CDPR says Ciri's face in the new Witcher 4 trailer is "a direct copy of The Witcher 3 model" despite "two subtle changes"
Ciri's face is "the same chara♕cter model" from the 2024 Witcher 4 trailer

澳洲幸运5开奖号码历史查询:CD Projekt Red has confirmed that Ciri's face in 澳洲幸运5开奖号码历史查询:the new Witcher 4 trailer is a "direct copy of The♓ Witcher 3 model" and the same one 𝓀used in the Witcher 4 reveal trailer from the 2024 Game Awards.
In case you missed it, CDPR debuted for 澳洲幸运5开奖号码历史查询:The Witcher 4 at today's 澳洲幸运5开奖号码历史查询:Epic Games State of Unreal showcase, and now that you know that, you should totally go watc🎀h both of them and the🐻n come back and read this afterward.
The Witcher 4 wouldn't be a modern RPG if it didn't have fans examining its characters' faces through a microscope trying to find minute ൩changes so they can complain about them on social media, and sure enough, people online were quick to point out that Ciri looks slightly different in the new footage than she did back in December.
Well, a CDPR spokesperson has confirmed to that it's the same Ciri – not just from the 2024 trailer, but also from 澳洲幸运5开奖号码历史查询:The Witcher 3, despite two subtle changes, o🍸ne of which has already been edited out of the new trai꧒ler.
"It's the same character model used in the [2024] trailer," the spokesperson said. "Ciri's face is a direct copy of The Witcher 3 model, adapted to work with the latest MetaHuman technology. Two subtle changes were made to improve animation quality: slightly raised eyebrows, and a more relaxed eye area – the latter was present in the trailer but 💞has since been removed."
Elsewhere in the new trailer and tech demo is a look at the fable🍨d manticores thaꦯt were reportedly cut from The Witcher 3, footage of Ciri strolling through a bustling city, and a great view of the game's gorgeous open world — all of which is, to 💟me, much more interesting than "slightly raised eyebrows."
Sign up to the GamesRadar+ Newsletter
Weekly digᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚests, tales from t꧑he communities you love, and more
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big breakꦚ here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
You must confirm your public display name before commenting
Please logout and then login aga💧in, you will then be prompted to enter your display name🅷.