Indie devs say Steam Next Fest is a massive win for finding early success: "Wishlists go brrrr"
Everyone wins in Steam Next Fest

Indie developers are enjoying a surge of early success this week, all thanks to this year's 澳洲幸运5开奖号码历史查询:Steam Next Fest, which offers a ton of free demos for upco🍸ming 🐻indie games.
I've long said that covering indie games is my favorite part of the job here at GamesRadar+, and so it's been a delightful week shining a light on games that aren't getting nearly enough attention. Personally, this brutally difficult Dark Souls and Princess🌄 Mononoke-i♒nspired boss rush horror game and this unimaginably dark nar♛rative-driven space spookfest are my favorite demos so far, but GamesRadar's Hope Bellingham is finding oodles of warmth in 澳洲幸运5开奖号码历史查询:decidedly more cozy demos, while Hirun Cryer is chilling out with this Studio Ghibli and Wind W🅺aker-influenced sandbox adventure.
Point is, we're all finding new indie obsessions we might've never come across wit🐲hout Steam Next Fest, and naturally, the studios involved are loving the exposure. In a lovely change of pace, my Twitter feed has been flooded with encouraging posts from indie developers celebrating the attention.
One very measurable metric of early enthusiasm for an 澳洲幸运5开奖号码历史查询:indie game is the amount of peopl🐲e wishlisting it on Steam, and in🍃 some cases, results are far exceeding developers' "lofty" expectations.
I'm completely blown away by the response to SUMMERHOUSE! Over 4k people wishlisted it yesterday for a total of 50k 😵💫My (lofty) goal was 20k wishlists before launch! Thank you all so much for playing my game and all your support and kind messages! it means the world 💙🌻 pic.twitter.com/51GSd4myf1
The response to the Minami Lane demo for the #SteamNextFest has been amazing so far! We just reached 20K wishlists on Steam, insane! Thank you to everyone who tried the demo and especially streamers! It's feels amazing to see people playing the game you spent months to craft 🥰 pic.twitter.com/xGgKS2gP4Q
The #SteamNextFest is sooo big for tiny devs like us! Thanks @_wholesomegames and all content creators, big and small, who picked the game and led to this. These figures feel wild 🫢✨🦝 //t.co/YWeKOkkI60 pic.twitter.com/5X8wgXYJqs
Wishlists go brrrrr pic.twitter.com/GYMkVANKol
Thanks to You amazing people we’re so close to the magic 7000 Wishlists & got picked by Steam to be in their Next Fest promotional materials 🤯Try out the demo and Wishlist on Steam ❤️://t.co/i1h21U4H01
Other indಌie developers are celebrating the event and its potential for outreach more generally. In fact, ind🥂ie marketer and long-time enthusiast Ryan Brown called the showcase "probably the single most important pre-launch campaign beat for an indie title now."
Steam Next Fest is becoming increasingly bigger and more important for indies - it's probably the single most important pre-launch campaign beat for an indie title now. Seeing a *lot* of great indies get buried by the algorithm, many due to not knowing SNF best practices. 🧵
Btw, the new Toree Saturn Demo is part of #SteamNextFest , so feel free to test out the game and leave a wishlist if you liked what you played. :) Helps me out a lot! ❤️//t.co/N8bxuWgLNY
It’s #ShowcaseThursday & #throwbackthursday! 🫵🏼 Showcase your #indiegame🩶 Like this post🔁 Repost to show supportThanks to everyone who has taken the time to play The Unknown demo during #SteamNextFest! I appreciate every single wishlist.🤩//t.co/Ibqoprfi70 //t.co/8X6Rzgom3v
Thanks to all of you that have tried @ArcoGameDev these days on #SteamNextFest ✌️it means the world to us 🫂Enjoy some Arco music improvisation ✨ pic.twitter.com/l2K70xRD9q
It's genuinely hard to think of a single considerable downside to Steam Next Fest. We get free demos, developers get hands on their games, Valve naturally benefits from the engagement, and even us journalists get to break up our daily routines with𒉰 some fun indie action. Truly a win-win-win, at least until the event ends on Monday, February 12.
For more, here are some 澳洲幸运5开奖号码历史查询:upcoming indie games we have on our games radar.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places l🔥ike SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for mana𒁏ging the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.