Halo 2's lost Earth City demo will be playable for the first time in the Master Chief Collection
343 aims to bring restore much💦 more cut Halo content

343 Industries is working to preserve a bunch ๊of content from pre-release versions of Halo and Halo 2, rebuilding them for players and modders to enjoy in the Ma✤ster Chief Collection.
If you were paying attention to video game media in the early 2000s, you probably saw the footage of Halo 2's Earth City demo that was presented at E3 2003. The engine powering that demo was scrapped and its content never made it into the final release of Halo 2, and there wa🌱s never much reason to believe it would ever become playable to the public.
"Our end goal is to get it running in the MCC and playable end-to-end and working as intended if you follow the presenta🍃tion script (including the Ghost hijack!)," as one developer explains. "Hopefully we will even make a few things shown in the presentation a 'real thing' by using retail H2 elements where appropriate. This may be a shocker for some, but🦹 several parts of the demo gameplay were smoke and mirrors!"
There's no word on how long it'll be before this playable piece of hist✃ory launches, and the devs say✨ they're not even sure they'll be able to get it running on the console version of MCC - this may be a PC-exclusive thing. Given that the Earth City demo was never actually built out as a full level, you probably shouldn't expect this to quite feel like a major chunk of a campaign, either. But it is a major lost piece of Halo history brought back to life for the first time.
That's not even all the devs are working on, either. Early content from the original Halo, including stuff that was only shown in the 1999 MacWorld demo, back when the game was still intended to be an RTS. 343 is building some lost weapons and vehicles back into playable form, and intends to let modders have at some of the c🍰ontent it doesn't have the resources to restore.
You can argue about our ranking of the 澳洲幸运5开奖号码历史查询:best Halo games, but there's no denying that preserving the history behind all of them is a good thing.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri⛄. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer🃏 at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.