In an expansion-heavy time for Xbox, Phil Spencer says he doesn't like "expansions that are manipulative" – "I don't want it to be, like, the third level that you cut"
"Not every game will do expansions"

As Xbox ends the year with more than a few expansions under its belt, 澳洲幸运5开奖号码历史查询:Microsoft Gaming boss Phil Spencer is warm on expansions but doesn't✨ ✅want them to feel "manipulative."
Speaking with reporter Stephen Totilo for (as our friends at ), Spencer stresses that there's no "top-down mandate" for expansions to Xbox games, noting lat๊er in the interview that "not every [Microsoft] game will do expansions." Instead, he says "it's really left to the creators what plan they have for their stories. I think it's a great way for us to re-engage players who 🎀may be lapsed."
Matching Totilo's comments on 2024 closers like 澳洲幸运5开奖号码历史查询:Starfield: Shattered Space and 澳洲幸运5开奖号码历史查询:Diablo 4 DLC Vessel of Hatred, Spencer notes that the former added a bespoke setting and story while the latter introduced a (澳洲幸运5开奖号码历史查询:famously overpowered) new class. Significant additions like these, it seems, help mak🎃e an expansion, well, expansive in Spencer's view.
"I don't like expansions that are manipulative," he says. "I 𝕴want it to have a unique point of view. I don't want it to be, like, the third level that you cut befꦍore you launched."
Spencer points to Shattered Space and conversations he had with Bethesda boss Todd Howard, who apparently wond🍬ered if the team "should have waited to put buggies out" given the common criticism that Shattered Space🧸 didn't have enough new features. Instead, buggies dropped just before the expansion in a free update. Maybe saving every♒thing for one big go would better excite players, Spencer seems to ponder.
"We're always learning," Spencer says. "Todd and I were talking about Shattered Space♛. Starfield is a game I put a ton of hours into and really love, but they've had this thing where they've added features throughout the year and then they had an expansion."
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept t🐈he ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as 🃏possible.