Nintendogs review

Sit! Sit! SIT! NGC reckons this isn't one to play on the bus...

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Day 3: 11:32 Mor💦e stress relieving tummy-rubbi💝ng, followed by the most stressful half-hour of our lives. Killing Salazar was easy next to the nightmare of teaching George to jump.

When he actually listens, there's only a split-second to tap the learn icon, and he keeps getting the little red Confused icon bඣecause we've got a bit of a cold and don't always sound the same.

It takes 35 minutes and 17 repetitions before he does it on command. So we play with a ball for a bit, but our hearts aren't reallyও in it.

Day 3: 13:18 We enter the Frisbee competition. It's hosted by the same🔥 🍷people as the Obedience competition, and we're even forced to click through exactly the same chatter again.

We're hampered by the fact George can't actually catch a frisbee and finish last, so we spend the next walk trying to strangle George with his lead, but th꧙e worst we can do is make him squeak a bit by pulling him forwards too fast. Still, no bath tonight, pal.

Day 4: 23:41 We spend 45 minutes trying to teach George an advanced trick that we've done by accident - if you shout 'ju🔥mp' while he's on his back, he flips on to his feet. He refuses to do it consistently.

We enter an Expert Class competition anಌyway, but finish fift🐼h because we've forgotten to teach him Beg. It's a schoolboy error, but George still doesn't get any tea.

Day 5: 17:28 George still refuses to catch a frisbee, despite us honing our skills in the park. So we sell his nice collar and scrape the cash together to buy a sheepdog. Competition, that's the key. George has been getting complacent lately.

Teaching Bennet new tricks seems pointꦏless, so we chuck a ball about for a bit. We refuse to pick up a brown steamer he leaves on the pavement becauꦉse we're feeling naughty.

Day 6: 19:00 We take Bennet for a walk - by the way, it's a little bit annoying that you can't take both dogs at once, like you can in, say,💫 real life - and we find a present on the street. Excellent stuff.

Day 6: 19:01 Humph. Honestly, what꧙ kind of person wraps up a broken camera with no film in it in a parcel, then leaves it lying around?

We convince a friend to play Bark mode, and give them the broken camera 🌞- then we give them the red ribbons as well, because we feel guilty and Geraint says they make our dog look a bit camp. Now we're off to the dog show.

Day 7: 23:05 We come last and do an all-the-butto🍎ns reset in a fit of drunken rage. Geo𓆏rge is technically dead. We cry for 10 minutes.

Day 8: 19:00 We go off to the kennels to buy some stuff.

And that's what Nintendogs is all about. Every bit of it reeks of quality (and dog mess, obviously) - and it's relentlessly addictive in a stressless, 'time for a quick walk' sort 💖of way.

It's the perfect way of working out if your flatmate's a robot 💟- only a heartless cyborg assassin wouldn't love these fl♛uffy little pups - but it's not for those that are easily bored of endless, patient training and failure.

Anyway, got to go - we've seen the most adorable velve🃏t ruff for little Kramer.

Nintendogs is out for DS now

More info

GenreFamily
DescriptionAdopting a puppy just got easier - and cleaner, and cheaper - as your DS goes to the dogs.
Platform"DS"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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