"You are incorrect": John Romero has been correcting Doom history for the past 4 years, and he's not about to stop now
"Hi Sandy, hope you’re doing well"

Over the past few years, Doom designer John Romero has been disputing details shared by fellow id veteran Sandy Petersen on the development of the original two game꧂s. I have no idea how this social media feud got started, but Romero's polite-yet-brutal responses to Petersen's claims – usually starting with a "Hi Sa🌳ndy, hope you’re doing well" – are quickly becoming a meme among gaming history enthusiasts.
🐲Last week, Petersen about the difference between old and new Doom lore by saying "I W🍌ROTE the original Doom backstory." Romero with "Hi Sandy. I hope you're doing well. However, you are incorrect. @ThatTomHall wrote the story for DOOM long before you joined id in September 1993, nine months into production. Summarizing Tom's story in two sentences does not equal writing the DOOM story. Not by a long shot."
Hi Sandy. I hope you're doing well. However, you are incorrect. @ThatTomHall wrote the﷽ story for DOOM long before you joined id in September 1993, nine months into production. Summarizing Tom's story in two sentences does not equal writing the DOOM story. Not by a long shot. //t.co/CkHptktse4
Petersen expands his version of the story in a later follow-up, and here, again, Romero , claiming that Peterse🍸n didn't even write the story summary for the Doom 1 ma🧔nual.
Hello again, Sandy. This post isn't accurate. Kevin Cloud wrote the DOOM manual on NeXTSTEP. @ThatTomHall wrote the original story which Kevin summarized on the entirety of page 1 of ꦬthe DOOM manual. //t.co/wunyqHRgyn
Regardless of who deserves credit for the Doom story, this kind of social media feuding has been going on since at least 2021, when Petersen claimed that the original Doom sold around 100,000 copies. "Hi Sandy, hope you’re doing well," Romero . "The sales of registered Doom in 1994🤪 were significantly more than 100,000. Just wanted you to know."
This pattern, where Petersen makes some claim about the development of Doom and Romero publicly disputes it in brutally courteous terms has repeate🃏d numerous times over the years, as evidenced by all the tweets you'll find embedded below.
🔯Hi Sandy, h🍒ope you’re doing well. This is inaccurate. Tom Hall had the idea for the rocket jump and put that in his E3M6 before he left the project in August 1993. @ThatTomHall //t.co/K75zsGkksH
This is not accurate. Your job was only E2 and E3. You were new to level design. I꧅ owned the first episode. JC never said that &ndasꦑh; he had skies (not a skybox) working before you joined. E1M1 went thru several revisions over months before I called it done. Same with E1M2.
Hi Sandy, to clarify, this is incorrect. We gave the license ﷽to Reaper Miniatures and they produced an entire co👍llection for sale in 1997. We loved their prototypes. And the cacodemon included. //t.co/uyU0KqnQ3g
DOOM II followed a long pattern of🔯 id development. It was a retail sequel to our previous game, just like Spear of D𒀰estiny was a retail release for Wolf 3D. Same with our Keen games. It wasn't a cash grab or something to keep us busy.
Hi Sandy, hope you're doing well. I am not sure where your information is coming from. The shotgun and all other weapons were created before you joined the company, and we loved the shotgun. Still do. Evil Dead II inspired the sh🤡otgun and chainsaw.
I don't love seeing two of the father🔯s of Doom fighting, however politely, on social media, but, well... In a post-Not Like Us world it's easy to see why so many obser💙vers are enjoying the mental image of the words "Hi Sandy, hope you're doing well" accompanied by a Kendrick Lamar Super Bowl smile.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with oc🃏casional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Ol🃏d Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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