Amid reports of XDefiant server issues, Ubisoft acknowledges "some players are unable to join a game" and says "we are seeing progress"

Tom Clancy's XDefiant
(Image credit: Ubisoft)

The new free-to-play FPS XDefiant is struggling with server stability on launch day, and Ubisoft says it's "making progress" on the issue.

"We're aware that some players are unable to join a game- please bear with us while we look into servers and matchmaking!" reads sent Tuesday from the official XDefiant Twitter account. A few hours late🐓r, the account shared reading: "We are seeing progress on the matchmaking servers. We will continue to monitor the situation and keep you updated."

of news and known issues acknowledges, "an issue affecting our online services for the game," "problems with connecting to the servers," and "high latency and disconnections."

W𓆉e've been through this, folks. Big new on♉line video game releases, servers struggle under the weight of bloated launch day player numbers, players report long queues and connection issues, studio says it's on it, etc. etc.

You could take the above headline, swap out XDefiant for pretty much any major online game released in the last five years, and a Google search would probably pull up a bunch of stories from that game's launch just like this one. I'm biased, but one of my favorite written explorations of this phenomenon is 澳洲幸运5开奖号码历史查询:a GR+ piece from 2019, and it's just as relevant𓆉 today as i🔯t ever has been.

Anyway, that's all just to 𒈔say, this isn't anything unusual. More than likely, Ubisoft will get servers under control within the next few days and you'll be able to get into matches in a more timely manner. Until then, Ubisoft has guides on and . Check those out and make sure the issue isn't related to something on your system's side, and if it doesn't resolve anything, it's just a waiting game, but thankfully usually a pretty short one.

While you wait for a match, why not check out our list of the 澳洲幸运5开奖号码历史查询:best online games to play right now?

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the♌ site's western regional executive branch, AKA my home office, and🃏 writing about whatever horror game I'm too afraid to finish.