Oxenfree 2 i✤s a disappointing sequel that takes the flawed gem of a first game and rubs out almost everything that made it shine. A reasonable plot and neat audiovisual effects find themselves submerged under ponderous navigation, flat characters, and overly regimented dialogue.
Pros
+
A strong audiovisual identity
+
Some interesting plot turns🍨 and links to the original
Cons
-
Less nat𒐪uralistic dialogue systems than in t🎐he first game
The original Oxenfree was a little ro♉ugh and experimental, but an abundance of energy always carried it along. In part, that was down to the draw of its spooky island mystery, yet even more it was thanks to the zingy chatter of its teenage cast, rambling, bickering and speaking over each other, with just enough room for your dialogue choices to weave into the flow. When it worked, conversations felt organic. When it didn't, it felt lively regardless, and suggested a potential for improvement in future adventures.
Fast Facts
Developer: Night School Studio Publisher: Netflix Games Platform(s): PC, PS5, PS4, Switch Release date: July 12, 2023
O☂xenfree 2: Lost Signals thus always sounded like an exciting prospect – surely the time to really deliver on that potential. And with that in mind, I can only conclude that the final result is a real disappointment. Sure, much of the erraticism in Oxenfree's dialogue system has been ironed out in this sequel. But in the process, so has nearly everything that made it pl🥃easing in the first place, not least that vibrant energy.
Polite Conversation
(Image credit: Netflix)
Early sensations on arriving in the tiny town of Camena – an athlete's swim from the first game's Edward's Island – are likely to be those of familiarity. The camera takes up the same aloof side-on position. The scenery still oscillates magically between looking like a cardboard cutout and almost a real place. Coloured speech bubbles appear beside t🍰he head of whoever's talking. Little circles denote points of interest. Dialogue choices remain neatly mapped to a trio of keys or face buttons.
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Jon Bailes is a freelance games critic, author and social theorist. After completing a PhD in European Stuꦗdies, he first wrote about games in his book Ideology and th🦂e Virtual City, and has since gone on to write features, reviews, and analysis for Edge, Washington Post, Wired, The Guardian, and many other publications. His gaming tastes were forged by old arcade games such as R-Type and classic JRPGs like Phantasy Star. These days he’s especially interested in games that tell stories in interesting ways, from Dark Souls to Celeste, or anything that offers something a little different.