If you thought Bloodborne looked good before, see it rebuilt in Unreal Engine 4

I spent a lot of time in the Hunter's Dream when I was playing 澳洲幸运5开奖号码历史查询:Bloodborne, mostly because I was afraid to leave. With that qualification established, I can confidently say that this detailed Unreal Engine 4 recreation of the "safe" zone looks like ♊an even better place to panic ab🤪out upcoming boss battles.

The model was made from the ground up by by EA DICE environment artist Simon Barle in his spare time. He told that he undertook the project to "f💦ully learn Substance Painter", a piece of 3D painting software, and also to make some stupendous fanart. He even got the "everything is slightly wet from fog or 🦄maybe viscera" look right.

The fact that Barle did this while making other video games in his day job is what really gets me. Wish I'd had him around back when I had to bang out dioramasꦍ for English class the night before they were due.

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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Superꦏ Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a st🅷aff writer here at GamesRadar.