Hidetaka Miyazaki says the Elden Ring DLC was always going to be massive: "We wanted an experience for the player that was going to match that of the base game"

Elden Ring DLC Shadow of the Erdtree
(Image credit: FromSoftware / Bandai Namco)

There is no world where the upcoming 澳洲幸运5开奖号码历史查询:Elden Ring DLC isn't an absolute unit of a video game expansion, and director and 澳洲幸运5开奖号码历史查询:FromSoftware president Hidetaka Miyazaki has confirmed that was indeed always t🌼he plan.

We learned recently that FromSoftware hasn't always been perfectly forthright about the size of the Elden Ring DLC, which, as it turns out, 澳洲幸运5开奖号码历史查询𝕴:is much bigger than ori📖ginally expected. Miyaz🐬aki has a bit of a reputation for underselling things, and Shadow of the Erdtree is no exception with more than 10 new major bosses and "around 100" new weapons packed into the Land of Shadow ar🎃ea. 

Our 澳洲幸运5开奖号码历史查询:Elden Ring DLC hands-on preview dives into all of that in detail, and a new interviꦏe𒆙w with sheds light on FromSoftware's internal plans for an Elden Ring expansion to rival the scope of the base game.

"At th🧸e very outset there were a lot of possibilities, but one of the things that was determined very early on was that size," said Miyazaki. "We wanted that sense of scale for this map, because we wanted an experience for the player that was going to match that of the base game. We wanted them to experience that sense of discovery, and that sense of wonder and exploration again. We needed a map that was going to uphold that and bolster that."

Back in February, Miyazaki told that the DLC's main area, the Land of Shadow, would be "probably comparable" to the base game's opening area, Limgrave. Aཧnd although his wording has always felt purposefully vague, it's safe to say FromSofꦚtware undersold and overdelivered in this case.

Did we mention the Elden Ring DLC is way harder than the base game? Here's 澳洲幸运5开奖号码历史查询:what to do before Shadow of the Erdtree.

After earning an English🌟 degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.