will Salmon has also been able to try out Typhon, and he noted that "the Raveners are a five model Kill Team and quite an unusual one a🌠t that. They have some clear disadvantages – a 5+ save for all but the Wrecker, and only one model with proper ranged weaponry – but also some tremendous upsides, namely speed, a minimum of 20 wounds per 'nid, and 3APL. They may be big bugs, but you can play really tactically with them."

However, they're not necessarily the main event. Sure, a sizeable chunk of the book is dedicated to their background, tactics, and loadout as expected. But the back half revolves around missions that are played🧸 against Non-Playable Operatives, or 'NPOs.' These were introduced in the current edition of Kill Team as a way 🐲to play the game alone or with a pal instead of beating the snot out of each other, and this adds a ton of value by providing new ways to interact with Kill Team alongside an excuse to use Warhammer 40K models you may have lying around. Typhon leans hard into that conceit with a campaign tree of scenarios that can go a multitude of ways depending on how successful you are.

While I'm still not sure this is what Kill Team players are here for (although I appreciate how reminiscent its camaraderie is of Warhammer Quest or the 澳洲幸运5开奖号码历史查询:best board games, it's not the tense, head-to-head chess match that I suspect most players are drawn to), I've got no such qualms about the book's handful of Adversary Ops. These are your average PVP affairs, but with a twist; a horde of Tyranids are on-hand to scuttle your best-laid plans. It's the bolꦇdest change to Kill Team in a long time, and I'm surprised Warhammer isn't making more of this.

An added complication

Sprues lying on a wooden table in front of the Kill Team: Typhon box

(Image credit: Benjamin Abbott)

It may not seem like a groundbreaking change at first blush, but hurling a clutch of NPOs into your PVP sessions🌠 shakes things up in a significant way. To start with, it adds a surprisingly deep layer of strategy to proceedings. Managing a hostile third party that hates both players equally gives you one more thing to juggle. (Yes, this does mean you could have have Battleclade vs. Tyranid vs. NPO Tyranid action in Typ🅺hon... maybe as two alternate broods?) However, clever opponents can use it to their advantage as well. Each NPO carries a list of behaviours that dictate what it does next, from charging the nearest enemy to repositioning for a better ranged shot – and that means you can lure your rival's Kill Team into the line of fire or lead NPOs to them, giving you a chance to secure objectives uncontested. The world's your oyster, and I'm excited to see what cunning so-and-sos do with this.

It forces you to adjust your tactics from the off too, shaking things up in the same way 澳洲幸运5开奖号码历史查询:Dungeons & Dragons: Onslaught did a couple years ago. You can't take a 'business as usual' approach to matches if🉐 a third party is there to rain on your parade (not unless you fancy being eviscerated, anyway), so it should inject fresh life into the game for those who may be finding Kill Team stale.

Faction focus: Battleclade

A Battleclade servitor model being held up on a painting handle

(Image credit: Benjamin Abbott)

Will took a look at the Tyraꦛnid horde, so it was only right that I focused on the Servitor warband in Typhon. I adore the Network Counteractও mechanic I mentioned earlier in that it allows me to be an absolute piglet and mess with foes like Whack-a-Mole, but I was most enamored with the minis. These feel very classic in a mid-2000s kinda way; they're all rigid gaits and over-the-top weaponry, as you'd hope from cyborg automatons. They remind me of the Borg from Star Trek, and their hodge-podge nature means they'll be perfect for conversion. (Resistance, after all, is futile.)

Happily, Typhon doesn't require you to have other models lying around either. Unlike the core rules that needed you to buy or already own miniatures you could use as NPOs, this box includes them in the pack. That's a first for Kill Team, and adds a lot of value to the overall deal. OK, so there are stats for models not included here (most of which can be found in the 澳洲幸运5开奖号码历史查询:Warhammer 40K starter sets). Yet it's a foundation to build on, whﷺi𒅌ch is more than we had before.

My only criticism is that I wish these Adversary Ops had gotten more attention in the Typhon book itself. They're relegated to two pages of rules and six maps without any kind of narrative setup or unique objectives tied to the Tyranid scourge detailed throughout the supplement. Alright, there are three objective markers on each so the maps can be used in conjunction with the extensive Approved Ops deck. That's fair enoug🐽h. Still, I would have appreciated some plot-driven fluff as seen in the Joint Ops. The latter revolves around the discovery of a secret Tyranid brood beneath Volkus' hive city, and your effort to stamp them out before they overwhelm the planet's already-strained defences. That gives the missions a real sense of place that I appreciate, particularly in a heavily-themed season such as this. It's reminiscent of those worldwide 40K campaigns Warhammer used to run, where the community submitted their wins or losses to decide the fate of an in-universe location.

Nevertheless, I suppose I can't complain too much. I love the concept and hope we see more of it from Kill Team going forward. It's a solid foundation upon which to build, and I suspect clever sausages will be able to reverse-engineer Adversary Ops into narrative missions from Hivestorm (which I still think is the 澳洲幸运5开奖号码ꦛ历史查询:best starter set Warham🦩mer has ever made) and beyond. I hope they do.

Anyway. I'm still digging into Typhon as we speak, and that means my full review isn't quite ready yet. Nevertheless, I can say I'm enjoying this detour into uncharted territory. I don't know ab🦹out you, but I'm intrigued to see where it leads.

You can pre-order Typhon direct from🦩 the now, but it should also be available soon at in the US💮 and in the UK.

For more cool tabletop stuff to get your teeth into, why not check out the 澳洲幸运5开奖号码历史查询:best cooperative board games or the 澳洲幸运5开奖号码历史查询:best tabletop RPGs?

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//344567.top/tabletop-gaming/kill-team-typhon-introduces-an-unexpected-twist-to-its-competitive-gameplay-and-i-think-it-might-be-a-game-changer/ G69HeihZHmregNVnnKuxxS Sat, 14 Jun 2025 09:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Saturated in '90s nostalgia, The Electric St🦂ate Roleplaying Game brings an intimate, heartfelt road-trip vibe to an alternate history America. Throughout the 219-page rulebook, Simon Stålenhag's haunting, retro futuristic artwork breathes life into a story of surv🧔ival, companionship, and atonement for a spotted past. One that will challenge even the most seasoned tabletop player to set powerful scenes that draw out the drama in order to advance.

Here, players strive toward deeply personal dreams and goals as they meander their way across the fractured nation of Pacifica (prev. California), in the wake of a nine-year civil war. Unlike 澳洲幸运5开奖号码历史查询:The Electric State movie, which pits humanity against robot kind, the tabletop game reflects the aftermath of devastating human infighting that paved the way for one megacorporation's rise to dominance. It's a story that pokes at humanity's flaws, while navigating wild tales of ghosts in the machine. In other words, it's exactly what the 澳洲幸运5开奖号码历史查询:best tabletop RPGs should be.

The Electric State Roleplaying G💦ame features & ♔design

Price

/

Ages

14+

System

Year Zero

Players

1 - 6

Lasts

~4hrs per session

Complexity

Moderate

Designers

Nils Hintze, Tomas Härenstam

Publisher

Free League

Play if you enjoy

Break!! RꦺPG, Scion, Cyberpunk, The Sprawl, Powered by The Apocalypse games in general

  • Quick and easy to kick off, but a little more prep than you might expect
  • Roleplay-based mechanics and minimal tracking lighten load on GM
  • Vague rulebook can be frustrating

The Electric State Roleplaying Game is the quintessential road trip movie turned TTPRG, and set in an alternative '90s post-apocalyptia. While that means the character archetypes can feel a little played out, with 🧸cookie-cutter reskinned Veteran and investigator characters both featuring, there's plenty of room for creative types to subvert more harmful tropes that might emerge, and make a character their own.

Based on the Year Zero tabletop system – the same as Free League's own 澳洲幸运5开奖号码历史查询:Alien RPG – The Electric State takes cues from Storypath and Powered By The Apocalypse systems. It zeroes in on a player character's dreams and goals, and causes oodles of interpersonal drama which plays out without much input from the GM. In order to recover a player character's hope stat, players can set a scene to work things through. These pivotal moments reduc𝔍e tension between characters and replenish hope, which is crucial to avoid break-downs and potential rolls on the mental trauma table (an optional rule).

The Electric State Roleplaying Game book open on pages of artwork and text

(Image credit: Katie Wickens)

With its minimal-stat playbooks, standard six-sided dice pools, and roleplay-dependent character advancement, it focuses more on thematic engagement than numbers, making it a supremely easy system to learn and play. What that does mean, is that sticklers fo𒊎r the rules may find all the "GM has the last say" hand-waving a little frustrating. And while the rulebook is vague enough to allow the 'rule of cool' to reign, the single-six-success dice pool system means it can be a little difficult to keep pacing and cinematics with an always-visible difficulty class pinned to every roll. That said, everyone knowing the stakes takes a lot of the weight off the Game Master, which is really where the system shines.

There are plenty of roll tables to support play, and I was often flipping back and forth between pages since th💞e book can be hard to reference in a frenzied moment. It's well-laid out and in an order that doesn't feel front-loaded, but I was a fool to think the starter scenarios would detail everything I needed. There's a little more prep needed than you might expect if you don't want to be rolling on random tables every five minutes.

Gameplay

Artwork and stats for the Devotee class in The Electric State Roleplaying Game rulebook

(Image credit: Katie Wickens)
  • Tension and hope loop is fascinating
  • Well balanced with easy to mod values
  • Countdowns are a fantastic way to keep things moving

The Electric State puts a real emphasis on the ebb and flow of tension between player characters. Once players get a handle on their trajectory, it's beautiful to witness the heroes in constant flux with one another. With mechanics that encourage roleplay to the max, every session is a cacophony of interpersonal conflict, which really works to support the theme and underlying message The Electric State tries to deliver. And w♏hen the players are doing most of the work for you it's far easier to allow things to unfold organically than a lot of systems I've played. Just be ready to wrangle your players and skip the b✱oring bits if you want to actually get what the book calls a 'oneshot' into a single session.

Still, with small values and little to track other than unseen countdowns for each scenario and player character, the GM can kick back as the drama unfolds, i🍬nterjecting only to propel the timeline or spotlight a quiet player's take.

There are also some fantastic attempts to꧙ balance the game, especially for those rolling badly. These include failed stat improvement rolls that wield new talents instead, and the ability to push a roll at the expense of hope. Both make the low𒆙 success rate far more palatable, and while it's still a high-stakes system that can be brutal at times, there are plenty of ways for players to spring back into action.

Shꦉould you buy The Electric State Roleplaying Game?

The Electric State Roleplaying Game book open on pages of artwork and text

(Image credit: Katie Wickens)

Packed with drama and catharsis, The Electric State is one for the roleplay-inclined, as oဣpposed to the number crunchers. All those action-packed moments in which you're face-to-face with a ten-foot robot in all its uncanny glory are interspersed with intimate moments of growth and redemption that would be diminished by a numbers-heavy system. If you want to get ahead, you have to lean into your character's dreams and act for your supper.

Since the system hinges on players' willingness to engage with one another's characters on a meaningful level – causing and relieving drama ad nauseum between fights – it's not a TTRPG that's meant for your average kil🐓lbilly. Those with a penchant for social ping-pong will have a gr𒈔eat time playing… as long as they don't mind facing the inevitable heat of failure, or a depression spiral from too much Neurocasting.

Ratings

Category

Notes

Score

Game mechanics

Cinematics are difficult to achieve with known difficulty, but otherwise the rules-lig♏ht, role꧋play-inducing mechanics are smashing.

5/5

Accessibility

The modded Year Zero engine is easy to learn and teach, but the book and starter adventures might be too vag💝ue for some.

4/5

Replayability

There's so much potential for new adventures to spri🔴ng up, and players get super invested in the𝄹ir characters.

5/5

Setup & pack down

Gettinღg a session going is super easy: gather loads o🌳f six-sided dice and a character sheet, and you're ready to go.

5/5

Component quality

The Electric State boasts a well-laid out rulebook, though it's not as easy to reference as some. The artwork and print quaꦦlity are great.

5/5

Buy it if...

✅ You're big on interpersonal roleplay
This is a system that focuses o🌠n and delivers big rewards for meaningful player interactions.

✅ You don't mind a bit of rules hand-waving
There's some vagueness to the rules that might frustrate a c🍸ertain kind of player🀅.

Don't buy it if...

❌ You prefer a less cinematic game
With minimal crunch and a spotlight focus that cuts between pertinent scenes, the GM needs to fast forward deftly and leave behi✅nd the gumpf.

❌ You just wanna hit things until they die
Combat isn't the main focus, and while it's streamlined and fun, your average killbilly will♓ likely get bored with all the talking.

How we tested The Electric State Roleplaying Game

A hand holding the open Electric State rulebook

(Image credit: Katie Wickens)

This review was conducted using a ⛦copy of the game provided by the publisher.

After reading the core rulebook in full and examining the included adventures, our reviewer played a session of the game as Game Master to see it in action. They then compared thဣe experience to other tabletop RPGs൲ in their collection.

For a broader overview of our process, see the 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

Looking to try something new? Be sure to check out the 澳洲幸运5开奖号码历史查询:best board games or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/tabletop-gaming/the-electric-state-roleplaying-game-review/ iGkZBnCMgvAxxxMVxm4ti6 Wed, 11 Jun 2025 15:12:36 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Major board gam꧃e publisher Asmodee ๊has acquired the rights to Zombicide, picking up the co-op series from struggling rival CMON.

It's unclear how much the franchise was purchased for, but Zombicide will apparently be run under the Guillotine Games label as part of Asmodee's lifestyle vertical going forward. Although no concrete plans have been laid out for the series (which is often held up as one of the 澳洲幸运5开奖号码历史查询:best board games) as of yet, Asmodee indicatཧes that its next steps are top-of-mi🎐nd.

"We are proud the iconic Zombicide IP [intellectual property] further st💞rengthens our tabletop games portfolio and allows us to reinforce our presen𒀰ce in key geographies," Asmodee CEO Thomas Kœgler says in a announcing the development. "I can’t wait for the team to get to work at what’s coming next for this fantastic IP."

This is Asmodee's first purchase since the board game publisher became an independent company earlier in 2025, and this is a stark contrast to competitor CMON. It's been a rough few months so far as the latter's concerned; to start with, the cost-of-living crisis is 澳洲幸运5开奖号码历史查询:estimated to have lost CMON $2m. The company then failed 🧸to publish ಌits annual returns on time due to understaffing. As a cherry atop those setbacks, CMON soon 澳洲幸运5开奖号码历史查询:shut down active de꧒velopment on new projects and let staff go as a result of the US-China tariff situation. (Because a tremendouꦅs number of board games are published in China, increased costs could be catastrophic.)

Zombicide, which was first published in 2012 following an industry-defining crowdfunding campaign, isn't the first IP CMON has sold. In a from last month, it was revealed that Tabletop T♋ycoon had acquired Arcadia Quest, Blood Rage, Ankh: Gods✃ of Egypt, Rising Sun, and more from CMON.

Although it's miserable to see an industry titan slowly being chipped away into pieces, at least the Zombicide franchise won't be left to rot. As mentioned in our 澳洲幸运5开奖号码历史查询:Zombicide 2nd Edition review, this is one of the best team games around th🐎anks to compelling and amus🤡ingly goofy action, 25 missions to complete, and a wealth of unique enemies to overcome.

For recommendations on what to play next, why not check out the 澳洲幸运5开奖号码历史查询:best cooperative board games or the 澳洲幸运5开奖号码历史查询:best adult board games?

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//344567.top/games/board-games/major-board-game-publisher-snaps-up-the-zombicide-franchise-saving-it-from-an-uncertain-future/ prxpEBVveiJmDghYSbWemb Tue, 10 Jun 2025 14:03:43 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> There's something moreish about Jaipur.

More specifically, one match is never enough. Even if I just had my arse handed to me, I'm always🎉 keen to reset and go again when the final totals are tallied; Jaipur is that kind of game. I'd go so far as to say it's lightning in a bottle, actually. It has enough depth to keep you invested over the course of countless sessions, but is easy-going enough not to take up much brain-space.

I hadn't expected to fall so hard for it. Jaipur was never on my radar despite the years I've spent reviewing the 澳洲幸运5开奖号码历史查询:best card games, and it was only recommended as an afterthought when I visited a board game café many moons ago. I was hooked enough to sling it💖 straight onto my wishlist then and there, which rarely happens.

So, should you buy Jaipur today even though it's been kicking around since 2009? Abso-bloody-lutely. If you ask me, it deserves a spot in every collection and is one of the 澳洲幸运5开奖号码历史查询:best board games overall.

Jaipur features & design

Price

$24.99 / £19.99

Ages

10+

Game type

Open draft

Players

2

Lasts

20mins

Complexity

Low

Designers

Sébastien Pauchon

Publisher

Space Cowboys

Play if you enjoy

Lost Cities, Splendor, 7 Wonders Duel

  • 2-player trading game
  • Collect and trade goods for points
  • Hard-wearing components make it great for travel

Players ste🌸p into the shoes of rival businesspeople from the Indian city of Jaipur, and your aim is to become the best – thus earning the privilege of becoming your maharaja's personal trader. Put simply: earn the most points to win.

How you do that is your choice. There are a wealth of goods available for purchase at the market, and you'll sell those on for a profit. The trouble is, these items lose their value as more of them are sold… so you'll have to be quick if you want to make ﷽a killing. Once three stacks of goods are gone, the round ends and you count up your earnings. Whoever has the most is awarded a 'seal of excellence,' and victory is yours if you collect two of these.

Jaipur has an elegance to match such straightforward mechanics. Its cards are vibrant and the artwork (displaying piles of luxurious items from gold to silk) is as sumptuous as the open-air market of your dreams. The tokens are equally stylish💜, and they're sturdy enough to survive plenty of use.

Thankfully, these are stored in dedic♔ated slots within the box. Unlike other games I could name, they won't be rattling loose when not in use.

Gameplay

Jaipur box, cards, and tokens laid out on a wooden table

(Image credit: Future / Benjamin Abbott)
  • Easy to learn, but versatile in play
  • Constantly evolving strategies
  • You can't add extra players, unfortunately

The central premise of Jaipur is selling, but how you do that will define whether you win or lose. Do you buy cheap items like shoes and sell them off quickly? Or should you wait for more expensive items and pawn them at a huge profit, with the risk your opponent will beat you t🎃o the punch? It's a balancing act with no right answer, and that pressure keeps you invested from start to finish.

Yes, Jaipur is mechanically simple. But that doesn't mean it's boring. As an example, you can collect a single goods card each turn or draw all of the camels lying face up in the market. Besides giving you bonus𓆏 points at the end of every round if you gather the most of them, these act as jokers and can be used to claim multiple goods at once. However, grabbing them refreshes the market with new cards… which potential gives your rival exactly what they need on their next go.

Precious goods

Splendor Duel board and components closeup

(Image credit: Future)

If you like games such as Jaipur, it's also worth checking out the 2-player 澳洲幸运5开奖号码历史查询:Splendor Duel. As our glowing review says🐻, this one "punches well above its weight cla🍨ss."

This is Jaipur 🀅all over; it's a dance with your opponent where you're reacting to the other's strategy moment by moment. Flexibility is your most valuable tool as a result, particularly because there's no guarantee they won't see what you're doing and scupper your efforts.

My one criticism is that you can't increase the player-count. Jaipur is designed with two people in mind, and it just won't work if you crowbar in extra players (this is a shame, because it'd be a blast with more people). Still, this laser-focus means it's a great 2-player option – one of the 澳洲幸运5开奖号码历史查询:best 2-player board games, in fact.

Should you buy Jaipur?

Jaipur box, cards, and tokens laid out on a wooden table

(Image credit: Future / Benjamin Abbott)

I think Jaipur is one of those games everyone should 𝔍own. It's incredibly compelling despite being so straightforward, can be replayed endlessly, and isn't going to get boring anytime soon.

There are deeper games with similar mechanics, like Splendor, but few can match Jaipur's tantalizing blend of speed, immediacy, and replayability. Plus, its short run-time a🌳nd portability make it ideal for everything from a lazy night in to vacation play.

Ratings

Criteria

Notes

Score

Game mechanics

Jaipur's core loop isn't compl😼icated, but it still 🉐manages to seize you by the collar thanks to its versatile trading system.

4/5

Accessibility

Simple but very effective trading mechanics make J𓆏aipur easy to get your head around♕.

5/5

Replayability

It's not quite as deep as other board games for 2 players, but the fact that your 🐎strategy will always evolve depending on what's available and what your opponent does means it has longevity to spare𝓰.

4/5

Setup and pack-down

Seeing as it's a deck of cards and tokens, you can set up and put away Jaipur in a fraction of the time other games wo🀅uld take.

5/5

Component quality

Although the cardboard box is likely to get scuffed 🍌if you take it on tꦉhe go, Jaipur's components and cards aren't going to wear out anytime soon.

4/5

Buy it if...

✅ You want something replayable
Seeing as your tactics will change depending on which cards are drawn, the ones you have in your hand, and what your oppo🍷nent goes for, Jaipur has legs.

✅ You want a travel game
Like to play on the go? Jaipur doesn't take up much room 🍸packed away or in use on the table, so it makes an ideal choice forꦦ slinging in a backpack or suitcase.

Don't buy it if...

❌ You want a bigger multiplayer game
Unfortunately for us, Jaipur can ꦚonly be played with two people – it doesn't work if you add more players.

❌ You want a deeper strategy game
Its accessibilityꦬ is also a weakneꦆss, depending on what kind of experience you want.

How we tested Jaipur

This review sample was purchased by the writer.

I've been playing Jaipur avidly for years now, and have battled against different people in that time across a variety of environments from home to vacation – yoꦐu could say I've well and truly lived with it.

For more on our process, check this guide on 澳洲幸运5开奖号码历史查询:how we test board games. As for the site at large, be sure to visit the 澳洲幸运5开奖号码历史查询:GameRadar+ reviews policy.

Want more recommendations? Don't miss the 澳洲幸运5开奖号码历史查询:best cooperative board games or the 澳洲幸运5开奖号码历史查询:best family board games.

]]>
//344567.top/tabletop-gaming/jaipur-review/ 4wft3eSWnZHAkGKCu9k68c Fri, 06 Jun 2025 15:40:26 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> People come to the UK Games Expo, Britain’s biggest board game and tabletop event, for many reasons. To buy or sell. To find out about and pla🎶y the latest releases. To g🅷et a glimpse of future projects undergoing playtesting and development. But for me, it’s all about the people thronging the halls, revelling in their sheer, unabashed nerdery. To meet old friends and make new ones, to marvel at the cosplays, laugh at the t-shirts, and spend three days surrounded by folk who vibrate with a single, shared passion. Post-show numbers indicate 2025 was the most popular UK Games Expo ever, attracting over 40,000 visitors.

So, what was everyone getting excited about? Which board games were the talk of the show? Here's what stood out to me after visiting the UK Games Expo 2025 - and the titles I suspect may be in the running for our list of the 澳洲幸运5开奖号码历史查询:best board games.

1. Fate of the Fellowship

A full setup for Fate of the Fellowship with cards, tokens, and pieces all laid out

(Image credit: Matt Thrower)
Essential info

- Release date: Late June, 2025
- Game type: Strategy/co-op
- Players: 1 - 5
- Ages: 14+
- Lasts: 60mins+

The biggest draw of the 2025 show was undoubtedly Fate of the Fellꦏowship, an upcoming cooperative L🦄ord of the Rings adventure from Pandemic designer Matt Leacock. One gamer who initially dismissed it to me as a weak Pandemic clone was, after playing, thrilling with anticipation for its late August release date.

That’s not surprising given that the bones of the system barely show: huge armies march across Middle-Earth, the Fellowshi༺p fulfil perilous quests that you can swap around to create “what-if” versions of the novel’s plot, and - unless you’re very good or very lucky - Frodo becomes Ringwraith food before getting anywhere near Mount Doom. Th🌠e few preview copies available sell out so fast that the PR rep just laughs when I ask about them.

  • Fate of the Fellowship:

2. Gwent

Gwent

(Image credit: CD Projekt Red)
Essential info

- Release date: August 28, 2025
- Game type: Deckbuilding
- Players: 2 - 5
- Ages: 12+
- Lasts: 20mins

Next on many people’s radar was Gwent. Yes, that Gwent, the addictive c🧸ard-based minigame from The Witcher 3 that became so popular it’s now getting its own physical release. Fans can rejoice that the core of the game remains intact, but there are lots of new play modes to take advantag🌼e of face to face play, including group play for up to five and a two-versus-two team mode.

Its UK distributor, Hachette, was having a great show, celebrating two nominees for the prestigious Kennerspiel des Jahres prize, and , alongside some fun new titles. is an intriguing abstract strategy game with asymmetry, a bit like c🐟hess except you assemble your pieces as you play, while is an auto-battler that lets you leverage deckbuilding for some extra depth.

  • Gwent:

3. Viking Route

Viking Route board, models, and cards on a dark table

(Image credit: Matt Thrower)
Essential info

- Release date: October, 2025
- Game type: Co-op
- Players: 1 - 4
- Ages: 13+
- Lasts: 90mins

Perhaps the most ingenious new design on show was Viking Route from Ares Games. It’s a coopeꦍrative affair where you control a longship, navigating adventures on the seas of Norse mﷺythology. The on-board ship piece is a compass, which always moves where it’s pointing north, but you can control this by moving and rotating other magnetised pieces around the board, a completely new and hard to master movement mechanic.

Ares was also demoing , a new game from veteran designer Martin Wallce, which does what Martin Wallace does best: a demanding, European-style strategy game with a properly realized theme. In this case, piloting a no𝔉ble family through the history of the city of ancient Rome.

  • Viking Route:

4. Timber Town

Timber Town board, cards, and pieces laid out on a wooden table

(Image credit: Alley Cat Games)
Essential info

- Release date: July, 2025
- Game type: Drafting
- Players: 2
- Ages: 10+
- Lasts: 30mins

In terms of sheer volume of new games on show, the winner has to be Alley Cat Games. They expanded their range of tiny, play-anywhere mint-tin games with dexterity title 🍌Barbecubes and Tic Tac Trek, which transforms noughts and crosses into a cute exploration game. is a fresh, thematic take on classic B♏oggle, while is a fun new entry in the neglected pick up and deliver genre.

Their hottest new release, though, is Timber Town. This looks like a traditional tile-laying game with the clever n♍ew twist t🍷hat tiles float to you down a river, flowing from column to column, and must be placed in the matching position on your player board when you pick them.

  • Timber Town:

5. Creature Caravan

Creature Caravan box, board, cards, and components on a dark wooden table

(Image credit: Red Raven Games)
Essential info

- Release date: July 4, 2025
- Game type: Tableau-building
- Players: 1 - 4
- Ages: 10+
- Lasts: 60mins

Not long ago, Red Raven Games, founded by designer Ryan Laukat, was a tiny publisher - but the success of his games, particularly narrative exploration game Sleeping Gods, has let them expand. They were selling their new title at the show, Creature Caravan. This is a dice placement and tableau-building title in which players trade and explore a dangerous wilderness, trying to collect creatures and be first t🎀o reach the safety of the city.

They were also demoing a couple of upcoming titles that are revamped reprints of their early games. is a super-fast area majority game that now includes twenty variants and expansio൩ns plus a campaign mode, while adds new narrative and spooky interaction to a beloved adventure title.

“I never win,” laments their marketing mana𓆉ger Tom Wetzel. “I get too caught up in the story.”

  • Creature Caravan:

6. Fathom

Fathom box, board, and components on a table

(Image credit: Matt Thrower)
Essential info

- Release date: August, 2025
- Game type: Tile-laying
- Players: 2 - 4
- Ages: 10+
- Lasts: 45mins

Another standout at the ♍show for me was the undersea Fathom by Paper Fort Games, the team that's also behind the Terraria adaptation (ꦑmore on that later).

This is a tile-laying game with an intriguing sonar mechanic that limits what you can pick up to try and⛄ form semi-realistic deep-sea ecosystems across a r🔴ange of scenarios.

  • Fathom:

7. Deep Regrets

Deep Regrets cards and paraphernalia amongst other games

(Image credit: Matt Thrower)
Essential info

- Release date: Spring 2025
- Game type: Horror
- Players: 1 - 5
- Ages: 14+
- Lasts: 40mins+

Away from the big, gaudy publisher stands drawing in the big, noisy crowds, there are dozens and dozens of small independent publishers. The absolute standout success in this sector is Deep Regrets, a horror fishing title in🗹spired by the video game Dredge. The designer, publisher, and artist Judson Cowan and his two helpers are deluged a𝕴t their stall, fulfilling demand for demos and sales.

The theme is carried throughꩲ the whole game not only by the mechanics but by horror aficionado Judson’s artwork. A🧸ll the fish cards in the game are unique, an engaging mix of scary and hilarious, and even the inside of the box lid is illustrated. Judson went so far as to add illustrations to the shipping cartons that most people will never see.

It’s easy to forget that these folk are the lifeblood of the hobby. Often just one or two people pouring vast time and effort into creating and promoting games for the love of it, their passion pouring out when you talk to them. There’s , described by its creator Richard Davis as a harcore zombie survival game. Two biologists are putting their time in the field into a game called , illustrated from their own photos, which pits you against the real-life challenge of running a successful nature reserve. is a fast-paced shedding game that its creator is so enthusiastic about that he stayed at his stand after closing time to play it with me. Around every corner in expo, down 🐎every row, there are hidden gems, there is magic thrumming.

  • Deep Regrets:

Honorable mention - video game adaptations galore

Terraria board game board, cards, and components laid out on a table

(Image credit: Matt Thrower)

While Gwent is a video game spinoff, there are several promising full-blooded video game adaptations at the show. The biggest name here is probably , a bold, solo-only design being boldly promoted by a man cosplaying as Lara Croft. It features a very novel dynamic puzzle system which complicates solutions via enemies showing up and getting stuck in the mechanisms. Goliath Games, meanwhile, is working on a board game version of The Sims currently scheduled for release in the summer, although they don’t🌜 have a preview available.

However familiar those titles are, they’re matched in sales terms by the less well-known , which is getting its own tabletop adaptation from a less well-known publisher, Paper Fort Games. They specialize in the🍃 kind of fresh design concepts that are increasingly rare in board games nowadays: for Terraria that looks like boxed boss monsters with modular miniatures that you physically rearrange to ref𒁃lect their changing abilities as you whittle them down.

Looking for something new to play right now? Why not check out the 澳洲幸运5开奖号码历史查询:best adult board games, or the 澳洲幸运5开奖号码历史查询:best 2-player board games?

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//344567.top/games/board-games/you-need-these-7-board-games-from-the-uk-games-expo-2025-on-your-wishlist/ 5iiwkuAeedz7fnapusCjyc Fri, 06 Jun 2025 15:01:41 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> The Queen is dead, and the Rule by Midnight has been invoked by her dying breath. The land of Twelvefold is now thrown into chaos as various princesses from around the realm wage war against one another in an effort to win the throne. This is the premise behind Darrington Press' Queen by Midnight deck-building game, a title that radiates beauty but is also saddled by excess that would make a real princess shudder. Sadly, it's unlikely to go on anyone's list of the 澳洲幸运5开奖号码历史查询:best board games as a result - but there's still promise🐓 uꦦnder all that gaudy pomp.

Queen by Midnight features & design

Price

$69.99 / £69.99

Ages

12+

Game type

Deck-building

Players

3 - 6 (2 - 6 with expansion)

Lasts

90mins

Complexity

Moderate

Designers

Kyle Shire, Alex Uboldi

Publisher

Darrington Press

Play if you enjoy

Star Realm, Spirit Island

  • Play as a princess fighting for the throne
  • Each princess has unique abilities...
  • ...but everyone starts with the same deck

Queen by Midnight puts 3 - 6 players (or 2 - 6, if you're using the expansion 'Quarter Past') in the heels of princesses vying for control of the court, with each princess having access t🥂o their own suites of powerful spells and abilities, in addition to a basic stash available from the communal bazaar.

At its core, Queen is a deck-building game (a format favored by many of the 澳洲幸运5开奖号码历史查询:best card games) where each princess stꦍarts with a nearly identical starter deck and will have to improve it over the course of the game by purchasing new cards, with the end goal being to dish out enough damage to take out the other players and k💯eep themselves alive. The deck-building fundamentals that the game uses as its foundations are solid, and Queen brings some really interesting and fun twists to the classic formula.

Queen by Midnight princess cards laid out on a wooden table

(Image credit: Scott White)

In a bit of asymmetric flair, each of the princess characters not only can purchase cards from the shared bazaar pool, bu﷽t also a special reserve of their own known as their Vault.

Another one of the unique mechanics to Quee𝓡n, and where the game gets the "by Midnight" in its title from, is the ever-present clock face that ticks closer to Midnight with each passing round. This constant reminder of the endgame will adjust and tweak the game as it gets closer to that fated hour, changing the game in some impactful ways, like increasing everyone's hand sizes, unlocking that princess' most powerful cards from their War Chest, and even creating a secondary win condition, allowing each player to secretly decꦅlare their loyalty for another player. This allows them to serve as an advisor to that player if they're eliminated.

Sound like a lot? It is. This all extend♌s not just to the gameplay but to the production itself and can be felt the moment you open the base game's box for the first time. You are greeted by a 💫bag containing the components to a dice tower, which also serves as the clock face that tracks the game time, and a working lazy Susan to play on in addition. I will admit, these large set pieces in board games have never done much for me, particularly when they exist more for the "wow factor" or as a talking piece. (An example being Everdell's tree.)

Luckily, the Quarter Past expansion includes a perfectly usable flat t🦹abletop clock of 🍒sturdy quality, and I opted to use that and leave the fancy clock tower in its packaging and unmade.

Gameplay

Queen by Midnight character layout with cards and tokens on a wooden table

(Image credit: Scott White)
  • Features neat twists, like Inner Circle
  • Characters all play differently
  • Just too much going on

Although every character starts with the same deck, getting access to each princess💫' special cards jazzes things up. These decks really do a great job to further define and separate one character from another, creating an almost fighting game meta situation which I really dug. This ranges from Boss No’s focus on subtlety and sabotage (having your opponents choose to hurt themselves and help you, or choosing their preferred pain as you force them to choose whether they pay you, heal you, or get r🌊id of one of their cards) in contrast to Hephesta, whose deck specializes in healing and reducing oncoming damage while she bides her time until she can challenge you to a duel and potentially deal a big hit of damage.

With six princesse💖s to pick from in the base game and another four in the Quarter Past standalone expansion, it adds to the complexity of the game, requiring players to keep track of and remember what threats the other decks can bring, but also offers up a greater amount of flexibility and possible matchups from one game to the next, compared to other games in the genre.

The fun doesn't end if you're bested by these special abilities, though. Should a princess be reduced to zero health before Midnight, they can reveal their secret loyalty to another player and become a member of that princess' Inner Circle as an Advi🐼sor, allowing you to help them in ways that only your fജallen princess can, such as allowing you to heal them or look through their deck and give them a card. Then, if the princess you are declared for wins, you also win.

By your leave, your majesty

Queen by Midnight Quarter Past expansion box on a wooden table

(Image credit: Scott White)

If I were to recommend the base game or the Quarter To expansion, I would choose the expansion each time. It offers nearly as much content (4 characters ins▨tead of 6) but in a box that takes up less than half the space of the base game, thanks to the redesign of the clock and the adjustment to the princess boards, havi🌠ng them fold in half instead, and costing almost half the price too.

I really found this system to be an imaginative and fun way to keep players who are eliminated still in the game and contributing. It's never fun to be the first person out of a game and be forced to simply watch until a new game starts, and this Inner Circle system is a smart way to avoid that issꦫue.

If that was where the game left things, Queen by Midnight would be an easy recommendation for fans of deck-building games, but unfortunately, the game piles on so much other stuff that it leaves the game feeling bloated and overproduced. As I touched on earlier with the individual Vault decks that each princess brings with them, there are a variety of different classes of cards and princesses, with each princess being composed of two classes. Two classes that each have a Major and Minor value, with each impacting different cards, sometimes determining the number of dice you roll in a check, or just straight-up damage. Oh yeah, and there is some dice rolling mixed in, and some princesses have special tokens or counters they use. Attacks can deal different types of damage, which can be blocked or negated by some effects, or some cards can only negate specific damage, and then there are cards that aren't attack cards. Still, part of their effects can be negated by cards that negate attack cards but not the whole card, and then… well, simply listing out some of the situations is making me dizzy. All of this is not to mention that the bazaar shop bein𒉰g composed of three different decks that get swapped out depending on the time on the clock.

It all just makes the game feel like it was the victim of scope-creep and adding another mechanic or idea because it would be "cool" and not necessarily because it adds t🅰o the experience of the game overall, leading to that feeling of being overproduced.

Should you buy Queen by Midnight?

Queen by Midnight clock

(Image credit: Scott White)

Despite my qualms with the game, Queen by Midnight and Quarter Past 🐬are fun enough that if one of my friends wanted to play, I would say sure, but those same issues are what keep it f▨rom being a game I would actively reach for on my shelf. When I am in the mood for a complex and heavy game, I would reach for other titles that manage their complexity a bit better, and when I am in the mood for a deck-building game, I tend to reach for quicker and tighter experiences like Star Realms or Lost Ruins of Arnak. I hope that Queen by Midnight finds its fans, as it is a gorgeous game to look at, with stellar production values, but for me, this is going to be one game I may go to bed early for.

Ratings

Criteria

Notes

Score

Game mechanics

Queen by Midnight’s mechanics are fine, but there are just too many of them, resulting in a game that feels bloated. Each princess having a set of unique cards and di꧒fferent playst💃yles is a neat idea that serves the deck-building genre well, though.

2/5

Accessibility

The most important p🃏art of a deck-building game is its cards, and thankfully the text on these is large enough to be readable and straightforward. However, it can be difficult to determine at a glance what type of cards they are (i.e. which princess they belong to, or what time of da💃y they belong to). The symbols exist, but could have stood out more.

3/5

Replayability

The deck-building genre offers some of the most replayability in the hobby, and thanks to all the additional elements and systems that Queen by Midnight introduces, it only grows that amount. From asymmetric princesses, multiple decks of cards you will be pulling from, and 🦄a bunch of different characters to pick from, no two games will ever play exactly the 𒐪same.

5/5

Setup and pack-down

There are a lot of components you will need to get out and distribute before you start playing a game of Queen by Midnight, from sorting decks of cards to placing all the decks in their designated spots. This results in a setup that is more tedious than your traditional deck-building game, saying nothing of the bigཧ clock. The provided organizer does a well enough job, though, with enough space for everything, though I wouldn’t have minded some card organizers being included.

3/5

Component quality

My gripes with large table set pieces aside, every component of Queen by Midnight is top-notch. The cards feel great to shuffl🔯e and play, the princess boards are sturdy, with the expansion’s foldable boards being especially nice, and even the clock is well built. The artwork is gorgeous, and this all results in one of the best-looking and feeling games in my collection.

5/5

Buy it if...

✅ You like a game with a great table presence
Because of the impressive centerpiece clock and vivid artwork, few games♋ look as good as Queen by Midnight.

✅ You're a fan of deck builders and enjoy variable player powers
This game brings some novel new ideas to bear that longtime players will appreciꦐate.

Don't buy it if...

❌ You want a tight and quick deck-building experience
This is a🍸 much more involved game than maꦆny competitors.

❌ You don’t like keeping track of or memorizing what other players' powers or abilities are
Those unique a🌠bilities are a huge boon for the game, but they do add to🐠 your mental load during play.

How we tested Queen by Midnight

A group of gamers playing Queen by Midnight on a wooden table

(Image credit: Scott White)

This review was conducted using a sample provided by th🔯e publisheꦰr.

Our reviewer played Queen by Midnight multiple 💮times with other players whilst using different characters, all to get a feel for the game 🐠as a whole. They also used the expansion, Quarter To, to compare and contrast with the original title.

If you want to learn more about our process, be sure to drop in on our guide to 澳洲幸运5开奖号码历史查询:how we test board games. You can also visit the complete 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

If you're in the mood for something new, why not check out the 澳洲幸运5开奖号码历史查询:best 2-player board games? It's worth taking a look at the 澳洲幸运5开奖号码历史查询:best adult board games too.

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//344567.top/games/board-games/queen-by-midnight-review/ UCM7gFqpqE3jus8xbAehmH Thu, 05 Jun 2025 14:33:42 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Axis & Allies is one of the longest-running and well-known wargames in the board game space, having been around now for over 40 years. For most of that time, its strategic dice-based combat and troop deployment gameplay was relegated to strictly recreating real-world skirmishes and wars such as World War I and II, or the battles in North Africa or the Battle of the Bulge. Now under the care of Renegade Games, the studio is adapting that same classic gameplay fans have come to love and taking it outside of the grit and grime of real-world settings with the "Powered by Axis & Allies" line of titles, with its latest – and second – release, Battle for the Deep. Its undersea warfare has sparked my imagination as to what the future of this series could be, and while it won't necessarily rank amongst the 澳洲幸运5开奖号码历史查询:best board games, I𒁃 hope it acts as a blueprint for🧸 similar releases in this line going forward.

Battle for the Deep features & design

Price

$59.99 / £59.99

Ages

14+

Game type

Area control / wargame

Players

2 - 4

Lasts

90mins

Complexity

Moderate

Designers

Matt Hyra

Publisher

Renegade Game Studios

Play if you enjoy

Axis & Allies, Undaunted, Risk

  • Underwater fantasy wargame
  • Uses Axis & Allies mechanics
  • Board and tokens are Risk-esque

For those unfamiliar with Axis & Allies, gameplay takes place over a series of rounds, each divided into a series of Phases: Purchase Reinforcements, Combat Move (moving any units that will take part in combat that turn), Conduct Combat, Noncombat Move (moving units that did NOT take part in any combat), Check Stacking Limits (each region can only hold so man✤y units), Deploy Reinforcements, and Set Victory Points. Once a player has taken their turn, it passes to the next, and this continues until either one team reaches 30 combined victory points, if a team controls an enemy's base zone, or after seven rounds of play, at which point whichever group has the most points wins. Much of the core gameplay loop and systems will be familiar to anyone who has played previous editions of the series, allowing you to quickly transition into this latest theater of war.

As the name implies, Battle for the Deep takes the fighting from the land, air, and sea, and puts it far under the waves where brand-new and fantastical factions are waging war. This time around, instead of forces like Italy, Germany, America, or the Soviet Union, players can pick f🔯rom asymmetric factions such as the Undersea Kingdom, the Leviathans, the war turtles of The Protectors, or the Lovecraftian Denizens of the Deep – each army with unique troops with unique powers and abilities. This alone would greatly set BftD apart from its other A&A peers, but that is just one of a few. Neither the Axis nor the Allies exist under the sea, and alliances are chosen instead by the players, meaning that the team-ups can change from game to game – a feature that wouldn't quite be historically possible i🔜n the other titles but makes such a difference here.

Battle for the Deep miniatures on a white surface

(Image credit: Scott White)

On the component side of things, Battle for the Deep is your pretty standard A&A fare – paper rulebook, solid minis, a large game board, and cardboard tokens that leave a bit to be desired. Each of the factions' minis has a distinct look, and it's fun to see little dolphin riders swimming around the board in contrast to large whales and turtles. You certainly won't have any issue telling them apart, which is a plus with games like this that field a bunch of units, and you need to know what you are fighting against before sending your troops into the fray. The included reference cards, one for each player, help with𝔍 denoting what unit is what and show the progression of turns on the back, but overall, I found them to be a letdown thanks to the lack of descriptions of what the various unit abilities do. Not having this information - information that would be helpful to new and returning A&A players alike - on the reference cards means players will have to keep consulting the rulebook instead. T💛here is plenty of space on the back of the card where they could have put this information, and its omission is a bit of a head-scratcher.

Gameplay

Battle for the Deep board, components, and tokens laid out on a white surface

(Image credit: Scott White)
  • Unique units add welcome complexity
  • Lack of units overall
  • Feels more like a race than classic A&A

Each of the ✃four factions has a unique roster of four units that they can take with them into fights. While the stats from one group to the next are nearly identical across the board, featuring a typical "grunt" and heavy units, the additional two units all feel largely unique to that army. This is on top of most units also having unique abilities they can utilize too. These can range from the Undersea Kingdom's Dolphin Rider units that let them move after attack, or, my personal favorite, the Denizens' Tentacles that grab enemy units instead of dealing damage to them. These grabbed units can be used in place of hits on their own forces, turning enemies into cannon fodder against their own army. Seeing how these all played out against one anoth♔er was a blast, and their accompanying miniatures were a standout highlight of the game for me. More of this in the future, please!

Instead of set areas that each faction starts in, players get to instead choose from a handful of possible options, marking a first for Axis & Allies. The asymmetrical nature of the factions combined with th🐎is open-ended deployment direction gives Battle for the Deep an added degree of replayability that the other mainline games lack.

A new front

The tiled board of Undaunted: Battle of Britain

(Image credit: Future / Matt Thrower)

Axis & Allies' biggest competitor would probably be the Undaunted franchise. We were particularly keen on the 澳洲幸运5开奖号码历史查询:Battle of Britain version, which we said "throws🌞 you constant curveballs𓄧."

I like the dice-rolling-focused nature of Axis & Allies, and Battle for the Deep captures that feeling splendidly, but if I have one main complaint with this release, it's that I wish the team at Renegade had pushed the new aspects this game offers just a little bit further. I wish that we had more than just four factions, allowing for more flexibility in matchups. I would have been fine keeping it at 2v2 (though I would love 1 faction vs. 1 faction variant rules), requiring players to pick from a larger pool, meaning every faction wouldn't always be on the board. This could additionally be addressed if each f𒅌action didn't have only four units they could bring out and instead either had more options available to them (normal A&A games have far more unit options), or perhaps had an either-or situation where you would still only have four options, but two of those slots would have a choice between a couple of options to fill the spot with – decided at the start of the game. Still, as only the second of these "Powered by A&A" experiences, I think Battle for the Deep is a compelling and fun offering whose foundation lends itself well to the side series' future.

If you are coming at Battle for the Deep with previous experience from other Axis & Allies titles, some aspects may take a bit of time to get used to here. Perhaps the biggest adjustment will be that in this game, you won’t be able to carry over unspent resources from one round to the next. In the mainline games, while you may not be able to carry over all of your unspent money, you could bring over some, which isn’t the case here. This is an easy enough thing to homerule in if you and your game crew want to, so go for it. The other difference I felt was that this game came off a bit more aggressive than the mainline titles, with a heavier focus on attacking, thanks to that base capture win condition. Perhaps it’s more just on how my gaming group plays in general, but the whole experience felt more like a r🅺ace than a traditional A&A game, which some players may prefer and others may be put off by. I enjoyed it and thought it made the game feel more exciting and quicker.

Should you buy Battle for the Deep?

Battle for the Deep reference chart on a white table

(Image credit: Scott White)

The aesthetic and theme for Battle for the Deep may not be quite my cup of tea, but it has gotten my imagination running wild for what could💛 be. The foundations set up here, I would love to see taken into the science fiction realm with spaceships and a galactic conflict or in a high fantasy realm where factions of orcs and elves and more do battle – slinging spells and shooting arrows. As someone who also spent time checking out Renegade's first "Powered by Axis & Al🌄lies" title, G.I. Joe: Battle for the Arctic, this second entry feels far more like a solid wargame and less a novelty focused on nostalgia. Battle for the Deep is a fun and engaging entry point into the Axis & Allies ecosystem, or as an option if you aren't particularly attracted to the real-world war setting of their flagship entries.

Ratings

Criteria

Notes

Score

Game mechanics

There is a𝓰 reason that Axis & Allies has been around for more than 40 years at this point. It offers a good mix of strategy and luck, and Battle for the Deep brings much of that over along with some cool new asymmetric factions, but I wish they had pushed things a bit further.

4/5

Accessibility

Battle for the Deep manages to avoid the pitfall of some of the other games in the series with distinct unit molds that stand out from one another far better. I never had to worry about confusing a dolphin with a whale, or tentacles with a turtle. The use of symbols along with colors helps a lot to help folks with color blindness♛ too. The only part I found lacking is the reference card and the omission of the ability descriptions.

4/5

Replayability

The asymmetric factions and the choice of starting locations help Battle of the Deep stand apart from other A&A games, and the ability to choose what the team compositions are helps keep things fresh. I only wish there were 🅷a couple of additional factions you could pick from so that you weren’t always playing the same four every time.

4/5

Setup and pack-down

Setup for A&A is always a bit of a chore, and Battle for the Deep is no different, b♋ut as there aren’t as many pieces to worry about, or as big a board, it isn’t too bad. The lack of any sort of real organizer included, opting just for plastic baggies, always a pet peeve of mine, makes the process feel a b♚it messy. It’s not bad, but not great either.

3/5

Component quality

While the board and pieces are solid enough, the cardboard tokens and cards just don’t feel good. The tokens are far too thin, and simply punching them from the boards resulted in small tears. The card stock is more serviceable, but lacks det𒉰ail to make them really worthwhile reference cards.

2/5

Buy it if...

✅ You want a more fantastical wargame
We're a long way from the hiꩲstorical battlefields of nor🦩mal Axis & Allies here.

✅ You're an A&A veteran looking for a change
While longtime players will fee🍌l at home here, there are enough differences to breathe new life into the franc🔜hise.

Don't buy it if...

❌ You prefer historical wargames
Because th🍌e action takes place in the ocean betw🎉een mythical monsters, this isn't exactly realistic.

❌ A lack of units will bother you
If you prefer to command numerous troops of varying ꦉtypes, you may feel hamstrung by the mere four each faction has.

How we tested Battle for the Deep🦩 - Powered by Axis & Allie🔯s

Battle for the Deep quick reference card laid out on a white table

(Image credit: Scott White)

This review was conducted using a sꦬample provided by the publisher.

Our reviewer played Battle for the Deep multipl﷽e times and with other gamers to get a better sense of how it performed under different circumstances. They also used their experience with the Axis & Allies franchise to compare and contrast.

To find out more about our process, don't miss this guide to 澳洲幸运5开奖号码历史查询:how we test board games. You can also check out the complete 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

Looking for another recommendation? It's worth dropping in on our guide to the 澳洲幸运5开奖号码历史查询:best 2-player board games, or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/games/board-games/battle-for-the-deep-review/ 9r6hGVrNPMepLS2mbyXSNX Wed, 04 Jun 2025 15:33:46 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> All eyes may be on the launch of a certain Nintendo console, but that doesn't mean the world has come to a stop. You can currently save a mess of cash on Pokemon cards, merch, plushies, 🍃and more in .

To my surprise, these discounts are pretty good. I'd been anticipating the usual offenders (a few pounds off boosters here, a discount on third-party bootleg Pokemon card binders there), but the offers genuinely deserve a look. As an example, the Charizard ex Super Premium Collection with a Charizard statue, unique cards, and boosters is a quid away from its lowest ever price - it's instead of £80. Meanwhile, the beginner-friendly Pokemo🍸n Battle Academy hasn't ever been cheaper than the current . Throw in p🃏lushies, toys, books, and more for a super-effective sale.

You can check out the full range via the link below, but I've also rounded up a few choice selections that caught my eye. Even if you're not buying for you, they'd make excellent 澳洲幸运5开奖号码历史查询:gifts for gamers.

  • Pokemon Week sale:

Charizard ex Super Premium Collection | Save £16 - It may not be this pack's lowest ever price, but it's only a pound or so off a record low. Actually, this is an even better deal than it seems because the Charizard ex Super Premium Collection is usually averaging £76 or thereabouts. Actually, it hasn't dipped much below that in around a year.

Buy it if:
✅ Charizard is ya boi
✅ You want a gift for yourself or someone else

Don't buy it if:
❌ You'd rather just get boosters

Price check:

Gengar Plush (12") | Save £3 - My guy Gengar is an icon, so it stands to reason that he'd get some of the best Pokemon merch around... and this plushie just happens to be sitting at a record low price.

Buy it if:
✅ This spooky boo is your go-to
✅ You're buying for a Gengar stan

Don't buy it if:
❌ It gives you the creeps

Price check:

Pokemon Battle Academy | Save £7.50 - This introduction to the trading card game has literally never been cheaper, and because it does such a good job of easing newcomers into the game (I can attest to that, as it's currently sat on my shelf), I'd highly recommend scooping up a bargain if you're new to all this.

Buy it if:
✅ You'd like to learn the TCG
✅ You're totally new to the game

Don't buy it if:
❌ You're an experienced player

Price check:

Grumpy Pikachu Funko Pop | Save £4.50 - This Pop-ed version of everyone's favorite electric mouse is a single quid off its cheapest price, which is close enough for jazz so far as I'm concerned.

Buy it if:
✅ You'd like a lil desk buddy
✅ You need an easy present

Don't buy it if:
❌ Funko Pops give you the ick

Price check:

Mega Every Eevee Evolution | Save £15 - These Mega Eevee-lutions have been cheaper in the past, but the batting average is more like £38. As such, that's a pretty great offer on the whole.

Buy it if:
✅ Eevee and co are your faves
✅ You know someone who loves Eevee et al

Don't buy it if:
❌ You'd rather wait for the Pikachu Lego set

Price check:
💲 None (Amazon exclusive)

For more cool gear of the Nintendo variety, why not take a look at where to buy Nintendo Switch 2 on launch week? I kinda feel like that's what the rest of us are doing.

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//344567.top/tabletop-gaming/this-sale-on-pokemon-cards-plushies-and-more-is-the-most-super-effective-bargain-ive-seen-in-a-while/ kekgwsu9ccbemZ7w9R6Wf9 Wed, 04 Jun 2025 14:10:53 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> A brand new D&D class was not on my bingo card for 2025, and yet! The Psion, a spellcaster who uses ‘innate mental powers’ rather than the arcane, divine, or primal magic of other casting classes, may final✃ly be nearing an official release as the game’s 14th class.

That makes this another Intelligence-based class, likꦬe the Wizard or Artificer, but with its own distinct flavor. Rather than learning spells through boring ol’ books, or infus🐲ing magic into weapons, armor and gadgets, psionics are a force that results from the sheer power of the mind.

What even are psionics, you ask? Psionics is mental magic that results from the force of your own mind, like Star Wars’ Jedi or Stranger Things’ Eleven: connecting to other minds telepathically, moving objects and creatures, throwing up force fields, conjuring fire (pyrokinesis) and the like. The concept was highly popular in American science fiction of the mid-20th century, applying a layer of scientific rigour to hand-waving psychic phenomena. D&D and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs have featured psionics in various forms since its first edit🥃ion in the '70s♎, though its inclusion has often complicated the game’s usual mechanics in the process.

Back when D&D Fifth Edition was first released, a psionics-based class called the Mystic went through several roun💟ds of playtests, resulting in a hefty, 30-page document that tried to describe the class’ sprawling new mechanic🐽s. Eventually, the class was deemed too unwieldy, too complex, and too disconnected from the rest of the game’s systems to be workable.

It's alive, it's alive!

An open book's artwork depicts a lumbering, shadowed figure with glowing eyes approaching from a strange contraption

(Image credit: Benjamin Abbott)

The Psion isn't the first class to be reawakened or reshaped for the latest rules; D&D's 🤡least-played class recently enjoyed an upgrade, while the new D&D Frank🀅enstein subclass jolts the Artℱificer back to life.

D&D’s design team released a playtest version of the Psion on May 27, clearly with an eye on a future book supplement, should playtesters respond better than they did las✃t time around.

Unlike the Mystic, which ditched the usual spellcaster chassis for a patchwork of ‘Talents’ and ‘Disciplines’, the Psion is a ‘full caster’ with the same spell slot progression as a Wizard, Bard, Cleric, or🔥 Druid. It’s clearly a response to the failings of the Mystic playtest, seeking to introduce psionics in an accessible way that integrates relatively easily intoไ the rest of D&D’s mechanics. But how does the Psion actually play?

The Psion leans heavily on the psionics-flജavored subclasses we’ve seen in recent years, including the Psi Warrior Fighter, Soulknife Rogue and Aberrant Sorcerer listed in the 2024🐓 Player’s Handbook.

You’re effectively a spellcaster with an additional pool of ‘Psionic Energy Dice’ you can use to enhance attacks and ability checks, or help expand the functionality of other class features. A level one Psion, for example, gets an ability called ‘Telekinetic Propel’, which lets you push or pul⛎l creatures using your psionic power, while rolling an Energy Die determines how far you’re able to m🦂ove them. These dice start as a d6, end up as a d12, and are regained over a Short Rest once you hit Level 5, much like Bardic Inspiration Dice.

At early levels, you also gain Psionic Disciplines, which are a little like Fighting Styles or Warlock Invocations, generally offering additional uses for your Energy Die, improving attack accuracy, damaging creatures when they fail a saving throw, or boosting your persuasiven🐲ess out of combat. One Discipline lets you cast certain spells𒅌 as a Bonus Action, too – like a limited version of the Sorcerer’s Metamagic.

Dungeons & Dragons book on a wooden table, open on a page with a High-Elf Psi Warrior illustration

(Image credit: Benjamin Abbott)

Another core mechanic lets you switch between offensive and defensive battle sta𓃲nces, either aiding your damage output or i🌼mproving your chances of succeeding saving throws.

The subclasses narrow down into more speci🍨fic playstyles. There’s the Psi Warper, which is an expert in teleporting yourself and others; the Psykinetic, with a concentration-free Telekinesis that lets you throw gargantuan Krakens and Tarrasques around the map; the Tele🌜path, which can pry into creature’s minds without their knowledge; and the Metamorph, whose control over reality allows it to distort its body into an ‘organic’ weapon.

There’s a similar problem that the had during playtests last year, in that the Psion cribs together a number of existing, but disconnected features in the hope that they hold together as a solid class identity. Many subclass features bowl down to ‘this existing spell, but a little better’ – and while the Psion has telepathy from the start, it’s only to a range of 5ft, increased to 10ft for the dedicated Telepath subclass. Given the Aberrant Sorcerer can telepathically communicate to creatures miles away, it’s a strange restriᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚction, and suggests that the Psion isn’t quite ready to come out of the oven.

The elegance of the Psion is in how well it integrates existing D&D mechanics – possibly to a fault. But it offers some fun ideas, a clear design philosophy, and the chance to increase the paltry number of Intelඣligence-based classes. For that, I’m all for it.

Looking for more adventure? Be sure to check out the 澳洲幸运5开奖号码历史查询:best D&D books, or the 澳洲幸运5开奖号码历史查询:best board games.

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//344567.top/tabletop-gaming/the-psion-is-a-new-d-and-d-class-for-mental-magic-and-it-almost-works/ 6JCubtREyna6zeVscNya6V Thu, 29 May 2025 14:52:33 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Dead men may not tell tales, but I certainly will, because GamesRadar+ can exclusively reveal the next Disney Villainous characters – and 🌊one is the board game's first live-action baddie.

Due to arrive this J🐽uly, Disney Villainous: Treacherous Tides allows you to take control of Davey Jones from Pirates of the Caribbean. He is joined by Moana's giant crab Tamatoa, who, appropriately, is looking for all things shiny. This version of the board game can be played by itselꦿf, or mixed and matched with other entries in the Disney Villainous series.

You can pre-order Treacherous Tides now for , with wor🐟ldwide retailers to follow. (However, it's worth noting that the Target edition comes with a special 'underwater' box sleeve and a shiny Tamatoa mover with a glitter finish.) It'll hit shelves on July 21, 2025.

Villainous still gets my seal of approval as one of the 澳洲幸运5开奖号码历史查询:best board games thanks to its nuanced, competitive gameplay, and adding new characters like this provides a fresh challenge because they bring their own unique playstyle with them. Davey Jones will use his cursed crew to collect Treasure Tokens before defeating whichever hero (presumably ranging from Jack Sparrow to Elisabeth Swann) carries the Treasure itself. Meanwhile, Tamatoa has to steal the Heart of Te Fiti from Moana and stop Maui from🌟 reclaiming his mystical fish hook. These must then be brought back to his lair.

As is now to be expected from the series, both characters' boards and cards will feature original illustrations (something I had a lot of time for in my 澳洲幸运5开奖号码历史查询:Disney Villainous review). Naturall👍y, this means they'll have unique plastic movers as well.

Lysa Penrose, international product and marketing manager at Villainous publisher Ravensburger, tells us that "in Disney Villainous, our team gets to retell familiar stories fro✤m across Disney animation, immersing players in the Villain’s point of view, something you rarely get to see in the films. Treacherous Tides marks the first time we got to do this with a cha𝓰racter from a live-action film. In addition to new gameplay, we got to reimagine the film in our iconic Villainous illustrated style."

It's an 🍸interesting choice, and is the first expansion in a while that's caught me by surprise. Pixar or animation characters♏ are to be expected, but live action? Well, that opens up the floodgates. What could we get next? As a Disney Parks nerd, I'm hoping The Hat Box Ghost from Haunted Mansion, personally.

If you want to take a look for yourself, the game willꦜ be 🌊on display at the Ravensburger booth (#2-739) during the UK Games Expo between May 30 - June 1.

Disney Villainous: Treacherous Tides |
Available June 1 - 'Expandalone' sets for Disney Villainous tend to average this kind of price, and this one actually has an exclusive 'underwater' sleeve to go with a suitably shiny Tamatoa mover.

Buy it if:
✅ You're a fan of Villainous
✅ You want to get into the game
✅ Pirates of the Caribbean is your fave

Don't buy it if:
❌ You find the original too confusing

For recommendations on what to play next, why not check in with the 澳洲幸运5开奖号码历史查询:best 2-player board games or the 澳洲幸运5开奖号码历史查询:best cooperative board games?

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//344567.top/games/board-games/disney-villainous-treacherous-tides-reveal-pirates-of-the-caribbean/ pYpRHipaXKWDXZw8gmhNaY Tue, 27 May 2025 17:28:45 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I adore the Disney Villainous series, and for my money, it's amongst the 澳洲幸运5开奖号码历史查询:best board games out there. That's why I've got to jump on my soapbox and bang on about tꩲhis discount for Memorial Day.

The most accessible entry-point to the strategy 🐻board game, Disney Villainous: Introduction to Evil, is 50% less at the moment - it's just instead of $30. It's usually closer to $20 on 💜average, so that's a steal the game's Prince John is likely to appreciate.

Of course, this is just one price cut of many. Plenty of 澳洲幸运5开奖号码历史查询:Memorial Day board game deals are flying around at the moment, so if this doesn't appeal (or has dropped out of stock), 🌳you 🌊have lots to choose from.

Disney Villainous: Introduction to Evil |
Save $15 - It might not be a record low price, but considering how Introduction to Evil averages a price of around $20, that's excellent value on the whole.

Buy it if:
✅ You want an engaging strategy game
✅ You love Disney

Don't buy it if:
❌ You have OG Villainous

Price check:
💲

Although I adore the original Villainous, a criticism I had in my 澳洲幸运5开奖号码历史查询:Disney Villainous review was that it's q💃uite difficult to get into - it takes a minute to get your head around. Introduction to Evil is a direct ♛response to concerns about accessibility, so is more streamlined and easier to understand for newcomers. Because that was one of my only issues with the first game, that's good to hear.

You aren't losing the tactical depth as a result of that move, either. The joy of Villainous is that the characters all have different objectives, cards, and abilities, meaning they feel very different from one another. And if you get bored? Well, there are numerous expansions♔ you can mix and match with - all bearing their own, unique challenges.

It's utterly gorgeous t♔oo. Original, painterly artwork and movers that look like art-deco statues help Villainous feel so much more premium than it actually is. Introduction to Evil carries over some of my🐼 favorites, and it's nice to see them again here. Plus, you're getting an exclusive card for another very handsome game - Disney Lorcana - as a freebie. Lovely.

Looking for more discounts? Don't forget to check out these 澳洲幸运5开奖号码历史查询:Memorial Day Lego deals.

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//344567.top/games/board-games/you-can-get-an-introduction-to-one-of-my-all-time-favorite-board-games-for-50-percent-less-this-memorial-day/ C4zLoi5dqR2iSMnLbKXsPa Mon, 26 May 2025 17:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Afಌter months of leaks, rumors, and a PR campaign where publisher Games Workshop decided "fuck with it, let's have some fun" by making a tongue-in-cheek 'fansite,' the new edition of Horus Heresy has been shown off at last.

If you've been following 澳洲幸运5开奖号码历史查询:Horus Heresy Third Edition gossip, the final product may not come as a surprise. As suspected, 'Saturnine' is the next core box and features a line🎉up of brand-new Terminators with shoulder-pads to make '80s kids nostalgic, a previously-unseen – but massive – Dreadnought, and a core rulebook that revises existing mech💮anics without reinventing the wheel.

According to Games Worksho𒈔p's live stream reveal, we can expect to get our hands on the set this Summer. (If I had to guess, I'd assume July based on previous launches for the current Warhammer 40K/Age of Sigmar editions.) And to be frank, I can't wait. I've spent a long time circling Horus Heresy, but the new edition's rules are enough to tip me over into full "take my money" mania. It's like a blast from the past; this is a grittier, more granular wargame that's very reminiscent of the Warhammer I played growing up. Just look aღt the new 'Tactical Status' mechanic, which breaks down how units react to certain circumstances. The 'Suppressed' condition means that your troops are pinned down and disoriented by enemy fire, while 'Routed' shows that they've been so battered they need to fall back. Similarly, the Leadership stat has now been divided into other categories (Leadership, Willpower, Cool, and Initiative) that provide a better sense of your warriors' strengths. Those with a high Cool score are able to keep calm under great stress, for example.

This getting-into-the-weeds mentality sets ⛦Horus Heresy apart from the faster, more streamlined Warhammer 40K, and I dig that. In much the same way, I like how grounded its focus is. There are plenty of big personalities on these battlefields (just look at the Space Marine leaders, the Primarchs), but more focus is placed on the rank and file. The troopers in the trenches.

The narrative it's chosen appeals in much the same way. This edition puts the Dropsite Massacre of Istvaཧan V front and center, and this is a cataclysmic event in the lore where multiple Space Marine legions were decimated after being lured into a trap by traitors. That's why the Salamanders have enjoyed the spotlight for Saturnine, forming half of the boxes's force; they were badly affected by this event, becoming one of the 'Shattered🧔 Legions' who never really recovered. It's incredibly thematic.

Naturally, there's nothing to say you can't use those same models for different legions. While they're dolled up in Salamander and villainous Iron Warriors colors for the Saturnine artwork, they're usable in any army. Which is just as well, because the new units are particularly interesting. The Saturnine Dreadnought is one of the most dangerous units to walk the Horus Heresy battlefield to date, there's a massive defensive cannon you can turn on foes to devastating effect, and those new Terminators pack an extra punch thanks to their ability to dual-wield incredibly heavy weaponry… and, you know, due to being practically impervious. You get fewer of them as a result, but I feel like they're going to be straight-up 🐲vehicle killers.

Saturnine Dreadnought and Terminators line up on a flaming battlefield in art from Warhammer: The Horus Heresy

(Image credit: Games Workshop)

Wondering where they came from? Lore-wise, there's a good reason we haven't seen or heard of these in Warhammer's already-expansive canon; Saturnine gear is ancient tech that's fiendishly difficult to make, and was only figured out by Salamanders Primarch Vulkan. Because he's a team player, he distributed the plans for Saturnine armor throughout t🍸he Legions just prior to the Heresy. Considering how they're now being used against him, I suspect he's regret🐼ting that particular act of charity.

I'm sure we'll get more details in the days to come, and it'll be interesting to see how this compares to 澳洲幸运5开奖号码历史🍎查询:The Hor🀅us Heresy 2nd Edition starter set. However, no matter what, I'll be there day one. God dammit, Games Workshop – you got mওe again.

For something to play until then, why not check out the 澳洲幸运5开奖号码历史查询:best board games?

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//344567.top/tabletop-gaming/im-all-in-on-the-new-edition-of-horus-heresy-now-its-finally-been-revealed-and-i-love-how-nitty-gritty-its-rules-are/ LZBEGutM4UtLjvZbQsEL8Q Sat, 24 May 2025 21:03:06 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Daggerheart is hoping it can tempt you away from D&D, and honestly? The Critical Role RPG may just be able🌠 to pull it off.

Not that it'll be easy, mind you. Anyone trying to crack the world of pen-and-paper RPGs is in for an uphill battle. As one of the oldest and most popular fantasy roleplaying games, D&D is like a tree that's grown so large it hogs almost every drop of sunlight – all the plants around it struggle to grow in its shadow. That's why the 澳洲幸运5开奖号码历史查询:best tabletop RPGs have to adopt a different approach if they want a chance at survival, and D🔥aggerheart has opted for something Critical Role is famous for – the classic "yes, and" exercise.

While Daggherheart is still a swords-n-sorcery RPG in the classic se♍nse, it's far more narrative-focused than D&D. Yes, it differentiates itself by using physical ability cards and a unique dual-dice mechanic. But focusing on your character's emotional journey rather than the strength of their sword arm is why publisher Darrington Press hopes you'll sign up.

The Critical Role method

Photo of Daggerheart Core Rulebook showcasing Hope and Fear rules

(Image credit: Rollin Bishop)

"Daggerheart is a game that is specifically designed for narrative-focused play," one of the game's designers, Spenser Starke, tells me when we catch up ahead of launch. "If collaborative storytelling and world building is something that is really interesting to you, I think Daggerheart offers some really cool tools and some really fun mechanics that reinforce that kind of play-style at the table… I really want a game that encourages all of us to be collaborative storytellers together. And so I wanted Daggerheart to capture that vibe and then empower people to go off and play the way that we play at our tables, and kind of what [Critical Rol൲e] has become known for."

With that in mind, I find the way Daggerheart 'gamifies' the relationship between Game Master and players appealing. Yes, it's all about creating a cool story together. And no, the GM isn't working against the party per se. But the addition of 'Hope' and 'Fear' tokens – which are earned by players or GMs r🥀espectively – change how you approach play. Players amass Hope after certain action rolls, and these are spent to provide a bonus or benefit. Because you can only hold six at a time, Daggerheart actively encourages you to spend them. This helps nudge players outside of their comfort zone or to think creatively.

"Statistically, you're earning [Hope] about half the time if your dice behave," fellow designer Rowan♏ Hall tells me. "So we want people to spen🌱d hope freely. And therefore we attached mechanics that we want to be buttons that people can push more often. We also made sure that the mechanics that were attached to spending Hope also aligned with the idea of hope. So for example, the 'help' action will require you to spend Hope, because narratively, we're saying, 'I want my friends to do better.'"

Fear tactics

Photo of Daggerheart cards held in hand with Core Rulebook in background

(Image credit: Rollin Bishop)

🧔Fear, on the other hand, is collected by GMs. These add complications to the narrative or, as Hall notes, "increase the dramatic tension." Besides giving Game Masters permission to turn the screws, 💎it results in a tense back-and-forth that raises the stakes. It's a bit like the RPG version of that "yes, and…" exercise; things escalate in memorable, chaotic ways. It's the stuff water-cooler conversations are made from. After all, Starke reminds me, you can't be a hero without overcoming adversity.

"Fear helps me as a GM to make harder moves," Starke says. "To put [players] into harder situations. They see that I'm spending a resource to do that, and they know that I'm acknowledging I'm doing this, because the story is both asking me to do it and because I want to ꦐ🎐watch you all go up against this thing. That's one of the big GM things – be a fan of the players. On the GM side, you're playing a different game… Your job is to put things in front of [the party] and help them to tell the story they want to tell by providing the obstacles."

This is the kind of thing that gets a battleworn GM like me excited to play Daggerheart rather than defaulting to D&D yet again – along with providing an experience you'd be hard pressed to find anywhere else, it helps me become a better Game Master. It also lifts some of the load from me by emphasizing that collaborative spir𓃲it – something I'm grateful for ༺considering how long I spend planning sessions each week. If anything was going to tempt me away from D&D, it's that.

I'll be giving my thoughts oওn Daggerheart soon, and you can try it yourself by orde✅ring or grabbing the core rules for .

Want to try something new? Check out the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best board games for 2 players.

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//344567.top/tabletop-gaming/ive-been-playing-d-and-d-for-years-but-daggerheart-might-make-me-defect-for-one-simple-yet-brilliant-mechanic/ G2F4jy3THMXpH7bb5yf99h Fri, 23 May 2025 22:43:30 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I 𝕴have a confession to make. In any RPG I play, if I'm allowed to push or throw folks or otherwise move them into harm's way, I cannot stop myself. And the co-op, turn-based tactical RPG Sunderfolk is no exception; my♒ bat bard has been running around battlefields helter-skelter to drop enemies off ledges. For the record, that's not a problem. In fact, arguably, that's 100% in the spirit of tabletop – which Sunderfolk is very obviously inspired by.

There's no perfect shorthand for describing Sunderfolk, whic🌺h is the first video game from Dreamhaven studio Secret Door, but the quickest I've been able to do it is "D&D by way of Jackbox." You pla🐻y through a campaign with classes and progression using your phone to avoid cluttering up the main screen, which always has the map or main cutscene presented. There is a single narrator that voices all of the NPCs and reads descriptive text out loud. It's much, much better with friends.

Adventure awaits

Sunderfolk screenshot of the main town with underground tree in background

(Image credit: Secret Door)

And that's absolutely by design. According to Sunderfolk game director Erin Marek, the core premise of the game, regardless of any mechanical descriptors or adjectives, is that it's trying to solve a relatively common problem: people being unwilling to give 💜physical tabletop games a chance for one reason or another.

"'I love these games,'" Marek says while describing the exact issue. "'I want to play these games with my loved ones and my friends, but they will not give those games a chance.' And so this is a g꧟ame to try to get them that bridge into the space, to 🎉try to get them to catch the bug."

The goal is this bridge into the hobby

Chris Sigaty

"I have twin boys," says Chris Sigaty, studio head of Sunderfolk developer Secret Door. "They're now 17, and I'm a big board game and tabletop player, and I would say, to some extent, Sunderfolk is i💫nspired by the challenges I had as a father even getting my kids to do it. And unfortunately, they have not caught the bug in the same way I have with board games, like I'm willing to listen to really long rules and read them and do all that stuff."

Functionally, Sunderfolk streamlines the traditional tabletop process to make it as easy as possible to actually pick up and play. There are absolutely rules about how diff🍌erent mechanics work, what to do when and where, and how to play, but they're presented piecemeal over time without the need 🤪to break out the Player's Handbook just to figure out what spells you have access to.

This is instead boiled down to a series of predetermined cards you can pick ahead of missions (which are voted on collectively) that include straightforward instructions about moving, damage, status conditions, and so on. Further customization comes in the form of trinkets, equipment, and new cards that are laye🗹red over time into the fabric of play in a straightforward manner.

Sundered folk

Sunderfolk screenshot featuring grid-based combat

(Image credit: Secret Door)

"There's a lot of complicated things that make up what Sunderfolk is," admits Sigaty. "But the goal is this bridge into the hobby, and there's so many wonderful different types of games there, but if you're knowledgeable enough to say 'tactical turn-based game that's on a hex board that uses card mechanics that's inspired by actions on a card that you may have seen in🍌 this board game' – you're already so advanced that I think we're 🅺missing the point."

"If I'm talking to the average person, it's like, 'it's an adventure that you can go on together as a family or as a group of friends,'" continues Sigaty. "At the highest level, that's what it's doing.♚"

It's an adventure that you can go o💟n together as a family or as a group of friends

Chris Sigaty

To Sigaty's point, it'd be one thing for me to describe, mechanically😼, how exactly movement functions across grids, what individual cards do in tandem with one another, the ways you interact with ꦰplayers and NPCs, turn order… or I can simply say that I'm doing everything within my power to have my little bat bard push enemies into pits, and I'm lovin' it. Both are true, but the latter is a much more digestible description.

"I love playing things like D&D and Pathfinder and all these systems that, honestly, just provide these opportunities for me my friends to get togꦏether and just play a little bit of make-believe," adds Marek, "but it's very tiring for me, th📖e GM, to have to prep content."

"Sometimes I want to still get together with them," Marek continues, "but I'm like, 🥃'I don't have the energy to actually get this stuff together for us to play.' And so it's also for those folks who are like, 'Hey, this isn't a replacement for these board games and these things you love, but it is maybe an easier space if you're feeling tired, a reason to get together still, even if you don't have all of yꦏour content prepped to hang out with your friends."

And it absolutely works. More than once these past few ﷽weeks, I've managed to salvage an evening where my friends and I were initially meant to play D&D, but someone had to drop out, into a Sunderfolk ni♉ght. It doesn't scratch the exact same itch, but it is so shockingly close that it's a welcome surprise regardless.

Sunderfolk is currently available on PC via Steam, PS5, Xbox Series X, and Nintendo Switch. If you're looking for something more traditional, be sure to check out our ranking of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/games/rpg/my-bat-bard-absolutely-cannot-stop-pushing-people-off-ledges-in-jackbox-meets-d-and-d-rpg-sunderfolk-and-honestly-thats-tabletop-baby/ 6YKgyqgVtVeCNLuxbMWycc Thu, 22 May 2025 20:51:58 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It's a well-known fact Zombies love two things; board game discounts and brains. Alright, so only one of those is true. But if they were partial to a saving, this offer would tickle their undead fancy.

The DCeased spinoff of board game titan Zombicide has dip𒀰ped to just rather than the usual $50, providing an enormous 60% reduction. Kind of like how zombies often have a 60% reduction of body-parts.

Anyway, that offer caught my eye as I was hunting down savings on the 澳洲幸运5开奖号码历史查询:best board games. W🦋hile there are price cuts aplenty in the runup to Memorial Day, this was the most noteworthy barg꧃ain I've found so far.

DCeased: Gotham City Outbreak |
Save $29 - This Zombicide spinoff has never been cheaper than it is now, thanks to a whopping 60% off. The previous low was $21, and the average cost is closer to $28. In other words, this is phenomenal value.

Buy it if:
✅ You love Zombicide and DC
✅ You want a co-op challenge

Don't buy it if:
❌ You didn't like Zombicide

Price check:
💲

This game takes the✃ bones laid down by the venerable Zombicide system, moves the action to Gotham, and has you take on a who's who of zombified rogues from Batman's long history. The Dark Knight, Robin, Harley Quinn, Bane, Poison Ivy, and Batgirl are arrayed against the hordes, and players will work through obj๊ectives whilst attempting to rescue bystanders from becoming a walking snack.

Because it utilizes the same mechanics we've seen for years in publisher CMON's premier game, you at least know what you're getting here. As we pointed out in our 澳洲幸运5开奖号码历史查询:Zombicide 2nd Edition review, "no matte🧸r how you choose to play... you’re in for some goofy, gory fun."

This also has a lot in common with the recent Marvel Zombies spinoff; you control the last remaining superheroes who must face down zombified icons and save whoever they can. It may not be as deep as the core experience, but as mentioned in our 澳洲幸运ไ5开奖号码历史查询:Marvel Zombies: 🍷Heroes' Resistance review, it's perfect if you're looking for a "lightweight co-o🍒p boar💫d game experience."

Want more discounts? Don't miss the most up-to-date 澳洲幸运5开奖号码历史查询:board game deals, or these upcoming 澳洲幸运5开奖号码历史查询:Memorial Day board game deals.

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//344567.top/games/board-games/holy-smokes-batman-this-iconic-board-game-spinoff-based-on-the-dc-universe-has-never-been-cheaper/ 9zBzdrELoK3GztjiRv9iia Tue, 20 May 2025 10:10:23 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> After taking a beating for its wonky Baldur's Gate 3 models that gave the internet a meltdown last week, manufacturer Wizkids seems to agree. In facꦰt, it's now promising refunds to go with a full apology.

In an on the company's site, Wizkids noted that "the final product did not meet our expectations or that of our Wizards of the Coast partner." Considering the drubbing these Baldur's Gate 3 models 澳洲幸运5开奖号码历史查询:got online (on🥀e that would make Vicious Mockery feel like an encouraging pep t𓄧alk), it's probably not surprising. It's hard to argue when comparing those initial renders with the less-than-ideal final result, so social media cast Cutting Words on the finished product for wince-inducing damage. As an example, BG3's senior cinematic artist that the $50 price tag was "expensive for a 5 years old painting work."


Fortunately, anyone who put down cash on these D&D miniatures will be able to get their money back direct from Wizkids. The update tells customers to contact the company if they bought the set through the officialཧ Wizkids store, or to ask for a full refund if it was purchased in-person from local retailers.

Either way, the situation has left Wizkids with a metaphorical black eye. It definitely won't be how the company expected this to go when the models were announced; after all, being able to transfer such beloved companions into your sessions of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs feels like a guaranteed money spinner. It's not even clear what went wrong here, but either way, Wizkids writes thওat it's "aware of the recent reports and complaints and [is] taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints."

To take your mind of all this, why not check out the 澳洲幸运5开奖号码历史查询:best board games or the 澳洲幸运5开奖号码历史查询:best D&D books?

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//344567.top/toys-collectibles/those-behind-the-cursed-baldurs-gate-3-models-offer-sincerest-apologies-and-promise-to-make-it-right/ PubBaeaN3jQpK6iZChuPQd Mon, 19 May 2025 12:17:59 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I am never going to play FromSoftware’s five-star 澳洲幸运5开奖号码历史查询:Elden Ring because I simplꦦy don’t have the patience, time or dexterity needed to master the fights, and that’s why I was excited about the chance to try Steamforged Gamesღ’ Elden Ring: The Board Game – Realm of the Grafted King. I was hoping that it might give me at least a taste of the video game masterpiece.

Unfortunately, it proved to be a disappointing experience for me and the Elden Ring players I shared it with. Elden Ring: The Board Game – Realm of the Grafted King may look the part, but it's unlikely to earn a spot on lists of the 澳洲幸运5开奖号码历史查询:best board games.

Elden Ring: The Board💟 Game - Realm of the Grafted King features & design

Price

$199.99 / £199.99

Ages

14+

Game type

Dungeon-crawler / cooperative

Players

1 - 4

Lasts

2hrs+

Complexity

High

Designers

In-house

Publisher

Steamforged Games

Play if you enjoy

Elden Ring, Dark Souls: The Board Game, Monster Hunter: World:ꦺ The Board Game

  • Level up your weapon and attribute decks
  • Great-looking, imposing miniatures
  • Rulebook quickly fell apart

Elden Ring: The Board Game - Realm of the Grafted King is one of three huge standalone games that can also be joined together for a longer campaign, and it takes us to the forests of Limgrave for 30 replayable scenarios. Characters grow more powerful over time as they unlock better equipment, discover new crafting r🔯ecipes, and improve their attributes. The larger campaign is divided into numerous bite-sized scenarios where players battle bosses, fight waves of enemies, make decisions in choose-your-own adventure-s꧋tyle narrative sequences, and explore the world by flipping over tiles.

One to four players share the adventure as Tarnished with different specialties, with the tough Vagabond protecting the team while the Prophet provides healing and the Samurai moves around the board to engage with enemies and avoid attacks. Their combat prowess is represented by building a pair of decks, one representing their weapons and one tied to their attributes. When they take an action in a fight, they choose a card from their hand for a power or basic attack and then randomly reveal an attribute card to determine how powerful the effect is. Each scenario awards players with runes they can spend to upgrade their equipment — unlocking more powerful attack cards — and buy improved attribute cards. This creat♚es a satisfying feeling of progress after every session.

Elden Ring: The Board Game - Realm of the Grafted King cards, components, and book on a dark table

(Image credit: Samantha Nelson)

While the miniatures representing the game’s many types of foes look great, the other components leave a lot to be desired. Althouꦦgh it could obviously have been an one-off with my review copy, the binding on my rulebook started falling apart during our first session as we flipped back and forth trying to make sense of some of the more confusing rules. The game is complex, and player aids would have been greatly appreciated to provide reminders during combat anꦺd exploration. There also weren’t enough cards representing runes, which made it hard to keep track of how many you had if you wanted to save some between scenarios or cash out some of your cards for a big upgrade.

The color scheme is mostly gray, dark green, and brown, which isn’t very visually interesting and makes it hard to determine which symbols are shown on a tile you’re exploring since most of them look pretty similar. One of the worst offenders is flasks used to heal and refresh your focus points. They’re mostly gold with just a tiny splash of green or red, meaning you have to squi𒅌nt to check which is which.

The text on cards is also too small.

Gameplay

Elden Ring: The Board Game miniatures on an encounter book with a grid, beside board tiles and cards

(Image credit: Samantha Nelson)
  • Tactical grid fights
  • Gather resources by flipping tiles
  • Quests and narrative don’t do enough

The Elden Ring video game lets players explore a big, open world, and different areas are represented in the board game by stacks of tiles that are revealed as your character moves. These can have resources you're able to 🐻pick up, hardships you need to bypass to advance, or foes that are fought by moving your character to a🌠 battle that takes place on a grid in an encounter book. During boss fights, several of the books are lined up to produce a larger field of battle.

Initiative is one of the most important parts of a fight, with cards representing the players and their foes shuffled together and then dealt out to determine the turn order. Enemy attacks can be devastating, so when possible you want to make sure that they hit a character with a strong defense or that you can position yourselves so that the enemies don’t have ♔a valid target. Some abilities also can stagger opponents, making them skip their turn.

Digital doubles

Two massive monster miniatures face off with one another on the Monster Hunter World: Iceborne board

(Image credit: Future)

Got a taste for video game adaptations? Steamforged also produces 澳洲幸运5开奖号码历史查询:Dark Souls: The Board Game, but we'd point you toward the excellent Monster Hunter�꧑� World: The Board Game - Wildspire Waste or 澳洲幸运5开奖号码历史查询:Horizon Zero Dawn: The Board Game.

Characters positioned in the middle of the grid have a limited ability to manipulate the initiative order so that’s probably where you’re going to live if you’re playing solo or prefer a cautious strategy. The back row makes your character more defensive, while the front makes it easier for them to unleash a dev🧜astating attack. Moving between requires balancing risk and rewards and understanding your class role.

While boss battles involve everyone, each fight in the more common exploration scenarios has a set number of initiative cards that can be involved, representing the number of players and summoned creatures. It works well for scaling if someone in a multiplayer game misses a session, but it’s a ⭕bit awkward when two players are taking their turns on the more complex combat and the others are just wandering around picking up herbs.

Elden Ring board game miniatures on tiles, with tokens scattered around

(Image credit: Samantha Nelson)

This division would feel better if the game had more of a time crunch that encouraged players to split their focus. I🅠nstead Elden Ring rewards grinding by exploring every tile and using a Site of Grace to refresh material nodes and gather more. Time is tracked by a weather deck that occasionally prompts players to draw challenging events but mostly does nothing.

Narrative chapters are underwhelming too, just boiling down to reading blocks of text and making some decisions on how you approach things that can cause you to lose health or maybe gain a good card that could come up in a future scenario. Each class has a series of quests they move through by performing certain activities in the course of normal gameplay like overcoming har🍷dships or attacking enemies, but most of the time completing a quest just leads to picking up a new quest without even a tiny intermediate reward. The tasks al🍷so aren’t created equal between classes which meant that my Vanguard hadn’t even completed the first quest by the time the Samurai had finished five and unlocked a new weapon.

Should you buy Elden Ring: The Board Game - Realm 🍸of the Grafted Kin🀅g?

Elden Ring: The Board Game instruction booklet and miniature laid out on a wooden surface

(Image credit: Samantha Nelson)

I certainly don’t think Elden Ring: The Board Game – Realm of the Grafted King is worth its very high price tag, and everyone I’ve played it with — from fans of the video game to general dungeon-crawling enthusiasts — agreed. While the game offers many scenarios 𝔉to play through with impressive bosses you’ll want to tailor your deck to face, the overall gameplay quickly grew tedious.

I wanted a new cooperative game to challenge my friends, but Elden Ring’s shoddy components, unimpressive narrative, and bland challenges has left us continuing our search. If you’re a board game player, I’d recommend you pick up the Descent series or 澳洲幸运5开奖号码历史查询:Gloomhaven instead. If yo𝓀u’re a big Elden Ring fan, you’re better off just grabbing Nightreign.

Ratings

Criteria

Notes

Score

Game mechanics

Combat can be fun, but t🧸he narrative and exploration sections are bland.

3/5

Accessibility

The rules are dense and not particularly well explained. Player aid cards would havꦬe been very helpful.

2/5

Replayability

The game has a huge number of scenarios so you can easily devote dozens of hours to it if you don’t 🔯run out of patience first.

3/5

Setup and pack-down

The box is decently organized with different decks and the tiles and encounter books mak🐻e it easy to set up.

4/5

Component quality

While the miniatures look good, the rulebook quickly fell apart,ﷺ t♛he text is too small on cards, and the limited color scheme makes many components look too much alike.

2/5

Buy it if...

✅ You absolutely love Elden Ring
Devoted FromSoft fans who need more Elden Ring can find a new spin on their favor🅷ite title here.

✅ You like leveling up your character
Rewards after each scenario can make updating your character deck satisfꦯ🍎ying, particularly when you see the benefits in the next fight.

Don't buy it if...

❌ You’re looking for a lot of variety
While there are a lot of scenarios in Elden Ring, it quickly fee⛄ls ♕repetitive.

❌ Visuals are important to you
The miniatures might look good, but the bland꧟ color pallet makes this a dull world to explore.

How we tested Elden Ring: The🎀 Board Game - Realm of the Grafted King

A cat sitting in the Elden Ring board game box

(Image credit: Samantha Nelson)

This review was conduct⛦ed using a sample provided by🎉 the publisher.

Our reviewer played this game over multiple sessions with a variety of people that inclu🌳ded board game regulars and Elden Ring fans to provide a broader overview of how the system works, along with how it'd be received by different audiences. Samantha has been writing about tabletop games for more than a de🍨cade, so has plenty of examples to compare this against.

To find out more, see this guide to 澳洲幸运5开奖号码历史查询:how we test board games or check the complete 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

Want something else to try? Be sure to check out the 澳洲幸运5开奖号码历史查询:best 2-player board games, or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/games/board-games/elden-ring-the-board-game-realm-of-the-grafted-king-review/ X25XEjxkLMCPTh4PwMEaxL Mon, 19 May 2025 10:59:01 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Break!! is a tabletop RPG with a stark emphasis on meaningful player interaction, creative expression, and all-out weebyness. The 470 page core rulebook is a worldbuilder's fever dream of familiar anime tropes, dusted over deep and malleable lore. Oozing with inspiration from top anime ﷽titles – I've noted mirrors to Delicious in Dungeon, Fullmetal Alchemist, One Piece, and some of the more action-oriented Studio Ghibli movies, to name a few – Break!! throws players into a world of intrigue, heroism and companionship. It presents a rich setting full of anime-style whimsy with a masterful yet🐓 humble flick of the wrist. Is it one of the best tabletop RPGs? If you're an anime stan or someone that grew up admiring SNES-era JRPGs, absolutely.

This is a game that makes no assumptions about moral alignment based on a character's physiology or choice of magic, and it presents itself with TTRPG newbies in mind. Break!! lends itself to a cinematic tabletop RPG experience as a result, and although the roll-under mechanic blunts that a little, it's a fantastic modern adaptation of old-school pen and paper RP – one that'll see players monologuing and fanservice-fumbling their way through epic journeys built around connection, heroism, and the power of friendship.

Break!! features & design

Price

/ (New Aeon Edition: / )

Ages

12+

System

Break!!

Players

3 - 6

Lasts

3 - 5hrs per session

Complexity

Moderate

Designers

Reynaldo Madriñan, Carlo Tartaglia

Publisher

Grey Wizard Press

Play if you enjoy

Avatar Legends, Fabula Ulti❀ma, Cloudbreaker Alliance, anime in general

  • Explore a rich, dynamic world of anime tropes
  • Homebrew to your heart's content
  • Hilarious descriptions and simple systems

Presented in a visually clean, beautifully illustrated, and easy to reference tome, the Break!! Core Rulebook kicks off with character creation. While there are no pre-generated player-characters, randomizing the process knock🅰s it down to about an hour. Here, cleverly inserted lore helps situate players, teasing some culture and ushering newbies in without heaps of exposition front-loading the experience. That's something the book excels at, too, with intriguing bitesize snippets littered throughout to lure you into the weeds. Plus, the descriptions are primed to give us weebs a good chuckle while still being mechanically interesting.

There's a host of familiar archetypes to draw in anime fiends, too – the Esakai-like Dimensional Stray and fun-size Chib both feature as Species, for example. Next to your standard sneaky, tanky, and spell-slinging Callings (similar to D&D classes), the Heretic and Murder Princess sit alongside mundane-but-just-as-important options like the Factotum, whose superpower is basically having a massive backpack. With the addition of quirks, spells, and abilities, every character lends their own unique flair to the table. It's in no way as comprehensive as 澳洲幸运5开奖号码历史查询:Pathfinder 2e's character options, but it's far easier for new players to digest. The handful of 𝔉Callings and Species are enough to ensure the party is varied, while offering some interest🌊ing combos.

Open Break!! rulebook on a patch of grass, showing robots in a lush environment

(Image credit: Katie Wickens)

Character advancement wields some exciting abilities to get players raring to level up, and the process is simple enough. It's only outlined up to level ten, bu🌸t smaller numbers make it easier for the mathematically disinclined to calculate past that. There's also plenty of opportunity for players to take ownership over their advancement by crafting and imbuing better gear, using their Downtime to train one another, or building a reputation for themselves.

Included is a varied collection of pre-gen adversaries, bu⛄t the meat of the prep comes in the ten-page rundown for creating your own compelling, recurring rivals. GMs are encouraged to customize and reskin premade adv𓃲ersaries, with easy-to-parse instructions that let you hack the game in minutes. That said, you could easily get a full campaign out of the characters outlined in the core book.

There are far fewer adventure maps and sites included than adversaries, with only one starter adventure outlined in detail. But again, there are enough roll tables for adventure hooks, hazards, points of interest, encounters, and map feꦡatures, as well as a whole spread on how to invent a Saga to keep players invested across multiple sessions. Break!! isn't ideal if you want premade campaigns, but all the tools are there to facilitate wild and wonderful homebrew adventure 🌠creation.

Gameplay

Open Break!! rulebook on a patch of grass leaning against a tree

(Image credit: Katie Wickens)
  • Big focus on cooperation and out-of-the-box thinking
  • Roll-under and wagers mean everyone knows the score
  • Mechanics don't explicitly encourage personal goals

The Break!! RPG system pushes players to cooperate and think outside the box, both inside and out of combat. In battle, Attack and Tactical Assist actions let you work together to defeat foes in interesting ways, combining powers as each side acts together, rather than rolling initiative individually. It means players can position themselves as a cohesive unit, and draws them away from the basic "I hit it until it dies" into the much more exciting territory of enviro-kills. Killing is entirely optional, too, with mechanics that allow you to spare the life of your foe at the last moment and instead knock them unconscious. All this works to make the game far more family friendly than something like 澳洲幸运5开奖号码历史查询:Mork Borg, and since forming connections and social bonds can add some might💫y boons in battle, there's a lot of incentive to roleplay within the party. The Wagers mechanic also makes for a fu💮n GM-player dynamic in battle.

Anime alternatives

Obojima

(Image credit: 1985 Games)

If you're in the mood for more anime-inspired adventure, it's worth checking out Obojima. This original setting for D&D 5e "brings Studio Ghibli and Zelda: Breath of the Wild aes🐈thetics and worldbuilding to the tabletop RPG." It's available to buyꦡಌ separately or on D&D Beyond.

Aptitude Checks are simple enough to grasp, with players rolling equal to or under their own Aptitude scores to bag a success, though a lack of saving values (such as that of D&D 5th Edition) means contests are a little more complex to handle. Nothing too unhinged, but it's potentially a little convoluted for veteran TTRPG players. The roll-under mechanic is my major gripe with the system, and may seem counterintuitive for anyone used to Dungeons & Dragons. I ca𓄧n see the thinking behind it: With the goalposts constantly visible, players always know exactly what they're up against. It serves to lighten the load on the GM, too, but in the process this core mechanic drains a little of the cinematic anticipation that comes with an unknown DC variable. It also means 20 is a fail and 1 is a success, which takes some getting used to.

Should you buy Break!!?

Open Break!! rulebook on a patch of grass, with anime illustrations divided into boxes

(Image credit: Katie Wickens)

There's a real nostalgic charm to Break!!, from re-invisioned throwbacks to old-school pen-and-paper mechanics to the familiar, starry-eyed edge of beloved anim💃e. Practical infographics and well-linked references make it easy to generate content for Break!! on the fly as well, while the vagueness of the lore means there's loads of opportunity for emergent narr🍎atives.

Sure, some of the system's intricacies are a little u🔯nderwhelming, but when it's all couched in such a vast and versatile passion project, it's hard to fault. Break!! is entirely forgiving, family friendly anime fun, but you can just as easily twist a campaign into nightmare fuel with some messed-up reskins and unholy cinematics.

Ratings

Criteria

Notes

Score

Game mechanics

Cute downtime minigames and co-op leani𒁏ng combat ar💃e great, though roll-under can spoil cinematics.

4/5

Accessibility

Easy to pick u꧟p, with player & GM tips ༒throughout, the system and world are super approachable.

5/5

Customization

Easy to reskin monsters and abilities make it versatile, though you'll♎ need to track your inevitable lore edits.

4/5

Component quality

🔯This is a gorgeously illustrated, well laid-out book, though it's hard to fit all you need on your character sheet.

4/5

Buy it if...

✅ You're an anime fan
Break!! hꦰas everythin𝓡g your little weeby heart can handle, and the tools to make it your own.

✅ You want something family friendly
F♍rom co-op combat mechanics to roleplay-inducing minigames, this is a great one for getting your kids into TTRPGs.

Don't buy it if...

❌ You don't feel like worldbuilding
This is one TTRPG that r𝕴equires some piecing together, with few adventure and site maps, but all the tools are there for some epic Sagas.

❌ You prefer crunch
Break!! is a medium-crunch system. Not too much math is needed here, though the inevitable hand waving and rule-of-coo﷽l focus will be enough to put some people off.

How we tested Break!!

Open Break!! rulebook lying on a patch of grass, showing a skull-headed monster alongside stats

(Image credit: Katie Wickens)

This review 💜was conducted by a sample provided by the publisher🐟.

Our reviewer is an experienced GM and tabletop RPG player with years of experience covering the industry. Besides reading t꧃hrough and critiquing the book as they went, they created an adventure for their playtest group of multiple players to see how Break!! works in action.

To get a better idea of our process, see the 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

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//344567.top/tabletop-gaming/break-review/ nUbkheocMcjaU2Qq4U7YKE Thu, 15 May 2025 14:43:48 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> The beloved companions of 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 have received a new line of minis featuring Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'ze🌠l, and everyone's old pal Withers. No love for Halsin or Minthara, sadly. Perhaps that's a mercy, because creator WizKids seems to have sculpted these from crayons and then deep fried them before shipping. What in Mystra's name is this?

The real, genuine, not-made-up photos in this article were taken by our own Rollin Biܫshop, who received a box of these creatures in the mail unprompted. And it's not like just his minis, specifically, were delivered in a cement truck; have shared thei🎐r own minis with uniquely disturbing deformities. Your mileage may vary, but you'll be driving into a wall one way or another.

Image 1 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 2 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 3 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 4 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 5 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 6 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)
Image 7 of 7

Photos of Wizkids Baldur's Gate 3 companion minis

(Image credit: WizKids / Wizards of the Coast)

Lae'zel's hair is peeling off her skin. Withers looks like a half-melted, curmudgeonly snowman. Gale hasn't eaten any magic shoes in so long that his face is decaying. Astarion seems to have done his eyes and brows with a paint roller. Karlach is so hot that her mouth melted off her face and her axe fused to her hands. Wyll looks to be asking, understandably, what the hell? And Shadowheart has just seen some shit.

It's a gallery of horrors from top to bottom. The vibe is: failed Polymorph. I'll give t🎶hese minis one thing: they had the entire GamesRada❀r+ team laughing this morning.

If you, too, wish to own the "D&D Icons of the Realms: Baldur's Gate 3 - Character Boxed Set," rather optimistically said to be "great🦩 for bringing your favorite Baldur’s Gate 3 characterꦿs to the tabletop," . For my money, they're much better for practicing your Vicious Mockery, because holy crap, dude.

New Baldur's Gate 3 update addresses Patch 8 bugs and reworks its subclasses, and Larian Studios isn't done with the RPG yet: "We're still fixing a few things."

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//344567.top/games/baldur-s-gate/baldurs-gate-3-companions-got-official-usd50-d-and-d-minis-and-i-am-casting-vicious-mockery-because-what-in-the-nine-hells-is-this/ XHMXumcWapEQGmQq994Fci Wed, 14 May 2025 20:16:37 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> If you're looking for D&D miniatures that reflect all the changes in the new Monster Manual, WizKids just entered the chat. GamesRadar+ can exclusively reve🐬al three new critters from the upcoming D&D Icons of the Realms: Monster Manual Collection I, and they should give your party something to think about.

Well, "critters" doesn't feel as if it does th𓆉ese D&D foes justice; "horrific terrors you wouldn't waꦯnt to find in a dungeon" is probably more apt.

That's because WizKids has given us the chance to show off renders for the new Death Slaad, Chain Devil, and Nightmare models. They've been a thorn in the side of adventurers playing the 澳洲幸运5开奖号码历史查询:best tabletop RPGs for years, and judging by the concept image💛s, these miniatures will do that reputation justice.

These enemies are just three of the 47 that will be available in▨ the Monster Manual Collection I blind booster boxes, all bas♛ed on the 2025 Monster Manual designs. Each box contains four models, and a 10-count Booster Brick that nets you 40 miniatures in total is available.

While I sometimes find that the deco of pre-painted WizKids models can be a little hit or miss, and that's something to bear in mind (the final product won't look exactly like t🦹he renders, because these are digital models) it tends to be more consistent where larger monsters are concerned in my experience. Indeed, some of those that I've seen in-person are genuinely impressive on the t♚abletop.

These a𝔍re going to hit shelves in the third quarter of 2025, and you can drop a pre🔯-order now.

Want to try something new? Be sure to check out the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/tabletop-gaming/get-your-exclusive-first-look-at-new-wizkids-miniatures-that-bring-three-iconic-d-and-d-monsters-to-your-table/ pRVrFPbA9j9kz6uuMGeQeP Wed, 14 May 2025 17:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Warhammer: The Horus Heresy Third Edition has arrived with the fury of a drop pod from orbit, and it seems t🧜hat the rumors were t𝓡rue - the new core box is called 'Saturnine,' features incredibly powerful new units who subscribe to the "bigger is always better" school of thought, and tweaks existing rules rather than tearing them up.

There's a lot we can dive into, and ꦬplenty to unpick after the tongue-in-cheek "fansite" threw out more than a few red herrings (don't be fooled, it was an actual page from publisher Games Workshop). With that in mind, the GamesRadar+ experts and I have broken down everything you need to know about Warhammꩵer: The Horus Heresy Third Edition here. What does the Saturnine starter set contain, and how are the rules going to change for this new version?

No matter what, you'll certainly need to clear some space; the Saturnine core box seems bigger than many of the 澳洲幸运5开奖号码历史查询:best board games put together, judging by th🍎e size of its models...

Warhammer: The Horus Heresy Third Edition essential i🌳nf𓄧o

An array of Saturnine units lined up on a murky battlefield in the latest Horus Heresy edition

(Image credit: Games Workshop)
  • Revised rules with some new mechanics
  • Core box starter set is called 'Saturnine'
  • Adds massive new Dreadnought & Terminators

Warhammer: The Horus Heresy is gearing up for its Third Edition in the not-so-distant future (we're staring down the barrel of a Summer launch, apparently), and more det♛ails are emerging for this version of the wargame every day. To save you time piecing together publisher Games Workshop's teases, here's a rundown of everything you need to know about the upcoming starter set AKA core box - Age of Darkness: Saturnine.

What is Horus Heresy Third Edition?

As the name would suggest, Warhammer: The Horus Heresy Third Edition is the third version of this popular yet gritty tabletop wargame. It's not a reboot, though; the existing mechanics were well-liked already, so this update sands off some rough edges 🌳and introduces a few new rules. It also adds fresh units that can be used with existing armies.

If you're totally new to the hobby, Horus Heresy is a miniatures game where you command model armies (that you build and paint yourself) in battle against other players. It's set in the same universe as Wꦇarhammer 40K, but is a prequel taking place thousands of years beforehand (which is why some fans refer to it as 'Warhammer 30K'). Charting a civil war between the human Emperor and his 'son,' Horus, it's an era of Space Marine fighting Space Marine - which is where you, the player, come in. You choose one of the 18 Space Marine legions, decide your allegiance, and then go to war.

Although it doesn't have a traditional starter set, the new Horus Heresy edition ♊is launching with a core box called 'Saturnine' that contꦦains everything you need to play.

What is Horus Heresy Saturnine?

'Saturnine' refers to two things, so let's tackle them individually. First is the new core box for Warhammer: The Horus Heresy. It features everything players need to get started: an all-new rulebook, dice, tokens, measuring 🐠rulers, and enough models to make two small armie💃s or one larger force.

'Saturnine' also refers to the brand-new units being introduced for this edition; the Saturnine Dreadnought and Terminators. The former is a giant mech suit larger than any previously seen during꧑ the Heresy, while the latter are troops wearing enormous armor plating and🐻 dual-wielding heavy weapons. Both are very difficult to kill, and although they're slow-moving, they hit with the force of a freight train.

This edition uses the infamous Dropsite Massacre of Istvaan V (a huge deal in Warhammer lore) as its backdrop, so the artwork of Saturnine revolves aroundꦏ the legions embroiled in that event. It sees countless Space Marines loyal to the Emp🎀eror gunned down after being lured into a trap by traitors. One of the worst-affected legions, the Salamanders, is depicted in pride of place on the front cover, while the other group featured across the box is the villainous Iron Warriors.

Can the Saturnine box set models be used for any army?

Even though the Saturnine core box depicts Salamanders and Iron Warriors throughout its artwork, you don't have to paint your models like that. The models aren't legion-specific, so﷽ you can paint them however you want. Those units can also𓃲 be used by any army.

This is a running theme for Horus Heresy core boxes; it was the case for the Warhammer: The Horus Heresy 2nd Edition s🐷tarter set, not to mention the Epic scale 澳洲幸运5开奖号码历史查询:Legions Imperialis Starter Set.

Warhammeꦿr: The Horus Heresy Third E🍬dition release date

Warhammer The Horus Heresy models from the Saturnine box facing off against each other on a gray background

(Image credit: Games Workshop)
  • No official launch date yet
  • A Summer release window was promised
  • Could release in June or July

We don't have a release date for Warhammer: The Horus 🌞Heresy Third Edition yet, but a 'Summer' launch date is bein🌳g promised for the core Saturnine box set.

Publisher Games Workshop has done something like this before with new edition s for both Warhammer 40K and the fantasy-focused Age of Sigmar. To be precise, those were announced a couple of months ahead of launch and came out in June/July respectively. As such, I'd expect the Saturnine box to ⛎drop around the same time frame - between late June and August.

Warhammer: The Horus🌱 Heresy Third Edition rulesඣ changes

A Saturnine leader stands beside Space Marines on a green, alien landscape

(Image credit: Games Workshop)
  • 'Tactical Status' gives more interactivity
  • Leadership has been split into new categories
  • 'Challenge' allows for epic duels

While this is an all-new editio🦩n, that doesn't mean its rules have been completely redone. This is a revision rather than a reboot, and Games Workshop has added new mechanics to spice things up. Here's a rundown of the most important addition💃s.

❗ Tactical Status
For my money, this is the most significant change in Third Edition Horus Heresy. To add more interactivity to games beyond "blow each other up," units can be given different effects based on what's happening moment-to-moment. As an example, 'Supressed' means your unit is pinned down by fire or psychological effects, while 'Routed' means your troops have been so soundly b൩eaten that they run away. This is exactly the kind of granularity fans love about the𒈔 game, so it's a welcome addition.

🧑 Advanced Characteristics
Instead of just sticking with the 'Lea𓂃dership' stat, your units now have more categories on their card:🐻 Leadership, Cool, Intelligence, and Willpower. Certain troops will be better or worse at individual characteristics, and status checks (like Tactical Status above) use them to determine success or failure. This helps differentiate squads and provide more nuance.

🤺 Duels
Seeing as Horus Heresy is defined by the grudge-matches and rivalries of its heroes, i⛎t makes sense that there'd be a new 'Challenge' mechanic to reference this. Although we don't have details yet, publisher Games Workshop says that there will ♈be a specific system for when champions go head-to-head.

🔫 Weapon characteristics
It's a smaller change than the others featured here, but is still significant. Ranged weaponr🎃y now has a Damage characteristic just like in Warhammer 40K, for example.

Warhammer: The Horus Heresy expert opinion

Hands holding a Spartan tank.

(Image credit: Future)

Just befo🌊re the reveal, our resident GamesRadar+ Horus Heresy buff Will Salmon noted that, "in terms of the game itself, I'm hoping this is a case of evolution rather than revolution. Heresy is a fundamentally different beast to the streamlined, competitive play-focused 40K. It's sprawling and messy – and we like that! Basically, fix a few of the more broken rules (piling shots on sergeants in Artificer Armor was always a bit daft), but keep the core set basically the same." That's exactly what's happened, and it's the best possible🍸 move. Rather than reinventing the wheel, the new mechanics simply enrich what was already there.

Many of these add nuance to troop characteristics, and this is exactly what I want from a gritty, more granular game. Breaking down the Lead🐓ership stat into sub-categories may add extra bookkeeping mid-match, but it better represents the strengths or weaknesses of a specific unit. This helps them feel distinct.

Similarly, I'm a big fan of Tactical Status where units can be impacted by suppressing fire, causalities, and more. I got my start playing Warhammer a long time ago (we're talking '90s, back when mono-pose Space Marines were a thing), and that kind of nitty-gritty defined the game. I grew up adoring this kind of attention to detail, and it makes your models feel less like automatons and more like actual peoಞple. I find myself caring so much more about them as a result, so I'm happy to see it come back for Horus Heresy Third Edition.

That's exactly what Games Workshop has done with Warhammer: The Horus Heresy Third E🍷dition - it's an evolution, not a reinvention of the wheel.

While the majority of Will's wishlist wound up being true (this is more of꧋ an evolution than a ꩵbreaking of the wheel), that last part unfortunately

Judging by what we've seen in those reveals, "evolution" is exactly what's happening. And honestly, I'm here for it; the bones of the game don't need to change, but a little streamlining wouldn't go amiss. Horus Heresy has always been up my alley thanks to its grittier approach, and those crunchy mechanics are based on a version of Warhammer 40,000 that I remember fondly. But as Will says, there are some kinks Games Workshop could do with ironing out. Based on𝓰 the tweaked rulebook and inside-baseball mechanical references throughout Horus Hearsay and the Saturnin༒e reveal, I think we can expect something similar to the new Dungeons & Dragons system. It's fundamentally the same game, but better.

Some Mk.6 Adeptus Astartes of the Alpha Legion.

(Image credit: Future)

Speaking of blasts from the🍒 past, I totally agree with Will when he mentioned ahead of the reveal that "we're clearly going back to the '80s with this se💝t: big shoulder pads and even bigger weapons. I do like that Games Workshop seems to be revelling in the ridiculous nature of these early Marines." The Horus Heresy is an incredibly well-defined period of in-universe history at this point, so being surprised with new units is a rare treat.

The thing that isn't a treat? Having to rebuy the various faction books for this new edition. As we awaited the Saturnine live stream where the core box would finally be shown off, Will said "preferably, don't force us to re-buꦡy Liber Astartes and Hereticus. GW's reliance on big, spenny books has to end eventually." Unfortunately, that wasn't the case. New tomes for each army are on the way, and although I appreciate that some rules will have changed, being forced to purchase them again when they may just be outdated after launch anyway (as is the case for almost every 40K and Age of Sigmar faction book) is frustrating. I'd prefer them to use t♎hese tomes as lore dumps, lavish faction galleries, and alternate color-scheme suggestions rather than rulebooks. Distribute the mechanics for free online or in the app instead, because then it doesn't feel as if your new book has become a fancy paper-weight in a month or so when those stats inevitably change.

Warhꦇammer: The Horus Heresy Third Edition p🐻re-orders

Warhammer: The Horus Heresy Terminators stride forward in a flaming battlefield

(Image credit: Games Workshop)

You can't p💞re-order the new Horus Heresy box set yet, but that should change before long. We're due to get more info about it on May 30, and I don't think it's out of the question for us to see pre-orders go live ✅shortly after.

While Warhammer's will obviously stock Saturnine, it's worth keeping an eye on independent retailers too. Sure, Amazon is guaranteed to sell it eventually. But in the US and the UK's or will probably be a more reliable source in terms of discounts. They often knock a small amount off the sticker price, making them the cheapest☂ place to buy Warhammer.

Just be aware that they sell out very quickly. If you want to grab🅺 the new core set ♐and save along the way, you'll have to act fast.

Want something to play while you wait? Don't miss the 澳洲幸运5开奖号码历史查询:best card games, or the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/tabletop-gaming/warhammer-the-horus-heresy-third-edition-saturnine-guide/ kdGpYDKJAa7eVSLr6oFehV Wed, 14 May 2025 11:41:33 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> In a market dominated by D&D, Daggerheart (the new table🦋top RPG from Critical Role) feels like a breath of fresh air. With release day now j♏ust around the corner, publisher Darrington Press is starting to pull back the curtain on its fantasy adventure system – and I've been given an exclusive reveal to show you.

Wh♊ile we've heard a decent amount thus far about classes, cards, and the novel two-dice system that helps set Daggerheart apart from the likes of D&D, this tidbit focuses on something a little different… but equally important. Here's your first look at one of the settings you'll be adventuring through in this RPG – welcome to the ♏Witherwild.

(Image credit: Darrington Press)

Inspired by Legend of Zelda, Princess Mononoke, and The Dark Crystal, this is a realm in serious need of lawn maintenance. After the warlike nation of Haven (who carved their city from the literal bones of a god) became overwhelmed by plague, they invade a neighbouring kingdom ruled by deities in search of a cure. They find it, but, as in so many of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs, it comes at a cost. In the ultimate "oh no" moment, doing so unleashes a virulent, mystical threat called Witherwild t꧟hat spreads across the land like a weed.

That means all flor༺a and fauna soon grow out of control. Rather than just being fluff, though, the Witherwild has a practical impact on your character. As an example, the toadstool-esque Fungril species will grow much larger than normal in The Witherwild. Meanwhile, the frog-inspired Ribbet were forced to relocate after Haven evicted them from their bog home – therefore giving Ribbet heroes an automatic buy-in to the plot.

(Image credit: Darrington Press)

These pages offer a similarly tailored approach to classes and communities, which are a bit like backgrounds in other RPGs. Both host numerous questions desi🍃gned to inspire players and tie characters to The Wiltherwild's most prominent narratives from the get go.

It's an interesting look at how Daggerheart hand꧂les campaign settings; judging by these pages, they're hinged around a single idea that caters to a specific playstyle. Vitally, every character build is r♌ooted in the concept. This leads to a very focused, lived-in world that's established within just a few paragraphs.

You'll be able to pick up Daggerheart for yourself this May 20, and it's up ✱for or .

Want something to play before then? Don't miss the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best D&D books if you're not done with the classic RPG.

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//344567.top/tabletop-gaming/get-your-exclusive-first-look-at-one-of-the-new-daggerheart-settings-which-crosses-legend-of-zelda-with-princess-mononoke/ SAsRTtVczgHbrhuRzBCBi6 Tue, 13 May 2025 17:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> The D&D book I'm most excited for has finally bro🌠ken cover, and honestly? I still can't believe that publisher Wizards of the Coast doesn't do more with the setting.

Sure, I'm excited for July's Dragon Delves and its anthology of one shot adventures. The upcoming Forgotten Realms books are 🅰a welcome return to one of the most popular fantasy worlds around too (if that isn't ringing a bell, it's where Baldur's Gate 3 takes place). But none of these projects has fired up my imagination as much as Eberron: Forge of the Artificer, due to arrive in August. If you ask me, this is the most interesting setting D&D has in a library overflowing with cool ideas – and I doubt many players outside of longtime fans know it exists.

If you've not encountered Eberron before, it's a radical departure from garden-variety swords 'n' sorcery. This is a steampunk world of airships, mystical trains, magical guns, and pulpy, noir action. Rather than your usual tomb robbing, it's more likely to have you solving crimes as a jaded private detective… who also happens to be a clockwork robot. You'd be hard pressed to find a cooler, more distinctive universe amongst the 澳洲幸运5开奖号码历史查询:best tabletop RPGs. Particular💞ly because it introduced the Artificer class, an expert tinkerer who can make roboওtic companions or the medieval equivalent of Iron Man armor.

Honestly, it's freakin' awesome and is entirely my jam.

Eberron: Forge of the Artificer (Digital) |
Available August 19 - Pre-orders for my new D&D obsession are now live, and even though a hardback version will be available soon, you can put yourself down for a digital copy at a much lower price. Alternatively, you can pre-order both together .

Buy it if:
✅ You want something different from D&D
✅ You like the idea of a steampunk world

Don't buy it if:
❌ You prefer classic fantasy

That's why I'm so⛄ excited it's getting an encore this year via Forge of the Artificer. Besides bringing the (very underrated) Artificer class in line with D&D's new 2024 rules, it allows you to furnish your games with a host of new backgrounds, species, feats, bastions, and magic items. It also provides a framework for creating ad🐟ventures based on three distinct genres – noir, political thriller, and pulp adventure.

Honestly, my only complaint is that it isn't a bigger project. Eberron hasn't had much fuss made over it in the 10 years that Fifth Edition has graced our shelves, not in the grand scheme of things. That's a scandal in my eyes. Yes, I know we got Rising from the Last War (which provided an overview of the world) in 2019. But we haven't had a fully-fledged Fifth Edition adventure for that setting yet, unlike almost every other universe in the D&D book library.

Because it's such a rich vein to mine, I can't fathom why. Fr𓃲om its skyscraper-filled city of Sharn to a haunted, off-limits country that was swallowed during the Last War, Eberron is home to countless inspiring scenarios beggi༺ng to be messed with. It's entirely unlike anything else in D&D's repertoire.

Forge of the Artifice♈r will scratch that itch, but not f♐ully. With that in mind, I hope this is just the start of Eberron's comeback.

For something else to play, don't miss the 澳洲幸运5开奖号码历史查询:best board games or the 澳洲幸运5开奖号码历史查询:best 2-player board games.

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//344567.top/tabletop-gaming/the-best-d-and-d-setting-youve-probably-never-heard-of-is-back-and-i-cant-bloody-wait/ BFnSkSsUhmXgvsyqZTNzGf Tue, 13 May 2025 11:42:42 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Frank Herbert’s Dune is a science fiction masterpiece, but the sequels are more of a mixed bag, becoming increasingly weird and convoluted. Fortunately Dune: Imperium is following a different trajectory, with expansions continuing to refine the experience into one of the absolute 澳洲幸运5开奖号码历史查询:best board games out there. Just as 澳洲幸运5开奖号码历史查询:Dune: Imperium – Uprising was a major improvement on Paul Dennen’s original game, Dune: Imperium – Bloodlines addresses the biggest issues with the standalone expansion to make strategies even more🥃 dynamic and further increase replayability.

A replacement for the popular Dune: Imperium – Ri൩se of Ix expansion, Bloodlines bolsters some of the weaker spaces on the board and in turn reduces the dominance of the sandworms unleashed by Uprising. Players who prefer aggressive strategies will find new opportunities by hiring Sarduakar commanders with powers that can change the course of battles or give you resources just for fighting. Those who focus on accumulating Persuasion needed to get the most expensive cards will find fresh rewards from a new Command mechanic that prov✃ides benefits for players who accumulate six or more in a round.

You can also largely ignore some of these new mechanics and still play with strategies and leaders you mastered in pre♔vious games of Uprising. Or you can just engage a bit, opportunistically picking up a key technology or placing a deep cover spy to ensure access to a board space you want to go to. The result is that Bloodlines adds plenty more depth for those seeking to test new leaders and tactics without requiring mastery of too ma🥂ny more concepts for less experienced players.

Dune: Imperium - Bloodlines features & design

Price

$40 / £32

Ages

12+

Game type

Worker placement / strategy

Players

1 - 4 (6 with Uprising)

Lasts

From 1hr

Complexity

Moderate

Designers

Paꦑu🐠l Dennen, Phil Amylon, Andy Clautice, Caleb Vance

Publisher

Dire Wolf Digital

Play if you enjoy

Dune: I🎀mperium, Expeditions, Apiary, ꦿworker placement games

  • Bolster your army with Sarduakar commanders
  • Spend spice on technologies that will help you throughout the game
  • Try out new leaders with very different abilities

Bloodlines brings back the concept of technology from Rise of Ix, tiles that can be purchased with spice for powerful effects you can enjoy throughout the game – like having the signet ring in a player’s base deck provide access to any space on the board or providing extra protection against having your intrigue cards stolen. While there is a small Ixian embassy area that indicates which of these tiles are available to purchase, Bloodlines doesn’t actually replace or change any of the existing spaces on the board. Instead, any time you go to a green space you can buy a technology in a𒊎ddition to its regular effect.

While Rise of Ix spiced up combat with dreadnoughts, which returned after most battles, Bloodlines introduces Sa🎃rduakar commanders. Impressive plastic miniatures representing the Emperor’s elite troops are scattered around board places rarely visited in the early game, setting off a race to recruit them by going there and spending extra Solari. Beyond being troops that can be hired into any conflict, Sarduakar also come with special tiles representing abilities that trigger when they’re fighting. At the most basic level, this increases the force their players bring to🃏 bear, but they can also fundamentally reshape strategy by rewarding players with extra troops, spice, or Persuasion.

Dune: Imperium - Bloodlines tokens and cards on a green surface, with Uprising Sandworm models added to the mix

(Image credit: Samantha Nelson)

The two new sets of tiles take up more space on the table, so plan accordingly. Beyond that, the other new fe💜atures are more subtle but can still have a dramatic impact on winning strategies. Spies were one of the best elements introduced in Uprising, breaking the typical rules of a worker placement game by allowing players to visit spaces they’re spying on even if another player was already there. But since the spaces for spies are limited, the board could still get locked down if multiple players were deploying them. Deep cover spies change that by ignoring opponent spies when placed, making the gaꦯme even more dynamic.

Bloodlines also resurrects a mechanic from the Immortality expansion that makes it easier to deploy troops into the conflict, with some cards and technologies allowing players to treat any spot on the board as a combat space. This tends to makeℱ fights bigger as players have additional opportunities to add troops, and it also makes them more unpredictable since conflicts can be bolstered even if all the combat spaces on the board are full.

The expansion doesn’t just♕ reward aggressive strategies, offering new perks for players who focus on building up Persua♊sion to purchase the most expensive cards in the Imperium row and the endgame point card The Spice Must Flow. Players who get their High Council seat receive a discount on buying technology as well as cards from the Imperium row, making the investment even more valuable. A new Command mechanic offers kickers if you reveal six or more Persuasion in a turn, which can be huge benefits like more troops or Solari.

Gameplay

Miniatures and cards laid out across the Dune: Imperium - Underworlds board

(Image credit: Samantha Nelson)
  • Sandworms are no longer the dominant strategy
  • Spend your resources carefully
  • Make the most of the cards available as you sculpt your deck

Dune: Imperium – Uprising had gotten a bit predictable for competitive players, who mostly raced to be the first to improve their Fremen reputation enough to start bringing sandworms into conflict in order to maximize their rewards. Bloodlines dramatically shakes that up through Sarduakar who provide a different combat strategy based on building up Solari rather ꧟than water and spending early turns visiting previously overlooked spaces to gather up the best abilities.

Also shaking up the metagame is the addition of powerful new leaders like Liet-Kynes, who can’t use sandworms and doesn’t need Fremen influence but is excellent at sculpting her deck and gaining intrigue cards. Esmar Tuek adds a new board space that can be used to gather spice and draw cards and he can steal spice from other spaces, making him one of the absolute best leaders for quickly accumulating resources. Count Hasimir Fenring is great at gathering Solari and sculpting his deck, providing a new option for🎃 fans of Uprising’s Princess Irulan.

Going it alone

Dune: Imperium - Uprising box and contents laid out on a table

(Image credit: Samantha Nelson)

Although you can 𝐆play Dune: Imperium - Bloodlines by itself, it's arguably better when mixed with Uprising or the original game itself.

As is always the case, not all of the leaders are created equal. Steersman Y’rkoon can be quite poweౠrful if you can use his navigation cards to their maximum effect, but that’s very complicated and at the mercy of other player acti👍ons. Gaius Helen Mohiam’s ability to always go to a place she’s spying on is incredibly powerful, but only if she can get the right cards to put plenty of spies on the board. Duncan Idaho’s ability to jump into battle himself can provide an edge in conflicts, but leaving spaces unoccupied often makes it easier for other players to improve their position.

The new mechanics tend to support more build up and deck sculpting, meaning Bloodlines games often take a bit longer than ones with just Uprising. While they don’t add too much complexity, the new tiles bring enough that players might also take more time trying to ass💦ess all the options. It’s hard to blame them since Bloodlines make conflicts especially volatile and you’ll want to try to have a good read of the board before overinvesting resources.

Should you buy Dune: Imperium - Bloodlines?

A character board with tokens on it from Dune: Imperium - Bloodlines, alongside a variety of other components laid out on a wooden table

(Image credit: Samantha Nelson)

If you enjoy Dune: Imperium, you should definitely add Bloodlines to your collection and make it a default part of your games. Its new mechanics and leaders shake up the tactics for every type of playstyle, making games more dynamic. The expansion offers even more replayability to an already excellent game by providing new strategies to try shaped by the various technolog🐟ies, Sardaukar abilities, and cards that꧒ appear in each game.

Ratings

Ratings

Criteria

Notes

Score

Game mechanics

Bloodlines spices upඣ Dune: Imperium - Uprising by rewarding different play patterns and strategies, elegantly supporting actions tꦉhat were underpowered and removing issues like too many spies on the board.

5/5

Accessibility

The expansion doesn’t add t🔯oo much complexity to the base game, but veteran players are still likely to have a signif൲icant edge.

4/5

Replayability

The addition of new leaders and strategies adds even more variety to a game that 🎶already had a huge level of variance each time.

5/5

Setup and pack-down

While there are a few more components to add to the base game, the expansion doesn’t meaningfully increase the♓ time spent getting it on or off the table.

4/5

Component quality

The movie-inspired card art and Sar🐼duakar miniatures look great.

4/5

Buy it if...

✅ You already love Dune: Imperium
Bloodlines strongly improves the already great Dune: Imperium - Uprising, making it even 💖more dynamic with new strate🌃gies.

✅ You enjoy games with high replayability
The new ele🧸ments only add to the unpredictability of games, meaning no tဣwo will play out the same way.

Don't buy it if...

❌ You get decision paralysis
There are lot of choices yo🐈u can make in a turn and you need to be able to accept that you’ll make mistakes with limited information or even just be overlooking possible plays.

❌ You prefer short games
Dune: Imperium - Uprising doesn’t take🅷 too long for experienced players, but newer players adding in Bloodlines might get frustrated by its extended play time.

How we tested Dune: Imperium - Bloodlines

Someone sits at a table with a full Dune: Imperium - Bloodlines game set up on a table

(Image credit: Samantha Nelson)

This review was conducte🌳d using a sample provided by the pꦫublisher.

Our reviewer (who has been writing about tabletop g🍃aming for over a decade now) tried this game multiple times to get a better sense of how it works, along with adding previous expansions like Uprising to see how they interacted with Blo🔯odlines.

To get a broader overview of our process, see this guide to 澳洲幸运5开奖号码历史查询:how we test board games or the 澳洲幸运5开奖号码历史查询:GamesRadar+ reviews policy.

Looking for other recommendations? Don't miss the 澳洲幸运5开奖号码历史查询:best 2-player board games, or the 澳洲幸运5开奖号码历史查询:best cooperative board games.

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//344567.top/games/board-games/dune-imperium-bloodlines-review/ VnFaojMHmwPZzHVzYNGRTk Mon, 12 May 2025 12:10:11 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]>
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This year's Memorial Day board game deals are here at ꧒last, and that𓃲 means there are plenty of savings to be had if you're quick.

Sure, they might not be called Memorial Day board game deals, but I've been tracking their prices and am pretty confident they're sticking around across the weekend - they've all remained stable over the past few days. Want an example? Oh, go on then. One of our favorite co-op games, Zombicide, is now - a $15 reduction. In much the same way, you can currently get around $15 off the excellent Slay the Spire board game, as it's currently rather than the usual $114.99.

There's plenty more where that came from, too - I'll be keeping an eye out for savings on the 澳洲幸运5开奖号码历史查询:best board games as Memorial Day winds on.

Quick links

  • Amazon deals:
  • Miniature Market deals:
  • Walmart deals:
  • Target deals:

Today's best Memorial Day board game deals

Zombicide 2nd Edition |
Save $15 - The game that spawned an undead franchise is enjoying a reduction this Memorial Day weekend, and even though it's not the cheapest the box has ever been, it's better than the batting average of between $86 and $90. As mentioned in our 澳洲幸运5开奖号码历史查询:Zombicide 2nd Edition review, this one is a co-op must-have.

Buy it if:
✅ You love a co-op game
✅ You enjoy zombie fiction

Don't buy it if:
❌ You don't like zombies

Price check:
💲

Slay the Spire: The Board Game |
Save $15 - We were pretty keen on this when we tested it, and our 澳洲幸运5开奖号码历史查询:Sl🦩ay the Spire: The Board Game review gave it five stars before saying it was a "pitch-perfect adaptation." With that in mind, seeing it for $15 less is a pleasant sight during this year's Memorial Day board game deals.

Buy it if:
✅ You love the video game
✅ You enjoy roguelikes

Don't buy it if:
❌ You don't have much time to commit

Price check:
💲

DCeased: Gotham City Outbreak |
Save $26 - Zombicide is one of the best-known and most beloved board game franchises around, and the DC spin-off has been heavily reduced as part of the Memorial Day deals this year. It was slightly less earlier in the week though, so be quick in case it leaps up in cost again.

Buy it if:
✅ You liked DCeased
✅ You adore Zombicide

Don't buy it if:
❌ You don't like Zombicide

Price check:
💲

Parks (2nd Edition) |
Save $10 - Seeing as this new, revised version of the beloved nature game isn't even out yet, being able to save $10 is an absolute steal.

Buy it if:
✅ You enjoy nature games
✅ You love Cascadia, Wingspan, etc

Don't buy it if:
❌ You want deeper strategy

Price check:
💲

Marvel Zombies |
Save $36 - This massive Zombicide spinofℱf has dipped by almost $40 as part of this year's Memorial Day board game deals, and although it's not a record low price, it's still a decent chunk of cash off what would otherwise be an expensive game.

Buy it if:
✅ You love Zombicide
✅ You want a co-op game

Don't buy it if:
❌ You don't like Zombicide

Price check:
💲

Snakesss | Save $11.14 - I've never seen this social deduction game hit a lower price, so even though it isn't listed as a saving, it actually is. Dive in if you want to take advantage of that bargain!

Buy it if:
You're looking for a family game
You like social deduction games

Don't buy it if:
You crack under pressure

Price check:
💲

Elden Ring: The Board Game - Realm of the Grafted King | Save $30 - This game is hard to find for less right now, so anyone who adores the video game and big, bombastic adventure should look no further. Just tread carefully; our 澳洲幸运5开奖号码历史查询:Realm of the Grafted King review wasn't entirely glowing if you aren't a die-hard Elden Ring fan.

Buy it if:
You want a challenge
You've got a regular gaming group

Don't buy it if:
You don't want a long-term commitment

Price check:
💲

Frosthaven |
Save $30 - This isn't a record low price, but thanks to the China-US tariff row, I can only see this game going up in cost as stock dwindles. Grab it now while it's still semi-reasonable. massive, cooperative board game with a big focus on story and combat, this Gloomhaven successor has gone up by a few cents but is likely to be hit by the US-China tariff row soon. That means prices are likely to rise or stock will evaporate entirely, so grab Frosthaven now if you want to avoid disappointment.

Buy it if:
✅ You love combat games
✅ You love a good RPG

Don't buy it if:
❌ You prefer less cooperative games

Price check:
💲

Betrayal at House on the Hill |
Save $19.99 - It's rare to see such a massive reduction on the newest edition of this game, and a 36% is very good for this year's Memorial Day board game deals. Like I mentioned in my 澳洲幸运5开奖号码历史查询:Betrayal at House𓆏 on the Hill 3rd Edition reᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚview, this is the best horro🌺r board game for most people.

Buy it if:
✅ You enjoy narrative-heavy games
✅ You like horror

Don't buy it if:
❌ You aren't a horror fan

Price check:
💲

The Elder Scrolls V: Skyrim - Adventure Board Game |
Save $48 - It isn't a record low price, but is still very respectable considering how rare the offer is (it normally hovers between $120 and $125). As mentioned in our The Elder Scrolls V: Skyrim - Adventure Board Game reℱview, it has its flaws but encourages genuinely great multiplayer moments.

Buy it if:
✅ You're itching for a new adventure
✅ You have a regular gaming group

Don't buy it if:
❌ You aren't too fussed about Skyrim

Price check:
💲

Fateforge: Chronicles of Kaan | Save $24 - Seeing how the previous record low price was around $82, this new discount from Amazon is fairly tempting. Although it was a dollar less earlier in the week, the game doesn't seem to have dipped much below its MSRP since launch so you're still not doing badly in terms of value.

Buy it if:
✅ You like RPG games
✅ Swords 'n' sorcery is your jam

Don't buy it if:
❌ You want a simpler game

Price check:
💲

Disney Villainous: Introduction to Evil |
Save $16 - We might have seen this intro to the excellent series for less in the past, but that price is still good nonetheless. That's because it normally costs around $20, making this great value. Plus, it's the ideal entry point to gameplay we said was "delightfully wicked" our 澳洲幸运5开奖号码历史查询:Disney Villainous review.

Buy it if:
✅ You want in-depth strategy
✅ You adore Disney

Don't buy it if:
❌ You have original Villainous

Price check:
💲

Monkey Palace: A Lego Board Game | Save $20 - We were pleasantly surprised by this Lego-based game, and as we mention in our 🌊澳洲幸运5开奖号码历史查꧟询:Monkey Palace: A Lego Board Game review, it's well worth a go. Because it's had 52% knocked off the sticker price, this isn't far off its lowest ever price either.

Buy it if:
Excellent blend of Lego and gaming
Very replayable

Don't buy it if:
You don't have much table space

Price check:
💲

Monster Hunter World: The Board Game - Wildspire Waste | Save $40.04 - It's not listed as a deal, but it's much cheaper than the official MSRP and usually sets you back something north of $100. A fantastic offer by any other name.

Buy it if:
You're a fan of Monster Hunter
You want a compelling boss battler

Don't buy it if:
You want a simple game

Price check:

Super Boss Monster | Save $8 - I've been excited about this sequel to the brilliant Boss Monster card game, so seeing it crash down in price ahead of the full Memorial Day board game deals has made my day.

Buy it if:
You need some nostalgia
You enjoy quirky card games

Don't buy it if:
You didn't like Boss Monster

Price check:
💲

Critter Kitchen |
Save $4 - It's not necessarily a massive discount, but I'm not able to find the new game for less elsewhere. Indeed, it's actually sold out at retailers like Miniature Market.

Buy it if:
✅ You like cozy games
✅ You love games like Flamecraft

Don't buy it if:
❌ You want more intense strategy

Price check:
💲

Memorial Day board game deals FAQ

When will Memorial Day board game deals begin?

. This tells us the item's lowest ever price, its average cost over time, and more. We can use that information to fill you in on whether༺ a board game discount is actually a good deal at all.

Beware of retailers like Amazon jacking up prices j🎶ust before the event as well. It tends to pull stunts like this so the eventual reduction (which is basically the same as it's been for weeks) looks bigger.

Where will I find good Memorial Day board game deals?


- Miniature Market:
- Walmart:
- Target:

How we find Memorial Day board game deals

A stack of Horrified and Quacks of Quedlinburg board games beside Codenames and Scythe, all on a wooden table

(Image credit: Benjamin Abbott)

Wondering how we know if a deal is any good or not? We have a few techniques here at GamesRadar+ that we use to ensure best practice. It's a bit like 澳洲幸运5开奖号码历史查询:how we test board games; there's a lot of double-checking, comparisons, and cross-references to make sure we're giving you the best, most up-to-date♈ info. Our team will usually prioritize games we have personal experience with as well, allowing us to be more authoritative about whether you should buy the item in general.

Here's a peek behind the curtain ౠat how it all works:

🛒 We browse trusted retailers personally
These offers aren't found and spat out by AI or mindless programs; a bunch of board game-loving human beings have spent a significant amount of time trawling through offers at the most reliable, reputable stores. We trust our instincts and hard-won experience too, not someon𒊎e else's.

💲 We use price-matching software
To see whether a discount is actually worth considerin🦂g, we go to price comparison sites like . This lets us know what the product's lowest ever price was, the average cost, and when it traditio𒀰nally recieves a reduction.

🏪 We compare and contrast with other retailers
We don't just call it a day once we've stumbled upon a deal; we then check its price🔯 at other st🧸ores to make sure you can't get the same thing for less elsewhere. Only then will we add it to our roundup.

Want an idea of what you should be looking out for? Don't miss this guide to the 澳洲幸运5开奖号码历史查询:best cooperative board games, or the 澳洲幸运5开奖号码历史查询:best 2-player board games.

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//344567.top/games/board-games/memorial-day-board-game-deals-2025/ H5TRzzDEaNTtyNLDxjkEBm Mon, 12 May 2025 11:36:09 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It was starting to feel like an open secret that a new edition of Warhamm🐟er Horus Heresy – a grittier, more in-depth version of 40K set a millennia b💧efore – was on its way, and it seems like publisher Games Workshop agrees.

That's because it just launched a thoroughly tongue-in-cheek page called 'The Horus Hearsay.' This poses as a fansite dedicated to rattling off "all the rumours, rumblings, and hearsay on the Age of Darkness," complete with behind-the-scenes model shots and a lot of speculation. Wait, can it be speculation if you already know what's being teased? I'm not sure, but I dig it. This is one of the funniest ad campaigns Games Workshop has had for a while, and it gleefully leans into community spec♐ulation about the new edition of Warhammer Horus Heresy that's been flying for months.

As an example, it's at great pains to draw deliberately tenuous links whenever and wherever possible. A '2' token that's presumably an objective or action marker? Clearly a reference to those two lost Space Marine legions from the lore, it says. There's also a tag at the bottom of the page readingꦇ "this is a totally 100% legit Wܫarhammer website." This is all good-natured banter, and I respect Games Workshop for committing to the bit because the new edition has been so heavily rumored. The cat's basically out of the bag. Why not have some fun?

There are some useful tid-bits hidden away amongst the humor, though. As a case in point, it seems as 🅰though we'll be getting push-fit models in whatever core/starter set is coming our way. The game has always been slightly harder to get into thanks to its reputation for being more complicated than Warhammer 40K, and it often makes use of expert resin miniatuཧres rather than plastic ones. With that in mind, a more accessible spin on the game that lowers barriers to entry is no bad thing so far as I'm concerned.

Additionally, the Salamander legion being one of the poster children for this edition (complete with their signature flamers) is referen𓃲ced multiple times. We also get a look aꦅt a brand new Dreadnought and Terminator line, the Saturnine. These have indeed been painted up as Salamanders, and I'm already dreading trying to recreate the lava effect on those shoulder pads.

It'll be interesting to see when the full reveal drops. We're due a livestream at the end of May, so presumably then. Either way, it'll be interesting to see how it compares to the 澳洲幸运5开奖号码历史查询:Horus Heresy 2nd Edition starter se♊t

Want something to play while you wait for the new edition? Check out the 澳洲幸运5开奖号码历史查询:best board games, or the 澳洲幸运5开奖号码历史查询:best adult board games.

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//344567.top/tabletop-gaming/warhammer-spoils-its-biggest-2025-reveal-with-a-fun-tongue-in-cheek-teaser/ nfTFxpzyiv5UrFom9yfa5P Fri, 09 May 2025 11:41:55 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> I was about ten minutes into my first session of Helldive🐓rs 2: The Board Game wh🌠en I realized that I'd fucked up.

"They're glorified cockroaches," I thought as I looked over the Terminids scattered across the table in front of me. "And I've got a flamethrower. How hard could it be?" Very, as it turns out. We got a few turns into Helldivers 2: The Board Game and I was suddenly in danger of recreating that Community meme where Donald Glover walks in with pizza to find everything on fire. Space bugs were chowing down on our troops as if they were French fries. The dice gods weren't gracing us with good rolls. Oh, and we hadn't even touched our objective. In fa♈ct, we'd barely been able to move before a clutch of very angry insects surrounded us on all sides. I believe the appropriate response here is "whoops" - or something a bit more colorf𒁃ul.

The funny thing is, I can't wait to dive back in. This adaptation is a unique experience unlike so many of the 澳洲幸运5开奖号码历史查询:best board games, and it does the chaotic, tongue-in-cheek world of Helldive�𒅌�rs proud.

Welcome to planet pain

Helldivers 2 miniatures surrounded by Terminid models

(Image credit: Benjamin Abbott)

My mistake had been underestimating the Terminid horde. After a demo version of the game (which is for an encore after earning more than $2,442,100/£1,835,500 during its initial run) landed on my doorstep, I looked over🃏 the rules and decided that these bugs didn't look so tough. The models were gorgeously gnarly horrors, of course, but in terms of stats, they seemed manageable. Most only moved a single space at a time and dealt one damage per round, for example. Because every Helldiver won't succumb to the sweet embrace of death until they take three wounds, I wasn't worried about completing our objective of destroying five nests within the 10-round time limit.

I should have been. Those bugs don't look tough at first glance, but they're inexorable. Terminator-esque, even. They'll always move towards the nearest Helldiver and hit them automatically when in range, and they rarely operate solo. Thanks to a clever initiative system where you can never be sure who'll get to act when, you could also get rushed before you can utter the word "liberty." Let's say you've left yourself in🥂 enemy territory, perhaps to squish a nest or investigate one of the many Points of Interest that earn you bonuses. If a collection of Terminids go first, they'll prob✃ably going to pile on fast... leaving nothing but an embarrassed silence in their wake. Suddenly, your troops feel very squishy indeed.

Behind the scenes

Helldivers 2 board game demo models and cards

(Image credit: Benjamin Abbott)

I was able to talk with the designers of Helldivers 2: The Board Game a little while back, and they promised to honor "澳洲幸运5开奖号码历史查询:the cooperative chaos of the vid♏eo game."

I might have known better. This spin on Helldivers comes courtesy of the folks over at Steamforged Games, and I've long had my ass kicked by their thoroughly enjoyable adaptations like Monster Hunter World: The Board Game – Wil🅰dspire Waste. While Helldivers 2 isn't a boss-battler like many other Steamforged products, it takes similar care with its enemies. The Terminids in my demo were not to be ignored, and the variety on offer meant I had to keep adapting my approach. As a case in point, the winged Shriekers can cross a huge distance in one turn, can't be hit with grenades, and avoid your best roll when attacked for the first time. Combine that with Stalkers who are cloaked a lot of the time or Hive Guard who hurt you if you leave their space to get a whole ꧑world of pain.

Rapid-fire serotonin boosts

Helldivers 2 board game character sheet with cards and tiles, all sat on a wooden table

(Image credit: Benjamin Abbott)

𒀰Teamwork and coordination is of paramount importance as a result. If you go off to do your own thing, you'll become mincemeat in short order. I made that mistake early on, and it meant I approached my second session very differently. This is where the game's strategy became apparent – and I started to see how clever this supposedly brash, in-your-face shooter actually was.

Rather than having a set number of actions you can take per turn, you'll choose a card with a unique array of abilities that go into the initiative order. When it's your turn, you'll choose one or more of those abilities (move a space, fire your primary weapon, use 𒊎a stratagem, that sort of thing). Some of these allow you to take advantage of Massed Fire, which means other players in range of your target can also fire. However, this will use up some or all of your five ammo counters, causing you to use up a precious turn reloading. Seeing as you only have one action and a bonus action for moving or utilizing consumables like health packs, it's easy to leave yourself vulnerable.

Helldivers 2 board game demo models and cards

(Image credit: Benjamin Abbott)

It's not as grim as it sounds, though, a꧟nd the odds aren't totally stacked against you. This isn't a campaign game, and that means you don't have to wait for upgrades. Killing foes earns you medals, a﷽nd these unlock extra abilities or stratagems – taken direct from the video game and activated by putting your limited stratagem cubes over directional arrows – that may turn the tide. Because Helldivers 2: The Board Game is designed for rapid, one-off matches, you'll get all those serotonin boosts quickly.

Honestly, you'll need them. Death is cheap here, and you will die often… only to be brought back to die again in service of Super Earth. The result is a frantic, funny, and memorable romp through the ⛄galaxy. Because more enemy types and factions have been promised for the final game, I can only assume absolute carnage will ensue.

Count me the hell in.

Want some recommendations on what to play next? Don't miss the 澳洲幸运5开奖号码历史查询:best adult board games, or the 澳洲幸运5开奖号码历史查询:best 2-player board games.

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//344567.top/games/board-games/helldivers-2-the-board-game-is-a-mighty-fine-cup-of-liber-tea-and-i-cant-wait-to-play-more/ WXgM3PkUTBqEGjHBtQ5UFk Thu, 08 May 2025 16:57:13 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> Modiphius has a track record of creating fantastic board games, and while The Elder Scrolls V: Skyrim – The Adventure Game didn't make it onto our list of the 澳洲幸运5开奖号码历史查询:best board games, ﷺthere's still a lot to like about this tabletop rendition of a well-loved digital RPG.

In spite of all the talk on 澳洲幸运5开奖号码历史查询:China-US import tariffs raising bꦬoard game prices, ain't nobody steali🐼ng our sweetroll on this one. Because right now the Skyrim board game ౠis on sale for – that's $47.64 off the sticker price, and the cheapest we've seen it since the sales in December last year.

As for UK folks, Skyrim – The Adve🌃nture Game is currently , with 22% off the usual £152.99 RRP💙. So the US doesn't get to have all the chicken-blasting fun (no chickens were harmed in the making of this board game, as far as I am aware).

The Elder Scrolls V: Skyrim – The Adventure Game |
Save $47.64 - The Skyrim board game is currently a great price. Considering the sheer size of this adventure style tabletop game, it's a bargain.

Buy it if:
✅ You loved the digital game
✅ You want to get the Skyrim experience with miniatures

Don't buy it if:
❌ You only have a small table

Price check:
💲

UK price:

Should you buy The Elder Scrolls V: Skyrim – The Adventure Game?

The Skyrim board game board, tokens, cards, and models on a wooden table

(Image credit: James Bentley)

The Elder Scrolls V: Skyrim – The Adventure Game is a legacy board game, meaning it's one for those who are in it for the long haul. Several 🎐drawn out sessions will be needed to get into the meat of this tabletop board game RPG, and you really have to be into the Elder Scrolls to play it.

That's not least because the rules, being a little haphazard as we mention in our澳洲幸运5开奖号码历史查询: Skyrim - The Adventure Game review, might require some clarification searches. O🍃nce you get around that, and have spent a stint setting up the game with all its greebles, there's a world begging to be explored here.

Of course, one of the major draws for board gamers is getting the Skyrim experience with a group of players. And although you can play solo, there's something special in sharing it with up to three of your closest🐭 pals. There's even an expꦕansion to allow you to play with up to eight players, which is currently 15% off () too, in case you have a table that could beat all other tables in a fight.

And that's the other major drawback… this game is massive. As long as you have♚ a big table, however, you'll be ꦇenjoying the deep and familiar lore of Skyrim with some smashing, tension-raising threat mechanics to boot.

For more why not take a look at the latest 澳洲幸运5开奖号码历史查询:board game deals? As for further adventure, don't miss the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

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//344567.top/games/board-games/quit-acting-like-somebody-stole-your-sweetroll-the-skyrim-adventure-board-game-is-down-to-its-lowest-price-since-last-year/ 7aEMzrwkFeveY6je8Hd6VX Thu, 08 May 2025 13:07:10 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> If fear is what you seek, look no further than the ever-changing Betrayal at House on the Hill. Right now, you can get one of the 澳洲幸运5开奖号码历史查询:best board games for a 36% discount.

This is the best horror game for year-round Halloween lovers and n🌟ormies alike, and right now you can nab the Betrayal at House on the Hill board game for just , against the usual $55.99. That's not its cheapest price ever just after Halfoween, but we've not seen it hit this low for a good couple of months. And $20 off the well-rounded 3rd Edition version of Betrayal is a pretty great deal.

Unfortunately UK peeps only get a couple of quid off the 3rd Edition, with it sitting at against the usual £44.99 🅘price. Still, for the best version of the game yet it's a far better deal than what we'd get at Amazon, which still has it at full price.

Betrayal at House on the Hill |
Save $19.99 - The new version of B🌠etrayal is just as excellent as its predecessor having had a fantastic facelift, so seeing it 🌳here for 36% off the sticker price is a real treat.

Buy it if:
✅ You enjoy a familiar yet new game every time
✅ Horror is your thing

Don't buy it if:
❌ You prefer a steady game that's the same every time

Price check:
💲

UK price:

Should you buy Betrayal at House on the Hill 3rd Edition?

Betrayal at House on the Hill 3rd edition board

(Image credit: Future)

There's so much to love about this comprehensive and ve💮rsatile horror game, from getting into your roles as the weird cast of characters and figuring out exactly why they happen to all be at the house at once, to activating whatever horrendous Haunt is randomly selected. This is a tile placement game that sees players moving their minis around to explore a haunted mansion. As you go, you retrieve helpful items and avoid devastating curses, while looking for a way to defeat the t꧒raitor posing as whatever horror is dredged up through the Haunt. Sometimes there is no traitor. Basically, every Haunt is different, meaning the replayability for this game is through the roof.

As mentioned in our 澳洲幸运5开奖号码历史查询:Betrayal at House on ♔the Hill 3rd Ediꩲtion review, it's a game that is always chaotic, but one builds on a familiar framework: place a tile and move as many spaces as your spee﷽d allows, and roll for the Haunt to see what incredibly weird scenario might be about to spice things🅰 up.

One session you might find yourself murdering one another for parachutes as the house drifts on the wind, stolen by a giant bird. Another time the traitor might be forced to speak like a Leprechaun as the🌟y cause havoc about the mansion, and automatically lose if they forget to do an Irish accent.

Sometimes the scenarios can be a little hit or miss, but I've never met a pe🦹rson that hasn't enjoyed at least one playthrough of Betrayal at House on the Hill. It's a fan favorite, and well worth a place in your board game collection.

For more why not check out our list of the 澳洲幸运5开奖号码历史查询:best classic board games, or some more 澳洲幸运5开奖号码历史查询:board game deals while you're in the mood to purchase some.

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//344567.top/games/board-games/halfoween-may-have-passed-but-usd20-off-the-best-horror-board-game-means-it-can-always-be-halloween-in-your-house/ zV8sacyrfhMt7MrF3p5hHe Thu, 08 May 2025 10:42:45 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> It’s not often that the Artificer, the 13th D&D class, 澳洲幸运5开奖号码历史查询:gets some new toys.

While the magical mechanic, who channels arcane forces through the power of technology, has been around in some form since 2004 – initially as a subclass unique to the Eberron setting – it usually sits on the fringes of the main action, cheering from the bench while the Wizard, Fighter, Cleric and others take most of the attention. It’s also an outlier in the main lineup with only four official subclasses to date: the Alchemist, Artillerist, Armorer, and Battlesmith. This week, however, D&D Beyond has dropped 澳洲幸运5开奖号码历史查询:a playtest for a host of subclasses, including a new Artificer subclass called the 'Reanimator.🌟' And it is,ꦬ quite frankly, an astonishingly fun spin on a much-overlooked class.

Taking inspiration from that sci-fi / horror staple, Frankenstein’s monster, th🎃e Reanimator is the first Artificer subclass focused around necromancy. You quite literally animate an undead servant to aid you in battle, while using electricity to harm foes and resurrect allies, much like a scientist channeling lightning for unhinged, nature-defying experiments.

At Level 3, the Reanimator gains the flavorful, and immensely useful, Jolt to Life feature. This grants you the Spare the Dying cantrip – which stabilises someone on the edge of death – and upgrades it, returning your ally to consciousness while inflicting lightning damage to anyone in the vicinity, as you literally pulse electricity through your ally's body. It’s a thrilling, thematic, and imaginative spin on a common spell for one of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs that vastly increases its usefulness in combat.

You also get a Reanimated Companion, a lumbering undead servant that can make attacks, follow requests, and explode when it hits zero hit points, like a bloated zombie enemy from The Last of Us. While the playtest document doesn’t specify where this compa🌃nion comes from, per se, the roleplay value of assembling various body parts isn’t hard to imagine.

Later levels largely focus on upgrading your companion, allowing you to cast spells through it, or increase their number of attacks. At Level 9, you can choose a mobile undead companion with a climbing speed and fear-invoking ability, one with a swim speed and Acid damage attack, or a bigger companion abl🌸e to throw its weight around. At the same time, you learn the Animate Dead and Lightning Bolt spells🐼, allowing you to build up an undead posse and channel your electric capabilities for more destructive means; your companion’s ability to heal when struck by lightning damage, too, means leaving them in the line of fire provides a key tactical advantage.

My only real complaint is with the final subclass feature, which allows you to cast Revivify or Raise Dead, the game’s most common resurrection spells, for half of the usual financial cost. A few hundred gold is not much of a concern to a high-level adventurer – and in the 2024 D&D rules, Clerics are able to cast these spells for free through their Divine Intervention ability, albeit only once per day. I’d rather see🏅 a single free cast of a resurrection spell than a discount that doesn’t meaningfully affect your party coffers.

Art from an open book depicts a man with a mask brandishing a knife and pistol in front of a body, while fire burns and monsters approach in the background

(Image credit: Benjamin Abbott)

Still, if this is enou🍸gh to give you pause, at least that’s not everything in the playtest. There’s a host of small tweaks and upgrades to the horror-themed subclasses shown in Van Richten's Guide to Ravenloft (2021), or those which have languished in older 5E sourcebooks for a little too lon♊g. The Bard’s College of Spirits, for example, ditches its time-intensive seance feature and gives you access to the powerful Spirit Guardians spell instead.

The Cleric’s Grave Domain returns, too, reworked to focus around the 2024 edition’s Bloodied condition (when an enemy has less than half its hit points), whi🌳le the Rogue’s Phantom subclass gains the thematic Speak With Dead spell and the ability to gain soul trinkets – a key feature of the subclass – more regularly. The Shadow Sorcerer, Undead Warlock, and Hexblade also make an appearance, with qu🔯ality-of-life updates to bring them into the roaring 20s.

The Ranger, meanwhile, does get an all-new subclass called the Hollow Warden, whi𒊎ch draws on “Ancient Wild Terrors” and is high on survivability. You gain a monstrous transformation, Wrath of the Wild, which boosts your defenses, and healing abi🗹lities that trigger when you hit an enemy.

All signs point to a darker kind of sourcebook coming to the latest edition’s ruleset, possibly an update to Van Richten's Guide to Ravenloft. I’d expect to see an update to 2016’s popular Curse of Strahd adventure🌃 for the 2024 rules at some p▨oint, too.

We do know that an Eberron setting book, Forge of the Artificer, is coming in August 2025, though I’d be surprised if the Reanimator featured: it feels much more suited to a book dedicated to some pulpy hor♊ror thrills. But more than anything, the Reanimator playtest shows that the Artificer still has life in it yet.

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//344567.top/tabletop-gaming/new-d-and-d-frankenstein-subclass-jolts-the-artificer-back-to-life/ nL9YArMEHM4uFVJf8Q8ZkZ Wed, 07 May 2025 16:50:41 +0000
<![CDATA[ Latest from GamesRadar+ in Tabletop-gaming ]]> New D&D subclasses have been unveiled, and horror fans ♊are going to be very happy – they're all pretty spoo💖ky.

Revealed as part of an Unearthed Arcana playtest, these new D&D subclasses are inspired by everything from Frankenstein to spirit mediums. Crucially, they give some love to the long-suffering Artificer class (which isn't included within the core rules, so often gets left to gather proverbial dust). It's unclear what book these will be a part of, but the horror overtones bring Ravenloft from 澳洲幸运5开奖号码历史查询:Curse of Strahd to mind. Considering how it's widely considered to be one of the 澳洲幸运5开奖号码历史查询:best D&D books, I wouldn't mind revisiting it…

You can find the Unearthed Arcana , 🐓and feedback should now be open if you want to give your thoughts. As for the subclasses themselves, here's💛 an overview of how they work.

  • Artificer - Reanimator: This is your classic, Frankenstein-esque mad scientist who is always followed around by an undead servant they stitched together themselves. You can modify this companion (who heals when hit with lightning and bursts upon, er, re-death) with specific boons at higher levels. Meanwhile, your Spare the Dying spell is basically a defibrillator that shocks enemies surrounding the target. This is such a fun, thematic subclass and is absolutely perfect for horror campaigns.
  • Bard - College of Spirits: Inspired by spirit mediums, this bard subclass is returning from a previous book with modifications. Its 'Spirits from Beyond' feature is a rework of the old 'Tales from Beyond' and packs more instantaneous effects, for example (e.g. rolling a 2 on your Bardic Inspiration Die enables 'Sharpshooter,' which deals damage equal to a roll plus your Charisma modifier). At level 6, you can also cast Spirit Guardians once without expending a spell slot. That's incredibly helpful, as any Baldur's Gate players can attest.
  • Cleric - Grave Domain: If you've ever fancied being the Grim Reaper personified, this is as close as you're likely to get. The Grave Domain returns from Xanathar's Guide, but seems to be an improvement over that old model, thanks to the likes of a boost to your Necromantic spells at high levels. Otherwise, it still allows you to curse enemies and protect allies from death's door.
  • Ranger - Hollow Warden: This reminds me of the bad guys you'd find in Bloodborne or Elden Ring, because they've been 'enhanced' through worship of creepy forest spirits that forever change them. As a case in point, they can activate an 'Unnerving Aura' that allows them to rob foes of an action or bonus action.
  • Rogue - Phantom: Another returning subclass has enjoyed an update here, this time revising the Phantom from 澳洲幸运5开奖号码历史查询:Tasha's Cauldron of Everything. It's still about stealing knowledge from departed souls and spirit walking, but now has additional features like a free Speak with Dead at level 9.
  • Sorcerer - Shadow Sorcery: This returning class is all about drawing energy from the spooky Shadowfell itself (manifesting as darkness spells, summoning undead servants, or zipping through shadow), and has been revitalized for Unearthed Arcana. It now has a list of always-prepared spells, for instance.
  • Warlock - Hexblade Patron: You may remember this subclass from Xanathar's Guide due to its premise where you're enslaved to a sentient weapon, but it's now been jazzed up with the ability to cast Hex multiple times without using a spell slot and to siphon health away from enemies.
  • Warlock - Undead Patron: We first saw this subclass in Tasha's Guide, and it's exactly as it sounds. Your Warlock has made a deal with a vampire, lich, et al, and now has horrifying, necrotic powers to show for it. This new version tightens up existing features and adds a new one that allows you to fly, boost spellcasting, or heal as a part of your 'Form of Dread' at higher levels.

What do you think? Will you be🎃 using any of these in your games? Honestly, I'm a bit gutted this didn't come out i🐲n time for my ongoing Curse of Strahd campaign… Sound off in the comments!

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//344567.top/tabletop-gaming/new-horror-d-and-d-subclasses-are-on-the-way-and-i-cant-wait-to-use-this-gross-one-inspired-by-frankenstein/ JPqd72bdrssGhwgVvuLuyD Wed, 07 May 2025 11:35:41 +0000