Dune: Awakening can't have it all, as MMO players praise the "incredibly fast" turnaround time on its latest update while some question its PvE changes: "What's the point of all this?"

Dune: Awakening
(Image credit: Funcom)

Dune: Awakening 🌞players are praising developer Funcom for its quick response to feedback, though some have been left in confusion with changes made to the Deep Desert and PvE.

After the devs said players if they don't want to last week, they quickly U-turned and promised PvE-only areas in the Deep Desert would be coming "soon" just a couple of days ago.

Some PvP changes went live yesterday in a test patch, turning off PvP for nearly half of the Deep Desert, and now a separate hotfix (version 1.1.0.17) is live implementing certain changes in the main branch, fans are delighted at how quickly Funcom has added them. On Reddit, notes their surprise at how "incredibly fast" Funcom got the update out, whi🦄le commend the speedy "turnaround time." Another : "I am shoc💫ked. Usually this would take literal months from other certain developers."

The new, largꦫe PvE zone in the Deep Desert still has "localized pockets of PvP" according to the , as Control Points and💝 Shipwrecks will remain PvP areas throughout the map.

However, the PvE changes also expand to available loot, as in the PvE area only loot that is "balanced towards shared loot and PvE activities" can be found, leaving🌺 some confused. Plasteel Plates, for example, can only be found in PvP zones. Some feel the the point of the patch, which is seen as a step towards allowing PvE players to engage in endgame content without having to participate in PvP. asks, "then what's the point of all this?"

Despite the woes, Dune: Awakening has already had one million players 🃏t♛ake to Arrakis in just over two weeks, proving popular.

If you're searching for more online games to play, check our list of the 澳洲幸运5开奖号码历史查询:best MMORPGs.

Freelance contributor

I'm a freelance writer and started my career in summer 2022. After studying Physics and Music at university and a short stint in software development, I made the jump to games journalism on Eurogamer's work experience programme. Since then, I've also written for Rock Paper Shotgun and Esports Illustrated. I'll give any game a go so long as i𒈔t's not online, and you'll find me playing a range of things, from Elden Ring to Butterfly Soup. I have a soft spot for indies aiming to diversify representation in the industry.

You must confirm your public display name before commenting

Please logout and then login again, you will 🍎then be prompted to enter your display name.