Why is Death Stranding 2 more combat-heavy? Kojima has the most Kojima explanation possible: an obscure gameplay theory he cooked up 8 years ago

Death Stranding 2 PS5 screenshot
(Image credit: Kojima Productions)

澳洲幸运5开奖号码历史查询:Hideo Kojima has confirmed that 澳洲幸运5开奖号码历史查询:Death Stranding 2 will have more action than the original in the most 澳洲幸运5开奖号码历史查询:Hideo Kojima way possible.

The original Death Stranding did have a lot of action in it, but throwing jugs of your urine and feces at goop monsters was a far smaller part of the puzzle than the more peaceful elements like traversal and making deliveries. 澳洲幸运5开奖号码历史查询:Kojima in the past has cited Kobo Abe's novella Rope, which talks ab🌜out the first inventions of🦩 the human race being the stick and the rope (with an excerpt being the first thing you see when you launch Death Stranding).

Speaking to Edge, Kojima says, “I have a ‘stick and the rope’ theory… so many games are ju🐼st about the stick. Even in games where you’re connected to each other online, everyone’s just battling with the stick.” He adds, “In Death Stranding, I wanted to make a game that was all about the rope," which can definitely be felt in the original, dꦬeterring players away from combat as much as possible.

However, if the 澳洲幸运5开奖号码历史查询:combat-filled trailer released earlier this year didn't give it away, Kojima has confirmed that Death Strandinℱg 2 will focus more on combat, telling Edge, ꧋"The sequel balances the stick and the rope.”

Considering dead bodies in Death Stranding would cause a voidout (a massive explosion that leaves a crater in the map) if not properly disposed of, I'm ✤interested to see how that mechanic come꧒s forward in the sequel. If you're going to be in combat with humans more often, will you have a lot more dead bodies to transport, or Kojima could just decide they fixed it, who knows?

Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes oౠf PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logꦍout and t🐟hen login again, you will then be prompted to enter your display name.