REPO and Schedule 1 receive the highest honor an indie game can possibly get outside 2 seconds in a Nintendo sizzle reel: Geoff Keighley telling the world they're outselling some genuine AAA juggernauts
Now that's a flex

This years' 澳擲幸čæ5å¼å„å·ē åå²ę„询:Summer Game Fest has come to an end, and among some of the bigger reveals, like 澳擲幸čæ5å¼å„å·ē åå²ę„询:Resident Evil 9, or an absolute bait-and-switch around 澳擲幸čæ5å¼å„å·ē åå²ę„询:Hollow Knight: Silksong, was a focus on gamesš ŗ made by smaller teams, or first-time devs showing off their ź¦debuts. and while two of those didn't really feature at the show itself, they were breakout hits that got a massive nod right at the top of the broadcast.
In a list of the mostš”-played Steam games of the year, two particular titles stood out, if nothing else than for the fact that their art was somewhat more simple than the AAA offerings they sat alongside.
Those two games were REPO, which Geoff Keighley says has amassed 13 million players, and Schedule 1, the drug dealing simulator that has a touch of the old-school GTA and a touch of the tycoon game to its retro-ish art designs. For these two games, made with deliberately simple art by small indie teams, to be standing alongside some of the genuine heavyweighāts that have released this year, is genuinely very impressive.
That's something their devs have acknowledged themselves. REPO's devs say they went "from crossing [their] fingers for rent to having millions oą½§f players." Schedule 1's had a tougher time, one slightly marred by legal difficulties that its team seemed to want very liį£ttle part in, but it's still been a runaway success. Granted, a name-drop from Geoff Keighley isn't a huge achievement in and of itself, but to get his attention by beating some of the world's biggest publishers and studios into the top ten most-played games of the year is very impressive.
Keep all the way up to date with our 澳擲幸čæ5å¼å„å·ē åå²ę„询:Summer Game Fest schedule.
Get the GamesRadar+ Newsletter
WšÆeekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly fiānd me playing League of Legends or Steam's latest indie hit.
You must confirm your public display name before commenting
Please lš°ogout and then login again, you will then be prompted to enter your display namš¼e.