Destiny 2: The Final Shape can't make guns too OP because Bungie's "got to keep the game going" for years: "We need to not consume all of the power space"

Destiny 2
(Image credit: Bungie)

Destiny 2 might be reaching the end of a major narrative arc with the imminent release of the climactic The Final Shape expansion, but that doesn't mean that Bungie is done with the game yet. Aꦍnd that means that it has to be careful with what it does to your guns.

In an interview with GamesRadar+, weapons lead Chris Proctor said there's "a large amount riding on the weapons landing really strong in The Final Shape." As a result, he says there's a need for "a little bit more" power creep than usual - something that our Final Shape preview suggests is definitely the case. Proctor does, however, suggest that Bungie has had to pump the brakes at least a little bit, because Destiny 2's not ending with The Fꦕinal shape.

"We've definitely got plans for the next few years after this," he says. For Proctor, that means that "we need to not consume all of the power space in Final Shape," because "we've got to keep the game going." For fans, however, that's confirmation that neꦦither The Final Shape nor what's coming after are ꦅthe end of the road for Destiny 2, at least right now.

The Final Shape is billed as the end of the Light and Darkness saga, Destiny's first major arc. We previously knew that three Episodes would release after new expansion, but with Bungie set to move onto 澳洲幸运5开奖号码历史查询:Marathon and Destiny 2 laboring under its seven-year history, there was some expectation that the company might be looking to move on. Proctor seems to be suggesting, however, that there might be a little more gas left in the tank than first thought - which probably means Destiny 3 iওs further away than you might have expected. 

It finally happened: in The Final Shape, Destiny 2 is nerfing the crap out of Well of Radiance, the most overpowered Super in the MMO's history.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you mig🐼ht be able to tell, PC is my platform of choice, so 𝔉you can regularly find me playing League of Legends or Steam's latest indie hit.