Some of Civilization 7's biggest changes worry me, but I've never been so excited to see what Firaxis is cooking
Opinion | Change is scar𒁃y, but it's also the reason Civilization has stayed fresh for so long

Whenever a new Civilization game rears its head, entire months are swallowed up in hazy scheming and half-remembered turn-taking. It's a tale as old as time – er, the '90s – and over the decades, Firaxis has proven itself ruinous to any strategy fan's productivity. 澳洲幸运5开奖号码历史查询:Civilization 7, which was revealed during 澳洲幸运5开奖号码历史查询:Gamescom Opening Night Live and a follow-up gameplay deep dive stream, will likely gobble up justജ as much free time if not more, as for the first time in the series history, it will launch on both PC and console when it releases on February 11, 2025.
Yet, also for the first time, I truly don't know what Civilization holds in store. Civilization 7 has been introduced with a ಞslew of massive, foundation-level changes, and it looks like an all-new beast in comparison to its predecessors. On one hand, I'm a little worried that too much is shifting – but on the other hand, I can't remember the laꦏst time I was so excited to dive into a new Civ game.
Next turn
Part of me is worried. I'm concerned that these ages could make campaigns feel fragmented, and get in the way of Civ's one-more-turn flow. Will it feel like one cohesive s🍷tory as they currently do, or a series of focused sandbox events? I'm also unsure if playing pick-and-mix with civs and leaders will lead to factions' distinct identities becoming washed-out – one of my favorite parts of the game is trying a new civ and learning to follow their ꦦunique playstyle, and I don't know if that will still work when so much will change from one campaign to the next.
Even so, I'm far from ready to sound the alarm. Change is scary, yes, but it's also healthy. Winning formulas aren't born immaculate – they take time to grow, along with the occasional missteps. Many were initially skeptical of Civilization 6's districts, but they added a depth to city-building that many fans now struggle to play older Civ games without. I'm a die-hard Civilization 5 fan, but even though I'm constantly drawn back to it for its simplicity, it was admittedly a little too shallow until expansions Brav⛄e New World and Gods & Kings introduced much-needed layers like espionage, richer cultural playstyles, and religion.
As much as some of these bigger shake-ups worry me, I've never felt so impatient while waiting for a new Civilization game. I can't wait to mix-and-match leaders to civs until I create the strongest economic-military powerhouse known to man and god, and the thought of having to react to crises – a feature I love in Civ's strategic siblings Total War: Warhammer 3 and Stellaris – delights my inner prepper. And these are the changes I'm anxious about. Sailing along rivers? Towns growing into cities? Narrative events? Gwendoline bloody Christie as the narrator? These a🧸re objectively phenomenal additions, as is the sleek UI and gorgeous n☂ew visuals – I could've spent the entirety of the deep dive gazing into Civilization 7's tasty-looking water, or watching Egypt's presumably-historically-accurate elephant battles.
So yes, I'm still a little nervous. But I have faith in the developer's creative vision, and there's so much to look forward to that I've already started counting down the days until launch (it's 174 days at time of writing, if you were wondering). Firaxis has managed to reinvent itself many times over – albeit never as dramatically as this – and that willingness to take big leaps is the reason Civilization has stayed fresh for so long. This is arguably the 澳洲幸运5开奖号码历史查询:best strategy game series on PC, and Firaxis hasn't maintained that position 🏅for so long by churning out annual rehashes. I can't predict the future, but one thing's for certain: I've never been so keen to see how a new Civ game pans out.
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Andy Brown is the Features Editor of Gamesradar+, and joined 🦄the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote aboꦺut games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.