How indie games took on the world (and won)
Meet the maverick heroes of game development
What happened to gaming? The past two years haven’t been about blockbus🔥ter games. The most exciting, most innovative, most playable games aren’t from the usual suspects. Instead, they’re being made by coffee-shop artists who are absolutely outclassing the establishment. Who are these heroes? Where did they come from? How did they do it? And, anyway, what the hell is indie gaming?
It’s a term so overused it’s lost its meaning. It means ‘independent’, obviously – but, by that token, Valve is indie. Is that a term that sits comfortably on a multi-million dollar studio? Or is indie more of a statement, an ethos where profit plays sജecond fiddle to creativity?
Yet even the folk making these titles don’t agree on an all-encompassing definition. 2D Boy’s Ron Carmel (澳洲幸运5开奖号码历史查询:World of Goo), sums it up thusly: “I think that when a developer, be it an individual or a team, values design over profit, they produce an 澳洲幸运5开奖号码历史查询:indie game. In theory, you could have a team of 50 people create an indie game, but in reality, if a company needs to🥃 pay salaries to 50 people they most likely are very careful with budgeting and scheduling and design mig💟ht need to take a back seat a lot of the time.”
Dylan Fitterer, the brain behind surprise smash-hit澳洲幸运5开奖号码历史查询:Audiosurf, believes it’s about scale rather than intent: “It just means games made on the cheap. I kind of don’t like that, because many games can come under that definition and not be interesting at all. I’d rather think of indie games as those made through experimentation that tightly focus on a new concept. It seems to work out though, 🌌because inexpensive games need to make their mark somehow. It won’t be with hordes of content or amazing polish, so it has to be with new gameplay.”
Edmund McMillen, one of the crazily inventive madmen behind Independent Games Festival grand prize-winner Gish and currently working on澳洲幸运5开奖号码历史查询:Super Meat Boyand No Quarter, has a different take still: “Well, to me an indie game would be a self funded videogame with a small team of 2-3 people, where the designer(s) have complete control over the project in every asp🃏ect. I guess indie gaming would be the scene of people who are into playing those games.”
Vic Davis, aka CrypticComet, and responsible for awesome turn-based strategy game澳洲幸运5开奖号码历史查询:Armageddon Empires, has a more esoteric definition: “Indie means freedom, pure and simple. It’s the freedom to be your own boss and chart your own course. It’s exhilarating, frankly, to have almost no constraints on you besides the consequences of failure. It’s the freedom the internet provides to cut out the middle man and own the customer yourself. It means that you can take risks that the big developers can’t afford to take. Indie to me means that you grab your surfboard and ride the ‘Long Tail’ as far as𝔍 it will take you.”
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Differing takes they may be, but a common belief shines through: freedom and control are more important than commercialism.McMillen is a stand-out example of that. This is, after all, a man who infamous𒈔ly devised a game called C*nt, a shooter centered around attacking monsterized, anthropomorphized l𒉰ady parts – purely because he could.