"Even though I worked on Oblivion Remastered, I'm still excited for Skyblivion": Bethesda shows more love to the modders who've been remaking Elder Scrolls 4 for 12 years
Not only are they not shutting down Skyblivion; they're big fans of i☂t

澳洲幸运5开奖号码历史查询:Oblivion Remastered is all the rage right now, and for good reason. It brings one of the🌃 most beloved open-world RPGs to a new audience with a beautiful visual upgrade, meaningful quality-of-life improvements, and all of the loveable jank from the original game - all at a very agreeable $50. What's not to like?
Well, from the perspective of the Skyblivion team, who've been remaking Oblivion in Skyrim since 2012, you'd think there'd be a lot of things to not like. But from the outset, the💯 Skyblivion devs haven't only remained steadfast in their commitment to their own p൩roject, but also vocally and enthusiastically supportive of the official remaster, and likewise, Bethesda has shown no shortage of love to the modders, giving the whole team Oblivion Remastered keys and 💦making clear th🧸ey have no intention of shutting down the project.
It's been a lovely thing to witness in a turbulent time for the industry, and I'm just here to share yet another example of that recipro💟cal respect.
In a new 澳洲幸运5开奖号码历史查询:Bethesda Game Studios Developer Spotlight featuring develop💛ment lead Dan Lee, Skyblivion on🐓ce again gets its flowers. "Even though I worked on Oblivion: Remastered, I'm still excited for Skyblivion," says Lee.
"I think what they're doing is very special, and I'm exci🍬ted to see their interpretation of what we've done in the past, and I think it's a great year for Oblivion fans."
I don't really have a whole lot to add here besides, keep it up, Skyblivion devs and🔜 Bethesda Game Studios. Y'all are taking your current s⛄potlight and using it demonstrate the precise way game devs and modders should interact with each other.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales fro💦m the communities you lo𓄧ve, and more
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing 🍬for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
You must confirm your public display name before commenting
Please logout and then login again, you will thenജ be prompted to enter your ♌display name.