This indie open-world RPG takes Stardew Valley's fishing and turns it into its main combat system: "This is not a peaceful fishing game. The destruction of the world is imminent"
Seaไ Fantasy asks you to "save the world by fishing"

My favorite JRPG pastime is turned into the main combat system in , a new open-world action-RPG where you ღliterally cast a line and reel in fish "to save the 𒊎world."
In case I wasn't clear enough, the elevator pitch for Sea Fantasy is simple and effective: you take a pretty standard fishing minigame, in this case one pretty similar to Stardew Valley's, and make it the primary gameplay mechanic in a bite-sized open-world RPG. "This is not a peaceful fishin𒈔g game. The destruction of the world is imminent," warns the game's Steam description.
Sea Fantasy is the debut project from developer and publisher Metasla, but you wouldn't know it from an artistic or gameplay perspective. The visuals are pixel-perfect, the RP✃G mechanics are deep and approachable, and most importantly, the fishing minigame is fun and challenging, if not a tad bit derivative. The fish can and do fight back, which makes Sea Fantasy's fishing refreshingly unique, but mechanically it's nothing new.
The main gameplay loop is: catch fish, use materials to craft new gear with better stats and the occasional bonus effect, catch rarer and more challenging fish, rinse and repeat. That said, there's a surprisin𒅌g amount of gameplay variety across different areas of the game. For such a short game (I beat it in about seven♒ hours), I wasn't expecting to find so many different puzzles, mini-games, boss types, and random stealth and bullet-hell sequences.
In retrospect, Sea Fantasy is a deeply weird game, and that whole vibe is compounded by some really rough English translation and a borderline suspiciously generic story. It sure as heck ain't perfect, but there's really nothing else like i♕t, an🔥d for that reason alone it gets a recommend from me.
These are the 澳洲幸运5开奖号码历史查询:upcoming indie games you should have on your radar for 2025.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and ꦐMMORPG on the side. I got my big break here in 2019 with a freelance n❀ews gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.