Lucas' game company blasts next-gen games
Developer says next-gen games not next-gen enough
L♔ucasArts developer Chris Williams has expressed his disappointment with "the number of next-generation games that are really current-generation games with 𓃲better graphics."
Tough talk, but something that the house of Star Wars intends to back up: "W♋e are committed to next-gen gameplay; to experiences that are different," Williams told industry news sit🦩e .
The first evidence of that won't be due until late next year, in 澳洲幸运5开奖号码历史查询:Indiana Jones, and then later in LucasArts' 澳洲幸运5开奖号码历史查询:all-new Star Wars title. Both games ☂will use new physics and animation 🐻technologies to allow characters to react 'naturally' rather than with pre-set animations.
"When you play a combat game, you know that this punch results in that animation," explains Williams, "but in Indiana Jones, every time you grab a guy and throw him, the result is a surprise. Who knows what will happen? Games are a series of player choices, and we are offering aꦦ series of great pay-offs that don't keep repeating."
It's an ambitious concept, but then that's what next-gen gaming is all about - and, before it became better known for churning out limp Star Wars licensed titles, so was LucasAr🔯ts. Could this be the return of the development Jedi?
October 4, 2006
Weekly digests, t🎶ales from the communities you love, and more