Nintendo unveils another silly peripheral to improve the 3DS in case you didn't like the last silly peripheral

First⛄, we had the 3DS. It was very much based on the DS, becaꦺuse the DS had worked and did pretty much everything it was supposed to do. The 3DS had a d-pad, an analogue stick, and a versatile touchscreen to handle camera control and anything else it might ever need to. And then Nintendo panicked and decided that the touchscreen was crap, and made a second plug-in analogue stick. Oh how we laughed.

And now it seems to have panicked again, and decided that the plug-in stick is 💃actually the thing that is crap, and to stick your 3DS on in case you do want to use t⭕he touch-screen after all.

Christ Nintendo, stop being so f*cking apologetically needy of our approval. Tඣhe way you're behaving like you've just punched my gran in the boob, not bestowed upon me a basically excellent handheld fun-machine.

But whatever♚ Nintendo's insecurities, thi𝓀s is the thing:


Above: Rhyme unintentional. But you're right, it would make an amazing advertising slogan for this thing

It's designed so that you can more comfortably use the analogue stick and the touch-screen at the same time during Kid Ica꧅rus: Uprising's on-foot sections. It's alright, I suppose, but the elevated sitting position for the console makes it look potentially a bit unstable. And the idea of a 3D portable Nintendo console requiring a stand for comfortable use of course summons up uncomfortable m🧜emories of , like some eldritch seething netherdemon rising from the very stinking bowels of beyond.

Also, can you imagine using the Circle Pad Pro and thi🌊s stand together? Heed from history Nintendo. It's a slippery slope you're on.

Still, I suppose it's great for all of those poor unfortunates who really want to enjoy the 3DS but can't due to their in💛credibly weak wrists.

Zombies then, basically. And babies.

Babies are rubbish at stuff.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.