New Warhammer 40K changes fix one of the game's most unfair rules
The result ✃is bad for Aeldari, but good for 💛everyone else

The Warhammer 40K rules have been given another massive shakeup, and some loopholes that were෴ being exploited in 10th Edition have been closed.
The biggest alteration is levelled at the 'Devastating Wounds.' Now it doesn't cause mortal wounds (e.g. wounds spilling over to other models in a unit) if you get a 'Critical Wound,' AKA a six on your to-wound roll. That's a seismic change so far as Warhammer 40K rules go; back when the 10th Edition launched a few months ago, it allowed certain units to pinball massive damage across a squad just because they rolled a six, potentially wiping out a handful of miniatures at once. Few benefitted from this more than the Aeldari, and they became infamous in the community for becoming wildly overpowered overnight (it's something we brought up in our 澳洲幸运5开奖号码历史查询:Warhammer 40K 10th Edition firඣst imp𒀰ressions piece, actually). Now they should be reigned in a 🦂little, and as noted in the itself, "You cannot now shoot an infantry unit with an anti-tank weapon and expect to wipe out the whole squad in one hit because you rolled a 6."
Combined with Overwatch stratagem revisions and a change to the 'Towering' keyword that allows units to hide from them, this will make the likes 🔜of Aeldari Wraithknights less overwhelmingly deadly.
However, that doesn't mean you should abandon plans to field the space elves. Because core rules are changing rather than the army itself𒁏, they'll still be powerful but are no longer able to take advantage of unfair loopholes (something anyone who plays a♏gainst them on the regular will appreciate).
Judging by social media, the response to this particular twe🍸ak has been positive on the whole. The Reddit discussing it all is generally in favor of the move, with comments from many users pointing out that it brings anti-vehicle weapons back in line with their original function - laying the smack on tanks, not infantry.
Similarly, the Overwatch Stratagem has been tweaked too. Now, you must have line of sight to activate it, and 'Titanic' modelꦆs aren't able to make use of it at all.
Still, not all the changes were so popular. Point updates were rolled out for many units across army ranges, and that includes Tyranids. In other words, the upcoming Tyranid Codex has already been outdated so far as points costs go, and consternation at this isn't 👍hard to find in responses to the Warhammer revealing those changes.
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Fortunately, it's not a loss-loss for Tyranid players. I asked our own Guides Writer Will Sawyer - GamesRadar's resident 'Nid-liker - what he thought about the rules drop, and he noted that the 'Insane Bravery' stratagem is now able to be used once per battle, helping Tyranids because their battle-shock abilities like Shadow in the Warp should be much more rღeliable.
You can see all the changes for yourself .
For recommendations on what you should play when not painting or gaming with Warhammer, check out our guide to the 澳洲幸运5开奖号码历史查询:best board games or these 澳洲幸运5开奖号码历史查询:board games for adults. As for where you should start with the wargaming hobby, we've got advice on the 澳洲幸运5开奖号码历史查询:best Warhammer 40K starter sets.

I've been writing about games in one form or♔ another since 2012, and now manage GamesRadar+'s tabletop gaming and toy coverage. You'll find my grubby p♋aws on everything from board game reviews to the latest Lego news.