GTA almost never happened because it "crashed all the f*cking time"
Vir💞tual hookers' suffering could have been stopped before it ever began
Just ponder for a second, if you will, a world of games without that quaint little series Grand Theft Auto. No slaughtering innocent OAPs in drive-bys. A huge vacuum in that whole ‘beating digital prostitutes with baseball bats’ genre. Worse sti🅺ll, a world without OG Loc. Can you imagine such a dark, open world-free existence? Well, this terrifying alternate reality almost came to pass, during the first GTA’s troubled development.
During an interview for a book charting the history of the games industry, Gary Penn (who was part of deveꦆloper DMA when it made the first GTA) said: “It was a real mess for years, it never moved on,♏ it never went anywhere.”
Above: We've come a long 'really sociopathic' way, baby
The game’s rocky development period rea♔lly centred around a couple of major problems with the top down fellony ‘em up. “There are probably two key things it fell down on,” continued Penn. “One of them is stability, which is a really boring one but it crashed all the fucking time. The other thing that was a problem was the handling -- the car handling was appalling.”
These problems were apparently so crippling, publisher 🌜BMG Interactive almost scrapped the whole project. According to Penn: “It was almost canned. The publisher wanted to can it, as it didn't se🦩em to be going anywhere.”
In a weird quirk of fate, it was actually a bug which went on to rescue the game’s make-believe bacon. Penn stated: “One day, I think it was a bug, the police suddenly became mental and aggressive. Their route finding was screwed I think and that was an awesome moment because suddenly the real drama where, 'Oh my God, the police are psycho -- they're trying to ram me off thౠe road.'"
So there you go, kids. A series that, to date, has sold north of 122 million copies to become one of the biggest entertainment franchises on the planet, was saved by a wonky AI routine.
So when to go to sleep tonight𒈔, make sure to give thanks to the ghost of Ricardo Diaz. Because if GTA had never﷽ hit the big time… well, we’d have never been given this…
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Feb 1, 2011
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David has worked for Future under many guises, including for GamesRadar+ and t🌟he Official Xbox Magazine. He is currently the Google Stories Editor for GamesRadar and PC Gamer, which sees him making daily video Stories content for both websites. David also reg🃏ularly writes features, guides, and reviews for both brands too.