Final Fantasy 17 will have different devs and a fresh battle system
Naoki Yoshida's probab✃ly joking about a pixel art Final Fantꦬasy 17… probably

Final Fantasy 16 isn't eve🧜n out yet, and director Naoki Yos✱hida is already willing to discuss where Final Fantasy 17 is going.
Yoshida tells us that Final Fantasy 16 is going for action combat in large part to ensure there wouldn't be a clash bet🍰ween turn-based battles and the highly detailed graphics.
"I fully understand the appeal and the potential that there is for turn-based or command-based games. I still think that Square Enix will have the opportunity to create something like that... I personally would say that, if y🧔ou're going to create something like that, maybe have the graphics fit that system better by maybe going towards a 𒀰more pixel-graphic type of direction.
"But does that mean that, okay, Final Fantasy 17 pixel graphics is confirmed? I don't know about that. [laugher] Because once you've taken the graphics this far w♏ith FF16, if you decided to go back to pixel graphics with that, then p𓆏eople are gonna be like, 'Hey, what are you doing here? Why are you going back to pixel graphics?'"
While Yoshida's certainly joking about a pixel-art FF17, it's more likely thඣan it might once have been. Earlier this year, that Square Enix boss Yosuke Matsuda wants more games in the HD-2D style that's powered🐽 Octopath Traveler, Triangle Strategy, and the upcoming Live A Live remake. Fitting that style around a brand-new, numbered entry in the Final Fantasy series could be a harder sell, though.
More seriously, Yoshida notes that "this isn't about right or wrong, it comes down to preference. And then you know, we like to look at it as that's why each of the Final Fantasy games is something different. This time we're gonna go in 💯this direction, but the next time you're gonna have a different team, you're going to have a different direction, you're gonna have a different world, you're going to have a different battle system."
A near-complete reboot for each numbered Final Fantasy has been the way of the series since the first seq♎uel, and as Yoshida notes, that means "you're getting different things for a lot of different players. Because like I said before, there are a lot of different players, and not everybody agrees on what s🐠hould be in a Final Fantasy. So you can't put everything together, you just have to keep creating different things until you cover everything."
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While you probably won't hear much more about Final Fantasy 17 for a while - Square Enix probably doesn't even know what the game will look like just yet - you can check out our full 澳洲幸运5开奖号码历史查询:Fi🍷nal Fantasy 16 interview with N🙈aoki Yoshida for more on the next entry in the series.
See our 澳洲幸运5开奖号码历史查询:Final Fantasy 16 guide for a breakdown of everything we know so far.

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul♊ in American Truck Simulator🌄.