Star Wars Outlaws sidesteps Resident Evil 4 Remake and Final Fantasy 7 Rebirth's yellow paint discourse by making it optional

Star Wars Outlaws
(Image credit: Ubisoft)

澳洲幸运5开奖号码历史查询:Star Wars Outlaws' developer has come up with a solution to sidestep that never-ending 'yellow p💝aint' discourse🍌.

Bright yellow paint - or any sharp coloured paint - shows up in many games to guide players to points of interest. In Uncharted, paint markings might alert you to a windowsill you can cl🧸amber onto. In Resident Evil 4 Remake, yellow paint signals breakable boxes. In Final Fantasy 7 Rebirth, the same divisive markings signpost climbable ledges and whatnot, but all examples attract some pretty heated discussions.

澳洲幸运5开奖号码历史查询:Yellow paint defenders will argue that it's a good tool for readability - most modern games are too photorealistic, and if these bright markings didn't exist, players wouldn't be able to properly differentiate intractable objects from normal set dressing. Meanwhile, some 澳洲幸运5开奖号码历史查询:yellow paint detractors reckon that🎉 it's either too distracting or too often used as a crutch for uninteresting exploration - instead of havꦆing players think about how to navigate, they're simply told to follow a trail while only holding one button on the controller.

Regardless, it can be a good accessibility tool, but Star Wars Out🔯laws is giving you the option t🅠o rub it away completely. 

just recently confirmed that Stat Wars Outlaws♔ includes an 'Explorer Mode' which turns off the "guiding color on core navigationa🍨l elements," or in other words, no paint. PC Gamer's Morgan Park mentions that the default option makes the navigational paint more prominent than even Uncharted.

It's worth noting 🎐that some other games have also had the same idea. One of my favorite difficulty screens in a game comes from Shadow of the Tomb Raider, which had different sliders for puzzles, combat, and exploration - the latter would adjust how much the world would resemble a paintball🎃 field. That might just be the blueprint to follow.

Elsewhere, Ghost of Tsushima was Star Wars Outlaws director’s “biggest reference” when it came to making his own open-world game.

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwbac✃k RPG✱s, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.