Old predictions of the future of gaming

Mario creator and ♌Nintendo god Shigeru Miyamoto has been known to drop huge hints about the future into his interviews. The whole 'I like gardening / oh look here's Piღkmin' episode is well documented. But we had no idea his early interviews held so many amazing prophecies and statements of intent. Check these out:


In May 1991, there was an with Miyamoto in Mario Mania Player's Guide. The question posed was: "What is your ongoing philosophy about making video games?" to which he replied:
"Challenge for the player is the most important thing. In the Mario games for example, the player can go back and try to finish the game without collecting a single coin. I think great video games are like favorite playgrounds, places you become attached to and go back to again and again. Wouldn't it be gr💫eat to have a whole drawer full of "playgrounds" right at your finger tips?"

Sound familiar?


Above: A whole drawer full of playgrounds at your fingertips

In the same in♋terview from 1991, Miyamoto was asked: "How do you explain the number of change🌊s to Mario's appearance over the years?"

"The main reason the character changed was because we have had different artist👍s and programmers working on the Mario series from game to game. Also, the hardware technology has become more advanced and hardware limitations are🍸 the most important factor in influencing what we can and can't do. Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!"


The arrival of the new millennium saw everyone making predictions for the future, most of which revolved around the internet. "The whole industry is going in this direction,", director of marketing communicationsꦆ at Sega of America on November 10, 1999. "Online multiplayer gaming will revolutionize gameplay in the next five years."

Very prophetic. So why the heck did they try to do i🧔t so early?


In, Miyamoto was promoting the new Nintendo console - the Gamecube. And yet, despite the PS2-beating graphical quality🉐, he was already talking about Wii and its low-spec hardware, only not by name:

"We learned that we can't make the run on technology... To improve the visual quality we have today we need to invest loads of money to achieve very little gains, that only very expert players or over-particular journalists will notice, and these efforts would not give any advantage to the gam♋e itself.

By now we think the main goal in the world of videogames is to make the technology cheap and the price of the GameCube is a proof of that. The 🦂hardware of the console is important, but to make it afforღdable to anyone it is better to focus on creativity and originality rather on a super CPU that will make the price too high."

He had it all planned out, y'know. But s🦋ometimes even the best plans and intentions can go awry...


"[PlayStation 2]...is engineered for connectivity to lead th🧸e broadband🐠 revolution," saidChris Deering at theannouncement of PS2 on September 28, 2000.

Of course it is, Chris. Of course it is.


Predicting the future of gaming has now become big business in itself. Soa quote to remember from our favourite analyst. Yes, this is the sam💜e Midway that recently filed for bankruptcy.

Facepalm.

Official Sega Dreamcast Magazine US #04 said:

"The future is bright"

Ouch. To add more irony to an already bittersweet gaming moment, theyalso said: "You're living right now in the year of the Dreamcast". Sadly, that was a bit too accurate - the machine had about a year as king bඣefore PS2 came along and stole all the glory.

Sigh.

22 April, 2009


Why would that PSP image remind us of this?


We've got crystal balls too. Oh, hang on...


And Shadow of the Colossus. And Zelda. Why? Cos they add bikes to everything these days

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to 💖love all platforms equally after Sega left the hardwܫare industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.