Cyberpunk 2077 nearly got a quest that turned the dystopian RPG into fan-favorite indie Superhot, and now a modder has unwittingly stepped in to add the next best thing

Cyberpunk 2077 screenshot.
(Image credit: CD Projekt RED)

One of the many 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 ideas left on the cutting room floor has returneඣd to the dystopian RPꩲG, and by sheer coincidence, too.

Last w꧑eek, modder Jackexe shared a that essentially turns Cyberpunk 2077 into indie favorite Superhot. The short version is that time only moves when you do, and how quickly it moves is also dependent on how quickly you move. It's a fun way to add something extra to your playthrough as you slow down time to consider your next move.

The mod itself is neat, though what's also neat is that Cyberpunk 2077 nearly got a mission that did just that. Reacting to the project itself, 澳洲幸运5开奖号码历史查询:CD Projekt Red veteran Philipp Weber says the team briefly workshoppe🍃d a quest with similar mechanics early into Cyberpunk 2077's development.

"You became a construct, essentially able to do millions of things at once, and this is how we simulated the full quest🌄 only taking a few seconds in 'real-time,'" he . "Now someone did it!"

asking how many hours of cut content we're looking at ཧfor Cyberpunk 2077 now, Weber says it's "di🌞fficult to say."

"Quite a few of actually playable content," he says. "But ov🥀erall that's difficult to say. Some design ideas for features like the one above were cut even before we implemented them. Since it was a fresh project with lots of experimentation, that happened a lot."

Sadly, the ship has essentially sailed with Cyberpunk 2077, but hey, maybe we'll get some Superhot goodness in the Cyberpunk sequel. We recently heard that CDPR's next Cyberpunk 'em up will "doubl♋e the 🙈headcount" at its studio as it nears the end ♔💝of its research phase.

CDPR vet reflects on a classic RPG problem: The stats-over-fashion "clown meta" in Cyberpunk 2077, which lots of players hated but almost nobody knew how to fix.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new c♌loak – the more colourful, the better.