Full Auto 2: Battlelines in your pocket

So how exactly does a title✤ for a highly-touted, supercharged, next gen musclebeast like the PS3 port into the formidable-but-kind-of🐼-in-a-different-league-to-say-the-least PSP? Shoehorns? Funnels? Tiny candies labeled "Eat Me"?

The answer, as reps from Sega were quick to tell us, is by not porting it at all. Full Auto 2: Battlelines for the PSP shares its name and concept with its PS3 counterpart, but that's about it. The game is being developed from the ground up by Deep Fried Entertainment, a studio founded by some of the lead designers behind some of the more excellent Need for Speed titles. With a pedigree like that, you can bet we were eager to see how Battlelines would handle.

Though "handling" was one of the alpha-est elements of this early alpha build, we were able to drive our gun-laden car through a neon-saturated Asian metropolis level and get a good aesthetic impression of the game. Shiny, destructible environments? Check. Blowing up an overpass with missiles and dodging the huge chunks of debris on subsequent laps🌃? Check plus! Satisfying sense of speed and responsive steering controls? Check back later.