BioWare reveals Dragon Age The Veilguard stats: one quest is killing absolutely everybody, and the most popular class and faction are no surprise

Dragon Age Veilguard classes
(Image credit: EA)

Dragon Age: The Veilguard just came out a little over a week ago, but BioWare has already started drip-feeding player stats showing things like the most popular 澳洲幸运5开奖号码历史查询:Dragon Age Veilguard classes and factions, deadliest quest and enemy, and more.

Well, I say "more," but really it's just those exact stats plus a breakdown of the most popular 澳洲幸运5开奖号码历史查询:Dragon Age Veilguard lineage choice. However, BioWare is saying it'll "have even more to share in future," confirming this is just the beginning of 澳洲幸运5开奖号码历史查询:Dragon Age: The Veilguard player stats.

, although its 40% share of the player base isn't exactly overwhelmingly popular compared to the 30% of players who chose Rogue and the 30% who chose Warrior. Meanwhile, 43% of players chose Human as their lineage, 40% chose Elf, 11% picked Qunari, and only 6% went with Dwarf. After finally 澳洲🦩幸运5开奖号码历史查询:scoring a win by getting their own Steam tag earlier in the🐷 year, this is a stinging loss for 🍰the little guys.

When it comes to Factions, for most p🌳opular at 24% each, with Antiꦰvan Crows following at 16%, Veil Jumpers at 15%, Lords of Fortune at 11%, and Mournwatch at 10%.

One curiosity that stood out to me is that . Although you encounter the first proper boss in this quest, it isn't a particularly challenging one. The most likely explanation i🔜s that, because it's the first recruitment quest and therefore takes place pretty early in the game, players just hadn't had the chance to overcome the difficulty curve at that point in the game, making this more of a statistical anomaly than evidence that the quest is more dꦑifficult than others.

Meanwhile, Dragon Age: The Veilguard's first patch is an instant contender for BioWare's best patch notes: "NPC necks no longer grow unexpectedly" and "creepy corpse movement" is fixed.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Ran𝓀t, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.