GTA 6 dev teases "integration of cutting-edge technologies" and "procedural generation" for objects and environments in Rockstar's upcoming open world

GTA 6
(Image credit: Rockstar)

Ravenous for any new information about Grand Theft Auto 6, GTA fans have uncovered the LinkedIn profile of a 澳洲幸运5开奖号码历史查询:Rockstar Games principal engine programmer, whose written j🐎ob experience might have given a small glimpse into what the studio is working on behind the scenes.

First highlighted on the r/GTA6 subreddit, the LinkedIn profile in question appears to belong to Ryan Woods, who's been at Rockstar since May 2020 working on 澳洲幸运5开奖号码历史查询:GTA 6. A screenshot of his job experience includes a relatively lengthy description of his work overse⛎eing the "design, development, and optimization of core engine of Rockstar's in-house RAGE engine." What's more, the description menti𒁏ons optimization efforts to "maintain smooth performance across multiple platforms, including next-gen consoles and PC," and makes reference to "the integration of new technologies and research into the engine pipeline," including ray-tracing and "procedural generation for objects and game environments" – and the latter part has turned a few heads.

from
 that it could be used to add variety to small objects so that you don't see the exact same things repeated througꦆhout the world  that the developers don't have to manually place every tree in the game, for example. 

What's more, it's wor🍒th noting that Woods appears to have updated his LinkedIౠn since the screenshot went viral, as now displays a slightly different description. It now makes no reference to the RAGE engine, procedural generation, ray-tracing, or PC as a platform. Even after these changes, however, his profile states: "Spearheaded the integration of cutting-edge technologies, such as advanced lighting and memory techniques into the engine pipeline to push technical boundaries and game development/engine tooling." 

I don't know about you, but "cutting-edge" technology still sounds very exciting, and it'd tie into another recent tease by a Rockstar Games rep who said that the team is working on "absolutely mind-blowing things." Almost a year on from the first💃 trailer, hopefully we'll get to see more of Rockstar's upcoming open-world blockbuꦗster soon. 

Former GTA 6 designer says the open world sequel will "blow people away" and "people will be talking about it for ages" because Rockstar has "raised the bar again."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours t♕han I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalis♕m Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.