澳洲幸运5开奖号码历史查询

澳洲幸运5开奖号码历史查询:Skip to main content
Tactics, Tension and Team Play - designing Rainbow Six Siege | GamesRadar+ Tactics, Tension and Team Play - designing Rainbow Six Siege | GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • 澳洲幸运5开奖号码历史查询:
  • Games
  • TV
  • Movies
  • 澳洲幸运5开奖号码历史查询: Hardware
  • Video
  • News
  • 澳洲幸运5开奖号码历史查询: Reviews
  • Guides
  • Deals
  • More
    • PS5
    • 澳洲幸运5开奖号码历史查询:Xbox Series X
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch 2
    • PC
    • 澳洲幸运5开奖号码历史查询:Platforms
    • 澳洲幸运5开奖号码历史查询:Tabletop Gaming
    • Comics
    • 澳洲幸运5开奖号码历史查询:Toys & Collectibles
    • SFX
    • 澳洲幸运5开奖号码历史查询:Newsarama
    • 澳洲幸运5开奖号码历史查询:Retro Gamer
    • 澳洲幸运5开奖号码历史查询:Newsletters
    • About Us
    • Features
Tactics, Tension and Team Play - designing Rainbow Six Siege | GamesRadar+
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
Trending
  • 澳洲幸运5开奖号码历史查询:Summer Game Fest
  • 澳洲幸运5开奖号码历史查询:New games for 2025
  • 澳洲幸运5开奖号码历史查询:Upcoming Switch 2 games
  • 澳洲幸运5开奖号码历史查询:Switch 2 stock

Recommended reading

The key art for Tom Clancy's Rainbow Six Siege X's Dual Front mode
FPS Games Tom Clancy's Rainbo🍌w Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's🦋 the perfect time to dive in"
Best Rainbow Six Siege X Operators
Tom Clancy's The best Rainbow Six Sieg🐼e X Oper🌃ators for beginners
Three players on a desert planet shooting bug aliens during one of the best games like Borderlands, Helldivers 2.
Third Person Shooters Helldivers 2 designer outlines Arrowhead's 🃏"trainwreck in slow-motion" design philosophy, and another essential guiding star: "The tingle in the ass"
Phantom Squad
Third Person Shooters The chaos of Hotline Miami meets the intricate planning of Payday in this hostage-saving Steam Next Fest demo that'ꦇs absolutely riffing on Die Hard
Phantom Squad featuring in FGS Live from LA
Third Person Shooters Hotline🍸 Miami meets Payday in tactical top-down shooter Phantom Squad
Teamfight Tactics key art for Arcane set featuring young Powder and other characters
Strategy Games The world's "largest PC strategy game" has a novel idea &nda🙈sh; what if it was ꦺOK for people to leave?
Naoe tackles a Path activity challenge in Assassin's Creed Shadows, crouching on a perch ready to make several more dangerous leaps ahead
Assassin's Creed Assassin's Creed Shadows' yellow paint parkour challeꦦnges are a highlight for me after 11 hours jumping around the world
  1. Games
  2. Action
  3. 澳洲幸运5开奖号码历史查询:Tom Clancy's
  4. 澳洲幸运5开奖号码历史查询:Tom Clancy's Rainbow Six Siege

Tactics, Tension and Team Play - designing Rainbow Six Siege

News
By 澳洲幸运5开奖号码历史查询:Alex Dale published 13 April 2015
  • 澳洲幸运5开奖号码历史查询:

When you purchase through links on our site, we may earn an affiliate commission. 澳洲幸运5开奖号码历史查询:Here’s how it works.

  • 澳洲幸运5开奖号码历史查询:
Siegecraft

Siegecraft

We've gone big on 澳洲幸运5开奖号码历史查询:Rainbow Six Siege in the 澳洲幸运5开奖号码历史查询:new issue of OXM. We've cꦅovered attack and defence with mo🎐re detail than you'd find on a special ops insertion blueprint and, after our lengthy hands-on with the game, we posed a few questions to game designer, Andrew Witts. Let's break down the walls of Siege's design process.

Page 1 of 8
Page 1 of 8

OXM: There are twenty operator types! Is there a risk of making too many and diluting the purity of the tactics?

AW: We feel that ten on each side is the right amount in terms of ingredients for players to pick. We dont just make them in vacuum by themselves; we look at the role that we want players to inhabit. So back at E3 we had a role-based class system with Protectors and Breachers and Assau🍃lters and things, and we knew that those were the kind of schematics and skeletons for the Operators that we were going to create.

So we kind of had these roles in mind for what we were going to do in the future, and weve been basing them on that, asking ourselves, so we're playing the role of support on the attacking side whats lacking? Whats missing?. Then we look a🌊nd think "whats a kind of interesting gameplay opportunity that would fit in our universe?"

Page 2 of 8
Page 2 of 8

OXM: The action takes place exclusively in tightly-enclosed spaces how does this affect way you approached the weapon design?

AW: Our firefights are a bit different from most games because of the length of the average firing range is𝓀 shorter. We do it based on the optimal playstyle we want players to have in the game. So SMGs are very ruthless up close, with a high firing rate.

We want the attackers to be the masters of ou꧃tside, and defenders the masters of their domain inside. So the attackers have to push forward into the stronghold, and 𓄧we balance the weapons that way. But we still have to tweak it so it's fair when the players get inside maps and battle it out.

Page 3 of 8
Page 3 of 8

OXM: The game feels quite iterative can you tell us a little bit about the process of making sure that everythings finely balanced between the two sides?

AW: So on the attacking side we've always had the droning phase - even back in 2013 when we first started the game. Ever since then, weve been expanding on the drone design, adding a drone jump so🐓 that droneไs can hide in unlikely places and function as these kind of security cameras. They can go under a bed and check to see if there is a guy in the room by their feet.

On the defence, weve expanded the fortification a bit getting that timing exactly right so that the amount of time players have to actually fortify the area and create their objective room and set up their defense before the attackers come in and all hell bre🔜aks loose. Weve done a lot of iterations on timing, and in terms of organising how players vote on maps a🅺nd spawn points.

Page 4 of 8
Page 4 of 8

OXM: Enviromental destruction and customisation is a huge selling point, but you've deliberately imposed limitations on what can and can't be destroyed. Are you looking for a Call of Duty-esque no place is safe kind of design, or something like Halo where there actually are parts of the map where you can knuckle down and protect?

AW: We have objective points - in the case of the defenders its where the hostage can be located - 🤪so we have these hot points in the maps where we can test out an overall structure and then as far as the destruction is concerned, we make sure that theres natural choke points💎 to get in and out of those objectives.

But an interesting curveball that we throw our players is that there can be new choke points defenders can blow up walls and create crouch-height passages to outflank the attackers as theyre coming in, and vice versa; the attackers can blow out a brand new path and move around the defenders🐲 and the chokepoint they've created.

We certainly have these hot points and main avenues and chokepoints aiming towards them, then we build everything around there. We playtest and and make sure that it feels f𝐆air, and it gives a lot of tactical opportunities for players both on attack and defence. If Im a defender, maybe I dont even want this wall, I want a giant room I want to expand my objective room from being a very rectangular shape to being an L shape and blow out a wall into the bathroom so now from the bathroom int🌄o the master bedroom in-house is my Objective Zone its about giving the players those tools.

Page 5 of 8
Page 5 of 8

OXM: During our hands-on session, did anyone surprise you in the way they used the operators that were available?

AW: Yeah... I was actually surprised at how fast people are picking up some of the advanced things with Operators. The heartbeat sensor, for example. Usually we see guys taking the heartbeat sensor and staying in the objective room, telling people where the enemy are. But how we saw Pulse whos the Operator bei🦄ng used today was he was actually skirting the perimeter and looking for where they were and then communicating back to his teammates. He was hiding behind a wall, waiting for somebody to come in and then just blowing a hole through it. That forces the attackers to use their drones a bit more and observe or re-route themselves around that bit of defence.

OXM: I guess if you shape the lay of the land you have an advantage over the other team as they dont know what to expect?

AW: Exactly. You create the stron🌠ghold, you create the puzzle that the other team has to solve and get around, right? So thats what this is all about; the defenders can be very sneaky and can be creative in terms of what they do and the puzzle that they create for the enemy team to disassemble.

Page 6 of 8
Page 6 of 8

OXM: What is it that makes Rainbow Six, Rainbow Six?

AW: We have these very part﷽icular pillars when we study the game. Its really all about tactics, teamplay and tension.

When you talk tactics the game has to be tactical and give players options t💛o exercise, and not limit them it has to be about player creativity i🧸n front of a sandbox. "What can I do? How can I outsmart somebody else with what I want to do? Let the player do that, but within the rules we've set for balance's sake.

Tension is having no respawn, having harsh challenges and repercussions for what yo🥂u do and whether your plan lives or dies. Additཧionally, because its so tense, people communicate more because they need to alleviate the tension of: Ahh, Im in here! Tell me where they are! Lots of people will communicate, which is that teamplay aspect.

So its really always about going back to those three tenets and always thinking, does it fall in 𝓰line with these? Is the game very Rainbow Six?

Page 7 of 8
Page 7 of 8

This interview is just one part of our huge preview of the game. In the magazine, you'𒐪ll find 𝐆full rundowns of both attacking and defending, from setting up a base to how to cover a whole house with only four attackers.

You can find the full cover story in the 澳洲幸运5开奖号码历史查询:new issue of OXM, out now physically and digi🐟tally in the UK, and available in the US from 28 April.

Page 8 of 8
Page 8 of 8
  • 澳洲幸运5开奖号码历史查询:
Categories
Xbox One 澳洲幸运5开奖号码历史查询:Platforms Xbox
Alex Dale
澳洲幸运5开奖号码历史查询:Alex Dale
Social Links Navigation
Hello! I'm the former Deputy Editor of Official Xbox Magazine, and worked on mags such as NGamer, Xbox World and PC Zone, so I definitely have some idea of what is and what isn't a video game. Outside of gaming, my hobbies include birdwatching, canoeing, tennis, ice hockey and travel - particularly to far-flung parts of the world where nature still rules supreme.
See more Xbox One News
Read more
The key art for Tom Clancy's Rainbow Six Siege X's Dual Front mode
Tom Clancy'sౠ Rainbow Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's the perfect time to dive in"
Best Rainbow Six Siege X Operators
The best Rai🐈nbow Six Siege X Operators for beginners
Three players on a desert planet shooting bug aliens during one of the best games like Borderlands, Helldivers 2.
Helldivers 2 designer outlines Arr🦂owhead's "trainwꦉreck in slow-motion" design philosophy, and another essential guiding star: "The tingle in the ass"
Phantom Squad
The chaos of Hotline Miami meets the intricate planning of Payday in this hostage-saving Steam Next Fes💫t demo that's absolutely riffing on Die Hard
Phantom Squad featuring in FGS Live from LA
Hotl♉ine Miami meets Payday in tactical top-do☂wn shooter Phantom Squad
Teamfight Tactics key art for Arcane set featuring young Powder and other characters
The world's "largest PC strategy game" has a noveꦜl idea – what if it was OK for people to leave?
Latest in Tom Clancy's
Best Rainbow Six Siege X Operators
The best R👍ainbow Six ✃Siege X Operators for beginners
The Division Heartland
Ubisoft has can🐓celed The Division Heartland and "redeployed resources to bigger opportunities" like its Call of Duty-style FPS XDefiant
The Divis🌠ion's confused morality is easily its darkest secr𒅌et
Ubisoft says The Division updateཧ 1.2 will be more "generous" with endgame loot
Rainbow Six Siege
Rainbow Six Siege hackers thwarted after flooding lobbies with giant chickens and NSFW nightma♔res
Tom Clancy's Ghost Recon
The original Ghost Recon isღ free on PC until next week
Latest in News
Nicholas Galitzine as He-Man with his back to the camera
Masters of the Universe's He-Man Nicholas Galitzine strikes the hero💞 pose in all-new first look
2D pixel art of a lone man on an island littered with shells with the blue ocean surrounding him, in a screenshot from Nice Day for Fishing.
If collecting 𒀰fish in Animal Crossing, Stardew Valley, or Dave the Diver consumed your life, this new fishing RPG might be perfect for you
Minecraft
After almost 15 years, Minecraft's massive visual overhaul comes this month with over 3,000 lush new textures: "We didn't want to take away from w🐎hat makes Minecraft Minecraft"
The Witcher 3
Years before bec♏oming The Witcher 4's narrative director, Philipp Weber's first job at CDPR was spending days throwing questಌ ideas into a GDoc for The Witcher 3
A screenshot of the upcoming PC port for Red Dead Redemption.
While streaming Red Dead Redemption, John Marston's act🐼or teases "exciting news" coming this week and he "cannot wait for you to know what's going on"
Daniel Craig in new James Bond movie No Time to Die
28 Years Later director Danny Boyle confirms he won't go back 💯to James Bond: "That shipဣ has sailed"
  1. Nintendo Switch 2: Welcome Tour screenshot
    1
    Nintendo Switch 2 Welcome Tour review: 🍰"Mostly a fancy toy and not much more"
  2. 2
    MindsEye review: "An uninspired and forgettable sci-fi action adventure that feels like a Netflix mov꧙ie you watch while on your phone"
  3. 3
    The Alters review: "More tactile and story-heavy than the Frostpunk dev𓆏's earlier g🔜ames, but the fight for survival is just as fierce"
  4. 4
    Splitgate 2 revieꦗw: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  5. 5
    Date Everything review: "A masterclass in character design ful♏l of wonderful faces I love meeting, but juggling s🐎o many means sacrificing depth"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predatওor: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    Fr⛄om the Worl🌳d of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing oꦑn Karate Kid (1984)"
  4. 4
    Mission:🦋 Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bl🐼oodlineꦯs Review: "Meticulous murderous mayhem"
  1. Rebecca Romijn as Una Chin-Riley / Number One and Anson Mount as Captain Christopher Pike in Star Trek: Strange New Worlds.
    1
    Star Trek: Strange New Worlds season 3 review: "The show's most assur♚ed run of episo☂des to date"
  2. 2
    Do💎ctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  3. 3
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitiওous" start to the season finale, with hints of WandaVision
  4. 4
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing b♉oundaries"
  5. 5
    Doctor Who season 2, epi♕🌌sode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"

GamesRadar+ is part of Future plc, ♑an internatio♈nal media group and leading digital publisher. .

  • About Us
  • 澳洲幸运5开奖号码历史查询:Review guidelines
  • 澳洲幸运5开奖号码历史查询:Write for us

© Future Publishing Limited Quay House, The Ambury, Ba🌞th BA1 1UA. All rights reserved. England and Wales company🌌 registration number 2008885.

Please login or signup to comment

Please wait...