Saints Row 2 "glitch" that sets your entire body on fire is actually an intentional human torch mechanic that was removed from the game
It was a good idea, Volition

In the years since 澳洲幸运5开奖号码历史查询:Saints Row 2 releas𒉰ed in 2008, countless players have delighted in the chaos of what as in which a protagonist's entire body is lapped up by roaring flames that don't burn their skin – but the phenomenon might actually be cut content a🔯nd not a glitch at all.
After I recently viewed unreleased – yet still remarkably pretty – Saints Row builds at The Strong National Museum of Play, which just acquired a trove of material from defunct develope🦹r Volition, I asked director of digital pr♍eservation Andrew Borman what story they tell us about the action-adventure 🌸series.
"For the first Saints Row game," Borman replied, the city un🃏derwent 🦂a lot of changes, really, due to the limitations of the hardware at the time. And, you know, the time they had to work on the game.
"So, early on, there were a lot more hills. The citꦯy felt a 🌸lot bigger because of that, whereas, by the end, it was very flat."
"I think that limited som𒁃e of the storytelling🐓 that could take place throughout the city," Borman said. "I think that’s one of the key parts that impacted development of the first game in particular."
But the second game's production history reveals "some of the zanier elements that would ultimately be cut out," he continues, "like the Human Torch mechanic, where you light yourself on fire and go r𒊎unning through, like, a mall. But it was cut by the end, I believe."
Unsuccessfully, apparently.
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in gameཧs for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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