Former PlayStation boss Shawn Layden agrees some games are just too long: "I don't need you to spend 100 hours on my game"

A little bot in a Gex costume adorably waving his arms as he watches TV with a bucket of popcorn on his lap. I hope nobody knocks it over
(Image credit: Team Asobi)

Ex-澳洲幸运5开奖号码历史查询:PlayStation boss Shawn Layden says that time is a more important factor than cost in the෴ modern day when it comes to games.

A lot of major releases these days end up trying to be massive behemoths designed to keep you playing for an endless amount of time, be it a big live service game like Fortnite or just a huge open world like 澳洲幸运5开奖号码历史查询:Assassin's Creed Shadows. And with games becoming more expensive, the prospꦛect of paying $70 for a five-hour game does seem like a tough sell. However, former PlayStation boss Shawn Layden doesn't really care for unnecessary bloat in games.

spoke about how longer games with unnecessary padding are becoming less appealing to players as they grow older and more of their time is filled up with work commitments or becoming a parent. "I don't need you to spend 100 hours on my game," Layden said, adding, "I want you to put down the controller after 20 hours and have sweaty hands."

Ironically, some of PlayStation's games have become culprits of this very problem, with 澳洲幸运5开奖号码历史查询:The Last of Us Part 2 and 澳洲幸运5开奖号码历史查询:God of War: Ragnarok being substantially lo🐽nger than their predecessors (made more exhausting in The Last of Us' case since th🐽ere's barely a moment that's not miserable in that game).

L♎ayden praised Astro Bot for this, however, saying, "they [Team Asobi] have endless technology they can use. Draw distance to forever, and all the memory a person needs. But t🐠hey made every level nice and tight."

Layden added, "a feeling that we've kind of lost – in some 🦄gaming – overꦜ the last five, six, seven years is the idea of completion."

Layden recently said that he thinks AA games are rare now because they are simultaneously too big and too small, so nobody wants to fund them.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publicat꧒ions, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get se𝓀quels.

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