Dev behind one of 2024's best Metroidvanias rage-quit Hollow Knight at first, but came back later and "now, I think I've put over 200 hours into it"

Bo: Path of the Teal Lotus
(Image credit: Squid Shock)

Hollow Knight tops our list of the 澳洲幸运5开奖号码历史查询:best Metroidvania games for a reason, but it is also notoriously difficult. So much so, in fact, that a lead developer on one of 2024's prettiest Metroidvanias initially gave up on tr𝔍ying to beat it after dying just once.

In a , Bō: Path of the Teal Lotus design lead Chris Stair prefaced his story about rage-quitting Hollow Knight by saying he's since become a "huge" fan.

"That game was absolutely groundbreaking—the way it combines a cutesy-yet-dark aesthetic with incredibly tight, deep mechanics and world-building... gah, it’s just so good. Funny enough, the first time I played it, I died once and was like, '**** this game.' Two years later, I gave it another shot, and suddenly, I💜 was like, 'OHHHH, so this is what people are talk𝓰ing about!'"

Stair also estimated that he's now "put over 200 hours" into H🔯ollow Knight afꦛter getting over that initial difficulty curve. 

Bō: Path of the Teal Lotus is an absolutely stunning, Japanese mythology-inspired indie that definitely takes some cues from Hollow Knight, if only by virtue of being a 2D Metroidvania, but is very much distinct in its gameplay, atmosphere, story, characters - pretty much everything. GR's Ali Jones heaped praise on it for our 澳洲幸运5开奖号码历史查询:Bō: Path of the Teal Lotus indie spotlight, writing:

"Bo: Path of the Teal Lotus and its Japanese mythology offer a valuable, if familiaꦺr, ent♏ry into this part of the Metroidvania genre. If you, like many others, are still waiting for Silksong, this is a worthy contender to not just help you kill some time, but help you get excited for that eventual release."

Speaking of which, here's everything we know about Hollow Knight: Silksong.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing abou⛦t whatever horror game I'm too afraid to finish.