Stardew Valley creator Eric Barone "started off having no ambitions" for the farming RPG's success, and he was afraid even Harvest Moon fans "would probably hate it"
"When I was making the game there was many times where I thougဣht 'This game's awful. It's not fun. No one's going to like this.'"

澳洲幸运5开奖号码历史查询:Stardew Valley creator Eric "ConcernedApe" Barone has made no secret of his love for the OG farming RPG series, Harvest Moon, and the 澳洲幸运5开奖号码历史查询:indie game's success has revealed the joys of cozy farming games to a whole꧟ new generation of fans. But during the game's development, Barone was worried that not even hardcore Harvest Moon fans would like it.
"When I first started, it was just a pipe dream project – something I didn't have huge, ambitious ideas for," Barone says in an interview with our friends at . "I was like, I'm just g꧃onna make a little game. It𝔍's based on a game that I loved as a kid, Harvest Moon. I just wanted to create my own world that's similar to that."
Stardew Valley, with its robust crafting systems, extensive customization options, and largely lovable cast character♑s, has arguably outdone anything Harvest Moon has managed – and I say that as a diehard childhood fan of games like Harvest Moon 64 and Friends of Mineral Town myself. But it didn't look that wa༒y to Barone during the game's development.
"I started off kind of having no ambitions," Barone continues. 🅘"My ambitions for the game grew over time as my skills improved, as the game started to come together, and I started to feel like maybe this could actually be something. I still didn't think it was going to be super popular. I thought it would be maybe a niche game for Harvest Moon lovers. I even thought a lot of them would probably hate it because they'd be like 'This isn't as good as my favorite Harvest Moon game.'"

Obviously, those 🗹fears turned out to be unfounded. Stardew Valley quickly become a hit, going beyond a mere love letter𒆙 to a childhood favorite, and helping to kick off an unending wave of cozy and farming games that continues to this day.
"When I was making the game there w🐎as many times where I thought 'This game's awful. It's not fun. No one's going to like this,'" Barone admites. "But the truth is, I'm always very hard on myself. I’m like my own toughest critic in a huge way. That 🦋mindset, I think, helps me always struggle to do better. I always need to make the game better. I always need to improve my skills."
Barone's commitment to improving on Stardew Valley has led to an incredible number of improvements to the game over the years, though some fans are eager for him to move on with 澳洲幸运5开奖号码历史查询:Haunted Chocolatier on the way. Now, Barone says he's "committed to not working on Stardew Valley until I'm done with Haunted Chocolatier," but he'll "n🌟ever say" he's complet🥃ely done with his magnum opus. That's a big ♌turna𒊎round for a project that started with "no ambitions."
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The success of Barone's game has led to a whole lot more excellent 澳洲幸运5开奖号码历史查询:games like Stardew Valley.

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based💦 in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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