Pros
- +
Unique sanity resource
- +
Rich world and deep lore building
- +
Decent survival challenge
Cons
- -
A lot of repetition with little variety
- -
City building and rܫesource manage🏅ment is its weakest aspect
Unique sanity resource
Rich world and deep lore building
Decent survival challenge
A lot of repetition with little variety
City building and rܫesource manage🏅ment is its weakest aspect
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When did it happen that city building games just kind of stopped being niche? New city builder Gord might not have had a chance in years gone by, when all genre fans had SimCity and that was yer lot. But now? Now you can terraform Mars, survive a Steampunk ice age, restore a planet's ecosystem, or build thriving villages, towns, and cities in a plethora of settings, historical timelines, potential futures, or fantastical themes. There's almost too much choice these days when considering the 澳洲幸运5开奖号码历史查询:best city building games, and Gord constructs its own little homely plot among the man✃y on-going develop♈ments.
Release date: 18 August, 2023
Platform(s): PC
Developer: Covenant.dev
Publisher: Team17
Gord's slice of this bulging pie comes from the survi✃val subgenre of city builders, which is to say it is less about expansion and growth of your settlement and more about ensuring everyone is kept alive 🃏against both external threats and the ever persistent demands of Maslow's hierarchy of needs. It's squarely in the dark fantasy stylings, and conjures up a broad, deep, and rich world lore to satisfy the initial curiosity. There's an uncanny feeling of Westeros that Gord manages to siphon, and with this metaphor in mind you can think of the gameplay and setting as focusing solely on the realm Beyond the Wall.
Instead of White Walkers, however, you've got a ho🧔st of dark and foreboding beasts of ꦺshadow that lurk not only in the forests outside the wooden walls of your settlement, but also within the minds of your habitats should they need to step outside of the torchlight for resources (and invariably they will). These titular 'gords' (that's the term used for a settlement) are literal beacons in the dark, and within the safety of a gord you'll find that your citizens are mostly content so long as they're not left idle.
Genre | Strategy |